Audio File to Text Using SAPI or Equally Capable SR - c++

First let me explain my goal. The goal I'm working towards is providing an input .wav file, sending it into some kind of Speech Recognition API, and returning a text file with the transcription. The application I have in mind is very simple. I do not require that it be parsed for grammar or punctuation. It can return a big, long sentence -- that's fine. I will treat each transcribed word as an observation in a text file (.tsv or .csv format)
However, the one tricky bit of data (tricky because 95% of all 3rd party audio transcription services I've reviewed don't provide this kind of data to the user) that I do need is the [0.00 - 1.00] confidence score of each word the SR takes its guess on. I would like to store that data in a new column of the text file that contains the transcribed text either in .tsv or .csv format.
That's it. That's my goal. It seems my goal is possible: here is a quote from an expert in a related post:
Convert Audio(Wav file) to Text using SAPI?
SAPI can certainly do what you want. Start with an in-proc recognizer,
connect up your audio as a file stream, set dictation mode, and off
you go.
and here is the relevant documentation for .wav transcription confidence scores:
https://msdn.microsoft.com/en-us/library/jj127911.aspx
https://msdn.microsoft.com/en-us/library/microsoft.speech.recognition.recognizedwordunit.confidence(v=office.14).aspx
Everyone makes it sound so simple, but now let me explain the problem; why I'm posting a question. The problem is that, for me, my goal is out of reach because I know next to nothing about c++ or COM. I thought that SAPI was part of the everday windows experience and had a dedicated, friendly user interface. So I grew increasingly alarmed the more I researched this procedure. However I still believe that in principle this is a very simple thing, so I'm optimistic.
I have knowledge in Python and a little JS. I know Python has code magic for other languages, so I'm sure Python can interface with SAPI this way, but since I don't know c++, I don't think that would make me any better off.
So just to reiterate, despite the skill mismatch, I'm still partial to SAPI because all the user friendly alternatives, like Dragon, Nuance, Chrome plug-ins, ect, don't provide the data granularity I need.
Now let me get to the heart of my question:
Can someone give me their assessment on the difficulty of my "goal" as described above? Could it be done in a single .bat file? Example code would be greatly appreciated.

It probably goes without saying, but I think you're going to find it difficult to work with SAPI's C interface if you don't have a strong handle on C as a language. I wrote a program that does almost exactly what you're talking about some time ago to test the concept. First a code dump:
#include "dirent.h"
#include <iostream>
#include <string>
#include <sapi.h>
#include <sphelper.h>
int main(int argc, char* argv[]){
DIR *dir;
struct dirent* entry;
struct stat* statbuf;
::CoInitialize(NULL);
if((dir = opendir(".")) != NULL){
while((entry = readdir(dir)) != NULL){
char extCheck[260];
strcpy(extCheck, entry->d_name);
if(strlen(extCheck) > 4 && !strcmp(strlwr(extCheck) + strlen(extCheck)-4, ".wav")){
//printf("%s\n",entry->d_name);
//1. Find the wav files
//2. Check the wavs to make sure they're the correct format
//3. Output any errors to the error log
//4. Produce the text files for the wavs
//5. Cleanup and exit
FILE* fp;
std::string fileName = std::string(entry->d_name,entry->d_name + strlen(entry->d_name)-4);
fileName += ".txt";
fp = fopen(fileName.c_str(), "w+");
HRESULT hr = S_OK;
CComPtr<ISpStream> cpInputStream;
CComPtr<ISpRecognizer> cpRecognizer;
CComPtr<ISpRecoContext> cpRecoContext;
CComPtr<ISpRecoGrammar> cpRecoGrammar;
CSpStreamFormat sInputFormat;
hr = cpRecognizer.CoCreateInstance(CLSID_SpInprocRecognizer);
hr = cpInputStream.CoCreateInstance(CLSID_SpStream);
hr = sInputFormat.AssignFormat(SPSF_16kHz16BitStereo);
std::string sInputFileName = entry->d_name;
std::wstring wInputFileName = std::wstring(sInputFileName.begin(), sInputFileName.end());
hr = cpInputStream->BindToFile(wInputFileName.c_str(), SPFM_OPEN_READONLY, &sInputFormat.FormatId(), sInputFormat.WaveFormatExPtr(), SPFEI_ALL_EVENTS);
hr = cpRecognizer->SetInput(cpInputStream, TRUE);
hr = cpRecognizer->CreateRecoContext(&cpRecoContext);
hr = cpRecoContext->CreateGrammar(NULL, &cpRecoGrammar);
hr = cpRecoGrammar->LoadDictation(NULL,SPLO_STATIC);
hr = cpRecoContext->SetNotifyWin32Event();
auto hEvent = cpRecoContext->GetNotifyEventHandle();
hr = cpRecoContext->SetInterest(SPFEI(SPEI_RECOGNITION) | SPFEI(SPEI_END_SR_STREAM), SPFEI(SPEI_RECOGNITION) | SPFEI(SPEI_END_SR_STREAM));
hr = cpRecoGrammar->SetDictationState(SPRS_ACTIVE);
BOOL fEndStreamReached = FALSE;
unsigned int timeOut = 0;
//WaitForSingleObject(hEvent, INFINITE);
