How does set insertion work in the following situation? - c++

The following structure :
struct SomeStructure {
uint64_t value;
uint64_t data;
};
bool operator > (const SomeStructure& v1, const SomeStructure& v2) {
return (v1.value > v2.value);
}
bool operator < (const SomeStructure& v1, const SomeStructure& v2) {
return (v1.value < v2.value);
}
bool operator == (const SomeStructure& v1, const SomeStructure& v2) {
return (v1.value == v2.value);
}
Is used in a code similar to the following:
SomeStructure st1, st2;
st1.value = st2.value = 10; // has the same 'value'
st1.data = 20; // but is assigned a different number for the 'data'.
st2.data = 40;
std::set<SomeStructure> TheSet;
TheSet.insert(st1);
TheSet.insert(st2);
Will inserting st2 after st1 replace the value of the element present in the set?
In the above example, because the operators > and < are overloaded to only depend on the member SomeStructure::value, both st2 and st1 are considered to be equal while inserting them into TheSet. But the value of SomeStructure::data is different for both these objects. So will it replace the existing element in TheSet or will it ignore the insertion operation if the element is already present?
Is there a way to explicitly enforce either of these two behaviors?
Will this behavior change with compiler and platform?
Edit 1:
I just tested this out in g++ compiler (with c++11 enabled). It does not replace. So is there a way to explicitly enforce this to replace the existing element?
Edit 2:
Actually, there is no standard way to "enforce" this behavior, but it can be done using a simple hack through. Though This method is not recommended, let me present it here:
This method must be used in place of the member function insert within std::set
template <typename T>
void insert_replace(std::set <T>& theSet, const T& toInsert) {
auto it = theSet.find(toInsert);
if(it != theSet.end())
*((T*)&(*it)) = toInsert;
else
theSet.insert(toInsert);
}
And the above code must be replaced with:
int main() {
SomeStructure st1, st2;
st1.value = st2.value = 10; // has the same 'value'
st1.data = 20; // but is assigned a different number for the 'data'.
st2.data = 40;
std::set<SomeStructure> TheSet;
insert_replace (TheSet, st1);
insert_replace (TheSet, st2);
for(auto ii : TheSet) {
std::cout << ii.data;
}
return (0);
}
This method works fine on my compiler, giving the output : 40, instead of 20. But I think people might say this not a recommended method because, the line *((T*)&(*it)) = toInsert; fools the compiler into thinking that the iterator it isn't a constant (but when it actually is). I believe this is the only way we can force std::set to insert by replacing. Is it fine to use this method in my code? or will it cause problems in the future (even if I document it)?

From the documentation:
the insertion operation checks whether each inserted element is equivalent to an element already in the container, and if so, the element is not inserted
So TheSet.insert(st2); will not insert anything, because st2 is equal to st1, which is already in the set.
If you want to be able to insert both of them, you need to change the comparison functions so they test both value and data, or use std::multiset, which allows duplicate entries.

