The docs for RtMidi have example compiler commands for Linux and OSX, but not Windows. It just says that it depends on the compiler. I can find no such example anywhere on the Internet.
I am trying every combination I can think of and finding that RtMidi.cpp in fact references things that are supposed to be in the Windows API, but my computer isn't finding them. The docs say winmm.lib is needed, but this doesn't exist for me; winmm.dll does, but it will not link. I'm using MinGW. The RtMidi documentation offers no information on how to compile a sample program with RtMidi on Windows. First it says to use MinGW, then it says to use a VisualStudio project, but there is no actual example of a command in either case. I have been reading for days, searching through header files, debugging, and in my searches I keep seeing references on this site to other people having problems using RtMidi - but who have compiled it. I am only using g++ as provided by MinGW; I don't want to create a project file, configure, make, etc., as the program I want to make will have about 100 lines of code. I tried doing configure and make from MSYS, but it gave me a Unix executable.
Thank you for any insight.
So I made a c++ console game. Now I'd like to "release" the game. I want to only give the .exe file and not the code. How do i go about this. I'd like to make sure it will run on all windows devices.
I used the following headers-
iostream
windows.h
MMSystem.h
conio.h
fstream
ctime
string
string.h
*I used namespace std
*i used code::blocks 13.12 with mingw
& I used the following library-
libwinmm.a
Thank you in advance
EDIT
There are many different ways of installing applications. You could go with an installer like Inno or just go with a regular ZIP file. Some programs can even be standalone by packaging all resources within the executable, but this is not an easy option to my knowledge for C++.
I suppose the most basic way is to create different builds for different architectures with static libraries and then find any other DLLs specific to that architecture and bundle it together in one folder. Supporting x86/x86-64/ARM should be enough for most purposes. I do know that LLVM/Clang and GCC should have extensive support for many architectures, and if need be, you should be able to download the source code of the libraries you use and then compile them for each architecture you plan to support as well as the compilation options you need to compile to each one.
A virtual machine can also be helpful for this cross-compilation and compatibility testing.
tldr; Get all the libraries you need in either static or dynamic (DLL) format. Check that they are of the right architecture (x86 programs/code will not run on MIPS and vice versa). Get all your resources. Get a virtual machine, and then test your program on it. Keep testing until all the dependency problems go away.
Note: when I did this, I actually had some compatibility issues with, of all things, MinGW-w64. Just a note; you may need some DLLs from MinGW, or, if you're using Cygwin, of course you need the Cygwin DLL. I don't know much about MSVC, but I would assume that even they have DLLs needed on some level if you decide to support an outdated Windows OS.
I am working on a project in c++ and i am planning to make work with a single click not to make the users to install all the libraries . I have already asked this question but i got the answer to use the --static flag in GCC i am not sure i am using eclipse IDE and how to make it work any advice would be appreciative
Well, I would use an external make file and compile your application with the static gcc flag. The problem when compiling your libraries as static is that you end up with a big executable file. This is acceptable for small applications that don't use too many libraries.
I'm using CMake and I think the learning curve is quite fast, comparing to using make tools directly.
I'm writing a program using boost program_options, I followed this instruction: http://www.boost.org/doc/libs/1_47_0/more/getting_started/unix-variants.html#build-a-simple-program-using-boost and everythings is fine. The point now is that I want to distribute the source, so my problem is how to find where the boost libraries are installed on other linux machines (supposing they are). For example on my pc they are in /usr/lib64 but on the other machine they're installed in non-standard places.
I don't want to use tool like autotools, I'm using a simple plain Makefile.
Is there some tool provided with the boost installation to find where the libraries are? Is there some enviroment variables?
You either need to use a tool like autotools (I thoroughly recommend CMake, it's awesome), or have it available in a place that your compiler can find it. You can't configure everyone's system for them though, so usually the latter is insufficient.
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I used to program in Windows with Microsoft Visual C++ and I need to make some of my portable programs (written in portable C++) to be cross-platform, or at least I can release a working version of my program for both Linux and Windows.
I am total newcomer in Linux application development (and rarely use the OS itself).
So, today, I installed Ubuntu 10.04 LTS (through Wubi) and equipped Code::Blocks with the g++ compiler as my main weapon. Then I compiled my very first Hello World linux program, and I confused about the output program.
I can run my program through the "Build and Run" menu option in Code::Blocks, but when I tried to launch the compiled application externally through a File Browser (in /media/MyNTFSPartition/MyProject/bin/Release; yes, I saved it in my NTFS partition), the program didn't show up.
Why? I ran out of idea.
I need to change my Windows and Microsoft Visual Studio mindset to Linux and Code::Blocks mindset.
So I came up with these questions:
How can I execute my compiled linux programs externally (outside IDE)?
In Windows, I simply run the generated executable (.exe) file
How can I distribute my linux application?
In Windows, I simply distribute the executable files with the corresponding DLL files (if any)
What is the equivalent of LIBs (static library) and DLLs (dynamic library) in linux and how to use them?
In Windows/Visual Studio, I simply add the required libraries to the Additional Dependencies in the Project Settings, and my program will automatically link with the required static library(-ies)/DLLs.
Is it possible to use the "binary form" of a C++ library (if provided) so that I wouldn't need to recompile the entire library source code?
In Windows, yes. Sometimes precompiled *.lib files are provided.
If I want to create a wxWidgets application in Linux, which package should I pick for Ubuntu? wxGTK or wxX11? Can I run wxGTK program under X11?
