I have a tasks.json script that currently compiles the code
{
"version": "0.1.0",
"command": "gcc",
"isShellCommand": true,
"args": ["-Wall", "${relativeFile}", "-o", "${relativeFile}.exe", "-pedantic"],
"echoCommand": true,
"showOutput": "always",
"problemMatcher": {
"owner": "cpp",
"fileLocation": ["relative", "${workspaceRoot}"],
"pattern": {
"regexp": "^(.*):(\\d+):(\\d+):\\s+(warning|error):\\s+(.*)$",
"file": 1,
"line": 2,
"column": 3,
"severity": 4,
"message": 5
}
}
}
This works fine, but when I want to run the file I have to run the exe from command line. Is it possible to do this in the task as well? So if it finishes building succesfully it then runs a different task?
If anyone else comes across this when searching like I did, you can now set the property preLaunchTask in your launch.json to your build task's name property and it will run before your launch.
For Example
"name": "Debug (gdb) Launch",
"preLaunchTask": "Build All",
Will run the "name": "Builld All" in your tasks.json before launching your program.
You can read the information on this on the Debugging in Visual Code docs page.
You can configure multiple tasks in Visual Studio Code, one of which will allow you to build your executable, and the other will run your executable.
Optionally, you could also look into Visual Studio Code's "Run Mode" (see here). If you use "Run Mode", you should be able to configure Visual Studio Code to build your executable, and then launch it.
I'm not extremely familiar with "Run Mode", thus I will detail how to define multiple tasks to achieve a similar result.
Disclaimer: Visual Studio Code does not support tasks that use different shell commands (see here).
That's right. At its current state, Visual Studio Code doesn't have "native" support for defining tasks that use different shell commands.
Disclaimer: Visual Studio Code's task-output pane will not allow you to pass input to your program interactively.
If your program relies on user-input (for example, from stdin), you're probably better off not using Visual Studio Code to run your executable.
Basically, what we'll need to do, is define two tasks, one of which will be a build task, the other will be our launch task.
Seeing as Visual Studio Code doesn't have great support for defining multiple tasks that each use different shell commands, we'll need to change our tasks.json's "command" property to cmd (or sh, if on Linux/macOS). We'll also need to set the "args" property to [/C] ([-c] if on Linux/macOS).
The reason behind us doing this, is because we want each of the tasks we're about to define, to be passed as arguments to a new shell instance.
The next step, is to define our build and launch tasks. When we do so, we'll need to make sure we place the command we want to run, as a task argument. For example:
{
"taskName": "build",
"args": ["gcc", "-Wall", "${relativeFile}", "-o", "${relativeFile}.exe", "-pedantic"]
}
Finally, what we'll do, is add the "isBuildCommand" property to our build task (and make sure it's true), as well as add the "isTestCommand" property to our launch task (and, again, make sure it's true).
After all of that, our tasks.json file could look something like this:
{
"version": "0.1.0",
"command": "cmd",
"args": ["/C"],
"isShellCommand": true,
"showOutput": "always",
"suppressTaskName": true,
"tasks": [
{
"taskName": "build",
"args": ["gcc", "-Wall", "${relativeFile}", "-o", "${relativeFile}.exe", "-pedantic"],
"isBuildCommand": true
},
{
"taskName": "run",
"args": ["${relativeFile}.exe"],
"isTestCommand": true
}
]
}
Note: If placing each task argument in their own string within the args array doesn't work, you can also try placing all of the arguments in a single string within the args array. Example:
["gcc -Wall ${relativeFile} -o ${relativeFile}.exe -pedantic"]
Note: If you would like to be able to invoke your task(s) via keyboard shortcuts, you have the "workbench.action.tasks.build" and "workbench.action.tasks.test" editor commands at your disposal.
If you need an example of binding keys to those commands, here's an example of how I have them mapped in my keybindings.json file:
[
{
"key": "f6",
"command": "workbench.action.tasks.build"
},
{
"key": "f7",
"command": "workbench.action.tasks.test"
}
}
Edit: You probably only need to define a keyboard shortcut for the test task, as the build task probably already has one defined. Check here before you take the time to define a different keyboard shortcut.
You can create a task for build and as the arguments of it you can pass the commands for running. As an example the task I use to compile and run c++ is shown below.
