constructor\destructor or understanding of OOP - c++

Im trying to to use operator overloading with both + and = operator on a matrix class which i created. either the constructor or destructor is causing a problem or it isn't either (though i grayed out each of them and both and the code seems to work). could someone please help me understand what is causing this strange behavior. when i try to create 3 matrixes a b and c then try a = b+c; it just fails.
header file
#ifndef MATRIX_H;
#define MATRIX_H;
using namespace std;
enter code here
class matrix
{
friend ostream& operator<< (ostream&, matrix &);
public:
matrix();
matrix(int,int); //constructor
matrix(const matrix&);//copy constructor
~matrix();
int getRow();
int getCol();
void setRow(int);
void setCol(int);
class arr1D{ //proxy class to allow the use of [][] operator
public:
arr1D(int* a):temp(a){}
int &operator[](int a){
return temp[a];
}
int *temp;
};
arr1D operator[](int a){
return arr1D(arr2[a]);
}
matrix& operator=(const matrix& );
matrix& operator+(const matrix& );
protected:
private:
int row , col;
int **arr2;
};
#endif // MATRIX_H
enter code here
cpp file
#include <iostream>
#include "matrix.h"
using namespace std;
matrix::matrix()
{
setCol(0);
setRow(0);
**arr2=0;
}
matrix::matrix(int x, int y) //matrix constructor creates x*y matrix and initializes to 0's
{
setCol(y);
setRow(x);
arr2 = new int * [getRow()];
if (arr2) {
for (int i = 0; i < getRow(); i++) {
arr2[i] = new int [getCol()];
};
};
for (int i=0; i<getRow();i++){
for (int j=0;j<getCol();j++){
arr2[i][j]=0;
};
};
}
matrix::matrix(const matrix &m){ //defines the copying constructor
row=m.row;
col=m.col;
arr2 = new int*[row];
for (int i=0; i<row; i++){
arr2[i] = new int[col];
}
for (int i=0; i<row; i++){
for (int j=0; j<col; j++){
arr2[i][j] = m.arr2[i][j];
}
}
}
matrix::~matrix(){ //defines the destructor
for (int i=0; i<row; i++){
delete[] arr2[i];
}
delete[] arr2;
}
int matrix::getRow(){ //getter for row
return row;
}
int matrix::getCol(){ // getter for col
return col;
}
void matrix::setRow(int x){ //setter for row
row=x;
}
void matrix::setCol(int x){ //setter for col
col=x;
}
ostream& operator<< (ostream& output, matrix& a){
int i,j;
for (i=0; i < a.getRow() ; i++){
for (j=0; j< a.getCol() ; j++){
output << " " <<a.arr2[i][j];
};
output << "\n";
};
return output;
}
matrix& matrix::operator=(const matrix& right)
{
if (this == &right) { // Same object?
return *this;
}
row = right.row;
col = right.col;
for (int i=0; i<row; i++)
{
for (int j=0; j<col; j++){
arr2[i][j]=right.arr2[i][j];
}
}
return *this ;
}
matrix& matrix::operator+(const matrix& right)
{
int row=right.row;
int col=right.col;
matrix result(row,col);
for (int i = 0; i < row; i++){
for (int j = 0; j < col; j++){
//cout<<"arr2[i][j]="<<arr2[i][j]<<endl;
//cout<<"right.arr2[i][j]="<<right.arr2[i][j]<<endl;
result.arr2[i][j]=(arr2[i][j] + right.arr2[i][j]);
//cout<<"result.arr2[i][j]="<<result.arr2[i][j]<<endl;
};
};
return result;
}

