Address and return values of cin - c++

I'm a C++ beginner, and I was told that in codes like
int a;
if(cin>>a);
if the input is successful, cin will yield true and vice versa.
But when I want to output the bool value,
cout<<boolalpha<<(cin>>a)<<endl;
it gives an address:
0x6fcc41e8
I was also told that cin is an object, but
cout<<&cin<<endl;
gives value
0x6fcc41e0
which is different by 8.
a. Why the first cout gives a address rather than a bool value?
b. Why two cout give different address?
Thanks.

cin >> a returns the stream object cin.
Until C++11, std::istream had a conversion function operator void*() const;, meaning that there was an implicit conversion from std::istream to void*. The actual value of the pointer was meaningless, except that a null value meant a failure had occurred and a non-null value meant success. This allowed things like if (cin >> a) to work correctly.
It appears you're using a pre-C++11 compiler or compiler settings, so that when you try to output it you get that meaningless void* value.
In C++11 and later, std::istream instead has a conversion function explicit bool() const;, meaning that there is a valid conversion from std::istream to bool, but only where explicitly requested. An if or while counts as explicitly requesting a conversion to bool, but
cout<<boolalpha<<(cin>>a)<<endl;
does not, so your code would not compile in C++11 and later. You would need
cout << boolalpha << static_cast<bool>(cin>>a) << endl;
instead.

First, observe that the result of cin >> a is a reference to an istream object.
Why the first cout gives a address rather than a bool value?
That is because an istream object must be "implictly convertible to bool" so that the expression can be used in the condition of an if statement. Before C++11, compilers typically allowed istream to be converted to void *. When you pass the result of cin >> a to cout via the << operator, it chooses this conversion to void * and prints whatever address is returned.
Why two cout give different address?
That is because the compiler chose to return some address that is not &cin when it converts to void *. (Remember that the precise value of the conversion to void * is irrelevant; it is only relevant whether the value is or is not NULL.)

boolalpha() returns an ios_base& not bool
use instead:
cout << (bool)(cin >> x) << endl;

Related

Why do we need to return reference to the object when we're using operator overloads so that we can chain operator? [duplicate]

What happens if I do not return din or dout, actually I'm reading a book in which writer returns back stream references
istream & operator>>(istream &din,vector &a)
{
for(int i=0;i<size;i++)
din>>a.v[i];
return din;
}
ostream & operator<<(ostream &dout,vector &a)
{
dout<<"("<<a.v[0];
for(int i=1;i<size;i++)
dout<<", "<<a.v[i];
dout<<")";
return dout;
}
The reason is a combination of several facts.
You want to be able to chain input and output operations as in
in >> x >> y;
out << z << std::precision(10) << t << std::endl;
so you must return something that allows operator<< again.
Since you want your operator to work on any istream, i.e. any object derived from std::istream, you cannot define
operator<<(istream_type, object); // take istream by value
since this would only work for the specific istream type istream_type, but not for a generic istream. For that one must use polymorphism, i.e. either take a reference or a pointer (which will be a reference or pointer to a class derived from std::istream).
Since you only have a reference to the istream, you cannot return the istream object itself (which may be of a type not even defined at the point of the definition of operator<<) but only the reference you've got.
One could get around this restriction by defining operator<< a template and take and return the istream_type by value, but that requires the istream type to have a copy constructor, which it may well not have for good reasons.
In order to envoke polymorphism one could, in principle, use pointers (to streams) rather than references. However, operator<<(stream*,const char*) is
not allowed in C++ (at least one operand must be of class or enumeration type).
Thus, with stream pointers one must use function-call syntax and you're back with C-style fprintf(stream*, args...).
Moreover, pointers can be null or dangling, which in fact is their default state (when declared without initializer), while a reference can be assumed to be valid (it cannot be declared without initializer).
In this case when the reference is returned you can combain the operator in a chain. For example
std::cout << "Hello " << "Rajat Verma";
This is equivalent to the following calls of the operator
operator <<( operator <<( std::cout, "Hello" ), "Rajat Verma" );
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
returns reference to std::cout
One more thing is that ostream and istream standard objects such as cout and cin use a private copy constructors so they should be returned by reference not by value
When you type:
cout << vector;
cout has the type of ostream so when you use " << " it does need to return an arguement with ostream type for cout to work

Why we need to return reference to istream/ostream while overloading >> and << operators?