{
"version": "2.0.0",
"tasks": [
{
"label": "g++ build and run",
"type": "shell",
"command": "g++",
"args": [
"-g",
"-o",
"out.exe",
"\"${file}\"",
"&&",
"./out.exe",
"<",
"input.in",
">",
"output.out"
],
"group": {
"kind": "build",
"isDefault": true
}
}
]
}
In the above task I compile my source file (the name of the file could be anyone here as ${file} is used) into out.exe and the run out.exe while getting input from input.in and outputting the output to output.out.
Related
I installed mingw64 toolchain with MSYS2, and managed to successfully run my code from vscode. However, running it creates two terminals, one for building and one for running the generated file: C/C++: g++.exe build active file and cppdbg: main.exe.
cppdbg: main.exe leaves the text from the previous runs and "presentation" { "clear": true } in launch.json doesn`t help.
since build and run are not related, it's possible that the build will fail and the old .exe will be launched without me noticing it.
So I'm looking for a way to configure vscode to build and run the app in one terminal, or maybe redirect the compiler output to the output tab. Anything similar to how it's done in other languages.
Also, how can I configure it to run without debugging by default? In launch.json, "configurations" require a "type" parameter, which has only one option, "cppdbg" - why is there no release option?
You are asking two questions and I can answer both.
How do I build and debug the application, by making sure that it is launched only when the build is successful?
How do I configure it to run the application similarly?
Let me answer 2 first.
To solve this, you need the dependsOn property of tasks. For example, this is the content of my tasks.json file:
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks":
[
{
"label": "Debug_Build",
"type": "shell",
"command": "g++ -g ./src/main.cpp -o ./bin/a.out",
},
{
"label": "Run main()",
"type": "shell",
"command": "./bin/a.out",
"dependsOn":"Debug_Build" //Previous task is run first, and then this one if previous was successful.
}
]
}
Notice that the second task (which is responsible for running the program) has dependsOn property which behaves exactly as you require: It will run only when the dependsOn task is successful (Which here is the build task)
To run the tasks, you can use the Command Palette to Run
Tasks>Run main()
to launch your task. Personally, I prefer using the extension Tasks, which creates a button for each task in the tasks.json file on the status bar of VS Code.
Now to answer 1, we use a similar property in the launch configuration json file: preLaunchTask
This will be exactly what you need: It will run the debugging only if the preLaunchTask was successful.
My launch.json file is as follows:
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "(gdb) Launch",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/bin/a.out",
"args": [],
"stopAtEntry": false,
"cwd": "${fileDirname}",
"environment": [],
"externalConsole": false,
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
}
],
"preLaunchTask": "Debug_Build", //This is the part you need
}
]
}
So to summarize, you will need to create tasks.json and launch.json files in your workspace. In the tasks.json file, declare a "build" task, declare the "run" task which depends on the "build" task using the dependsOn property. Finally, in the launch.json file, refer the "build" task in the preLaunch property.
Some c language codes use dynamic libraries, so I need to use the -ldm option. Some include other static libraries and need to use -I to specify the directory. But in vscode, the common configuration is directly gcc sourcefile -o targetfile, so it can't be executed normally? Is there a way to make vscode execute according to Makefile?
And such a setting can automatically use this method when I use SSH to add a folder on the server to the workspace, without having to reconfigure it every time?