while (!fEndStreamReached && S_OK == cpRecoContext->WaitForNotifyEvent(INFINITE)){
CSpEvent spEvent;
while (!fEndStreamReached && S_OK == spEvent.GetFrom(cpRecoContext)){
switch (spEvent.eEventId){
case SPEI_RECOGNITION:
{
auto pPhrase = spEvent.RecoResult();
SPPHRASE *phrase = nullptr;// new SPPHRASE();
LPWSTR* text = new LPWSTR(L"");
pPhrase->GetText(SP_GETWHOLEPHRASE, SP_GETWHOLEPHRASE, TRUE, text, NULL);
pPhrase->GetPhrase(&phrase);
if(phrase != NULL && phrase->pElements != NULL) {
std::wstring wRuleName = L"";
if(nullptr != phrase && phrase->Rule.pszName != NULL) {
wRuleName = phrase->Rule.pszName;
}
std::wstring recognizedText = L"";
bool firstWord = true;
for(ULONG i = 0; i < (ULONG)phrase->Rule.ulCountOfElements; ++i) {
if(phrase->pElements[i].pszDisplayText != NULL) {
std::wstring outString = phrase->pElements[i].pszDisplayText;
std::string soutString = std::string(outString.begin(), outString.end());
if(!firstWord){
soutString = " " + soutString;
firstWord = false;
}
soutString = soutString + " ";
fputs(soutString.c_str(),fp);
/*if(recognizedText != L"") {
recognizedText += L" " + outString;
} else {
recognizedText += outString;
}*/
}
}
}
delete[] text;
break;
}
case SPEI_END_SR_STREAM:
{
fEndStreamReached = TRUE;
break;
}
}
// clear any event data/object references
spEvent.Clear();
}
}
hr = cpRecoGrammar->SetDictationState(SPRS_INACTIVE);
hr = cpRecoGrammar->UnloadDictation();
hr = cpInputStream->Close();
fclose(fp);
}
}
closedir(dir);
} else {
perror("Error opening directory");
}
::CoUninitialize();
std::printf("Press any key to continue...");
std::getchar();
return 0;
}
I haven't run this in a long time, but you'll have to get dirent.h for it work. I was playing around with that library for no other reason than to try it out.
With the code provided you could probably start looking at what confidence values are getting generated at the recognition step. You could also tweak this to run from a batch file if you wanted to.
The problems that I faced were the following:
Accuracy was a problem, and in order to improve it I would have to train the recognizer, which was going to require a lot more time than I had.
I found that direct translation into text wasn't what I really wanted after all. As it turns out the phoneme data is quite a bit more important. With that you can form your own confidence scheme, and develop your own alternatives specific to your application.
Window's Recognizer, while good, isn't going to recognize words that it doesn't know about. You'll have to figure out how to add your vocabulary to windows' speech recognizer lexicon.
With that said, it's not a trivial undertaking to use the stock windows desktop speech recognizer. I'd take a look at some existing APIs out there. If you're not limited to client side only applications, you'd do well to look into other APIs.

Quite honestly, this is fairly difficult given the approach you're describing in your question. The existing SAPI engines either don't do dictation at all (e.g., the "server" engine available via Microsoft.Speech.Recognition) or require training to learn the particulars of a given voice (e.g., the "desktop" engine available via System.Speech.Recognition).
The Windows Runtime recognizer (Windows.Media.SpeechRecognition) supports dictation and provides a confidence value, but does not support recognition from a stream.
With the approach you're describing, I would use the Bing Speech API, as it provides the confidence values you want via the REST API.

Related

electron: ui and backend processes accessing the same log file on Windows

Goal
My electron-based app uses a C++ backend, which keeps a log file. I'd love to show the file content on a page of my Electron frontend.
The macOS version works as expected. I simply use node.js fs and readline libraries and to read the file on the fly, and then insert the parsed text into innerHTML.
Problem
However, on Windows, the log file seems to be locked by the backend while the CRT fopen calls use appending mode "a". So node.js keeps getting exception
EBUSY: resource busy or locked open '/path/to/my.log'
To make it worse, I use a thirdparty lib for logging and it's internal is not that easy to hack.
Code
Here is the Electron-side of code
function OnLoad() {
let logFile = Path.join(__dirname, 'logs', platformDirs[process.platform], 'my.log');
let logElem = document.querySelector('.log');
processLineByLine(logFile, logElem);
}
//
// helpers
//
async function processLineByLine(txtFile, outElement) {
const fileStream = fs.createReadStream(txtFile);
const rl = readline.createInterface({
input: fileStream,
crlfDelay: Infinity
});
// Note: we use the crlfDelay option to recognize all instances of CR LF
// ('\r\n') in input.txt as a single line break.
for await (const line of rl) {
// Each line in input.txt will be successively available here as `line`.
