As you can see in the code below method get is templated.
struct A
{
int i;
char c;
};
class SL
{
static void* m_a;
public:
template <class T>
static T* get()
{
return static_cast<T*>(m_a);
}
};
void* SL::m_a = new A{12, 'C'};
int main()
{
std::cout << SL::get<A>()->i;
return 0;
}
What I do not understand is when I write SL::get<B>() how a compiler creates two methods with the same name, in the same namespace, with two different return types that both does not have parameters, i.e. does not have different argument list? How they overload each-other? Or it is wrong to understand temple function generation to have the same names and interpret their call via overload resolution?
Template instantions are really different functions which are not overloaded.
You may think of the template parameters <B> as a part of the function name.
So SL::get<A> and SL::get<B> are really different functions (though stemming from the same template).
Quoting from cppreference:
Template argument deduction takes place after the function template name lookup (which may involve argument-dependent lookup) and before overload resolution.
As you see, overload resolution is a different process.
This is compiler specific and you shouldn't worry about it too much. A general idea of how it's done though:
Say you call the templated method with 2 different types
SL::get<A>();
SL::get<B>();
The compiler generates 2 new methods for these calls:
static A* get_a()
{
// etc..
}
and
static B* get_b()
{
// etc..
}
This may differ from compiler to compiler but it shows how a compiler avoids name clashes. To the programmer, it's the same method being called twice, to a compiler it's just 2 different methods called by different pieces code.
Templates are prone to name mangling as anything else. When the exact get is generated, it's not really called get anymore, it will be called something like get#YUQIE or similar. You can check this article for an example. This is implementation-defined though, so different compilers will do it in a different way. For example, in the following code
template <class T>
T get()
{
return T();
}
int main()
{
get<int>();
get<char>();
return 0;
}
get was mangled by gcc as _Z3getIiEPT_v for get<int> and _Z3getIcEPT_v for get<char>.
Related
Let's say I have several functions defined like this:
template <typename T>
inline void read<bool>(T **data) {
//some code
}
template <typename T>
inline void read<double>(T **data) {
//some other code
}
template <typename T>
inline void read<int>(T **data) {
//also different code
}
Now, I create another function defined like this:
template<typename T>
inline void readMultiple(T **data, int counter) {
for (int i = 0; i < counter, ++i) {
read<T>(data);
}
}
(1)That would call the appropriate read<T>(T **data) implementation based on the type T, right?
(2)If I were to specify a type that is not one of the three above, I'd get a compilation error, since that function is not defined, right?
(3)Also, can I make this call:
double **d;
read<double>(d);
to ensure that I called the implementation for double?
I know I'd get the same result without the <double> part, but this way I'm ensuring that double is passed to the function, where as doing it without <double> would allow for d to be a int or a bool and the code would still compile, silently introducing an error.
(1)That would call the appropriate read<T>(T **data) implementation based on the type T, right?
Yes, assuming the specializations are visible at the point where read<T>(data) is encountered.
(2)If I were to specify a type that is not one of the three above, I'd get a compilation error, since that function is not defined, right?
You haven't provided your declaration of the template read() function, so this can't be answered. Assuming that you have declared it like template <typename T> void read(T**); and have not defined it anywhere then yes, you would get a link-time error when the linker is unable to find an implementation of the requested specialization.
(3)Also, can I make this call:
double **d;
read<double>(d);
to ensure that I called the implementation for double?
You can, though <double> is superfluous and will be inferred.
... silently introducing an error.
If the thing you're passing is a bool** then it would not be an error to use the bool specialization. I don't really see any benefit from explicitly providing the template arguments. If bool** is the wrong type then presumably you would be getting errors somewhere else, anyway.
I guess it depends on what you mean by "silently introducing an error." It's not clear what kind of error you're trying to prevent. I can come up with a contrived example, but contrived examples rarely represent real-world dangers.
Two side notes:
The syntax for your specializations is incorrect. It should be template <> inline void read<bool>(bool **data) { /* ... */ } for example.
There's no need for templates here at all, you can just have three function overloads. Having an undefined template function with explicit specializations is an anti-pattern; overloads are the recommended way to implement the same thing.
I have a template function that I want to store a pointer to inside a std::vector.
The function looks like this:
template<typename T> void funcName(T& aT, std::vector<std::string>& fileName){...}
Now I want to store multiple pointers to functions of this kind inside a std::vector. For non-template functions I would do it like this:
typedef std::vector<std::string> string_vt;
typedef void func_t(T&, string_vt&);
typedef func_t* funcPointer;
typedef std::vector<funcPointer> funcPointer_vt;
But what is the correct syntax for template functions? How can I store them?