Related

Spaceship operator on arrays

The following code is intended to implement comparison on an object that contains an array. Two objects should compare as <,==,> if all array elements compare like that. The following does not compile for a variety of reason:
#include <compare>
class witharray {
private:
array<int,4> the_array;
public:
witharray( array<int,4> v )
: the_array(v) {};
int size() { return the_array.size(); };
auto operator<=>( const witharray& other ) const {
array< std::strong_ordering,4 > cmps;
for (int id=0; id<4; id++)
cmps[id] = the_array[id]<=>other.the_array[id];
return accumulate
(cmps.begin(),cmps.end(),
std::equal,
[] (auto x,auto y) -> std::strong_ordering { return x and y; }
);
};
};
First of all, the array of comparisons:
call to implicitly-deleted default constructor of 'array<std::strong_ordering, 4>
Then the attempt to accumulate the comparisons:
no matching function for call to 'accumulate'
Compiler explorer: https://godbolt.org/z/E3ovh5qGa
Or am I completely on the wrong track?
Two objects should compare as <,==,> if all array elements compare like that.
This is a fairly interesting order. One thing to note here is that it's a partial order. That is, given {1, 2} vs {2, 1}, those elements aren't all < or == or >. So you're left with unordered.
C++20's comparisons do have a way to represent that: you have to return a std::partial_ordering.
The way that we can achieve this ordering is that we first compare the first elements, and then we ensure that all the other elements compare the same. If any pair of elements doesn't compare the same, then we know we're unordered:
auto operator<=>( const witharray& other ) const
-> std::partial_ordering
{
std::strong_ordering c = the_array[0] <=> other.the_array[0];
for (int i = 1; i < 4; ++i) {
if ((the_array[i] <=> other.the_array[i]) != c) {
return std::partial_ordering::unordered;
}
}
return c;
}
This has the benefit of not having to compare every pair of elements, since we might already know the answer by the time we get to the 2nd element (e.g. {1, 2, x, x} vs {1, 3, x, x} is already unordered, doesn't matter what the other elements are).
This seems like what you were trying to accomplish with your accumulate, except accumulate is the wrong algorithm here since we want to stop early. You'd want all_of in this case:
auto comparisons = views::iota(0, 4)
| views::transform([&](int i){
return the_array[i] <=> other.the_array[i];
});
bool all_match = ranges::all_of(comparisons | drop(1), [&](std::strong_ordering c){
return c == comparisons[0];
});
return all_match ? comparisons[0] : std::partial_ordering::unordered;
Which is admittedly awkward. In C++23, we can do the comparisons part more directly:
auto comparisons = views::zip_transform(
compare_three_way{}, the_array, other.the_array);
And then it would read better if you had a predicate like:
bool all_match = ranges::all_of(comparisons | drop(1), equals(comparisons[0]));
or wrote your own algorithm for this specific use-case (which is a pretty easy algorithm to write):
return all_same_value(comparisons)
? comparisons[0]
: std::partial_ordering::unordered;
Note that std::array already has spaceship operator which apparently does what you need:
class witharray {
private:
array<int, 4> the_array;
public:
witharray(array<int, 4> v)
: the_array(v) {};
int size() { return the_array.size(); };
auto operator<=>(const witharray& other) const
{
return the_array <=> other.the_array;
};
};
https://godbolt.org/z/4drddWa8G
Now to cover problems with your code:
array< std::strong_ordering, 4 > cmps; can't be initialized since there is no default value for std::strong_ordering
use of std::accumluate here is strange there is better algorithm for that: std::lexicographical_compare_three_way which was added to handle spaceship operator
You have feed std::equal to std::accumluate as binary operation when in fact this is algorithm to compare ranges (it accepts iterators). Most probably your plan here was to use std::equal_to.

Fast STL way to find input that produces maximum output of function? (contiguous integer inputs)

