I want to create a combobox inside a message box and return the selected value to be used later.
I can do the same on the window itself but not sure how to do that inside a combobox.
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
ui->comboBox->addItem("Red");
ui->comboBox->addItem("Blue");
ui->comboBox->addItem("Green");
ui->comboBox->addItem("Yellow");
ui->comboBox->addItem("Pink");
ui->comboBox->addItem("Purple");
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_pushButton_clicked()
{
QMessageBox::about(this,"Choose color of rectangle", ui->comboBox->currentText() );
}
If I understand you correct you would like to show a combobox in a separate dialog window for the user to select some option.
One of the ways to do that, would be to subclass QDialog. If a combo field and a button to accept is sufficient the class could look as below:
class CustomDialog : public QDialog
{
public:
CustomDialog(const QStringList& items)
{
setLayout(new QHBoxLayout());
box = new QComboBox;
box->addItems(items);
layout()->addWidget(box);
QPushButton* ok = new QPushButton("ok");
layout()->addWidget(ok);
connect(ok, &QPushButton::clicked, this, [this]()
{
accept();
});
}
QComboBox* comboBox() { return box; }
private:
QComboBox* box;
};
To use the class object you can call exec to display it modally. Then you can verify whether the user accepted the choice by pressing the ok button and take proper action.
QStringList itemList({"item1", "item2", "item3"});
CustomDialog dialog(itemList);
if (dialog.exec() == QDialog::Accepted)
{
// take proper action here
qDebug() << dialog.comboBox()->currentText();
}
Similar approach is implemented in the QMessageBox class where a number of options can be specified to alter the displayed contents (for example button configuration or check box existance).
EDIT:
To use the sample code in your own project you should put the latter section I posted into your on_pushButton_clicked() slot. Substitute the itemList with your color names list. Then put the CustomDialog class to a separate file which you include in main and you should be good to go.
Related
I want to be able to change page of QStackedWidget with some kind of animation (like fade in/out or others...)
after some research I find out maybe its possible with QGraphicsOpacityEffect, then I found this codes in here
Fade In Your Widget
// w is your widget
QGraphicsOpacityEffect *eff = new QGraphicsOpacityEffect(this);
w->setGraphicsEffect(eff);
QPropertyAnimation *a = new QPropertyAnimation(eff,"opacity");
a->setDuration(350);
a->setStartValue(0);
a->setEndValue(1);
a->setEasingCurve(QEasingCurve::InBack);
a->start(QPropertyAnimation::DeleteWhenStopped);
Fade Out Your Widget
// w is your widget
QGraphicsOpacityEffect *eff = new QGraphicsOpacityEffect(this);
w->setGraphicsEffect(eff);
QPropertyAnimation *a = new QPropertyAnimation(eff,"opacity");
a->setDuration(350);
a->setStartValue(1);
a->setEndValue(0);
a->setEasingCurve(QEasingCurve::OutBack);
a->start(QPropertyAnimation::DeleteWhenStopped);
connect(a,SIGNAL(finished()),this,SLOT(hideThisWidget()));
// now implement a slot called hideThisWidget() to do
// things like hide any background dimmer, etc.
but looks like these codes have some problem when used in QWidget inside of QStackedWidget i mean widget successfully fade in and out, but after animation finish if I minimize the windows the widget will disappear completely! (Im still able to see widget in bottom right corner of my window, looks like its pos changed?!)
btw my program is frameless.
thanks for help.
here is a example from my problem
test.cpp
Test::Test(QWidget *parent)
: CustomMainWindow(parent)
{
ui.setupUi(this);
setShadow(ui.bg_app);
connect(ui.close_app_btn, &QPushButton::clicked, this, &QWidget::close);
connect(ui.minimize_app_btn, &QPushButton::clicked, this, &QWidget::showMinimized);
QGraphicsOpacityEffect* eff = new QGraphicsOpacityEffect(this);
ui.checking->setGraphicsEffect(eff); // checking is my widget inside of QStackedWidget.