EDIT: First of all, thank you for your fast response. This was my first Question on Stack Overflow, so I am sorry for not providing enough information.
The set of T is finite, it can either be of type ClassA or type classB. In these function templates I want to do changes to T (so either ClassA or ClassB) with some hard coded data. I have 8 of these functions, which basically initiate a default constructed T with data specific to the function. In my program, I want to initiate 2*8 default constructed T's (8 ClassA and 8 ClassB). Therefore I run a for loop, calling one function after the other, to initiate my T objects with the function's body data.
for(int i = 0; i < initT.size(); ++i){
init_T[i]<T>(someT, fileName);
}
The for loop has as much iterations as there are function pointers inside the vector. At every iteration the function is called with some previously default constructed T and some other parameter. At the end the goal is to have 8 initiated T's with data specific to the function.
EDIT2: In case it helps, here is some actual source code. Inside the following function template I want to access my vector of function pointers in order to call the respective function.
template<typename T_Relation, typename T_Relation_Vec, bool row>
void bulk_load(initRelation_vt& aInitFunctions, T_Relation_Vec& aRel_Vec, const bool aMeasure, const uint aRuns, const char* aPath)
{
for(size_t i = 0; i < aRuns; ++i)
{
MemoryManager::freeAll();
aRel_Vec.clear();
string_vt fileNames;
for(size_t j = 0; j < aInitFunctions.size(); ++j)
{
aRel_Vec.emplace_back(T_Relation());
aInitFunctions[j]<T_Relation>(aRel_Vec[j], fileNames);
BulkLoader bl(fileNames[j].c_str(), tuples, aRel_Vec[j], delimiter, seperator);
Measure lMeasure;
if(aMeasure)
{
lMeasure.start();
}
try
{
bl.bulk_load();
if(row)
{
BulkInsertSP bi;
bi.bulk_insert(bl, aRel_Vec[j]);
}
else
{
BulkInsertPAX bi;
bi.bulk_insert(bl, aRel_Vec[j]);
}
}
catch(std::exception& ex)
{
std::cerr << "ERROR: " << ex.what() << std::endl;
}
lMeasure.stop();
if(aMeasure)
{
std::ofstream file;
file.open (aPath, std::ios::out | std::ios::app);
//print_result(file, flag, lMeasure.mTotalTime());
file.close();
}
}
}
}
This line is where the vector of function template pointers is accessed.
aInitFunctions[j]<T_Relation>(aRel_Vec[j], fileNames);
Templates are an advanced technique for static polymorphism. In a typed language, like C++, without static polymorphism you would have to separately define every entity used and precisely indicate every entity referred to.
Mechanisms of static polymorphism in C++ allow to automate indication of function or method and defer it until build via overloading. It allows you to define multiple entities sharing some characteristics at once via templates and defer definition of particular specializations until build, inferred from use.
(Notice that in various scenarios, static polymorphism allows separate code, so that changes to use and to definition are independent, which is very useful.)
The important implication of this mechanism is that every specialization of your template may be of different type. It is unclear, as of when I'm responding, whether you want to store pointers to a single or multiple types of specialization in one type of container. The possibilities depend also on parameter and result types of the function template.
A function in C++ has a type that is a combination of list of its parameter types and its return type. In other words, two functions that take and return the same types are of the same type. If your function template neither took or returned template parameter type (ie. T) nor templated type (eg. std::vector<T>), every specialization of this function template would be taking and returning the same types and would therefore be a function of the same type.
template <typename T>
int func() { ... }
This (arguably useless) function template takes no arguments and returns int, whatever T is used to specialize the template. Therefore a pointer to it could be used wherever the parameter is defined as int (*f)(). In this case you could keep pointer to any specialization in one vector.
typedef std::vector<std::string> string_vt;
typedef int func_t();
typedef func_t* funcPointer;
typedef std::vector<funcPointer> funcPointer_vt;
funcPointer x = &func<int>;
funcPointer y = &func<float>;
As can be seen, every specialization of your function template is of the same type and both pointers fit in the same container.