To improve the readability, I'm trying to get out of the habit of reinventing the wheel.
Problem:
Consider a black-box function, Foo, which has an integer as input and output. We want to find the input that maximises the output. Consider that all the possible inputs belong to a single, contiguous range of integers; and that the range is small enough that we can try each one.
Speed is important, so we don't use containers. Even if the user has already created a container for all the possible inputs, it's still about 100x faster to calculate the next input (++input) than to get it from memory (cache misses).
Example:
Range: [5, 8)
Foo(5); // 19
Foo(6); // 72
Foo(7); // 31
We want to make a function that should return 6:
InputOfMaxOutputOnRange(5, 8, Foo); // 6
Custom solution:
template <typename T, typename Func>
T InputOfMaxOutputOnRange (T begin_range, T end_range, Func && Scorer)
{
// initialise:
auto max_o = Scorer(begin_range);
T i_of_max_o = begin_range;
// now consider the rest of the range:
++begin_range;
for (T i = begin_range; i < end_range; ++i)
{
auto output = Scorer(i);
if (max_o < output)
{
max_o = output;
i_of_max_o = i;
}
}
return i_of_max_o;
}
Question:
I use functions like this so often that I think there should be an STL way to do it. Is there?
C++20 ranges can do this:
template<typename T, typename F>
T argmax_iota(T begin, T end, F &&score) { // can't really think of a good name for this; maybe it doesn't even deserve its own function
return std::ranges::max(std::views::iota(begin, end), std::less{}, std::ref(score));
// over the values in the range [begin, end) produced by counting (iota)...
// find the one that produces the greatest value (max)...
// when passed to the projection function score...
// with those values under the ordering induced by std::less
}
Godbolt
iota does not store the whole range anywhere. Iterators into the range hold a single T value that is incremented when the iterator is incremented.
In general, the algorithms in the STL work on sequences of values, that are traversed by iterators. They tend to return iterators as well. That's the pattern that it uses.
If you're doing a lot of things like this, where your input "sequence" is a sequential list of numbers, then you're going to want an iterator that "iterates" over a sequence (w/o any storage behind it).
A little bit of searching turned up Boost.CountingIterator, which looks like it could do what you want. I'm confident that there are others like this as well.
Warning - completely untested code
auto iter = std::max_element(boost::counting_iterator<int>(5),
boost::counting_iterator<int>(8),
// a comparator that compares two elements
);
return *iter; // should be '6'
As others have observed, std::max_element is defined to get the largest element in a a range.
In your case, the "iterator" is an integer, and the result of dereferencing that iterator is...some result that isn't related to the input in an obvious (but apparently you have some way to getting it efficiently nonetheless).
This being the case, I'd probably define a specialized iterator class, and then use it with std::max_element:
#include <iostream>
#include <iterator>
#include <algorithm>
// your association function goes here. I've just done something
// where the relationship from input to output isn't necessarily
// immediately obvious
int association_function(int input) {
int a = input * 65537 + 17;
int b = a * a * a;
return b % 127;
}
class yourIterator {
int value;
public:
// create an iterator from an int value
explicit yourIterator(int value) : value(value) {}
// "Deference" the iterator (get the associated value)
int operator*() const { return association_function(value); }
// advance to the next value:
yourIterator operator++(int) {
yourIterator temp(value);
++value;
return temp;
}
yourIterator &operator++() {
++value;
return *this;
}
// compare to another iterator
bool operator==(yourIterator const& other) const { return value == other.value; }
bool operator!=(yourIterator const& other) const { return value != other.value; }
// get the index of the current iterator:
explicit operator int() const { return value; }
};
int main() {
// For demo, print out all the values in a particular range:
std::cout << "values in range: ";
std::copy(yourIterator(5), yourIterator(10), std::ostream_iterator<int>(std::cout, "\t"));
// Find the iterator that gives the largest value:
yourIterator max = std::max_element(yourIterator(5), yourIterator(10));
// print out the value and the index that gave it:
std::cout << "\nLargest element: " << *max << "\n";
std::cout << "index of largest element: " << static_cast<int>(max);
}
When I run this, I get output like this:
values in range: 64 90 105 60 33
Largest element: 105
index of largest element: 7
So, it seems to work correctly.
If you need to use this with a variety of different association functions, you'd probably want to pass that as a template parameter, to keep the iteration part decoupled from the association function.
// pass association as a template parameter
template <class Map>
class mappingIterator {
int value;
// create an instance of that type:
Map map;
public:
// use the instance to map from iterator to value:
int operator*() const { return map(value); }
Then you'd have to re-cast your association function into a form suitable for use as a template parameter, such as:
struct association_function {
int operator()(int input) const {
int a = input * 65537 + 17;
int b = a * a * a;
return b % 127;
}
};
Then in main you'd probably want to define a type for the iterator combined with an association function:
using It = mappingIterator<association_function>;
It max = std::max_element(It(5), It(10));
You can use std::max_element defined in <algorithm>.
This will return the iterator to the maximum element in a specified range. You can get the index using std::distance.
Example copied from cppreference.
std::vector<int> v{ 3, 1, -14, 1, 5, 9 };
std::vector<int>::iterator result;
result = std::max_element(v.begin(), v.end());
std::cout << "max element at: " << std::distance(v.begin(), result) << '\n';

