I am developing iMessage Extension, but i am facing some UI issues. But I am not able to debug UI as like iOS Application.
As extension run on com.apple.MobileSMS(iMessage App Container).
So, is there any way to debug UI of iMessage Extension ?
There is no option to Debug UI hierarchy in iMessage till
Xcode-8.1 . It shows the black spaces in the UI while tap to DEBUG iMessage UI .
Unfortunately as of now Xcode 8.3.2 Doesn't support View Hierarchy Debugging for extensions in general (At least from my experience)
However there is this Software called Reveal by Itty Bitty Apps
This is probably even better than Xcode's native View Hierarchy debugger since it also displays additional detailed stuff like broken constraint, ambiguous width and height and it can also point out at which view it has these issues, and you can also change view properties while in runtime.
Give it a try.
Related
I'm writing a cross-platform Gtk3 application in C++. Lately I've been working on the integration with MacOS:
Gtkmm 3.24 obtained via Homebrew;
XCode 12.0;
MacOS Catalina 10.15.
I have derived my application class from Gtk::Application. The application object overrides the 'on_startup()' which calls the base class 'on_startup() and then uses a Gtk builder resource to construct a Gio::Menu object from an XML file, and then 'Gtk::Application::set_app_menu()' to install it:
MyApplication::on_startup()
{
Gtk::Application::on_startup();
// skipping details: ... Gtk builder reads Gio::Menu object from resource file ...
set_app_menu( pMenu );
}
When I first launch my application:
the menu bar is unresponsive. The application menu appears next to the Apple menu in the bar at the top of the screen, but neither responds to mouse clicks;
except from the frozen menu bar, the application is functioning normally and its main window is responsive.
However, then:
click on any other open application's window, that application's menu bar appears;
click on my application's window to switch back to it, its menu bar returns and now works perfectly.
This is 100% reproducible (frozen at first, toggle away to another app and back and now the menu works).
I created another project in XCode and built the Gtkmm example "app_and_win_menus" and the example application behaves the exact same way.
So I think I'm really just looking for a workaround. I've been scouring the net for any information about this problem and saw others complaining generally about frozen menu bars on MacOS but none specific to Gtk (all other applications on this Mac work normally, it's only the apps that I build with Gtk+/Gtkmm 3.24 that exhibit this issue).
I realize this sounds a bit like a bug report and this may not be the place to bring it up, but I'm unsure where to go from here. Any information much appreciated.
I am coding a C++ project using MFC in Visual Studio (v16.5.4). The dialog editor seems badly broken on my HiDPI monitor (Lenovo ThinkVision 2880x1800 at 175%). It works fine on two other computers with standard monitors.
The dialogs get resized apparently randomly, and controls do not move correctly when I try to edit them. When I try to align controls the dotted selection rectangle may move, but the control often does not (in the editor). Sometimes, re-opening the editor shows that the control has in fact moved. When I build the project, the final display layout cannot be predicted from what appears in the resource editor.
I reported this to Microsoft using Visual Studio feedback, but they closed the report, saying it was "By design"!!!! They posted a link describing a feature which disables HiDPI awareness, but the link was for the Windows Forms Designer, not the MFC resource editor - there is no equivalent feature in the latter that I could find.
Does anyone else have this problem, or know of a decent work-around? At the moment I am transferring to my other computer with the standard display whenever I need to edit a dialog, which is monumentally inefficient for quite a large project.
I know this is an older post, but I thought what I found might help someone. I experienced the same issue today. It just happens that I have one monitor setup for 125% and one setup for 100%. The MFC dialog editor alignment operations do not work correctly on the 125% monitor but work fine on the 100% monitor. It would appear Microsoft isn't properly handling DPI in the dialog editor.
In Windows 10, you can activate different buttons (e.g. task view button, windows ink workspace button, contacts button) by opening the context menu of the taskbar.
This is something different than the classic tray icons, and similar to deskbands (which has been deprecated?).
An example of the contacts button:
How can one achieve this? Is there a API for this? Are there documents available?