console.log(`Line from file: ${line}`);
outElement.innerHTML += line + '<br>';
}
}
Here is the backend side of code
inline bool OpenLogFile(FILE** ppLogFile) {
TCHAR logPath[MAX_PATH];
DWORD length = GetModuleFileName(NULL, logPath, MAX_PATH);
bool isPathValid = false;
#if (NTDDI_VERSION >= NTDDI_WIN8)
PathCchRemoveFileSpec(logPath, MAX_PATH);
HRESULT resPath = PathCchCombine(logPath, MAX_PATH, logPath, TEXT("my.log"));
isPathValid = (resPath == S_OK);
#else
PathRemoveFileSpec(logPath);
LPWSTR resPath = PathCombine(logPath, logPath, TEXT("my.log"));
isPathValid = (resPath != NULL)
#endif
if (!isPathValid)
return false;
errno_t res = _wfopen_s(ppLogFile, logPath, L"a");
if (res != 0) {
wprintf(TEXT("Error: Failed to open log file: %s"), GetOSErrStr().c_str());
}
return res == 0;
}
Question
Is this an inherent problem with my architecture?
Should I forget about accessing the log file from frontend/backend processes at the same time?
I thought about using a message queue for sharing logs between the frontend and backend processes, but that'd make logging more complex and bug prone.
Is there an easy way to have the same logging experience as with macOS?
Solved it myself.
I must use another Win32 API _wfsopen that provides more sharing options.
In my case, the following change is sufficient
*ppLogFile = _wfsopen(logPath, L"a+", _SH_DENYWR);
This answer helped.

Nodejs: How to start a node application from a c++ program [duplicate]

I want to use Node.js scripts in my C/C++ applications. Some people suggested me to start with v8, libev and libeio; but it means rewriting Node.js from scratch.
So, is it possible to embed Node.js into C or C++?
You should first consider whether it would be sufficient to implement your application as a C++ module for Node and then glue the main part as a Node script.
Otherwise you may wish to "re-implement Node", by taking the core code as the example and
removing the parts which you don't need (e.g. HTTP module) and then putting your components
into it. The least painful way would be to do a sub-tree merge and ripping-out the build system, then adding prefixes in the build scripts to point to the directory where it lives.
Then you can stop certain parts from being built. However Node's build system contains several parts and it may be quite a difficult job to do.
You can also try re-packaging Node with your stuff loaded by default and changing the name of the executable. However, that is just a more complex way of taking the first approach I have described, you can just install a script in /usr/bin/ which will go as:
#!/usr/bin/node
var myAppMain = require('libmyApp');
myAppMain.withConfig(filename,
function(err, cnf) {
if (err) throw err; // parser or file access error
cnf.evalMe();
});
You can use a JSlint as your parser, then grep for dangerous calls and then eval(conf_script) or just use require(config.js), though you will need to add exports.someMethod = function (...) {...}. But require() is much safer in general, however you may wish to implement a pre-processor for your config which will substitute exports.someMethod = function (...) {...} instead of your functions and will append require('OnlyCallMySafeMethods') and reject any
attempts to require('fs') or other lib which you may be afraid of letting the someone to use.
This sort of safety is just an optional thing you may wish to have, it's all up to you really.
Though I suppose you might want to do the bit with exports.someMethod = .... substitution and have one require('myAppConfigLib) added on the top so the user will just use you API plus anything they may wish to put into their script/config!
UPDATE: There is a quite useful comment on line 66 of src/node.js:
// To allow people to extend Node in different ways, this hook allows
// one to drop a file lib/_third_party_main.js into the build
// directory which will be executed instead of Node's normal loading.
Please also note that the contents of src/ are being compiled to bytecode at build time.
Embedding Node.JS is now officially supported by a Node.JS fork JXcore. Embedding docs are available from this link.
I've build something close to what I think you're looking for:
https://github.com/ZECTBynmo/tacnode
It's a library that allows node.js to be linked statically into a C++ application. It's definitely not polished, but I've used it to launch simple node scripts.
The official documentation has a page explaining how how to embed Node.js into C++. This has been around since Node 12.x.
There is a full example in the Node repo. Reproduced below for convenience:
#ifdef NDEBUG
#undef NDEBUG
#endif
#include "node.h"
#include "uv.h"
#include <assert.h>
// Note: This file is being referred to from doc/api/embedding.md, and excerpts
// from it are included in the documentation. Try to keep these in sync.
// Snapshot support is not part of the embedder API docs yet due to its
// experimental nature, although it is of course documented in node.h.