QPropertyAnimation* a = new QPropertyAnimation(eff, "opacity");
a->setDuration(350);
a->setStartValue(0);
a->setEndValue(1);
a->setEasingCurve(QEasingCurve::InBack);
a->start(QPropertyAnimation::DeleteWhenStopped);
}
CustomMainWindow.cpp
CustomMainWindow::CustomMainWindow(QWidget *parent)
: QMainWindow(parent)
{
setWindowFlags(windowFlags() | Qt::Window | Qt::FramelessWindowHint | Qt::WindowSystemMenuHint);
setAttribute(Qt::WA_TranslucentBackground);
}
void CustomMainWindow::setShadow(QWidget* window)
{
QGraphicsDropShadowEffect* windowShadow = new QGraphicsDropShadowEffect;
windowShadow->setBlurRadius(9.0);
windowShadow->setColor(palette().color(QPalette::Highlight));
windowShadow->setOffset(0.0);
window->setGraphicsEffect(windowShadow);
}
when I run my program with this code, at first its successfully Fade In, but if I for example minimize the window the widget move from its original position to somewhere else, look at this gif
Note: MainWindow is the name of my class.
Header file:
//...
private slots:
void animationStackedWidgets();
void whenAnimationFinish();
//....
CPP file:
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
connect(ui->button, &QPushButton::clicked, this, &MainWindow::animationStackedWidgets);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::animationStackedWidgets()
{
QGraphicsOpacityEffect *effect = new QGraphicsOpacityEffect(this);
ui->stackedWidget->setGraphicsEffect(effect);
QPropertyAnimation *anim = new QPropertyAnimation(effectSw,"opacity");
anim->setDuration(350);
anim->setStartValue(0);
anim->setEndValue(1);
anim->setEasingCurve(QEasingCurve::InBack);
anim->start(QPropertyAnimation::DeleteWhenStopped);
connect(anim, SIGNAL(finished()), this, SLOT(whenAnimationFinish()));
}
void MainWindow::whenAnimationFinish()
{
ui->stackedWidget->setGraphicsEffect(0); // remove effect
}
I'm pretty new to c++ and qt. I'm not sure if i use the right terminology describe what I want to achieve. But here it goes.
My application spawns and removes widgets in a gridlayout when the user pushes buttons. Managed to do this successfully. However when the user uses the spawned widgets I want the widgets to interact with each other.
QList<QLineEdit*> m_ptrLEPathList;
QList<QPushButton*> m_ptrPBList;
qint8 m_noFields;
void MainWindow::on_pbIncFields_clicked()
{
//create widgets and place on a new row in a gridLayout
QLineEdit *lineEditPath = new QLineEdit(this);
QPushButton *pushButton = new QPushButton(this);
//storing pointers in lists to be able to delete them later.
m_ptrLEPathList.append(lineEditPath);
m_ptrPBList.append(pushButton);
ui->gridLayout->addWidget(m_ptrLEPathList.last(),m_noFields,0);
ui->gridLayout->addWidget(m_ptrPBList.last(),m_noFields,1);
connect(m_ptrPBList.last(), SIGNAL(clicked(bool), this, SLOT(on_addPath()));
m_noFields++;
}
void MainWindow::on_pbDecFields()
{
//delete last spawned widgets
}
void MainWindow::on_addPath()
{
QFileDialog getPath();
getPath.exec();
//somehow set the text of the line edit spawned on the same row as the pushbutton
}
So my slot is executed when I push any spawned button but I have no idea how to store the data from the file dialog in the related lineEdit.
Is the basic idea of what I'm trying to do ok or is there any other solution to achieve the fuctionality I'm looking for?