Next case - what if function header depends on a template parameter? Every specialization would have a different signature, that is a different function type. The pointers to all of them would be of different types - so it wouldn't be possible to even typedef this pointer once.
template <typename T>
void func(std::vector<T> param) { ... }
In this case function template specialization is of different type depending on T used to specialize.
typedef int func_t_int(std::vector<int>);
typedef func_t_int* funcPointerInt;
typedef std::vector<funcPointerInt> funcPointerInt_vt;
typedef float func_t_float(std::vector<float>);
typedef func_t_float* funcPointerFloat;
typedef std::vector<funcPointerFloat> funcPointerFloat_vt;
funcPointerInt x = &func<int>;
funcPointerFloat x = &func<float>;
Specializations are of different types, because they take different type of vectors. Pointers do not fit in the same container.
It's mention-worthy at this point, that in this case it's not necessary to define every pointer type separately. They could be a template type:
template <typename T>
using funcPointer = void (*)(std::vector<T>);
Which now allows funcPointer<int> to be used as a type qualifier, in place of earlier funcPointerInt.
funcPointer<float> y = &func<float>;
In more complicated situations a template could be created, whose every specialization is of a different type, and then would use a single instance of concrete vector to store various pointers to functions of type of only one of the specializations of your template. Although a simple template like in the example can only produce a single function per type, because every specialization yields one type of function and one function of that type, it's not impossible to conceive a scenario where various pointers to functions are obtained, both to specializations and usual functions, perhaps from various sources. So the technique could be useful.
But yet another scenario is that despite every specialization of the template being of different type, there's a need to store pointers to various specializations in single std::vector. In this case dynamic polymorphism will be helpful. To store values of different types, fe. pointers to functions of different types, in one type of variable, requires inheritance. It is possible to store any subclass in a field defined as superclass. Note however, that this is unlikely to accomplish anything really and probably not what you're really looking for.
I see two general possibilities now. Either use a class template with a method, which inherits from a non-template class.
template <typename T>
class MyClass : BaseClass
{
public:
T operator()(const T& param, int value);
}
MyClass<int> a;
MyClass<float> b;
BaseClass* ptr = &a;
ptr = &b;
While every specialization of this class may be of a different type, they all share superclass BaseClass, so a pointer to a BaseClass can actually point to any of them, and a std::vector<funcPointerBase> can be used to store them. By overloading operator() we have create an object that mimics a function. The interesting property of such a class is that it can have multiple instances created with parameter constructors. So effectively class template produces specializations of multiple types, and in turn every specialized class can produce instances of varying parametrization.
template <typename T>
class MyClass : BaseClass
{
int functor_param;
public:
MyClass(int functor_param);
T operator()(const T& param, int value);
}
This version allows creation of instances that work differently:
MyClass<int> a(1);
MyClass<int> b(2);
MyClass<float> c(4);
MyClass<int>* ptr = &a;
ptr = &b;
ptr = &c;
I am no expert on functors, just wanted to present the general idea. If it seems interesting, I suggest researching it now.
But technically we're not storing function pointers, just regular object pointers. Well, as stated before, we need inheritance to use one type of variable to store values of various types. So if we're not using inheritance to exchange our procedural functions for something dynamically polymorphic, we must do the same to pointers.
template <typename T>
T func(std::pair < T, char>) {}
template <typename T>
using funcPointer = T(*)(std::pair<T, char>);
template <typename T>
class MyPointer : BasePointer
{
funcPointer<T> ptr;
public:
MyPointer(funcPointer<T> ptr);
T()(std::pair <T, char>) operator*(std::pair <T, char> pair)
{
*ptr(pair);
}
};
This, again, allows creation of single std::vector<BasePointer> to store all possible pseudo-function-pointers.
Now the very important bit. How would You go about calling those, in either scenario? Since in both cases they are stored in a single std::vector<>, they are treated as if they were of the base type. A specific function call needs parameters of specific type and returns a specific type. If there was anything that all subclasses can do in the same way, it could be exposed by defining such a method in base class (in either scenario using functors or pointer..ors?), but a specific specialized function call is not that kind of thing. Every function call that You would want to perform in the end, after all this struggle, would be of a different type, requiring different type of parameters and/or returning different type of value. So they could never all fit into the same place in usual, not templated code, the same circumstances in execution. If they did, then dynamic polymorphism wouldn't be necessary to solve this problem in the first place.
One thing that could be done - which is greatly discouraged and probably defeats the purpose of dynamic polymorphism - is to detect subclass type at runtime and proceed accordingly. Research that, if you're convinced you have a good case for using this. Most likely though, it's probably a big anti-pattern.
But technically, anything you may want to do is possible somehow.