using node::CommonEnvironmentSetup;
using node::Environment;
using node::MultiIsolatePlatform;
using v8::Context;
using v8::HandleScope;
using v8::Isolate;
using v8::Locker;
using v8::MaybeLocal;
using v8::V8;
using v8::Value;
static int RunNodeInstance(MultiIsolatePlatform* platform,
const std::vector<std::string>& args,
const std::vector<std::string>& exec_args);
int main(int argc, char** argv) {
argv = uv_setup_args(argc, argv);
std::vector<std::string> args(argv, argv + argc);
std::unique_ptr<node::InitializationResult> result =
node::InitializeOncePerProcess(
args,
{node::ProcessInitializationFlags::kNoInitializeV8,
node::ProcessInitializationFlags::kNoInitializeNodeV8Platform});
for (const std::string& error : result->errors())
fprintf(stderr, "%s: %s\n", args[0].c_str(), error.c_str());
if (result->early_return() != 0) {
return result->exit_code();
}
std::unique_ptr<MultiIsolatePlatform> platform =
MultiIsolatePlatform::Create(4);
V8::InitializePlatform(platform.get());
V8::Initialize();
int ret =
RunNodeInstance(platform.get(), result->args(), result->exec_args());
V8::Dispose();
V8::DisposePlatform();
node::TearDownOncePerProcess();
return ret;
}
int RunNodeInstance(MultiIsolatePlatform* platform,
const std::vector<std::string>& args,
const std::vector<std::string>& exec_args) {
int exit_code = 0;
node::EmbedderSnapshotData::Pointer snapshot;
auto snapshot_build_mode_it =
std::find(args.begin(), args.end(), "--embedder-snapshot-create");
auto snapshot_arg_it =
std::find(args.begin(), args.end(), "--embedder-snapshot-blob");
auto snapshot_as_file_it =
std::find(args.begin(), args.end(), "--embedder-snapshot-as-file");
if (snapshot_arg_it < args.end() - 1 &&
snapshot_build_mode_it == args.end()) {
const char* filename = (snapshot_arg_it + 1)->c_str();
FILE* fp = fopen(filename, "r");
assert(fp != nullptr);
if (snapshot_as_file_it != args.end()) {
snapshot = node::EmbedderSnapshotData::FromFile(fp);
} else {
uv_fs_t req;
int statret = uv_fs_stat(nullptr, &req, filename, nullptr);
assert(statret == 0);
size_t filesize = req.statbuf.st_size;
uv_fs_req_cleanup(&req);
std::vector<char> vec(filesize);
size_t read = fread(vec.data(), filesize, 1, fp);
assert(read == 1);
snapshot = node::EmbedderSnapshotData::FromBlob(vec);
}
assert(snapshot);
int ret = fclose(fp);
assert(ret == 0);
}
std::vector<std::string> errors;
std::unique_ptr<CommonEnvironmentSetup> setup =
snapshot ? CommonEnvironmentSetup::CreateFromSnapshot(
platform, &errors, snapshot.get(), args, exec_args)
: snapshot_build_mode_it != args.end()
? CommonEnvironmentSetup::CreateForSnapshotting(
platform, &errors, args, exec_args)
: CommonEnvironmentSetup::Create(platform, &errors, args, exec_args);
if (!setup) {
for (const std::string& err : errors)
fprintf(stderr, "%s: %s\n", args[0].c_str(), err.c_str());
return 1;
}
Isolate* isolate = setup->isolate();
Environment* env = setup->env();
{
Locker locker(isolate);
Isolate::Scope isolate_scope(isolate);
HandleScope handle_scope(isolate);
Context::Scope context_scope(setup->context());
MaybeLocal<Value> loadenv_ret;
if (snapshot) {
loadenv_ret = node::LoadEnvironment(env, node::StartExecutionCallback{});
} else {
loadenv_ret = node::LoadEnvironment(
env,
// Snapshots do not support userland require()s (yet)
"if (!require('v8').startupSnapshot.isBuildingSnapshot()) {"
" const publicRequire ="
" require('module').createRequire(process.cwd() + '/');"
" globalThis.require = publicRequire;"
"} else globalThis.require = require;"
"globalThis.embedVars = { nön_ascıı: '🏳️‍🌈' };"
"require('vm').runInThisContext(process.argv[1]);");
}
if (loadenv_ret.IsEmpty()) // There has been a JS exception.
return 1;
exit_code = node::SpinEventLoop(env).FromMaybe(1);
}
if (snapshot_arg_it < args.end() - 1 &&
snapshot_build_mode_it != args.end()) {
snapshot = setup->CreateSnapshot();
assert(snapshot);
FILE* fp = fopen((snapshot_arg_it + 1)->c_str(), "w");
assert(fp != nullptr);
if (snapshot_as_file_it != args.end()) {
snapshot->ToFile(fp);
} else {
const std::vector<char> vec = snapshot->ToBlob();
size_t written = fwrite(vec.data(), vec.size(), 1, fp);
assert(written == 1);
}
int ret = fclose(fp);
assert(ret == 0);
}
node::Stop(env);
return exit_code;
}
It probably is, V8 is written in C++, node.js can run on V8, but unless you have an extremely good reason why you would run javascript through C++ you are probably much better served finding an appropriate C++ library and implementing the needed functionality directly in C++. The task of integrating scripting languages and native code is usually not trivial. E.g. V8 documentation. Qt offers a pretty decent integration between c++ and javascript and it still not trivial to move objects back and forth between script and code.
I was just checking out js-git which is made for Node.js and also depends on a few other Node.js modules.
However, the same developer wrote a tool tim-task to wrap up some common Node.js functions, most importantly require, and to pack together some Node.js modules in such a way that it should not depend on Node.js anymore. He used it to make git-web-platform, i.e. js-git packed as a JS file which can be used in browsers. The resulted packed file looks like this. This can probably also be used with minor modifications just in pure V8.
This might be useful for you. Note however that this approach will be limited.
There are many good reasons to embed node, including the ability to leverage npm.