Checking whether an element is in a C++ set is really slow

I'm implementing an algorithm that implies a lot of checking whether elements are in a set/list. I was using std::vector containers but time was increasing exponentially as the vector would grow.
I've decided I would try using std::set containers in order not to have to explore the entire container to know whether it contains a certain element.
I implemented the following function that checks whether an element is part of a given set:
bool in_set(set<Node> node_set){
return node_set.find(*this) != node_set.end();
}
However, that function is taking around 2s for very small sets (1-3 elements) which makes my entire algorithm unusable.
The custom class I'm using look like this:
class Node{
public:
int d;
int h_score;
int coordinates [3];
Node* parent_address;
};
The comparison operator that I implemented look like this:
bool operator<(Node other) const{
return concatenate(concatenate(this->coordinates[0], this->coordinates[1]), this->coordinates[2]) <
concatenate(concatenate(other.coordinates[0], other.coordinates[1]), other.coordinates[2]);
}
Edit: The concatenate function does not seem to take a lot of time while executing, it looks like this:
int concatenate(int i, int j) {
int result = 0;
for (int x = i; x <= j; x++) {
result = result * 10 + x;
}
return result;
}
Do you know why it is taking so much time, and more importantly, how to make it faster?
First of all, you can try to pass Set as const & and not in operator< also as const &.
bool in_set(const set<Node>& node_set){
return node_set.find(*this) != node_set.end();
}
And
bool operator<(const Node& other) const
It will use ref instead of a copy of your set and Node objects.
Do you know why it is taking so much time
concatenate(1, 100000000) takes 1.3 second on my raspberry pi, that way to do is too slow, and in fact useless
Note also that because of the possible overflows concatenate can give the same result for different nodes, this is non compatible for an operator<
how to make it faster?
you have to find something else than these calls of concatenate to implement your operator<
What is your need ? is the order in the set is important or it can be replaced by any one else ?
It is not mandatory to create a unique identifier to compare two nodes, compare them directly, for instance :
bool operator<(const Node & other) const{
if (coordinates[0] < other.coordinates[0])
return true;
if (coordinates[0] >= other.coordinates[0])
return false;
if (coordinates[1] < other.coordinates[1])
return true;
if (coordinates[1] >= other.coordinates[1])
return false;
return (coordinates[2] < other.coordinates[2]);
}
To understand that operator< works you can consider node.coordinates supports a big number having 3 times the size of an int, so I compare the higher bits, then if equals the medium bits, then if equals the lower bitsused for a set
Your operator< takes a copy of the Node. There's also no need to create strings to compare, the built-in tuple class can do that:
How about:
bool operator<(const Node& other) const {
return std::make_tuple(coordinates[0], coordinates[1], coordinates[2]) <
std::make_tuple(other.coordinates[0], other.coordinates[1], other.coordinates[2]);
}

Wrong output with map C++

I wrote the following code for constructing std::pair as key to unordered_map. However, I dont know why I am getting all 0's as output of vector. Can someone please suggest as to where am I going wrong?
struct key_hash
{
size_t operator()(const std::pair<unsigned,unsigned>& key) const
{
return uint64_t((key.first << 32) | key.second);
}
};
typedef std::unordered_map<std::pair<unsigned,unsigned>, std::vector<unsigned>, key_hash> MyMap;
int main()
{
MyMap m;
vector<unsigned> t;
t.push_back(4);
t.push_back(5);
m[make_pair(4294967292,4294967291)]=t;
for(vector<unsigned>::iterator i=m[make_pair(4294967292,4294967291)].begin(),j=m[make_pair(2147483645,2147483643)].end();i!=j;++i)
cout<<"vec="<<(*i)<<"\n";
cout<<"vector empty. \n";
}
i and j are iterators to 2 different vector's and they cannot be compared. Using debug iterators might catch this under visual studio.
This code: j=m[make_pair(2147483645,2147483643)].end(); will create a new empty vector since the key is different from the previously used one.
Whem initializing j like this: j=m[make_pair(4294967292,4294967291)].end(); the results are fine:
vec=4
vec=5
vector empty.
You are getting undefined behaviour, since m[make_pair(4294967292,4294967291)] and m[make_pair(2147483645,2147483643)] are probably different objects (unless something very strange with overflow wrapping is happening).
You may have a typo with the literals - just do key = make_pair(...u,...u).
Your hash functor probably has an overflow - unsigned int is probably 32-bit on your system).
Your literals probably exceed the maximum value of signed integers, and are not specified to be unsigned.
try changing your hash function to something along those lines:
struct key_hash
{
size_t operator()(const std::pair<unsigned,unsigned>& key) const
{
uint64_t tmp = key.first;
tmp = tmp << 32;
return uint64_t(tmp | key.second);
}
};
I have also added the one instance of the pair so changed the main to :
MyMap m;
vector<unsigned> t;
t.push_back(4);
t.push_back(5);
auto a = make_pair(4294967292,4294967291);
m[a]=t;
for(vector<unsigned>::iterator i=m[a].begin(),j=m[a].end();i!=j;++i)
cout<<"vec="<<(*i)<<"\n";
cout<<"vector empty. \n";
This gave me the correct output:
vec=4
vec=5
vector empty.
Tidying up the loop to make it clear (and ignoring the warning about a 32-bit left-shift on a 32-bit value...)
What you are doing is this:
const auto& first_vector = m[make_pair(4294967292,4294967291)];
const auto& second_vector = m[make_pair(2147483645,2147483643)];
for(auto iter = begin(first_vector) ;
iter != end(second_vector) ; // <<=== SEE THE PROBLEM?
++iter)
{
// ...
}
Incrementing the iterator of one vector will never yield the end() of a different one so your loop is infinite, until you get a segfault because you've accessed memory that does not belong to you.