What happens if I do not return din or dout, actually I'm reading a book in which writer returns back stream references
istream & operator>>(istream &din,vector &a)
{
for(int i=0;i<size;i++)
din>>a.v[i];
return din;
}
ostream & operator<<(ostream &dout,vector &a)
{
dout<<"("<<a.v[0];
for(int i=1;i<size;i++)
dout<<", "<<a.v[i];
dout<<")";
return dout;
}
The reason is a combination of several facts.
You want to be able to chain input and output operations as in
in >> x >> y;
out << z << std::precision(10) << t << std::endl;
so you must return something that allows operator<< again.
Since you want your operator to work on any istream, i.e. any object derived from std::istream, you cannot define
operator<<(istream_type, object); // take istream by value
since this would only work for the specific istream type istream_type, but not for a generic istream. For that one must use polymorphism, i.e. either take a reference or a pointer (which will be a reference or pointer to a class derived from std::istream).
Since you only have a reference to the istream, you cannot return the istream object itself (which may be of a type not even defined at the point of the definition of operator<<) but only the reference you've got.
One could get around this restriction by defining operator<< a template and take and return the istream_type by value, but that requires the istream type to have a copy constructor, which it may well not have for good reasons.
In order to envoke polymorphism one could, in principle, use pointers (to streams) rather than references. However, operator<<(stream*,const char*) is
not allowed in C++ (at least one operand must be of class or enumeration type).
Thus, with stream pointers one must use function-call syntax and you're back with C-style fprintf(stream*, args...).
Moreover, pointers can be null or dangling, which in fact is their default state (when declared without initializer), while a reference can be assumed to be valid (it cannot be declared without initializer).
In this case when the reference is returned you can combain the operator in a chain. For example
std::cout << "Hello " << "Rajat Verma";
This is equivalent to the following calls of the operator
operator <<( operator <<( std::cout, "Hello" ), "Rajat Verma" );
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
returns reference to std::cout
One more thing is that ostream and istream standard objects such as cout and cin use a private copy constructors so they should be returned by reference not by value
When you type:
cout << vector;
cout has the type of ostream so when you use " << " it does need to return an arguement with ostream type for cout to work

Printing function addresses always prints 1 on linux

I'm developing a c++ program that is dealing with addresses for different variables and functions.
When I compiled my program on a Linux based OS, all functions including the main get the address of 1 instead of an 8 digit hexa number like other variables, which did not happen in Windows.
I wrote this small piece of code to explain the issue
#include <iostream>
using namespace std;
void Function1();
void Function1(){
}
int main(){
int tmp;
void (*a) ()=&Function1;
cout<<a<<endl;
cout<<&Function1<<endl;
cout<<&main<<endl;
return 0;
}
for all 3 cout calls, the output is 1 instead of the virtual address.
The pointer gets converted to another type, bool, because it is a function pointer and there are no overloads of operator<< in the <iostream> library for function pointers (because there are an infinite number of such types). The pointer points to some non-zero address because it has been initialized with the address of the function - so it gets converted to 1 (only 0x0 address would give you boolean 0).
Solution
To assert correct behavior, you should cast the pointer to void* so you can use the operator<< overload for void*:
ostream & operator <<( ostream &, const void * );
Example:
void Function1(){}
int main() {
void ( *a) () = &Function1;
cout << ( void*)( a) << endl;
/* or better - being explicit about harshness of this design */
cout << reinterpret_cast< void*> ( a) <, endl;
}
http://ideone.com/Fne4Mu
C++ Standard n3337 § 4.12 Boolean conversions [conv.bool]
1 A prvalue of arithmetic, unscoped enumeration, pointer, or pointer to member type can be converted to a prvalue of type bool. A zero value, null pointer value, or null member pointer value is converted to false; any other value is converted to true. A prvalue of type std::nullptr_t can be converted to a prvalue of type bool; the resulting value is false.
<< has no standard overload taking a function pointer; so instead, the pointer is converted to bool (since that's a legitimate implicit conversion), giving 1, or true if you've used the std::boolalpha manipulator on the stream.
If you want the address, you'll have to explicitly convert it to an object pointer:
std::cout << reinterpret_cast<void*>(&Function1) << std::endl;
If I change your code to the following, the function pointer addresses will be displayed correctly:
void Function1() {
}
int main() {
void*a = (void*)&Function1;
cout<<a<<endl;
cout<< (void*)&Function1<<endl;
cout<< (void*)&main<<endl;
return 0;
}
Output:
0x8048710
0x8048710
0x8048570
See the working sample here please.
The problem is, there's a standard operator overload available for
ostream& operator<<(ostream&,void*)
but not for function pointers
ostream& operator<<(ostream&,void (Function1Type*)())
and the least valid conversion draws
ostream& operator<<(ostream&,bool)
where everything other than 0x00000000 is true.