Unfortunately JXCore is dying.
this artice gives some alternatives.
http://www.goland.org/nodeapps/

How to embed Node.js interpreter into C/C++?

I want to use Node.js scripts in my C/C++ applications. Some people suggested me to start with v8, libev and libeio; but it means rewriting Node.js from scratch.
So, is it possible to embed Node.js into C or C++?
You should first consider whether it would be sufficient to implement your application as a C++ module for Node and then glue the main part as a Node script.
Otherwise you may wish to "re-implement Node", by taking the core code as the example and
removing the parts which you don't need (e.g. HTTP module) and then putting your components
into it. The least painful way would be to do a sub-tree merge and ripping-out the build system, then adding prefixes in the build scripts to point to the directory where it lives.
Then you can stop certain parts from being built. However Node's build system contains several parts and it may be quite a difficult job to do.
You can also try re-packaging Node with your stuff loaded by default and changing the name of the executable. However, that is just a more complex way of taking the first approach I have described, you can just install a script in /usr/bin/ which will go as:
#!/usr/bin/node
var myAppMain = require('libmyApp');
myAppMain.withConfig(filename,
function(err, cnf) {
if (err) throw err; // parser or file access error
cnf.evalMe();
});
You can use a JSlint as your parser, then grep for dangerous calls and then eval(conf_script) or just use require(config.js), though you will need to add exports.someMethod = function (...) {...}. But require() is much safer in general, however you may wish to implement a pre-processor for your config which will substitute exports.someMethod = function (...) {...} instead of your functions and will append require('OnlyCallMySafeMethods') and reject any
attempts to require('fs') or other lib which you may be afraid of letting the someone to use.
This sort of safety is just an optional thing you may wish to have, it's all up to you really.
Though I suppose you might want to do the bit with exports.someMethod = .... substitution and have one require('myAppConfigLib) added on the top so the user will just use you API plus anything they may wish to put into their script/config!
UPDATE: There is a quite useful comment on line 66 of src/node.js:
// To allow people to extend Node in different ways, this hook allows
// one to drop a file lib/_third_party_main.js into the build
// directory which will be executed instead of Node's normal loading.
Please also note that the contents of src/ are being compiled to bytecode at build time.
Embedding Node.JS is now officially supported by a Node.JS fork JXcore. Embedding docs are available from this link.
I've build something close to what I think you're looking for:
https://github.com/ZECTBynmo/tacnode
It's a library that allows node.js to be linked statically into a C++ application. It's definitely not polished, but I've used it to launch simple node scripts.
The official documentation has a page explaining how how to embed Node.js into C++. This has been around since Node 12.x.
There is a full example in the Node repo. Reproduced below for convenience:
#ifdef NDEBUG
#undef NDEBUG
#endif
#include "node.h"
#include "uv.h"
#include <assert.h>
// Note: This file is being referred to from doc/api/embedding.md, and excerpts
// from it are included in the documentation. Try to keep these in sync.
// Snapshot support is not part of the embedder API docs yet due to its
// experimental nature, although it is of course documented in node.h.
using node::CommonEnvironmentSetup;
using node::Environment;
using node::MultiIsolatePlatform;
using v8::Context;
using v8::HandleScope;
using v8::Isolate;
using v8::Locker;
using v8::MaybeLocal;
using v8::V8;
using v8::Value;
static int RunNodeInstance(MultiIsolatePlatform* platform,
const std::vector<std::string>& args,
const std::vector<std::string>& exec_args);
int main(int argc, char** argv) {
argv = uv_setup_args(argc, argv);
std::vector<std::string> args(argv, argv + argc);
std::unique_ptr<node::InitializationResult> result =
node::InitializeOncePerProcess(
args,
{node::ProcessInitializationFlags::kNoInitializeV8,
node::ProcessInitializationFlags::kNoInitializeNodeV8Platform});
for (const std::string& error : result->errors())
fprintf(stderr, "%s: %s\n", args[0].c_str(), error.c_str());
if (result->early_return() != 0) {
return result->exit_code();
}
std::unique_ptr<MultiIsolatePlatform> platform =
MultiIsolatePlatform::Create(4);
V8::InitializePlatform(platform.get());
V8::Initialize();
int ret =
RunNodeInstance(platform.get(), result->args(), result->exec_args());
V8::Dispose();
V8::DisposePlatform();
node::TearDownOncePerProcess();
return ret;
}
int RunNodeInstance(MultiIsolatePlatform* platform,
const std::vector<std::string>& args,
const std::vector<std::string>& exec_args) {
int exit_code = 0;
node::EmbedderSnapshotData::Pointer snapshot;
auto snapshot_build_mode_it =
std::find(args.begin(), args.end(), "--embedder-snapshot-create");
auto snapshot_arg_it =