First, as the other answer pointed out, you are returning a reference to a temporary in your operator +. That is undefined behavior.
But instead of writing operator + in this fashion, what you should do is write operator += instead, and then in turn, write operator + in terms of operator +=. Since a programmer would expect += to also work for the matrix in addition to +, it makes no sense to leave out +=.
For operator +=, you would in this case return a reference to the current object.
So all we need to do is move the code in operator + to operator +=:
#include <exception>
//...
matrix& matrix::operator+=(const matrix& right)
{
if(row != right.row || col != right.col)
throw std::logic_error("Matrix not the same size");
for (int i = 0; i < right.row; i++)
{
for (int j = 0; j < right.col; j++)
arr2[i][j] += right.arr2[i][j]);
}
return *this;
}
Note that we return a reference to the current matrix, since += modifies the current matrix. Also note that we throw an exception on an illegal matrix being sent to +=. This IMO makes more sense than returning a legitimate matrix back on error. If the matrix is not the same size, the code should not try and return a matrix back.
Now operator + can be written in terms of +=:
matrix matrix::operator+(const matrix& right)
{
return matrix(*this) += right;
}
Believe it or not, that's it. All we did was create a temporary matrix and call += with the passed in argument. We return the result of this as a brand new matrix, just as we expect.
The other issue is the assignment operator. Given that you've written a copy constructor and destructor, and the copy constructor works without having to use the assignment operator, then the copy / swap idiom can be used to implement the assignment operator.
#include <algorithm>
//...
matrix& matrix::operator=(const matrix& right)
{
matrix temp(right);
std::swap(temp.arr2, arr2);
std::swap(temp.row, row);
std::swap(temp.col. col);
return *this;
}
All we did here was create a temporary matrix of the passed in object and swap out its contents with the current object's contents. When the temporary dies off at the return, the temporary destroys the old contents that were swapped out.
This method has the advantage of not only being very simple to implement (just a bunch of calls to std::swap), it is also exception safe. If there is an issue creating the temporary matrix, a std::bad_alloc exception would have been thrown, without messing up or altering any members of this. The issue with the other answer given, where you're deallocating the memory first before allocating the new memory, is solved by using the above technique.

Related

How to overload + to sum 2 objects that are matrix in c++?

i have this class
class Matrix
{
int size;
std::unique_ptr<std::unique_ptr<int[]>[]> val;
public:
Matrix(int size1)
{
size=size1;
val=std::make_unique< std::unique_ptr<int[]>[] >(size);
...
}
... move constructor,move assignment operator
Matrix& operator+(Matrix &m)
{
Matrix sumMatrix(size);
for ( int i = 0; i < size; ++i)
{
for (int j = 0; j < size; ++j){
sumMatrix.val[i][j]=this->val[i][j]+m.val[i][j];
}
}
return sumMatrix;
}
and main :
...
Matrix e=b+c;
std::cout<<"e="<<std::endl;
e.print();
and i have this error :
warning: reference to local variable 'sumMatrix' returned
[-Wreturn-local-addr]
Matrix sumMatrix(size);
Can someone please help me with this ??
Return by value, as you should for operator+ most of the time:
// vvv--Removed & vvvvv-----vvvvv--Const is more appropriate here
Matrix operator+(Matrix const &m) const { ... }
This will require a copy constructor, make sure to add that. Also note that you should probably collect your for-loop logic into an operator+= and simplify operator+ significantly while providing more functionality for the end-user:
Matrix& operator+=(Matrix const& m) {
for (int i = 0; i < size; ++i) {
for (int j = 0; j < size; ++j) {
//vvv--No need for this-> in C++
val[i][j] += m.val[i][j];
}
}
return *this;
}
Matrix operator+(Matrix const& m) const {
Matrix sumMatrix{m}; // requires a copy constructor.
sumMatrix += *this;
return sumMatrix;
}

C++ increment operator overload as friend function not working?