How are we allowed to chain together the insertion operator and other operators in general in C++?

I'm trying to understand the underlying process in C++ that allows us to form the following expression in C++:
cout << "Hello," << "World" << a + b;
From my understanding, first, the insertion operator takes the ostream object cout and the string literal "Hello" as operands and the expression returns a type of cout and thus cout is now the type of the next string literal and finally also the type of the expression a + b.
I'm having trouble understanding the technical details of this process, I understand references are involved which allow us to do this ?
From my understanding, first, the insertion operator takes the ostream object cout and the string literal "Hello" as operands and the expression returns a type of cout...
Good so far...
and thus cout is now the type of the next string literal and finally also the type of the expression a + b.
I'm not sure what you're trying to say here. Maybe it'll help if the operators are grouped according to precedence:
(((cout << "Hello,") << "World") << (a + b));
The first time operator<< is called, its arguments are cout and "Hello", as you said. That returns cout. Then, the second time, the arguments are cout (the result of the previous one) and "World". Then, the third time, the arguments are cout and the result of a + b.
Maybe it will help further to rewrite the code using the (technically incorrect, see #DavidRodríguez-dribeas's comment) function call syntax:
operator<<(operator<<(operator<<(cout, "Hello,"), "World"), a + b);
Because each time operator<< is called it returns cout, the first argument of each call will be cout.
You can think of the << operator as being implemented something like this in terms of stdio functions (consider strings only for now):
ostream &operator <<(ostream &stream, const string &data)
{
fprintf(stream, "%s", data.c_str());
return stream;
}
This code doesn't work exactly as written because the first argument to fprintf should be a FILE*, not an ostream. But that's not important. The important part relevant to your question is the return stream; at the end, which returns the same stream you passed in back to the caller. With that, you can chain calls together.
The expression
cout << a << b;
is the same as
(cout << a) << b;
The result of (cout << a) is cout again (plus the side effect of actually printing the value of a).
The shift operators << group left to right. So statement
cout << "Hello," << "World" << a + b;
corresponds to expression
( ( ( cout << "Hello," ) << "World" ) << a + b );
In expression
cout << "Hello,"
there is used overloaded operator function << for left operand of type std::basic_ostream and right operand of type const char *
template<class charT, class traits>
basic_ostream<charT,traits>& operator<<(basic_ostream<charT,traits>&, const charT*);
It returns reference to basic_ostream.
std::cout is defined as an object of type basic_iostream<char>
So after executing
cout << "Hello,"
you get reference to std::cout. which in turn becomes the left operand of expression
cout << "World"
and at last returned reference of the above expression becames the left operand of expression
cout << a + b
where a and b as I suppose are some arithmetic types. This expression is a call of overload operator function for std::basic_ostream and this arithmetic type.
As this operator returns refernce to std_basic_ostream or more precisely to std::cout it becames the return type of the full expression.

Does std::cout have a return value?

I am curious if std::cout has a return value, because when I do this:
cout << cout << "";
some hexa code is printed. What's the meaning of this printed value?
Because the operands of cout << cout are user-defined types, the expression is effectively a function call. The compiler must find the best operator<< that matches the operands, which in this case are both of type std::ostream.
There are many candidate operator overloads from which to choose, but I'll just describe the one that ends up getting selected, following the usual overload resolution process.
std::ostream has a conversion operator that allows conversion to void*. This is used to enable testing the state of the stream as a boolean condition (i.e., it allows if (cout) to work).
The right-hand operand expression cout is implicitly converted to void const* using this conversion operator, then the operator<< overload that takes an ostream& and a void const* is called to write this pointer value.
Note that the actual value resulting from the ostream to void* conversion is unspecified. The specification only mandates that if the stream is in a bad state, a null pointer is returned, otherwise a non-null pointer is returned.
The operator<< overloads for stream insertion do have a return value: they return the stream that was provided as an operand. This is what allows chaining of insertion operations (and for input streams, extraction operations using >>).
cout does not have a return value. cout is an object of type ostream. operator << has a return value, it returns a reference to cout.
See http://www.cplusplus.com/reference/iostream/ostream/operator%3C%3C/ for reference.
The only signature that matches is:
ostream& operator<< (ostream& ( *pf )(ostream&));
so it returns the pointer to the operator<< member.
the one in James' answer. :)
I believe that would be the address of the ostream object that "" got printed to