This question already has answers here:
Uninitialized variable behaviour in C++
(4 answers)
What happens when I print an uninitialized variable in C++? [duplicate]
(4 answers)
Closed 6 months ago.
int main()
{
int a;
cout << a;
return 0;
}
I am wondering why the value 0 is being output. I thought if a variable is uninitialized, it would output a garbage value.
However, I also remember hearing that the default value of an integer is 0 so I am a bit confused.
Thanks
The default behavior of an uninitialized function scope (i.e., local) integer in C++ is for it to be indeterminate, which is fine; however if that value is used before it is defined it introduces undefined behavior, and anything could happen - demons could fly out of your nose.
This page on cppreference provides examples of default integer behavior.
On the other hand, all non-local, thread-local variables, not just integers, are zero initialized. But this case wasn't included in your original example.
(Side note: It is generally considered good practice to simply initialize variables anyway and avoid potential hazards altogether... Especially in the form of global variables. )
There are exceptions to best practice using global variables in rare special cases, such as some embedded systems; which initialize values based off of sensor readings on startup, or during their initial loop iteration... And need to retain a value after the scope of their loop ends.
I think you are not convinced with the answers/comments given, may be you can try the below code:
#include <iostream>
using namespace std;
int main(){
int a,b,c,d,e,f,g,h,i,j;
cout<<a<<endl;
cout<<b<<endl;
cout<<c<<endl;
cout<<d<<endl;
cout<<e<<endl;
cout<<f<<endl;
cout<<g<<endl;
cout<<h<<endl;
cout<<i<<endl;
cout<<j<<endl;
return 0;
}
Well the reason being, a variable gets garbage value( a value unknown/senseless to program) is when someone runs a program, it gets loaded in some part of RAM. Now it all depends what values were previously set to certain location, may be some other program was there previously.
It just happen the your program has loaded into a that location where it happens to be 0 value in RAM and that's what you are getting in return.
It quite possible that if restart your system and try running the same program then you might get garbage value.
Above statements are valid for variables which doesn't get initialized by the compiler.
Related
This question already has answers here:
Why is it that we can write outside of bounds in C?
(7 answers)
Is accessing a global array outside its bound undefined behavior?
(8 answers)
Undefined, unspecified and implementation-defined behavior
(9 answers)
Closed 11 months ago.
I wrote a code for entering element and displaying the array at the same time. The code works but since char A[4] is static memory why does not it terminate/throw error after entering more than four elements? Code:
#include <iostream>
using namespace std;
void display(char arr[],int n)
{
for(int i=0; i<n; i++)
cout<<arr[i]<<" ";
return;
}
int main()
{
char A[4];
int i=0;
char c;
for(;;)
{
cout<<"Enter an element (enter p to end): ";
cin>>c;
if(c=='p')
break;
A[i]=c;
i++;
display(A,i);
system("clear");
}
return 0;
}
Writing outside of an array by using an index that is negative or too big is "undefined behavior" and that doesn't mean that the program will halt with an error.
Undefined behavior means that anything can happen and the most dangerous form this can take (and it happens often) is that nothing happens; i.e. the program seems to be "working" anyway.
However maybe that later, possibly one million instructions executed later, a perfectly good and valid section of code will behave in absurd ways.
The C++ language has been designed around the idea that performance is extremely important and that programmers make no mistakes; therefore the runtime doesn't waste time checking if array indexes are correct (what's the point if the programmers never use invalid ones? it's just a waste of time).
If you write outside of an array what normally happens is that you're overwriting other things in bad ways, possibly breaking complex data structures containing pointers or other indexes that later will trigger strange behaviors. This in turn will get more code to do even crazier things and finally, some code will do something that is so bad that even the OS (that doesn't know what the program wants to do) can tell the operation is nonsense (for example because you're trying to write outside the whole address space that was given to the process) and kills your program (segfault).
Inspecting where the segfault is coming from unfortunately will only reveal what was the last victim in which the code is correct but that was using a data structure that was corrupted by others, not the first offender.