std::find(args.begin(), args.end(), "--embedder-snapshot-blob");
auto snapshot_as_file_it =
std::find(args.begin(), args.end(), "--embedder-snapshot-as-file");
if (snapshot_arg_it < args.end() - 1 &&
snapshot_build_mode_it == args.end()) {
const char* filename = (snapshot_arg_it + 1)->c_str();
FILE* fp = fopen(filename, "r");
assert(fp != nullptr);
if (snapshot_as_file_it != args.end()) {
snapshot = node::EmbedderSnapshotData::FromFile(fp);
} else {
uv_fs_t req;
int statret = uv_fs_stat(nullptr, &req, filename, nullptr);
assert(statret == 0);
size_t filesize = req.statbuf.st_size;
uv_fs_req_cleanup(&req);
std::vector<char> vec(filesize);
size_t read = fread(vec.data(), filesize, 1, fp);
assert(read == 1);
snapshot = node::EmbedderSnapshotData::FromBlob(vec);
}
assert(snapshot);
int ret = fclose(fp);
assert(ret == 0);
}
std::vector<std::string> errors;
std::unique_ptr<CommonEnvironmentSetup> setup =
snapshot ? CommonEnvironmentSetup::CreateFromSnapshot(
platform, &errors, snapshot.get(), args, exec_args)
: snapshot_build_mode_it != args.end()
? CommonEnvironmentSetup::CreateForSnapshotting(
platform, &errors, args, exec_args)
: CommonEnvironmentSetup::Create(platform, &errors, args, exec_args);
if (!setup) {
for (const std::string& err : errors)
fprintf(stderr, "%s: %s\n", args[0].c_str(), err.c_str());
return 1;
}
Isolate* isolate = setup->isolate();
Environment* env = setup->env();
{
Locker locker(isolate);
Isolate::Scope isolate_scope(isolate);
HandleScope handle_scope(isolate);
Context::Scope context_scope(setup->context());
MaybeLocal<Value> loadenv_ret;
if (snapshot) {
loadenv_ret = node::LoadEnvironment(env, node::StartExecutionCallback{});
} else {
loadenv_ret = node::LoadEnvironment(
env,
// Snapshots do not support userland require()s (yet)
"if (!require('v8').startupSnapshot.isBuildingSnapshot()) {"
" const publicRequire ="
" require('module').createRequire(process.cwd() + '/');"
" globalThis.require = publicRequire;"
"} else globalThis.require = require;"
"globalThis.embedVars = { nön_ascıı: '🏳️‍🌈' };"
"require('vm').runInThisContext(process.argv[1]);");
}
if (loadenv_ret.IsEmpty()) // There has been a JS exception.
return 1;
exit_code = node::SpinEventLoop(env).FromMaybe(1);
}
if (snapshot_arg_it < args.end() - 1 &&
snapshot_build_mode_it != args.end()) {
snapshot = setup->CreateSnapshot();
assert(snapshot);
FILE* fp = fopen((snapshot_arg_it + 1)->c_str(), "w");
assert(fp != nullptr);
if (snapshot_as_file_it != args.end()) {
snapshot->ToFile(fp);
} else {
const std::vector<char> vec = snapshot->ToBlob();
size_t written = fwrite(vec.data(), vec.size(), 1, fp);
assert(written == 1);
}
int ret = fclose(fp);
assert(ret == 0);
}
node::Stop(env);
return exit_code;
}
It probably is, V8 is written in C++, node.js can run on V8, but unless you have an extremely good reason why you would run javascript through C++ you are probably much better served finding an appropriate C++ library and implementing the needed functionality directly in C++. The task of integrating scripting languages and native code is usually not trivial. E.g. V8 documentation. Qt offers a pretty decent integration between c++ and javascript and it still not trivial to move objects back and forth between script and code.
I was just checking out js-git which is made for Node.js and also depends on a few other Node.js modules.
However, the same developer wrote a tool tim-task to wrap up some common Node.js functions, most importantly require, and to pack together some Node.js modules in such a way that it should not depend on Node.js anymore. He used it to make git-web-platform, i.e. js-git packed as a JS file which can be used in browsers. The resulted packed file looks like this. This can probably also be used with minor modifications just in pure V8.
This might be useful for you. Note however that this approach will be limited.
There are many good reasons to embed node, including the ability to leverage npm.
Unfortunately JXCore is dying.
this artice gives some alternatives.
http://www.goland.org/nodeapps/

How to get Version of the software?

I am working on getting the version of the Software which is installed on the Computer. I have implemented the logic for reading the Uninstall hive of registry, but i have observed that some of the software are not having version entries in the Uninstall hive of the registry. But i want to show the version of those softwares also.
Can some one help me out in this regard?
Supplying a software version to the registry of Windows is voluntary. If the developer of the software you're looking at chose to not display the version there or was simply unaware of such possibility, I am unable to point you to any other location he would choose to use or be aware of. In fact, the software might not even have a version number/name.
Ask yourself this: Where else is the Version detail of the software available if not in the registry? If it is available somewhere else other than registry, ask us if you could get that detail using C++. I guess this would be a better approach to solve your issue.
Added the information below since OP is looking for file version
See if the below code could help you.