C++ STL: Custom sorting one vector based on contents of another [duplicate]

This question already has answers here:
How do I sort a std::vector by the values of a different std::vector? [duplicate]
(13 answers)
Closed 9 years ago.
This is probably best stated as an example. I have two vectors/lists:
People = {Anne, Bob, Charlie, Douglas}
Ages = {23, 28, 25, 21}
I want to sort the People based on their ages using something like sort(People.begin(), People.end(), CustomComparator), but I don't know how to write the CustomComparator to look at Ages rather than People.
Obvious Approach
Instead of creating two separate vectors/lists, the usual way to handle this is to create a single vector/list of objects that include both names and ages:
struct person {
std::string name;
int age;
};
To get a sort based on age, pass a comparator that looks at the ages:
std::sort(people.begin(), people.end(),
[](auto const &a, auto const &b) { return a.age < b.age; });
In older C++ (pre C++11, so no lambda expressions) you can define the comparison as a member overload of operator< or else as a function-object (an object that overloads operator()) to do the comparison:
struct by_age {
bool operator()(person const &a, person const &b) const noexcept {
return a.age < b.age;
}
};
Then your sort would look something like:
std::vector<person> people;
// code to put data into people goes here.
std::sort(people.begin(), people.end(), by_age());
As for choosing between defining operator< for the class, or using a separate comparator object as I show above, it's mostly a question of whether there's a single ordering that's "obvious" for this class.
In my opinion, it's not necessarily obvious that sorting people would always happen by age. If, however, in the context of your program it would be obvious that sorting people would be done by age unless you explicitly specified otherwise, then it would make sense to implement the comparison
as person::operator< instead of in a separate comparison class the way I've done it above.
Other Approaches
All that having been said, there are a few cases where it really is impractical or undesirable to combine the data into a struct before sorting.
If this is the case, you have a few options to consider. If a normal sort is impractical because the key you're using is too expensive to swap (or can't be swapped at all, though that's pretty rare), you might be able to use a type where you store the data to be sorted along with just an index into the collection of keys associated with each:
using Person = std::pair<int, std::string>;
std::vector<Person> people = {
{ "Anne", 0},
{ "Bob", 1},
{ "Charlie", 2},
{ "Douglas", 3}
};
std::vector<int> ages = {23, 28, 25, 21};
std::sort(people.begin(), people.end(),
[](Person const &a, person const &b) {
return Ages[a.second] < Ages[b.second];
});
You can also pretty easily create a separate index that you sort in the order of the keys, and just use that index to read through the associated values:
std::vector<std::string> people = { "Anne", "Bob", "Charlie", "Douglas" };
std::vector<int> ages = {23, 28, 25, 21};
std::vector<std::size_t> index (people.size());
std::iota(index.begin(), index.end(), 0);
std::sort(index.begin(), index.end(), [&](size_t a, size_t b) { return ages[a] < ages[b]; });
for (auto i : index) {
std::cout << people[i] << "\n";
}
Note, however, that in this case, we haven't really sorted the items themselves at all. We've just sorted the index based on the ages, then used the index to index into the array of data we wanted sorted--but both the ages and names remain in their original order.
Of course, it's theoretically possible that you have such a bizarre situation that none of the above will work at all, and you'll need to re-implement sorting to do what you really want. While I suppose the possibility could exist, I've yet to see it in practice (nor do I even recall seeing a close call where I almost decided that was the right thing to do).
As others have noted, you should consider grouping People and Ages.
If you can't/don't want to, you could create an "index" to them, and sort that index instead. For example:
// Warning: Not tested
struct CompareAge : std::binary_function<size_t, size_t, bool>
{
