How to catch KeyEvents when wxGrid Editor is Shown - c++

When typing in a cell in wxGrid, the arrow keys function to go back and forward between the characters. However, depending on caret position I would like to move the cursor to the next cell when an arrow key is pressed. Currently, wxGrid is configured to capture Enter key, which makes the cursor to move downwards (to the cell below).
My question is how can I capture KeyEvent when editor is still shown.
My approach:
void Grid::OnGridCmdEditorShown( wxGridEvent& event )
{
m_IsEditorShown=true;
//Connect(wxEVT_KEY_DOWN,wxKeyEventHandler(Grid::OnKeyDown),NULL, this); //This approach did not help either
event.Skip();
}
void Grid::OnKeyDown(wxKeyEvent& event)
{
if(m_IsEditorShown) wxMessageBox("You are keying");
event.Skip();
}
When the editor is shown and say I type abc to the current cell, the MessageBox only appears when I press enter. How can catch the KeyEvents when the editor is still shown, for example, the user types a to the current cell and the MessageBox is shown.

You need to use a custom editor (probably just deriving from the standard wxGridCellTextEditor) and bind to the wxEVT_CHAR event of the editing control created in its Create().
Notice that if you want to handle the initial key press, which results in showing the editor in the first place, you need to override wxGridCellEditor::StartingKey() instead, as this key press happens before the editing control is shown.

One way that worked for me was to connect a handler to each grid editor after it had been created, by adding this to Grid constructor:
Bind(wxEVT_GRID_EDITOR_CREATED, [=](wxGridEditorCreatedEvent& event) {
event.GetControl()->Bind(wxEVT_KEY_DOWN, &Grid::OnKeyDown, this);
});
This will not handle the initial key press which results in showing the editor in the first place, but from what I understand that would not be necessary here.

Related

Call button click function from grandchild

I'm creating my first C++ wxWidgets application. I'm trying to create some kind of split button where the options are displayed in a grid. I have a custom button class which, when right-clicked on, opens a custom wxPopupTransientWindow that contains other buttons.
When I click on the buttons in the popup, I want to simulate a left click on the main button. I'm trying to achieve this through events, but I'm kinda confused.
void expandButton::mouseReleased(wxMouseEvent& evt)
{
if (pressed) {
pressed = false;
paintNow();
wxWindow* mBtn = this->GetGrandParent();
mBtn->SetLabel(this->GetLabel());
mBtn->Refresh();
wxCommandEvent event(wxEVT_BUTTON);
event.SetId(GetId());
event.SetEventObject(mBtn);
mBtn-> //make it process the event somehow?
wxPopupTransientWindow* popup = wxDynamicCast(this->GetParent(), wxPopupTransientWindow);
popup->Dismiss();
}
}
What is the best way to do this?
You should do mBtn->ProcessWindowEvent() which is a shorter synonym for mBtn->GetEventHandler()->ProcessEvent() already mentioned in the comments.
Note that, generally speaking, you're not supposed to create wxEVT_BUTTON events from your own code. In this particular case and with current (and all past) version(s) of wxWidgets it will work, but a cleaner, and guaranteed to also work with the future versions, solution would be define your own custom event and generate it instead.

How to manually show CMFCToolBarComboBoxButton sub-menu?

Standard behaviour for CMFCToolBarComboBoxButton is to have a clickable button plus a drop-down arrow for displaying a submenu. I want to show the submenu independently of where the click was made. How can I do it?
My code to create the button is, more or less, the following (it has been extracted from a larger project, so I apologize for any missing not-too-important piece of code):
// In class declaration:
CMenu m_menu;
CMFCToolBar m_toolbar;
// Where toolbar initialization takes place:
m_menu.CreateMenu();
// ... populate menu
// ID_BUTTON is the ID in the resource file for the toolbar button, 0 is the index for the button icon
CMFCToolBarMenuButton button(ID_BUTTON, m_menu.GetSafeHmenu(), 0);
m_toolbar.ReplaceButton(ID_BUTTON, button);
I've been looking around for awhile and cannot find a related answer.
The solution happened to be very straightforward, just call the OnClick function of the CMFCToolBarComboBoxButton button from its associated ON_COMMAND.
// ... message map
ON_COMMAND(ID_BUTTON, OnToolbarMenuButtonClicked)
// ...
void MyWnd::OnToolbarMenuButtonClicked()
{
const int index = m_toolbar.CommandToIndex(ID_BUTTON);
auto button = (CMFCToolBarComboBoxButton*)m_toolbar.GetButton(index);
button->OnClick(NULL, TRUE);
}
This behaviour is not documented and, contrary to what common sense told me, it doesn't create an infinite recursive call. It seems that the "main" button is still controlled by CMFCToolBarButton, while just the "arrow-button" is controlled by the CMFCToolBarComboBoxButton.
PS: obviously, and out of the scope of the question, the OnToolbarMenuButtonClicked can be used for a very different purpose, such as the default action while the sub-menu contains other less-frequent options.