CString GetFileVersionInfo(CString strFile, CString strProperty)
{
int rc;
UINT nLen;
DWORD nSize;
DWORD dwHandle = 0;
CString strBuffer;
CString strValue;
CString strBlock;
void *lpPropertyBuffer;
struct LANGANDCODEPAGE
{
WORD wLanguage;
WORD wCodePage;
} *lpTranslate;
nSize = GetFileVersionInfoSize(strFile.GetBuffer(strFile.GetLength()), &dwHandle);
::GetFileVersionInfo(strFile.GetBuffer(strFile.GetLength()), 0, nSize, strBuffer.GetBuffer(nSize));
// Read the list of languages and code pages.
if (VerQueryValue(strBuffer.GetBuffer(strBuffer.GetLength()), "\\VarFileInfo\\Translation", (LPVOID *) &lpTranslate, &nLen))
{
strBlock.Format("\\StringFileInfo\\%04x%04x\\%s",
lpTranslate->wLanguage,
lpTranslate->wCodePage,
strProperty);
rc = VerQueryValue(strBuffer.GetBuffer(strBuffer.GetLength()), strBlock.GetBuffer(nSize), &lpPropertyBuffer, &nLen);
if (rc != 0 && nLen > 0)
{
strncpy(strValue.GetBuffer(nLen + 1), (char *) lpPropertyBuffer, nLen);
strValue.ReleaseBuffer(nLen);
}
}
return strValue;
}
user version.lib while linking and you might need winver.h for compilation. You can call the function like this
int _tmain(int argc, TCHAR* argv[], TCHAR* envp[])
{
int nRetCode = 0;
// initialize MFC and print and error on failure
if (!AfxWinInit(::GetModuleHandle(NULL), NULL, ::GetCommandLine(), 0))
{
// TODO: change error code to suit your needs
cerr << _T("Fatal Error: MFC initialization failed") << endl;
nRetCode = 1;
}
else
{
AfxMessageBox(GetFileVersionInfo("shell32.dll", "ProductVersion"));
}
return nRetCode;
}
I'd say look at the file version information. And you might find this article useful on how the Add/Remove Programs dialog gets its information.
If the software developers chose not to add version information into Uninstall information, then there's no reliable way to get it.
You can try to find where application is installed. But even if you have the path, the application can consist of several .exe files which can have different versions and product names. If you add DLLs into the candidate list for getting version information, your results become even less predictable.

Creating a ZIP file on Windows (XP/2003) in C/C++

I am looking for a way to create a ZIP file from a folder in Windows C/C++ APIs. I can find the way to do this in VBScript using the Shell32.Application CopyHere method, and I found a tutorial explaining how to do it in C# also, but nothing for the C API (C++ is fine too, project already uses MFC).
I'd be really grateful if anyone can share some sample C code that can successfully create a zip file on Windows XP/2003. Failing that, if someone can find solid docs or a tutorial that would be great, since MSDN searches don't turn up much. I'm really hoping to avoid having to ship a third-party lib for this, because the functionality is obviously there, I just can't figure out how to access it. Google searches turn up nothing useful, just tantalizing bits and pieces of information. Here's hoping someone in the community has sorted this out and can share it for posterity!
As noted elsewhere in the comments, this will only work on a already-created Zip file. The content must also not already exist in the zip file, or an error will be displayed. Here is the working sample code I was able to create based on the accepted answer. You need to link to shell32.lib and also kernel32.lib (for CreateToolhelp32Snapshot).
#include <windows.h>
#include <shldisp.h>
#include <tlhelp32.h>
#include <stdio.h>
int main(int argc, TCHAR* argv[])
{
DWORD strlen = 0;
char szFrom[] = "C:\\Temp",
szTo[] = "C:\\Sample.zip";
HRESULT hResult;
IShellDispatch *pISD;
Folder *pToFolder = NULL;
VARIANT vDir, vFile, vOpt;
BSTR strptr1, strptr2;
CoInitialize(NULL);
hResult = CoCreateInstance(CLSID_Shell, NULL, CLSCTX_INPROC_SERVER, IID_IShellDispatch, (void **)&pISD);
if (SUCCEEDED(hResult) && pISD != NULL)
{
strlen = MultiByteToWideChar(CP_ACP, 0, szTo, -1, 0, 0);
strptr1 = SysAllocStringLen(0, strlen);
MultiByteToWideChar(CP_ACP, 0, szTo, -1, strptr1, strlen);
VariantInit(&vDir);
vDir.vt = VT_BSTR;
vDir.bstrVal = strptr1;
hResult = pISD->NameSpace(vDir, &pToFolder);
if (SUCCEEDED(hResult))
{
strlen = MultiByteToWideChar(CP_ACP, 0, szFrom, -1, 0, 0);
strptr2 = SysAllocStringLen(0, strlen);
MultiByteToWideChar(CP_ACP, 0, szFrom, -1, strptr2, strlen);
VariantInit(&vFile);
vFile.vt = VT_BSTR;
vFile.bstrVal = strptr2;
VariantInit(&vOpt);
vOpt.vt = VT_I4;
vOpt.lVal = 4; // Do not display a progress dialog box
hResult = NULL;
printf("Copying %s to %s ...\n", szFrom, szTo);
hResult = pToFolder->CopyHere(vFile, vOpt); //NOTE: this appears to always return S_OK even on error
/*
* 1) Enumerate current threads in the process using Thread32First/Thread32Next
* 2) Start the operation
* 3) Enumerate the threads again
* 4) Wait for any new threads using WaitForMultipleObjects
*
* Of course, if the operation creates any new threads that don't exit, then you have a problem.