Just don't make mistakes, ok? :-)
The code works but since char A[4] is static memory why does not it terminate/throw error after entering more than four elements?
The code has a bug. It will not work correctly until you fix the bug. It really is that simple.
This question already has answers here:
Uninitialized variable behaviour in C++
(4 answers)
What happens when I print an uninitialized variable in C++? [duplicate]
(4 answers)
Closed 6 months ago.
int main()
{
int a;
cout << a;
return 0;
}
I am wondering why the value 0 is being output. I thought if a variable is uninitialized, it would output a garbage value.
However, I also remember hearing that the default value of an integer is 0 so I am a bit confused.
Thanks
The default behavior of an uninitialized function scope (i.e., local) integer in C++ is for it to be indeterminate, which is fine; however if that value is used before it is defined it introduces undefined behavior, and anything could happen - demons could fly out of your nose.
This page on cppreference provides examples of default integer behavior.
On the other hand, all non-local, thread-local variables, not just integers, are zero initialized. But this case wasn't included in your original example.
(Side note: It is generally considered good practice to simply initialize variables anyway and avoid potential hazards altogether... Especially in the form of global variables. )
There are exceptions to best practice using global variables in rare special cases, such as some embedded systems; which initialize values based off of sensor readings on startup, or during their initial loop iteration... And need to retain a value after the scope of their loop ends.
I think you are not convinced with the answers/comments given, may be you can try the below code:
#include <iostream>
using namespace std;
int main(){
int a,b,c,d,e,f,g,h,i,j;
cout<<a<<endl;
cout<<b<<endl;
cout<<c<<endl;
cout<<d<<endl;
cout<<e<<endl;
cout<<f<<endl;
cout<<g<<endl;
cout<<h<<endl;
cout<<i<<endl;
cout<<j<<endl;
return 0;
}
Well the reason being, a variable gets garbage value( a value unknown/senseless to program) is when someone runs a program, it gets loaded in some part of RAM. Now it all depends what values were previously set to certain location, may be some other program was there previously.
It just happen the your program has loaded into a that location where it happens to be 0 value in RAM and that's what you are getting in return.
It quite possible that if restart your system and try running the same program then you might get garbage value.
Above statements are valid for variables which doesn't get initialized by the compiler.
Closed. This question needs debugging details. It is not currently accepting answers.
Edit the question to include desired behavior, a specific problem or error, and the shortest code necessary to reproduce the problem. This will help others answer the question.
Closed 4 years ago.
Improve this question
#include <iostream>
#include <math.h>
using namespace std;
class ip{
private:
string ip;
int result[8];
int sum;
public:
void input(){
/* cout<<"Enter First 8 Binary in Ip address: ";
cin>>ip;
for(int i=0,j=7;i<8 ,j>=0;++i,--j){
if(ip[i]=='1'){
result[i]=pow(2,j);
}else if(ip[i]=='0'){
result[i]=0;
}
}
for(int i=1 ; i<8 ; ++i){
sum=sum+result[i];
} */
cout<<sum<<"\n";
}
};
int main() {
ip convert;
convert.input();
return 0;
}
I was getting some problem while running this code then I understood the problem is with integer initialization...
please help me as I'm getting unwanted output
after running this code my output is: 131
I expected '0' as output
why is it so
You're right, one problem is that you don't initialise sum to zero. Also int i = 1 should surely be int i = 0.
sum=0;
for(int i=0 ; i<8 ; ++i){
sum=sum+result[i];
There are lots of other problems with the code including unnecessary use of a class, unnecessary use of class variables, unnecessary use of floating point functions, unnecessary use of temporary array etc. etc. This program could be much simpler.
In C++, Automatic storage duration integer variables are not initialized to any particular value, and will contain whatever garbage bit pattern that happens to already be in those memory locations. From the perspective of the language standard, the value of the variable is indeterminate, and using it leads to undefined behavior. If you had defined it as a static variable, it would be auto-initialized to 0 in C++.
