trouble inserting a struct into a set C++ - c++

I am working on an A* pathfinding algorithm, but am having trouble with an error I receive when i insert a struct called node into a set. The error reads: "Error 1 error C2678: binary '<' : no operator found which takes a left-hand operand of type 'const node' (or there is no acceptable conversion)" but the error is found in another file 'XSTDDEF' which i haven't looked at. I am unsure of what it means.
struct node{
int f;
int g;
int h;
int x;
int y;
};
node coords[24] = { -1 };
std::set<node> open;
std::set<node> closed;
int main(int argc, char *argv[]){
coords[4].g = 0;
coords[4].h = heuristic(start, end, start.h);
coords[4].f = start.g + start.h;
coords[4].x = 4;
coords[4].y = 0;
open.insert(coords[4]);

As you may know if you've familiarized yourself with the documentation of std::set, it is an ordered container. Therefore there must be a way to compare the elements of the set so that they can be ordered. From the documentation, we know that the default comparison functor of std::set is std::less<T>.
Further, as you may know, std::less<T> does:
Unless specialized, invokes operator< on type T.
Since std::less isn't specialized for node, it uses operator<.
The error message tells you that an overload for operator< does not exist that would have const node (or anything that a node could be converted to) as the left operand.
The solution is to define such overload.

std::set is an ordered container so it needs operator< to compare and order elements, allowing fast search. If you don't need this you can use list or vector.

You need to create operator<or specialize std::less for your struct. Another solution could be to use std::array:
struct node : std::array<5,int> {
int &f() { return data()[0]; }
int &g() { return data()[1]; }
int &h() { return data()[2]; }
int &x() { return data()[3]; }
int &y() { return data()[4]; }
};
and you will inherit operator< from it. Another benefit - you can access underlying data as array, which would simplify serializing etc.

Related

Why can't I store my objects in an unordered_set?

I understand a set is ordered, thus adding an object without overloading the < operator doesn't allow to say which object is smaller to keep the container sorted. However, I don't understand why this isn't possible with an unordered_set.
If I try something like this:
#include <iostream>
#include <string
#include <unordered_set>
struct someType{
string name;
int code;
};
int main(){
std::unordered_set <someType> myset;
myset.insert({"aaa",123});
myset.insert({"bbb",321});
myset.insert({"ccc",213});
return 0;
}
I get a couple of errors like:
c:\qt\qt5.1.0\tools\mingw48_32\lib\gcc\i686-w64-mingw32\4.8.0\include\c++\bits\hashtable_policy.h:1070: error: invalid use of incomplete type 'struct std::hash'
c:\qt\qt5.1.0\tools\mingw48_32\lib\gcc\i686-w64-mingw32\4.8.0\include\c++\bits\functional_hash.h:58: error: declaration of 'struct std::hash'
error: no matching function for call to 'std::unordered_set::unordered_set()'
c:\qt\qt5.1.0\tools\mingw48_32\lib\gcc\i686-w64-mingw32\4.8.0\include\c++\bits\hashtable_policy.h:1103: error: no match for call to '(const std::hash) (const someType&)'
c:\qt\qt5.1.0\tools\mingw48_32\lib\gcc\i686-w64-mingw32\4.8.0\include\c++\bits\stl_function.h:208: error: no match for 'operator==' (operand types are 'const someType' and 'const someType')
Why is that and how can I fix it?
To use type in unordered_set or unordered_map you need hashing function for your type. For common types, like int or std::string - hashing function is provided by standard library. For your type, you can overload standard std::hash, like this:
namespace std {
template <> struct hash<someType> {
size_t operator()(const someType & x) const {
std::hash<std::string> h;
return h(x.name);
// or simply return x.code
// or do something more interesting,
// like xor'ing hashes from both members of struct
}
};
}
Another way is to provide your own type with overloaded operator() and put it as hash template argument in unordered_set, like this:
struct someTypeHasher {
size_t operator()(const someType& x) const {
return x.code;
}
};
std::unordered_set<someType, someTypeHasher> myset;
Good reading for theory about hash based containers is here
Also, do not forget, that you need to overload operator== for someType, without it - it will also not work.
As explained in the answer given by Starl1ght, you need to provide a hash function for someType. However, I would combine all members of your class by that hash function. Otherwise, you might get a lot of collisions, for example, if the same name occurs very often, but with different code values. For creating a hash function, you can make use of Boost, but you can also handcraft it.
Starl1ght also mentioned that you need to overload operator== for someType,
but you can also define a separate comparison function instead and provide it to the unordered_set. Moreover, you can use lambda expressions instead of defining the hash and comparison functions. If you put everything together, then your code could be written as follows:
auto hash = [](const someType& st){
return std::hash<std::string>()(st.name) * 31 + std::hash<int>()(st.code);
};
auto equal = [](const someType& st1, const someType& st2){
return st1.name == st2.name && st1.code == st2.code;
};
std::unordered_set<someType, decltype(hash), decltype(equal)> myset(8, hash, equal);
Code on Ideone