Indeed it is possible to have VSCode work with make on linux or msbuild.exe on windows. You can have different configurations within these as well so that you have have a Debug build or a Release build. All you need to do is to have suitable tasks defined in tasks.json. For instance, consider:
{
"label": "lindbgbuild",
"type": "shell",
"command": "make",
"args": [
"CONF=Debug",
"-C",
"./.vscode"
],
"group": "build",
"problemMatcher": []
},
{
"label": "linreleasebuild",
"type": "shell",
"command": "make",
"args": [
"CONF=Release",
"-C",
"./.vscode"
],
"group": "build"
},
{
"label": "winbuilddebug",
"type": "shell",
"command": "msbuild",
"args": [
".vscode/windows.vcxproj",
"/property:GenerateFullPaths=true",
"/property:Configuration=Debug",
"/property:Platform=x64",
"/t:build",
"/consoleloggerparameters:NoSummary"
],
"group": "build",
"presentation": {
"reveal": "silent"
},
"problemMatcher": "$msCompile"
},
{
"label": "winbuildrelease",
"type": "shell",
"command": "msbuild",
"args": [
".vscode/windows.vcxproj",
"/property:GenerateFullPaths=true",
"/property:Configuration=Release",
"/property:Platform=x64",
"/t:build",
"/consoleloggerparameters:NoSummary"
],
"group": "build",
"presentation": {
"reveal": "silent"
},
"problemMatcher": "$msCompile"
}
There are 4 tasks in the tasks.json. In turn, they are:
lindbgbuild which executes command make CONF=Debug -C ./.vscode
What this command assumes is the existence of Makefile in the ./.vscode subdirectory of the current (project) directory. Then, it executes the Debug configuration within it. The next, linreleasebuild does the same for the Release configuration. So, what we have accomplished is that we can run an abstract command make and then this command will call the appropriate configuration specified within Makefile. All commands like g++ -c -o -g -I, etc., are configurable outside of VSCode in a separate makefile that VSCode only calls.
Then, you have a task winbuilddebug. This assumes the existence of a .vcxproj project configuration file in ./.vscode. It then executes the appropriate configuration with the options provided (in this case, the configuration is Debug on x64). Similarly, winbuildrelease for Release configuration under Windows. .vcxproj is automatically generated by Visual Studio IDE and makefiles on linux can be created by getting the project built using an IDE such as Netbeans. Or else, you can modify pre-existing makefiles/.vcxproj from other pre-existing projects to suit your current project. (I suggest against this, and using an IDE for your initial build since that automates without error many settings.)
With this given tasks.json, how do you access these tasks? On hitting CtrlShiftB, it opens up Select Build Tasks to Run dialog box where you can choose which task you want to run depending on which OS/Platform/compiler you are on.
Is there a way to automate this step and launch? Indeed, following is an example of launch.json. Consider the following configuration:
{
"name": "(Windows)RelLaunch",
"type": "cppvsdbg",
"request": "launch",
"program": ".vscode/x64/Release/windows.exe",
"args": [],
"preLaunchTask": "winbuildrelease",
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [],
"externalConsole": false,
"internalConsoleOptions": "openOnSessionStart",
}
This will build then launch the application (assuming there are no build errors). Which build configuration does it choose? It will choose the winbuildrelease configuration that has been specified. Like this, if you are debugging and want to step through the code, you will have a different configuration.
How do you choose which configuration to launch? Hit CtrlShiftD. This opens up the Run sidebar, where on top, you can choose from amongst the configurations you have specified in your launch.json.
I installed VS Code for Linux some time ago, opened a C ++ project in the workspace, created tasks.json - in general I did everything according to Google.
When I run the make command in a terminal window, everything is OK. But when I do the same (Ctrl+Shift+B) from VS Code I get an error.
Processing my Makefile terminates after the command libtool: link: c++ -fPIC -DPIC -shared -nostdlib /usr/bin/../lib/gcc/x86_64-linux-gnu/7.3.0/../../../x86_64-linux-gnu/crti.o ....
with message
c++: error: /usr/bin/../lib/gcc/x86_64-linux-gnu/7.3.0/../../../x86_64-linux-gnu/crti.o: No such file or directory.
Of course, the path is correct (and is good when I use the command line make in a terminal window).
Contents of tasks.json is trivial (same as in microsoft.com):
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"label": "ClanLib",
"type": "shell",
"command": "make",
// start the build without prompting for task selection, use "group": "build" otherwise
"group": {
"kind": "build",
"isDefault": true
},
"presentation": {
"echo": true,
"reveal": "always",
"focus": false,
"panel": "shared"
},
// arg passing example: in this case is executed make QUIET=0
"args": ["QUIET=0"],
// Use the standard less compilation problem matcher.
"problemMatcher": {
"owner": "cpp",
"fileLocation": ["absolute"],
"pattern": {
"regexp": "^(.*):(\\d+):(\\d+):\\s+(warning|error):\\s+(.*)$",
"file": 1,
"line": 2,
"column": 3,
"severity": 4,
"message": 5
}
}
}
]
}
I can't post Makefile, it consists of thousands of lines of code after autogeneration from https://github.com/sphair/ClanLib...