In on_addPath slot you can use QObject::sender method to get the clicked button, and, assuming m_ptrLEPathList and m_ptrPBList lists are equal, you can easily get the corresponding QLineEdit:
void MainWindow::on_addPath()
{
QFileDialog dialog;
if (!dialog.exec())
{
return;
}
QStringList fileNames = dialog.selectedFiles();
if (fileNames.isEmpty())
{
return;
}
QPushButton *btn = qobject_cast<QPushButton*>(sender());
if (!btn)
{
return;
}
Q_ASSERT(m_ptrPBList.size() == m_ptrLEPathList.size());
int index = m_ptrPBList.indexOf(btn);
if (index == -1)
{
return;
}
QLineEdit *edit = m_ptrLEPathList.at(index);
edit->setText(fileNames.first());
}
You are including 'on_addPath' function out of the scope of the 'MainWindow' class, so when the slot is called you have not access to member elements in the class.
Try to include the slot function into the class and check if you have direct access to the member elements. Also, the 'lineEditPath' element must be a member object, so it must be included into the class definition.
Something like this:
void MainWindow::on_addPath()
{
QFileDialog getPath();
getPath.exec();
QStringList fileNames = dialog.selectedFiles();
if (fileNames.isEmpty())
{
return;
}
m_lineEditPath->setText(fileNames.first());
}
First off, void on_addPath() must be void MainWindow::on_addPath()
As for linking the data from QFileDialog it is simple. Try this:
void MainWindow::on_addPath() {
/* Get the push button you clicked */
QPushButon *btn = qobject_cast<QPushButton*>( sender() );
/* Make sure both the lists have the same size */
Q_ASSERT(m_ptrPBList.size() == m_ptrLEPathList.size());
/* If the sender is a button in your list */
if ( m_ptrPBList.contains( btn ) ) {
/* Get the index of your push button */
int idx = m_ptrPBList.indexOf( btn );
/* Get the corresponding line edit */
QLineEdit *le = m_ptrLEPathList.at( idx );
/* Get your path */
QString path = QFileDialog::getOpenFileName( this, "Caption", "Default Location" );
/* If you path is not empty, store it */
if ( not path.isEmpty() )
le->setText( path );
}
}
Add a map to private section
QMap<QPushButton*, QLineEdit*> map;
Then
QLineEdit *lineEditPath = new QLineEdit(this);
QPushButton *pushButton = new QPushButton(this);
map.insert(pushButton, lineEditPath);
You can use sender() method like follow:
void on_addPath()
{
QFileDialog getPath();
getPath.exec();
QObject* obj = sender();
QPushButton *pb = 0;
if((pb = qobject_cast<QPushButton *>(obj)) != 0) {
QLineEdit* lineEdit = map->value(pb, 0);
if( lineEdit != 0 )
lineEdit->setText( getPath.<some function to get selected file name> );
}
}
I think the cleanest solution would be to contain the QLineEdit and QPushButton in a custom widget class, if it suits your project. That way you could use the file dialog inside this class, and you won't have to store the widgets in lists. It is hard to give you all the information, as you didn't really provide any details what your application is supposed to do. But in any case, the custom widget class would look something like this (you should define all the functions inside a .cpp file):
#ifndef WIDGETCONTAINER_H
#define WIDGETCONTAINER_H
#include <QWidget>
#include <QLayout>
#include <QLineEdit>
#include <QPushButton>
#include <QFileDialog>
class WidgetContainer : public QWidget
{
Q_OBJECT
public:
WidgetContainer(QWidget *parent = 0) : QWidget(parent)
{
setLayout(new QHBoxLayout);
button.setText("BUTTON");
layout()->addWidget(&lineEdit);
layout()->addWidget(&button);
connect(&button, SIGNAL(clicked()), this, SLOT(buttonPressed()));
}
private:
QLineEdit lineEdit;
QPushButton button;
private slots:
void buttonPressed()
{
QString filename = QFileDialog::getSaveFileName();
lineEdit.setText(filename);
}
};
#endif // WIDGETCONTAINER_H
I have created a overwrite dialog box as shown below in QT/C++
here is the code associated:
DialogOverwrite::DialogOverwrite(QWidget *parent) :
QDialog(parent),
ui(new Ui::DialogOverwrite)
{
ui->setupUi(this);
QPushButton *YesToAllButton = ui->buttonBox->button(QDialogButtonBox::YesToAll);
QPushButton *YesButton = ui->buttonBox->button(QDialogButtonBox::Yes);
QPushButton *NoToAllButton = ui->buttonBox->button(QDialogButtonBox::NoToAll);
QPushButton *NoButton = ui->buttonBox->button(QDialogButtonBox::No);
QPushButton *CancelButton = ui->buttonBox->button(QDialogButtonBox::Cancel);
connect(ui->buttonBox, SIGNAL(clicked(QAbstractButton*)),this,
SLOT(dialogButton(QAbstractButton*)));
}
DialogOverwrite::~DialogOverwrite()
{
delete ui;
}
void DialogOverwrite::dialogButton(QAbstractButton* aButton) {
QDialogButtonBox::StandardButton button = ui->buttonBox->standardButton(aButton);
switch (button) {
case QDialogButtonBox::YesToAll:
OverwriteAction = YES_TO_ALL;
break;
....