Efficient way to remove duplicates

Following the answer in this thread "What's the most efficient way to erase duplicates and sort a vector?". I wrote the following code, but I got an error complaing no match for ‘operator<’ (operand types are ‘const connector’ and ‘const connector’) blahblah...
connector is a class I wrote myself, it basically is a line with two geometry points. uniqCntrs is a std::vector. It has 100% duplicates in it, which means each element has a duplicate, the size of uniqCntrs is quite big. What's wrong with my code, and how to deal with this situation?
std::set<connector> uniqCntrsSet;
for(unsigned int i = 0; i < uniqCntrs.size(); ++i )
{
uniqCntrsSet.insert(uniqCntrs[i]);
}
uniqCntrs.assign(uniqCntrsSet.begin(), uniqCntrsSet.end());
Edit:
I have no idea how to define < operator for my connector class. I mean it is physically meaningless to say one line is smaller than the other.
From cppreference:
std::set is an associative container that contains a sorted set of unique objects of type Key. Sorting is done using the key comparison function Compare.
The second template argument of std::set, Compare, is defaulted to std::less which by defaults compares the objects with operator<. To fix the issue you can simply define operator< for your Key type (connector that is).
Actually the operator< is just used to efficiently order the map which is used by std::set. It does not need to make any sense. The only requirement is that the operator satisfy the standard mathematical definition of a strict weak ordering.
Look at this point example:
class Point
{
public:
Point(int x, int y) : x(x), y(y) {
}
public:
bool operator==(const Point &other) const {
return x==other.x && y==other.y;
}
bool operator!=(const Point &other) const {
return !operator==(other);
}
bool operator<(const Point &other) const {
if (x==other.x) {
return y<other.y;
} else {
return x<other.x;
}
}
private:
int x;
int y;
};

Writing a sort() method for a vector class

I am writing my own vector class, Vector, with the data members: T* array, size_t vector_size and size_t capacity. I am trying to create a sort() method:
template <class T>
void Vector<T>::sort(bool ascending)
{
std::sort(array,array+vector_size);
if(ascending==false)
std::reverse(array,array+vector_size);
}
It works fine when the elements in the array are of type int, char etc. But when I try to sort a vector consisting of Vector elements it won't compile.
From what I have read I need to define the <operator in some way, but I really don't know how to do that...
I have tried:
template <class T>
bool Vector<T>::operator<(Vector<T> & source) const
{
return (vector_size < source.vector_size);
}
My main look like this:
int main() {
Vector<int> v1(5,1);
Vector<int> v2(7,2);
Vector<int> v3(3,3);
Vector<Vector<int>> v4;
v4 = {v1,v2,v3};
v4.sort(1);
return 0;
}
This is one of the errors I get:
/usr/include/c++/4.6/bits/stl_algo.h:2212:4: error: no match for ‘operator<’ in ‘* __first < __pivot’
You provided a comparison method with the wrong signature. You need to accept a const reference or a value, but not a (modifiable) reference to your type, while the former should be preferred unless it's a primitive type. So the signature of your comparison method should look like this:
template <class T>
bool Vector<T>::operator<(const Vector<T> & source) const
{
return (vector_size < source.vector_size);
}
This is because std::sort (and a lot of other methods) are designed to not modify the contents. This is guaranteed if they take a value (but this will be slow for large types) or a const reference.
Note that you defined the comparison method to compare the size of the vectors, not their contents. All your vectors are of equal length. So they are treated to be equal by std::sort. So std::sort wouldn't change v4... If you intend to compare the contents in a way similar to string comparison (the first entry counts first, if equal then take the next and so on...), use this:
template <class T>
bool Vector<T>::operator<(const Vector<T> & source) const
{
for(int i = 0; i < size && i < source.size; ++i) {
if(*this[i] < source[i])
return true;
else if(source[i] < *this[i])
return false;
}
// You have to decide what to do if the length isn't equal.
// But if the vectors are really equal than return false:
if(size == source.size)
return false;
}
Your forgot a const!
template <class T>
bool Vector<T>::operator<(const Vector<T> & source) const // <- here
{
return (vector_size < source.vector_size);
}
One thing you'd need is to use const in the parameter to your operator, otherwise it can't match anything that is read-only (which would be the common case).
Keep in mind though that sorting vectors-of-vectors would copy entire vectors every time swaps occur. This will not be particularly efficient. If the vectors were stored separately and you had something like vector-of-pointer-to-vector, at least the sorting would be faster.
Be sure to read the definition of "strict weak ordering", too. It is very important for the ordering to be consistent with itself, or standard algorithms like std::sort() can badly misbehave (to the point of corrupting memory in some implementations).