Please help with setting up Visual Studio Code (Linux Mint).
It looks like you try build manually with your makefile within a directory, and vscode from another.
If it is the case, you can tell your tasks to run from a specific directory with the cwd option - doc:
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"label": "ClanLib",
"type": "shell",
"command": "make",
"options": {
"cwd": "${workspaceRoot}/<DIR_WITH_MAKEFILE>"
}
...
}]}
It seems I felt something. In the terminal window inside VSCode I see
sh-4.4$ help
GNU bash, версия 4.4.19(1)-release (x86_64-unknown-linux-gnu)
But in the OS terminal:
art#artPC:~/git/ClanLib$ help
GNU bash, версия 4.4.19(1)-release (x86_64-pc-linux-gnu)
The difference is -unknown- and -pc-. Result of whoami is the same on both terminals.
And finally in VSCode terminal:
sh-4.4$ ls
x86_64-unknown-linux-gnu
Name of symbolic-link x86_64-unknown-linux-gnu is defferent between OS and VSCode. Bug of VSCode?
The solution is here
https://github.com/Microsoft/vscode/issues/62532
Thanks for mr. #jerch
you have different build sets installed, see "GNU Make 4.1" vs. "GNU Make 4.2.1". For some reason /bin/sh defaults to the other one. To fix that you have to consult your distro's help (in Ubuntu you can switch buildsets with the update-alternatives command).
Can someone explain how to get building and debugging to work in VSCode on a Mac?
Let's assume we successfully installed cpp tools:
-Including creating a proper task file that works on a mac.
-The required changes to launch.json
-Any other step required.
(Don't get me wrong, I'm not lazy, I have been trying for more then 2 hours now and it seems that a proper answer for this question can help a lot of people.)
Once you have the C/C++ extension downloaded, you can use the configurations to generate a project.json in debug window of VsCode. If you do not currently have a project.json under the project's .vscode folder, hit F5 and a dropdown list should show up. There you can select C++ (GDB/LLDB), and this should generate a project.json for you to use.
If you want to just hit F5 so it automatically compiles and debugs your program, you will need to add a tasks.json. This can be done by hitting F1 and selecting Tasks: Configure Task Runner and select Other. Replace "echo" with "gcc" (or clang) and replace the args with your .cpp files and don't forget to add -g.
You can find more information in their documentation: https://code.visualstudio.com/docs/languages/cpp
I don't count the time I lost looking for an answer to this question!
I found the vscode-lldb extension and it works fine, all other solutions I found don't work for me.
You still have to create configuration files, here are mine to debug my unit tests:
I'm using googletest and extension c++14 in this example
tasks.json
{
"version": "2.0.0",
"tasks": [
{
"label": "build & debug tests",
"type": "shell",
"command": "g++",
"args": [
"-g",
"-std=c++14",
"-I/src",
"-lgtest",
"tests/MainTest.cpp",
"-o",
"bin/testMain"
],
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$gcc"
]
}
]
}
launch.json
{
"version": "0.2.0",
"configurations":
[
{
"name": "Debug Tests C/C++",
"type": "lldb",
"request": "launch",
"program": "${workspaceFolder}/bin/testMain",
"args": [],
"cwd": "${workspaceFolder}/tests",
"preLaunchTask": "build & debug tests"
}
]
}
I've setup VS Code for C++, I made a task for building and one for running, here is my tasks.json file:
"tasks": [
{
"taskName": "build",
"command": "g++",
"isShellCommand": true,
"showOutput": "always",
"args": ["-g", "${workspaceRoot}/C++/main.cpp"],
"isBuildCommand": true
},{
"taskName": "run",
"command": "${workspaceRoot}/a.out",
"showOutput": "always",
"isShellCommand": true,
"echoCommand": true
}
]
building works well and such, but whenever I run the run task VS Code does nothing at all, just a foward slash appears spinning on the lower left corner, and the output says running command$ /home/vitor/Documentos/code/a.out but doesn't accept nothing as input or such.
How I should set my tasks.json file for running C++ inside VS Code?
PS: Code runs normally on terminal