Most likely your compiler will also throw a warning if you try to use a uninitialized variable.
In GCC, you will see the warning if you compile with below flag:
-Wuninitialized
Warn if an automatic variable is used without first being initialized or if a variable may be clobbered by a setjmp call. In C++, warn if a non-static reference or non-static const member appears in a class without constructors.
Update based on Peter's comment:
In the above case, the code creates an automatic storage duration object of that class type. However, since you just declare an object of type ip as ip convert and you don't have your own constructor which initializes class objects' member values, compiler's default constructor will be called. Most compilers (if not all) will not initialize member values for you and hence you see an output corresponding to the bit pattern present in the memory locations where the object got created.
This question already has answers here:
Accessing an array out of bounds gives no error, why?
(18 answers)
Closed 7 years ago.
Why this:
#include <iostream>
using namespace std;
int main() {
int a[1] = {0};
a[2048] = 1234;
cout << a[2048] << endl;
return 0;
}
does not give any compile-time error? (gcc 4.9.3)
Because this is legal C++.
You can try to dereference any pointer, even if it's not allocated by your program, you can try to access any cell of an array, even if it is out of bounds, the legality of an expression doesn't depend on the values of the variables involved in that expression.
The compiler doesn't have to run any static analysis to check whether you'll actually cause undefined behaviour or not, and shouldn't fail to compile if it assumes that you will (even when it is obvious that you will).
The problem is that you can't check all possible array access at compile-time (that would be way too expensive), so you'd have to arbitrarily draw a line somewhere (the problem being the word "arbitrarily", that wouldn't fit well in the standard).
Hence, checking that you won't cause undefined behaviour is the responsability of the programmer (or of specific static analysis tools).
Access to out of array range does not give any error
This is just because you were unlucky. :) What you can call it is "Undefined Behavior". Compiler is not doing any bound check on arrays, and what you are trying to do in statement a[2048] = 1234;is to write a memory location on stack, which is unused.
#include<iostream.h>
#include<conio.h>
int *p;
void Set()
{
int i;
i=7;
p=&i;
}
int Use()
{
double d;
d=3.0;
d+=*p;
//if i replace the above 3 statements with --> double d=3.0+*p; then output is 10 otherwise the output is some random value(address of random memory location)
//why is this happening? Isn't it the same?
return d;
}
void main()
{
clrscr();
Set();
cout<<Use();
getch();
}
My question is as mentioned in comments above.I want to know the exact reason for the difference in outputs.In the above code output is some address of random memory location and i understand that is because of i is a local variable of Set() but then how is it visible in the second case that is by replacing it with double d=3.0+*p; because then the output comes 10( 7+3 ) although 7 should not have been visible?
The result of using pointer p is undefined, it could also give you a segfault or just return 42. The technical reason behind the results your'e getting are probably:
i inside Set is placed on the stack. The value 7 ist stored there and p points to that location in memory. When you return from Set value remains in memory: the stack is not "destroyed", it's just the stack pointer which is reset. p still points to this location which still contains the integer representation of "3".
Inside Use the same location on the stack is reused for d.
When the compiler is not optimizing, in the first case (i.e. the whole computation in one line), it first uses the value 7 (which is still there in memory with p pointing to it), does the computation, overwrites the value (since you assign it to d which is at the same location) and returns it.
In the second case, it first overwrites the value withe the double value 3.0 and then takes the first 4 bytes interpreted as integer value for evaluating *p in d+=*p.
This case shows why returning pointers/references to local variables is such a bad thing: when writing the function Set you could even write some kind of unit tests and they would not detect the error. It might get unnoticed just until the software goes into production and has to perform some really critical task and just fails then.
This applies to all kindes of "undefined behaviour", especially in "low level" languages like C/C++. The bad thing is that "undefined" may very well mean "perfectly working until it's too late"...
After exiting function Set the value of pointer p becomes invalid due to destroying local variable i. The program has undefined behavior.