How to sort vector of pointer-to-struct

I'm trying to sort a concurrent_vector type, where hits_object is:
struct hits_object{
unsigned long int hash;
int position;
};
Here is the code I'm using:
concurrent_vector<hits_object*> hits;
for(i=0;...){
hits_object *obj=(hits_object*)malloc(sizeof(hits_object));
obj->position=i;
obj->hash=_prevHash[tid];
hits[i]=obj;
}
Now I have filled up a concurrent_vector<hits_object*> called hits.
But I want to sort this concurrent_vector on position property!!!
Here is an example of what's inside a typical hits object:
0 1106579628979812621
4237 1978650773053442200
512 3993899825106178560
4749 739461489314544830
1024 1629056397321528633
5261 593672691728388007
1536 5320457688954994196
5773 9017584181485751685
2048 4321435111178287982
6285 7119721556722067586
2560 7464213275487369093
6797 5363778283295017380
3072 255404511111217936
7309 5944699400741478979
3584 1069999863423687408
7821 3050974832468442286
4096 5230358938835592022
8333 5235649807131532071
I want to sort this based on the first column ("position" of type int). The second column is "hash" of type unsigned long int.
Now I've tried to do the following:
std::sort(hits.begin(),hits.end(),compareByPosition);
where compareByPosition is defined as:
int compareByPosition(const void *elem1,const void *elem2 )
{
return ((hits_object*)elem1)->position > ((hits_object*)elem2)->position? 1 : -1;
}
but I keep getting segmentation faults when I put in the line std::sort(hits.begin(),hits.end(),compareByPosition);
Please help!
Your compare function needs to return a boolean 0 or 1, not an integer 1 or -1, and it should have a strongly-typed signature:
bool compareByPosition(const hits_object *elem1, const hits_object *elem2 )
{
return elem1->position < elem2->position;
}
The error you were seeing are due to std::sort interpreting everything non-zero returned from the comp function as true, meaning that the left-hand side is less than the right-hand side.
NOTE : This answer has been heavily edited as the result of conversations with sbi and Mike Seymour.
int (*)(void*, void*) is the comparator for C qsort() function. In C++ std::sort() the prototype to the comparator is:
bool cmp(const hits_object* lhs, const hits_object* rhs)
{
return lhs->position < rhs->position;
}
std::sort(hits.begin(), hits.end(), &cmp);
On the other hand, you can use std::pair struct, which by default compares its first fields:
typedef std::pair<int position, unsigned long int hash> hits_object;
// ...
std::sort(hits.begin(), hits.end());
Without knowing what concurrent_vector is, I can't be sure what's causing the segmentation fault. Assuming it's similar to std::vector, you need to populate it with hits.push_back(obj) rather than hits[i] = j; you cannot use [] to access elements beyond the end of a vector, or to access an empty vector at all.
The comparison function should be equivalent to a < b, returning a boolean value; it's not a C-style comparison function returning negative, positive, or zero. Also, since sort is a template, there's no need for C-style void * arguments; everything is strongly typed:
bool compareByPosition(hits_object const * elem1, hits_object const * elem2) {
return elem1->position < elem2->position;
}
Also, you usually don't want to use new (and certainly never malloc) to create objects to store in a vector; the simplest and safest container would be vector<hits_object> (and a comparator that takes references, rather than pointers, as arguments). If you really must store pointers (because the objects are expensive to copy and not movable, or because you need polymorphism - neither of which apply to your example), either use smart pointers such as std::unique_ptr, or make sure you delete them once you're done with them.
The third argument you pass to std::sort() must have a signature similar to, and the semantics of, operator<():
bool is_smaller_position(const hits_object* lhs, const hits_object* rhs)
{
return lhs->position < rhs->position;
}
When you store pointers in a vector, you cannot overload operator<(), because smaller-than is fixed for all built-in types.
On a sidenote: Do not use malloc() in C++, use new instead. Also, I wonder why you are not using objects, rather than pointers. Finally, if concurrent_vector is anything like std::vector, you need to explicitly make it expand to accommodate new objects. This is what your code would then look like:
concurrent_vector<hits_object*> hits;
for(i=0;...){
hits_object obj;
obj.position=i;
obj.hash=_prevHash[tid];
hits.push_back(obj);
}
This doesn't look right:
for(i=0;...){
hits_object *obj=(hits_object*)malloc(sizeof(hits_object));
obj->position=i;
obj->hash=_prevHash[tid];
hits[i]=obj;
}
here you already are sorting the array based on 'i' because you set position to i as well as it becomes the index of hits!
also why using malloc, you should use new(/delete) instead. You could then create a simple constructor for the structure to initialize the hits_object
e.g.
struct hits_object
{
int position;
unsigned int hash;
hits_object( int p, unsigned int h ) : position(p), hash(h) {;}
};
then later write instead
hits_object* obj = new hits_object( i, _prevHash[tid] );
or even
hits.push_back( new hits_object( i, _prevHash[tid] ) );
Finally, your compare function should use the same data type as vector for its arguments
bool cmp( hits_object* p1, hits_object* p2 )
{
return p1->position < p2->position;
}
You can add a Lambda instead of a function to std::sort.
struct test
{
int x;
};
std::vector<test> tests;
std::sort(tests.begin(), tests.end(),
[](const test* a, const test* b)
{
return a->x < b->x;
});