I think that you might be interested in Shell Extensions/ Taskbar Extensions - Deskbands, please refer to following web-sides for more informations:
https://learn.microsoft.com/en-us/windows/desktop/shell/taskbar-extensions#deskbands
https://msdn.microsoft.com/en-us/library/windows/desktop/ff468984(v=vs.85).aspx
How to write a shell extension in C++?
https://msdn.microsoft.com/en-us/magazine/dd942846.aspx
Perhaps the Taskbar API of Windows should be helpful in your case. Please note that the explorer.exe would be responsible for loading your extension, so that writing it in C# might have some limitations due to different CLR runtimes loaded.
It's commonly called a tray icon or NotifyIcon.
The official class is still in Windows Forms, if you want to be more modern have a look here on what your options are in WPF.
How to create an application which stays in top of MacOS, something similar to below image. You can see the Evernote elephant icon.
I don't want to use xcode - because my application already built in QT, it has nice GUI, now I wanted to add extended feature something similar to Evernote. If I click on an elephant it will open a dialog box to write notes. In my case- it's a simple event like on/off buttons.
I have tried and created GUI widget apps but how to make one which resides like Evernote app ?
A custom pop up menu like the one pictured can be done several ways in Qt.
QML is the most modern way of making the menu with the customized styling you are looking for.
Apply the appropriate flags to the window/widget so it appears as a popup.
The same effects can also be done in QWidgets, but takes more code and probably will take longer to make. The flags you are looking for will be found under Qt Window Flags and/or under Qt Widget Attributes.
The stock stylings for Qt for different OS's deal mostly with title bars, status bars, buttons, drop downs, etc.
The base styles for Mac can be found here:
http://doc.qt.io/qt-5/gallery-macintosh.html
Once you go to a customized popup, you have to draw all of it yourself... but the native drawing elements in Qt are friendly enough and get you that look you are trying to do.
There are even some tools for exporting from Photoshop or Gimp directly to QML.
http://doc.qt.io/qtcreator/quick-export-to-qml.html
Hope that helps.
You are looking for a tray icon. Qt implements it in QSystemTrayIcon.
Further information
You may take a look at the System Tray Icon Example.
Many StackOverflow posts exist on this topic.
If you already have a program written for Qt, then you can compile and run it under MacOS/X much the same way you could compile it under (whatever OS you're using now). You'll need to install Xcode because Xcode includes the C++ compiler (clang) you'll need in order to compile your Qt program, but you don't have to use the Xcode IDE if you don't want to. Rather, you can either use the QtCreator IDE under MacOS/X, or you can simply open up a Terminal window and do a "qmake ; make" in the directory where your Qt-based program's .pro file is, and build it from the command line that way.
If, on the other hand, your question is actually about how to add an icon to the global menu of a MacOS/X desktop, then I don't think Qt has an API for that, so you'll need to drop down to using one of MacOS/X's native APIs. That will probably involve learning some Objective-C (or Objective-C++, if you prefer), but integrating a bit of Objective-C/C++ into your Qt app is doable with a bit of work.
I am trying to make a very simple toolbar in a QMainWindow on a Mac, with Qt 5.2.1, with not a single satisfaction. I was using still Qt 4.8 but I thought I'd give Qt5 a try.
As QtMacExtras are concerned, I don't find the native toolbar class anymore, except in private headers. So I tried a simple QToolbar.
I have a very basic and stupid toolbar:
setUnifiedTitleAndToolBarOnMac(true);
toolbar_ = new QToolBar(this);
toolbar_->setMovable(false);
toolbar_->setFloatable(false);
toolbar_->addAction("h");
toolbar_->addAction("w");
toolbar_->addSeparator();
toolbar_->addAction("f");
As you can see, well, it isn't acceptable.
Is there any chance, by some arcane and weird means, that I could have a nice unified, or better "native look and feel", toolbar on a mac?
QMainWindow::addToolBar(QToolBar *toolbar) should do it.
The NSToolbar does not form part of the Qt widget hierarchy, so your admirably idiomatic conference of parenthood from the main window to the toolbar is working perfectly to specification, yet is obviously dissatisfying.
However, as the Trolls say in the QMainWindow documentation:
"You add a toolbar to a main window with addToolBar()."
Here is the effect as shown in rsync client for Mac.
I don't have my mac with me otherwise I would give this a quick test. I was surprised when browsing how many bugs are still being reported for Mac. I did find this article, which does appear to have better looking toolbar.