I'm just going to preface this with the fact that I'm new to C++ so it's quite possible there's just a stupid error here, but I can't find it.
I'm just trying to overload the increment operator in a friend function. Everything compiles perfectly and everything works if I explicitly call the postfix increment overload:
operator++(*test, 0);
Every element in the matrix is incremented and the program prints it out using cout perfectly. The problem is when I try to do the normal ++ increment test++; it appears as though something wrong happens with the test pointer to where when it tries to print the test object it doesn't print anything.
Any idea what's going on? I'm clueless. Here's the code I'm working with...
Compile & Run
g++ -o App App.cpp Matrix.cpp
./App
App.cpp
#include <iostream>
#include "Matrix.h"
using namespace std;
#define X 9
int main(int argc, char *argv[])
{
// Start the actual program here
Matrix* test = new Matrix(3,3);
// Row 1
test->setElement(0,0,1);
test->setElement(0,1,2);
test->setElement(0,2,3);
// Row 2
test->setElement(1,0,4);
test->setElement(1,1,5);
test->setElement(1,2,6);
// Row 3
test->setElement(2,0,7);
test->setElement(2,1,8);
test->setElement(2,2,9);
operator++(*test, 0);
//test++;
//++test;
// Print the Matrix object
cout << *test << endl;
}
Matrix.h
#ifndef MATRIX_H
#define MATRIX_H
#include <iostream>
using namespace std;
class Matrix {
friend ostream& operator<<(ostream&, const Matrix&);
friend Matrix& operator++(Matrix&); // prefix increment
friend Matrix& operator++(Matrix&, int); // postfix increment
private:
int rows;
int cols;
int** elements;
public:
// Constructors
Matrix(int);
Matrix(int,int);
Matrix(const Matrix&);
// Define setters
void setElement(int,int,int);
// Define getters
int getRowCount();
int getColCount();
int getElementAt(int,int);
void increment();
// Destructor
~Matrix();
};
#endif
Matrix.cpp
#include <iostream>
#include "Matrix.h"
using namespace std;
//===================================
// DEFINE [CON]/[DE]STRUCTORS
//===================================
// Constructor for creating square matricies
Matrix::Matrix(int _size) {
rows = _size;
cols = _size;
elements = new int*[_size];
for (int i = 0; i < _size; i++) {
elements[i] = new int[_size];
}
}
// Constructor for supporting non-square matricies
Matrix::Matrix(int _rows, int _cols) {
rows = _rows;
cols = _cols;
elements = new int*[_rows];
for (int i = 0; i < _rows; i++) {
elements[i] = new int[_cols];
}
}
// Copy constructor
Matrix::Matrix(const Matrix& mat1) {
Matrix(mat1.rows, mat1.cols);
for (int i = 0; i < rows; i++) {
for (int j = 0; j < cols; j++) {
elements[i][j] = mat1.elements[i][j];
}
}
}
// Destructor
Matrix::~Matrix() {
for (int i = 0; i < rows; i++) {
delete[] elements[i];
}
delete[] elements;
}
//===================================
// DEFINE SETTER FUNCTIONS
//===================================
void Matrix::setElement(int row, int col, int newElement) {
if (row > rows-1 || row < 0)
throw "Row out of index";
if (col > cols-1 || col < 0)
throw "Column out of index";
elements[row][col] = newElement;
}
//===================================
// DEFINE GETTER FUNCTIONS
//===================================
int Matrix::getRowCount() { return rows; }
int Matrix::getColCount() { return cols; }
int Matrix::getElementAt(int row, int col) {
if (row > rows-1 || row < 0)
throw "Row out of index";
if (col > cols-1 || col < 0)
throw "Column out of index";
return elements[row][col];
}
//===================================
// OVERRIDE OPERATOR FUNCTIONS
//===================================
// Print the Matrix to the output stream
ostream& operator<<(ostream& out, const Matrix& mat) {
for (int i = 0; i < mat.rows; i++) {
for (int j = 0; j < mat.cols; j++) {
out << mat.elements[i][j] << " ";
}
out << endl;
}
return out;
}
// Prefix. Increment immediately and return the object.
Matrix& operator++(Matrix& mat) {
cout << "Prefix ++ operator" << endl;
// Increment all elements in the object by 1
for (int i = 0; i < mat.rows; i++) {
for (int j = 0; j < mat.cols; j++) {
mat.elements[i][j] += 1;
}
}
return mat;
}
// Postfix. Return the current object and "save" the incremented.
Matrix& operator++(Matrix& mat, int x) {
cout << "Postfix ++ operator" << endl;
// Save the current values
Matrix* curVals = new Matrix(mat);
// Increment the object
++(mat);
// Return the unincremented values
return *curVals;
}
test++ increments the value of test, so that it will point to the memory after your Matrix object. You need to dereference the pointer to get a Matrix object, then apply the increment to that.
What you want is (*test)++ or ++*test.