CompareAge(const std::vector<unsigned int>& Ages)
: m_Ages(Ages)
{}
bool operator()(size_t Lhs, size_t Rhs)const
{
return m_Ages[Lhs] < m_Ages[Rhs];
}
const std::vector<unsigned int>& m_Ages;
};
std::vector<std::string> people = ...;
std::vector<unsigned int> ages = ...;
// Initialize a vector of indices
assert(people.size() == ages.size());
std::vector<size_t> pos(people.size());
for (size_t i = 0; i != pos.size(); ++i){
pos[i] = i;
}
// Sort the indices
std::sort(pos.begin(), pos.end(), CompareAge(ages));
Now, the name of the nth person is people[pos[n]] and its age is ages[pos[n]]
Generally you wouldn't put data that you want to keep together in different containers. Make a struct/class for Person and overload operator<.
struct Person
{
std::string name;
int age;
}
bool operator< (const Person& a, const Person& b);
Or if this is some throw-away thing:
typedef std::pair<int, std::string> Person;
std::vector<Person> persons;
std::sort(persons.begin(), persons.end());
std::pair already implement comparison operators.
It doesn't make sense to keep them in two separate data structures: if you reorder People, you no longer have a sensible mapping to Ages.
template<class A, class B, class CA = std::less<A>, class CB = std::less<B> >
struct lessByPairSecond
: std::binary_function<std::pair<A, B>, std::pair<A, B>, bool>
{
bool operator()(const std::pair<A, B> &left, const std::pair<A, B> &right) {
if (CB()(left.second, right.second)) return true;
if (CB()(right.second, left.second)) return false;
return CA()(left.first, right.first);
}
};
std::vector<std::pair<std::string, int> > peopleAndAges;
peopleAndAges.push_back(std::pair<std::string, int>("Anne", 23));
peopleAndAges.push_back(std::pair<std::string, int>("Bob", 23));
peopleAndAges.push_back(std::pair<std::string, int>("Charlie", 23));
peopleAndAges.push_back(std::pair<std::string, int>("Douglas", 23));
std::sort(peopleAndAges.begin(), peopleAndAges.end(),
lessByPairSecond<std::string, int>());
I would suggest merging these two lists into a single list of structures. That way you can simply define operator < like dirkgently said.
Jerry Coffin answer was fully clear and correct.
A just have a related issue that may grant a good discussion to the topic... :)
I had to reorder the columns of a matrix object (lets say TMatrix< T >) based on the sorting of a vector (lets say sequence)... The TMatrix< T > class do not provide reference access to it's rows (thus I can not create a structure to reorder it...) but conveniently provides a method TMatrix< T >::swap(row1, row2)...
So that's the code:
TMatrix<double> matrix;
vector<double> sequence;
//
// 1st step: gets indexes of the matrix rows changes in order to sort by time
//
// note: sorter vector will have 'sorted vector elements' on 'first' and
// 'original indexes of vector elements' on 'second'...
//
const int n = int(sequence.size());
std::vector<std::pair<T, int>> sorter(n);
for(int i = 0; i < n; i++) {
std::pair<T, int> ae;
ae.first = sequence[i];
ae.second = i;
sorter[i] = ae;
}
std::sort(sorter.begin(), sorter.end());
//
// 2nd step: swap matrix rows based on sorter information
//
for(int i = 0; i < n; i++) {
// updates the the time vector
sequence[i] = sorter[i].first;
// check if the any row should swap
const int pivot = sorter[i].second;
if (i != pivot) {
//
// store the required swaps on stack
//
stack<std::pair<int, int>> swaps;
int source = pivot;
int destination = i;
while(destination != pivot) {
// store required swaps until final destination
// is equals to first source (pivot)
std::pair<int, int> ae;
ae.first = source;
ae.second = destination;
swaps.push(ae);
// retrieves the next requiret swap
source = destination;
for(int j = 0; j < n; j++) {
if (sorter[j].second == source)
destination = j;
break;
}
}
}
//
// final step: execute required swaps
//
while(!swaps.empty()) {
// pop the swap entry from the stack
std::pair<int, int> swap = swaps.top();
destination = swap.second;
swaps.pop();
// swap matrix coluns
matrix.swap(swap.first, destination);
// updates the sorter
sorter[destination].second = destination;
}
// updates sorter on pivot
sorter[pivot].second = pivot;
}
}
I belive that's still O(n log n) since every row that is not in place will swap just one time...
Have fun! :)