In Windows, I use wxMSW, Of course.
If question no. 4 is answered possible, are precompiled wxX11/wxGTK library exists out there? Haven't tried deep google search.
In Windows, there is a project called "wxPack" (http://wxpack.sourceforge.net/) that saves a lot of my time.
Sorry for asking many questions, but I am really confused on these linux development fundamentals.
Any kind of help would be appreciated =)
Thanks.
How can I execute my compiled linux
programs externally (outside IDE)? In
Windows, I simply run the generated
executable (.exe) file
On Linux you do the same. The only difference is that on Linux the current directory is by default not in PATH, so typically you do:
./myapp
If you add current dir to the path
PATH=".:$PATH"
then windows-like way
myapp
will do, but this is not recommended due to security risks, at least in shared environments (you don't want to run /tmp/ls left by somebody).
How can I distribute my linux application?
In Windows, I simply distribute the executable files with the corresponding DLL files (if any)
If you are serious about distributing, you should probably learn about .deb (Ubuntu, Debian) and .rpm (RedHat, CentOS, SUSE). Those are "packages" which make it easy for the user to install the application using distribution-specific way.
There are also a few installer projects which work similarly to windows installer generators, but I recommend studying the former path first.
What is the equivalent of LIBs (static library) and DLLs (dynamic library) in linux and how to use them?
.a (static) and .so (dynamic). You use them in more or less the same way as on Windows, of course using gcc-specific compilation options. I don't use Code::Blocks so I don't know how their dialogs look like, in the end it is about adding -llibrary to the linking options (guess what: on windows it is about adding /llibrary ;-))
Is it possible to use the "binary form" of a C++ library (if provided) so that I wouldn't need to recompile the entire library source code?
Yes. And plenty of libraries are already present in distributions.
Note also that if you use .deb's and .rpm's for distribution, you can say "my app needs such and such libraries installed" and they will be installed from the distribution archives. And this is recommended way, in general you should NOT distribute your copy of the libraries.
If I want to create a wxWidgets application in Linux, which package should I pick for Ubuntu? wxGTK or wxX11? Can I run wxGTK program under X11?
Try wxGTK first, dialogs may look better, gnome themes should be used etc.
If question no. 4 is answered possible, are precompiled wxX11/wxGTK library exists out there? Haven't tried deep google search.
Try
apt-cache search wx
(or spawn your Ubuntu Software Center and search for wx)
In short: you will find everything you need in distribution archives.
Navigate to the folder with your compiled program and execute ./program
Send the program, plus any .so files
.a is static library, .so is shared libraries.
Yes, but often you need to compile it yourself first.
Not sure about wxWidgets distributions, though.
Since Ubuntu comes with wxGTK packages you should definitely build against them. For development you should use a debug version though, so it might be good to build yourself, but for deployment building against the packages the system provides seems better.
wxX11 is a worse choice than wxGTK, use it only for systems where wxGTK doesn't exist or requires newer GTK libraries than are available.
Why not just stick with what you know and develop in .NET? Ubuntu comes native with Mono. You could keep using Visual C++ or step up to C# and make your life a whole lot easier.
A piece of general advice to Linux newcomers, but who are technically minded to begin with, is: You should learn to use your chosen distribution properly.
In your case, that means learning how to acquire the right development packages provided by Ubuntu. For instance, some other people are advising you to download the source for libraries you are going to use, but the better way is to use Ubuntu's package system to download the libraries you want to program against, together with the headers for that library (often put in a separate package) as well as the debug symbols for the library (also often in a separate package).
Look in the System->Administration menu in Ubuntu for the Synaptic tool, which allows you to search the package repositories on the Internet. You'll almost certainly find packages for the libraries you need, as well as all tools.
1, Unix generally doesn't have a particular extension for an executable - so myprog.exe would just be myprog.
You might have to set it to be executable if the IDE doesn't do this automatically, type "chmod +x myprog"
5, For wxWindows I would download the source and build it, check the build instructions but it's probably just a matter of "configure;make;make install". Generally in Unix you build libs form source so that they can correctly find all the components on your machine - you also have the source of examples etc.
I just added some information to rlbond's answer.
It is depens on Linux version. If you use a Ubuntu - create a deb-package. (http://ubuntuforums.org/showthread.php?t=51003)
Can I run wxGTK program under X11?
Yes, if you have wxGTK package installed :)
This is not really going to answer your questions, but I think is a valid recommendation.
You have two issues you are trying to deal with:
The Linux environment.
Making sure your program is
portable.
If I were you I would load CodeBlocks on Windows and run against either Cygwin or Mingw, that will help you make sure your code is portable across platforms. You are familiar with the environment and would gain maximum productivity getting over the OS hurdle.
Once you are satisfied with the above then take your code and move it to Linux. At that point any porting effort should be trivial.
When you say your program didn't show up I assume you mean that it was there in the file browser but when you double clicked it you got a busy cursor for a moment and then nothing happened?
If so then it means that the program failed to run, probably because it couldn't find the dynamic libraries it's linked against. To diagnose the problem you can run it from a terminal and then you'll be told what the problem is.
You might want to read the manual page for ld.so i.e. type
man ld.so
into a terminal. This tells you where the Linux dynamic library linker looks for libraries at run-time. It also refers you to another useful tool called ldd which I recommend becoming familiar with if your are doing Linux development.