How to create a Checkbox Change event for a wxGrid cell

I've created a wxGrid, populated it with data, and have created a column that contains checkboxes, and made them editable. All good so far.
co_Grid->SetReadOnly(at_RowCount, 24, false);
co_Grid->SetCellRenderer(at_RowCount, 24, new wxGridCellBoolRenderer);
co_Grid->SetCellEditor(at_RowCount, 24, new wxGridCellBoolEditor);
What I want to be able to do now is to add an event handler for the checkbox toggle event.
I've tried using the OnCellValueChanged event for the grid, but that only fires after the user leaves the cell, because before then the editor is still open (and the cell hasn't actually changed yet)
I'm pretty sure that I need to create an event handler for the wxGridCellBoolEditor but that's where I'm struggling.
I tried connecting an event in the OnEditorShown event, but that didn't go well (unhandled exception when I click on the cell to open the editor):
void cTeamGrid::OnEditorShown( wxGridEvent& ev )
{
int row = ev.GetRow(),
col = ev.GetCol();
co_Grid->GetCellEditor(row, col)->GetControl()->Connect(wxEVT_COMMAND_CHECKBOX_CLICKED,
wxCommandEventHandler(cTeamGrid::OnGridCheckChange), NULL, this);
}
What am I doing wrong?
I had a similar problem myself. I bypassed it by setting the checkbox column to read-only and having the wxGrid control manually handle the click event to toggle the checkbox state (you also have to manage the double-click). This method is not the most orthodox, also because now each click on the cell, and not on the checkbox, will change the state. In my opinion, however, this can also be a desirable behaviour. In addition, this enables you to let the user change the checkbox with the keyboard (by capturing the KeyPress events).

Javafx choicebox/dropdown looses focus on keyboard down arrow and moves to next item

In a JavaFX application, I have two textboxes and three choicebox on a screen.
They are all placed in vertical manner.
On navigating by keyboard TAB when focus reaches fist choicebox,if i click on keyboard Down arrow, then instead of opening the items for that choicebox, focus moves to next choicebox and displays items from it.
I tried to manually override this by creating a keypress event method on first choicebox, still the focus, moves to next choicebox.
Any solution?
Put event filter in the parent component that contains those controls.
/**
* prevent move focus on pressing UP/DOWN
*/
pnlRadioButton.addEventFilter(KeyEvent.KEY_PRESSED, new EventHandler<KeyEvent>() {
#Override
public void handle(KeyEvent event) {
if (event.getCode() == KeyCode.UP || event.getCode() == KeyCode.DOWN) {
event.consume();
}
}
});

CEdit control MFC, placing cursor to end of string after SetWindowText

I am using VC9, I've a CEdit control whose contents are reset to default test (say - "fill-in") at the click of a button and then I call SetFocus for the CEdit control. The problem is that the cursor blinks at the start of the default text, and i want it to blink an the end of the default string.
How can this be done?
You can use CEdit::SetSel to accomplish that.
Example:
CEdit* e = (CEdit*)GetDlgItem(IDC_EDIT1);
e->SetWindowText("hello world");
e->SetFocus();
e->SetSel(0,-1); // select all text and move cursor at the end
e->SetSel(-1); // remove selection
You can use CEdit::SetSel to accomplish that:
CEdit* e = (CEdit*)GetDlgItem(IDC_EDIT1);
e->SetWindowText("hello world");
// e->SetSel(0,-1); // you don't need this line
e->SetFocus();
e->SetSel(-1);
It will place the cursor in the end of the string.
I had a strange finding but still relevant to it.
This solution did not work for me initially. Even after calling SetSel(-1) my cursor was moving to the top of the edit box.
Then I did some code reshuffle and it started working.
The learning was that if I update any other control after updating the edit control, the cursor will move to the top of the edit box. But if edit box is the last control updated, the cursor remains in the end of the edit box.
Like I had a code something like
Add text to edit & call SetSel(-1)
update static control
And the cursor would not stay in the end. But when I changed it to
update static control
Add text to edit & call SetSel(-1)
My cursor was displayed in the end of the edit box.
I had it on my mind since the day I had this finding to update the knowledge base here. Hope it helps some random soul whose cursor jumps to top of edit box even after calling the API.