I have declared QPushButton *YesToAllButton ... in order to connect to the buttonbox design in the ui and triggered the signal clicked.
The triggered works fine but when trying to catch on which button I have clicked, I receive a "NoButton" instead of YesToAll or any other.
Did I miss something
Thanks
I have a QTableView *tableView. When an user chooses the files / folders in tableView and right click -> choose "Print these items", I want my program to print those names into a text file or assign to a string. How can I do that? Thank you.
frmainwindow.h:
private slots:
void showContextMenuRequested(QPoint pos);
frmainwindow.cpp:
#include "frmainwindow.h"
#include "ui_frmainwindow.h"
FrMainWindow::FrMainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::FrMainWindow)
{
ui->setupUi(this);
model1->setRootPath("c:\\");
ui->tableView->setModel(model1);
connect(ui->tableView, SIGNAL(customContextMenuRequested(QPoint)), this,
SLOT (showContextMenuRequested(QPoint)));
}
FrMainWindow::~FrMainWindow()
{
delete ui;
}
void FrMainWindow::showContextMenuRequested(QPoint pos)
{
QMenu *contextMenu = new QMenu(this);
contextMenu->addAction(new QAction("Print these items", this));
contextMenu->popup(ui->tableView->viewport()->mapToGlobal(pos));
}
First of all, connect your action to a processing slot:
QAction* action = new QAction("Print these items", this);
connect(action, SIGNAL(triggered(), this, SLOT(printItems())));
Then you can access selected indexes tableView->selectionModel()->selectedIndexes() and using these indexes access data model1->data(index):
void printItems()
{
QFile file(QLatin1String("file.txt"));
file.open(QIODevice::WriteOnly);
QModelIndexList indexes = ui->tableView->selectionModel()->selectedIndexes();
foreach (QModelIndex index, indexes)
{
file.write(model1->data(index).toString().toLatin1());
}
}
I am trying to create a drop down button using QToolBar.
I tried to do that using the following strategy:
http://qt-project.org/forums/viewthread/5377
The problem is that the button doesn't respond immediately when I click on it. It takes several clicks to make the menu appear.
I guess I am putting the code in the wrong place, but where else should I put it?
Here is my code:
Proto::Proto(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::Proto)
{
ui->setupUi(this);
QMenu *menu = new QMenu("Menu");
QWidgetAction *action = new QWidgetAction(this);
QPushButton *button2 = new QPushButton("Click me", menu);
action->setDefaultWidget(button2);
menu->addAction(action);
ui->btnVolume->setMenu(menu);
}
Please, anyone can help me?
Thanks in advance,
Seems like you forget to connect your button to a slot (or at least, it's not shown in the piece of code you posted). I just added the connect() statement like that
QPushButton *button2 = new QPushButton("Click me", menu);
connect(button2, SIGNAL(clicked()), SLOT(dosmth()));
action->setDefaultWidget(button2);
and then implemented this simple dosmth() Q_SLOT
void MainWindow::dosmth() {
qDebug() << "Hi";
}
and at each button click, i get this on the console:
Hi
Hi
Hi