C++ sort method

I want to sort a vector using std::sort, but my sort method is a static method of a class, and I want to call std::sort outside it, but it seems to be trouble doing it this way.
On the class:
static int CompareIt(void *sol1, void *sol2) { ... }
std::sort call:
sort(distanceList.at(q).begin(),
distanceList.at(q).end(),
&DistanceNodeComparator::CompareIt);
Shouldn't it be possible to do this way?
std::sort takes a comparator that accepts value of the type held in the collection and returns bool. It should generally implement some notion of <. E.g., assuming your distanceList elements have collections of integers (I assume they don't, but for the sake of the example):
static bool CompareIt(int sol1, int sol2) { ... }
And of course you only need to supply a comparator if there isn't already a < operator that does the right thing for your scenario.
It should be a boolean method (sort uses operator <() by default to compare values)
The comparison function you've provided has the signature of the one needed by qsort, which is the sorting function that C provided before C++ came along. sort requires a completely different function.
For example if your declaration of distanceList is std::vector<DistanceNode> your function would look like:
static bool CompareIt(const DistanceNode &sol1, const DistanceNode &sol2)
{
return sol1.key < sol2.key;
}
Notice that sorting a std::list with the standard sort algorithm isn't efficient, which is why list supplies its own sort member function.
As others have mentioned, it needs a boolean return type. Here's an example which works:
#include "stdafx.h"
#include <vector>
#include <algorithm>
using namespace std;
class MyClass
{
public:
static bool CompareIt(const void *a1, const void *a2)
{
return a1 < a2;
}
};
int _tmain(int argc, _TCHAR* argv[])
{
// Create a vector that contains elements of type MyData
vector<void*> myvector;
// Add data to the vector
myvector.push_back((void*)0x00000005);
myvector.push_back((void*)0x00000001);
// Sort the vector
std::sort(myvector.begin(), myvector.end(), MyClass::CompareIt);
// Display some results
for( int i = 0; i < myvector.size(); i++ )
{
printf("%d = 0x%08X\n", i, myvector[i] );
}
return 0;
}
[Edit] Updated the code above to make it a little simpler. I'm not suggesting it's nice code, but without know more about the OPs real implementation, it's difficult to give a better example!
First, the return type should be bool. Actually the requirement is only that the return type be assignable to bool, which int is. But the fact that you're returning int suggests that you might have written a three-way comparator instead of the strict weak ordering required by std::sort.
Your CompareIt function takes two void* pointers as parameters. Is distanceList.at(q) a vector<void*> (or vector of something convertible to void*)? If not, then the comparator inputs aren't right either. Using void* with algorithms also suggests that you're doing something wrong, because much of the point of generic programming is that you don't need opaque pointers that later get cast back to their original type.