Overloading operator: Matrix Addition

enter image description here
I'm trying to set up my functions and perform some overloading operations so that I can +,-,==,* two matrices. I have encountered a problem at the first operation overload: addition.
My program works until i try to add 2 matrices.
Thanks for help.
include<iostream>
using namespace std;
class matrixType
{
private:
int rows,cols;
int** matrix;
public:
matrixType( int r, int c)
{
rows=r;
cols=c;
matrix = new int*[rows];
for(int i = 0; i < rows; ++i)
matrix[i] = new int[cols];
}
~matrixType()
{
for(int i = 0; i < rows; ++i)
{
delete [] matrix[i];
}
delete [] matrix;
}
matrixType operator+( matrixType m2 )
{
if( rows==m2.rows && cols==m2.cols)
{
matrixType m3(rows, cols);
for( int i=0; i<rows; i++)
{
for( int j=0; j<cols; j++)
{
m3.matrix[i][j]=matrix[i][j]+m2.matrix[i][j];
}
}
return m3;
}
}
matrixType operator-(matrixType m2)
{
if( rows==m2.rows && cols==m2.cols)
{
matrixType m3(rows, cols);
for( int i=0; i<rows; i++)
{
for( int j=0; j<cols; j++)
{
m3.matrix[i][j]=matrix[i][j]-m2.matrix[i][j];
}
}
return m3;
}
}
friend istream& operator>> (istream& stream, matrixType m)
{
for ( int i=0; i<m.rows;i++)
{
for( int j=0; j<m.cols;j++)
{
cout<<"Matrix"<<"["<<i<<"]"<<"["<<j<<"]"<<"=";
stream>>m.matrix[i][j];
cout<<endl;
}
}
return stream;
}
friend ostream& operator<<(ostream& out, matrixType m)
{
for ( int i=0; i<m.rows;i++)
{
for( int j=0; j<m.cols;j++)
{
cout<<"Matrix"<<"["<<i<<"]"<<"["<<j<<"]"<<"=";
out<<m.matrix[i][j];
cout<<endl;
}
}
return out;
}
};
Totally different approach as alternative - based on templates:
template <size_t Rows, size_t Columns>
class Matrix
{
int matrix[Rows][Columns];
public:
void operator+=(Matrix<Rows, Columns> const& other)
{
for(size_t i = 0; i < Rows; ++i)
{
for(size_t j = 0; j < Columns; ++j)
{
matrix[i][j] += other.matrix[i][j];
}
}
}
Matrix<Rows, Columns>
operator+(Matrix<Rows, Columns> const& other) const
{
Matrix<Rows, Columns> result(*this);
result += other;
return result;
}
template<size_t C>
Matrix<Rows, C> operator*(Matrix<Columns, C> const& other) const
{
// just exemplary, actual implementation missing:
return Matrix<Rows, C>();
}
// rest of operators coming here
};
It might or might not fit your needs, but if it does, you get the rule of three for free. Additionally you are prevented automatically from adding or multiplying matrices of non-fitting sizes.
On the other hand -- well, benefits always come with some cost, too... -- you lose flexibility. Imagine you want to place arbitrary matrices into a vector - you'd need a base class then and would have to use (smart?) pointers, adding or multiplying arbitrary matrices requires casts, ...
Biggest drawback, though, is that you need to know your matrix sizes at compile time - if you don't, we are out.
By the way, adding/multiplying - in your original implementation, you do not return anything if matrix sizes do not match! You should return some kind of sentinel then, e. g. a 0x0 matrix - or possibly even better: throw some appropriate exception.
This sound like a case of rule of three violation.
You need to implement a copy constructor:
matrixType(const matrixType&)
And a copy assignment operator:
matrixType operator=(const matrixType&)
And for C++11 it might be a good idea to also implement the move constructor and move assignment operator.
matrixType(matrixType&&)
matrixType& operator=(matrixType&& other)