*/
if (hResult == S_OK) {
//NOTE: hard-coded for testing - be sure not to overflow the array if > 5 threads exist
HANDLE hThrd[5];
HANDLE h = CreateToolhelp32Snapshot(TH32CS_SNAPALL ,0); //TH32CS_SNAPMODULE, 0);
DWORD NUM_THREADS = 0;
if (h != INVALID_HANDLE_VALUE) {
THREADENTRY32 te;
te.dwSize = sizeof(te);
if (Thread32First(h, &te)) {
do {
if (te.dwSize >= (FIELD_OFFSET(THREADENTRY32, th32OwnerProcessID) + sizeof(te.th32OwnerProcessID)) ) {
//only enumerate threads that are called by this process and not the main thread
if((te.th32OwnerProcessID == GetCurrentProcessId()) && (te.th32ThreadID != GetCurrentThreadId()) ){
//printf("Process 0x%04x Thread 0x%04x\n", te.th32OwnerProcessID, te.th32ThreadID);
hThrd[NUM_THREADS] = OpenThread(THREAD_ALL_ACCESS, FALSE, te.th32ThreadID);
NUM_THREADS++;
}
}
te.dwSize = sizeof(te);
} while (Thread32Next(h, &te));
}
CloseHandle(h);
printf("waiting for all threads to exit...\n");
//Wait for all threads to exit
WaitForMultipleObjects(NUM_THREADS, hThrd , TRUE , INFINITE);
//Close All handles
for ( DWORD i = 0; i < NUM_THREADS ; i++ ){
CloseHandle( hThrd[i] );
}
} //if invalid handle
} //if CopyHere() hResult is S_OK
SysFreeString(strptr2);
pToFolder->Release();
}
SysFreeString(strptr1);
pISD->Release();
}
CoUninitialize();
printf ("Press ENTER to exit\n");
getchar();
return 0;
}
I have decided not to go this route despite getting semi-functional code, since after further investigation, it appears the Folder::CopyHere() method does not actually respect the vOptions passed to it, which means you cannot force it to overwrite files or not display error dialogs to the user.
In light of that, I tried the XZip library mentioned by another poster as well. This library functions fine for creating a Zip archive, but note that the ZipAdd() function called with ZIP_FOLDER is not recursive - it merely creates a folder in the archive. In order to recursively zip an archive you will need to use the AddFolderContent() function. For example, to create a C:\Sample.zip and Add the C:\Temp folder to it, use the following:
HZIP newZip = CreateZip("C:\\Sample.zip", NULL, ZIP_FILENAME);
BOOL retval = AddFolderContent(newZip, "C:", "temp");
Important note: the AddFolderContent() function is not functional as included in the XZip library. It will recurse into the directory structure but fails to add any files to the zip archive, due to a bug in the paths passed to ZipAdd(). In order to use this function you'll need to edit the source and change this line:
if (ZipAdd(hZip, RelativePathNewFileFound, RelativePathNewFileFound, 0, ZIP_FILENAME) != ZR_OK)
To the following:
ZRESULT ret;
TCHAR real_path[MAX_PATH] = {0};
_tcscat(real_path, AbsolutePath);
_tcscat(real_path, RelativePathNewFileFound);
if (ZipAdd(hZip, RelativePathNewFileFound, real_path, 0, ZIP_FILENAME) != ZR_OK)
We use XZip for this purpose. It's free, comes as C++ source code and works nicely.
http://www.codeproject.com/KB/cpp/xzipunzip.aspx
EDIT: This answer is old, but I cannot delete it because it was accepted. See the next one
https://stackoverflow.com/a/121720/3937
----- ORIGINAL ANSWER -----
There is sample code to do that here
[EDIT: Link is now broken]
http://www.eggheadcafe.com/software/aspnet/31056644/using-shfileoperation-to.aspx
Make sure you read about how to handle monitoring for the thread to complete.
Edit: From the comments, this code only works on existing zip file, but #Simon provided this code to create a blank zip file
FILE* f = fopen("path", "wb");
fwrite("\x50\x4B\x05\x06\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", 22, 1, f);
fclose(f);
The above code to create an empty zip file is broken, as the comments state, but I was able to get it to work. I opened an empty zip in a hex editor, and noted a few differences. Here is my modified example:
FILE* f = fopen("path", "wb");
fwrite("\x50\x4B\x05\x06\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00", 22, 1, f);
fclose(f);
This worked for me. I was able to then open the compressed folder. Not tested with 3rd party apps such as winzip.
A quick Google search came up with this site: http://www.example-code.com/vcpp/vcUnzip.asp which has a very short example to unzip a file using a downloadable library. There are plenty of other libraries available. Another example is availaible on Code Project entitled Zip and Unzip in the MFC way which has an entire gui example. If you want to do it with .NET then there is always the classes under System.Compression.
There is also the 7-Zip libarary http://www.7-zip.org/sdk.html. This includes source for several languages, and examples.
I do not think that MFC or the Windows standard C/C++ APIs provide an interface to the built in zip functionality.
You could always statically link to the freeware zip library if you don't want to ship another library...