negation operator overloading in a class with a 2d array

I created a class called Matrix with a 2D array. I can run it with the constructor, copy constructor and destructor. When I introduce the unary negation operator, I get a run time error.
https://gist.github.com/anonymous/7823794
#ifndef MATRIX_H
#define MATRIX_H
class Matrix
{
public:
Matrix(int rSize=3, int cSize=3);
Matrix(const Matrix& m);
~Matrix();
bool setValue(int rSize, int cSize, int value);
bool getValue(int rVal, int cVal, int& value)const;
const Matrix operator- ();
private:
int rowSize;
int columnSize;
int** arr;
};
#endif
#include<iostream>
#include"Matrix.h"
using namespace std;
Matrix::Matrix(int rSize,int cSize)
{
columnSize = cSize;
rowSize = rSize;
arr = new int* [rowSize];
for(int i=0; i<rowSize; i++)
arr[i] = new int[columnSize];
for(int j=0; j<rowSize; j++)
{
for(int k=0; k<columnSize; k++)
arr[j][k] = 0;
}
}
Matrix::Matrix(const Matrix& m)
{
columnSize = m.columnSize;
rowSize = m.rowSize;
arr = new int* [rowSize];
for(int i=0; i<rowSize; i++)
{
arr[i] = new int [columnSize];
}
for(int i=0; i<rowSize; i++)
{
for(int j=0; j<columnSize; j++)
arr[i][j] = m.arr[i][j];
}
}
Matrix::~Matrix()
{
for(int i = 0; i < rowSize; ++i)
delete [] arr[i];
delete [] arr;
}
bool Matrix::setValue(int rVal, int cVal, int value)
{
if((rVal<0)||(cVal<0)||(rVal>rowSize-1)||(cVal>columnSize-1))
return false;
arr[rVal][cVal] = value;
return true;
}
bool Matrix::getValue(int rVal, int cVal, int& value)const
{
if((rVal<0)||(cVal<0)||(rVal>rowSize-1)||(cVal>columnSize-1))
return false;
value = arr[rVal][cVal];
return true;
}
const Matrix Matrix:: operator- ()
{
Matrix m(*this);
for (int i = 0; i< rowSize; i++)
{
for(int j=0; j<columnSize; j++)
m.arr[i][j] = (this->arr[i][j])* -1 ;
}
return m;
}
#include<iostream>
#include"Matrix.h"
using namespace std;
void main()
{
Matrix m(4, 5);
Matrix m2(m);
m2.setValue(1,2,12);
int x;
m2.getValue(1,2,x);
Matrix m3;
m3 = -m2;
}
Edit: Following #unwind and #interjay advice, I implemented the assignment operator first and returned a value, not a reference, for the negation operator and it works. Thank you all for your help
You don't have an assignment operator in your class, which will cause double deletion of the member pointer after an assignment (and you're assigning in the line m3 = -m2;).
You should obey the rule of three.
unwind is also correct that the negation operator should return by value: You should never return a reference to a local variable from a function as that leads to undefined behavior.
Declaring the operator to return const Matrix& and then returning a local variable is wrong. That's a dangling reference, surely?
See for reference this answer where the operator returns an actual new value, not a reference. This makes a lot more sense to me.

Class inheritance, copy constructor and set/get functions

I got the following class:
class Matrix{
private:
int rows;
int columns;
double* matrix;
public:
Matrix();
explicit Matrix(int N);
Matrix(int M, int N);
void setValue(int M, int N, double value);
double getValue(int M, int N);
bool isValid() const;
int getRows();
int getColumns();
~Matrix();
friend ostream& operator<<(ostream &out, Matrix&matrix1);
Matrix &operator=(const Matrix &m) {
if (rows * columns != m.rows * m.columns){
delete [] this->matrix;
this->matrix = new double[m.rows * m.columns];
}
rows = m.rows;
columns = m.columns;
for(int i = 0; i < rows; i++){
for(int j = 0; j < columns; j++){
this->matrix[i * columns + j] = m.matrix[i * columns + j];
}
}
return *this;
}
Matrix(const Matrix &rhs);
};
with these functions
#include <iostream>
#include "Matrix.h"
using namespace std;
//OPPGAVE 2
Matrix::Matrix(){
matrix = NULL;
}
Matrix::Matrix(int N){
matrix = new double[N * N];
rows = N;
columns = N;
for(int i = 0; i < N; i++){
for(int j = 0; j < N; j++){
if(i==j)
matrix[i * N + j] = 1;
else
matrix[i * N + j] = 0;
}
}
}
Matrix::Matrix(int M, int N){
matrix = new double[M * N];
rows = M;
columns = N;
for(int i = 0; i < M; i++){
for(int j = 0; j < N; j++)
matrix[i * N + j] = 0;
}
}
Matrix::~Matrix(){
delete [] matrix;
}
void Matrix::setValue(int M, int N, double value){
matrix[M * columns + N] = value;
}
double Matrix::getValue(int M, int N){
return matrix[M * columns + N];
}
bool Matrix::isValid() const{
if(matrix==NULL)
return false;
else
return true;
}
int Matrix::getRows(){
return rows;
}
int Matrix::getColumns(){
return columns;
}
ostream& operator<<(ostream &out, Matrix&matrix1){
if(matrix1.isValid())
for(int i = 0; i < matrix1.getRows(); i++){
for(int j = 0; j < matrix1.getColumns(); j++)
out << matrix1.getValue(i,j) << "\t";
out << endl;
}
else
out << "Matrisen er ikke gyldig." << endl;
return out;
}
Matrix::Matrix(const Matrix &rhs) : rows(rhs.rows),
columns(rhs.columns),
matrix(new double[rows * columns]) {
for (int i = 0; i < rows; i++) {
for (int j = 0; j < columns; j++) {
this->matrix[i * columns + j] = rhs.matrix[i * columns + j];
}
}
}
The exercise says:
a) Create a class Vector that inherits the MxN Matrix.
We want to use the Vector class as an interface to an Mx1 dimensional matrix with some
extra functionality.
b) Implement the following constructors for the Vector class.
• Vector()
Default constructor, should initialize the underlying matrix into the invalid state.
• explicit Vector(unsigned int N)
Should construct the underlying Mx1 Matrix, initialized as a zero-matrix. (The explicit keyword is not in the syllabus, but it should be used here.)
• Vector(const Matrix & other);
Copy-constructor from Matrix. Should assign a matrix to *this if and only if the matrix has dimensions Nx1, otherwise the resulting *this should be set to invalid. Hint: Reuse operator= from the Matrix-class.
This is what I've got so far:
#include "Matrix.h"
class Vector : public Matrix{
public:
Vector();
explicit Vector(int N);
Vector(const Matrix & other);
};
and
using namespace std;
#include <iostream>
#include "Vector.h"
Vector::Vector()
:Matrix(){ }
Vector::Vector(int N)
:Matrix(N,1){ }
How am I supposed to reuse the operator= from Matrix? If I try to copy it from the Matrix class into the Vector class, it says that rows, columns etc is inaccessible. How do I access these?
Is it possible to write a copy constructor for the Vector class more or less the same as the copy constructor for the Matrix class? They are both arrays, so I guess it should work?
Will the operators I overloaded for Matrix (not included here) automaticly be used if I multiply a Matrix with a Vector, or do I also need to include these somehow in the Vector class? (They were written outside the Matrix class in the Matrix.cpp-file.)
Next Im going to write set and get functions for the Vector class.
Is it possible to write these functions on this form?:
void Vector::setValue(int i, double value) {
Matrix::setValue(i, 1, value);
}
Help and tips are greatly appreciated!
What follows is hideous kludgery to satisfy an incompetent professor. Don't do this in the real world.
First, the misnamed "copy" constructor. If we weren't worried about the dimensions, we could do this (shudder):
Vector(const Matrix & other)
{
*this = other;
}
But we must check the dimensions first. We could do it this way:
Vector(const Matrix & other)
{
if(other.getColumns()==1)
*this = other;
}
But some chucklehead neglected to make getColumns() const, so this results in a compiler error. We could do something truly drastic, const cast:
Vector(const Matrix & other)
{
Matrix *p = const_cast<Matrix *>(&other);
if(p->getColumns()==1)
*this = other;
}
Or just something facepalmingly awful:
Vector(const Matrix & other)
{
Matrix M(other); // notice that this is not const
if(M.getColumns()==1)
*this = other;
}
Do you need help with the isValid stuff?
You are on the right track for the sets and gets. You can call operators with member function like syntax Class::operator*(args). Implementing the vector assignment would look something like this:
Vector & Vector::operator=(const Vector &v){
Matrix::operator=(v);
return *this;
}
You will want your Vector constructors to be declared public. I am thinking because you are using inheritance the compiler will generate correct copy constructors and assignment operators for the Vector class. You should write tests to verify this assumption.