If I have correctly understood you, I may have a really simple and efficient solution:
template<class...Ts>
struct functor{
//something like a dynamic vtable
std::tuple<void(*)(Ts&,std::vector<std::string>&)...> instantiated_func_ptr;
template<class T>
void operator ()(T& aT,std::vector<std::string>& fileName){
get<void(*)(T&,std::vector<std::string>&)>(instantiated_func_ptr)
(aT,fileName);
}
};
VoilĂ !!
Until c++17, get<typename> is not defined so we have to define it (before the definition of the template functor above):
template<class T,class...Ts>
struct find_type{
//always fail if instantiated
static_assert(sizeof...(Ts)==0,"type not found");
};
template<class T,class U,class...Ts>
struct find_type<T,U,Ts...>:std::integral_constant<size_t,
find_type<T,Ts...>::value+1>{};
template<class T,class...Ts>
struct find_type<T,T,Ts...>:std::integral_constant<size_t,0>{};
template<class T,class...Ts>
constexpr decltype(auto) get(const std::tuple<Ts...>& t){
return get<find_type<T,Ts...>::value>(t);
}
And an example to show how to use it:
struct A{
void show() const{
std::cout << "A" << "\n";
}
};
struct B{
void show() const{
std::cout << "B" << "\n";
}
};
template<class T>
void func1(T& aT,std::vector<std::string>& fileName){
std::cout << "func1: ";
aT.show();
}
template<class T>
void func2(T& aT,std::vector<std::string>& fileName){
std::cout << "func2: ";
aT.show();
}
template<class T>
void func3(T& aT,std::vector<std::string>& fileName){
std::cout << "func3: ";
aT.show();
}
using functorAB = functor<A,B>;
int main(){
auto functor1=functorAB{{func1,func1}};//equivalent to functorAB{{func1<A>,func1<B>}}
auto functor2=functorAB{{func2,func2}};
auto functor3=functorAB{{func3,func3}};
auto v=std::vector<functorAB>{functor1,functor2,functor3};
auto a=A{};
auto b=B{};
auto fileNames = std::vector<std::string>{"file1","file2"};
for(auto& tf:v)
tf(a,fileNames);
for(auto& tf:v)
tf(b,fileNames);
}
In practice it is just a reproduction of the virtual call mechanism,
the tuple in functor is kind of virtual table. This code is not
more efficient than if you had written an abstract functor with virtual
operator() for each of your class A and B and then implemented it for each of
your functions... but it is much more concise, easier to maintain and may produce less binary code.
Condider the following code:
template <class Impl, class Cont>
struct CrtpBase
{
void foo()
{
cout << "Default foo\n";
Cont cont;
cont.push_back(10); // Going to fail if Cont::push_back doesn't exist
}
};
typedef std::unordered_map<int,int> ContType;
struct Child : public CrtpBase<Child, ContType>
{
typedef CrtpBase<Child, ContType> _Parent;
// using _Parent::foo // (1)
void foo() { cout << "Child\n"; }
};
int main()
{
Child obj;
obj.foo(); // (2)
return 0;
}
What I'm stuck at is conditions when CrtpBase class is instantiated and when it isn't.
At point (2), when I call foo(), to my point of view, the compiler should generate a list of possible overloads. These are to be Child::foo() and Child::_Parent::foo(). Therefore Child::_Parent::foo() has to be instantiated. (At this point compilation should fail since the error is in the body function, SFINAE not applicable) Then the compiler should choose the priority match.
However the program compiles and shows that CrtpBase::foo is not instantiated. The question is why. The compiler somehow knows that Child::foo would be the best match and stops overload resolution process.
When I uncomment // using ... , asking compiler explicitly to use base function overload to be one of the matches, nothing changes, it compiles again
Just to make a sort of conclusion of what I have understood from the answers below as they cover different aspects of what's going on
The compiler doesn't even consider the base overload. That is the crucial fact that I didn't see, hence all the misunderstanding
That is not the case here, but choosing the best match during the overload resolution instantiates only the chosen match
At point (2), when I call foo(), to my point of view, the compiler should generate a list of possible overloads.
Trueish. We start by looking up the name foo in Child. We find Child::foo and then stop. We only have one candidate, which is a viable candidate, so we call it. We don't continue to look in the base classes, so CrtpBase::foo is never considered. This is true regardless of signatures (if CrtpBase::foo() took an int, obj.foo(4) would fail to compile because Child::foo() doesn't take an argument - even if a hypothetical call to CrtpBase::foo(4) would be well formed).
When I uncomment // using ..., asking compiler explicitly to use base function overload to be one of the matches, nothing changes, it compiles again
That's actually not what you're doing. The using-declaration brings the name CrtpBase::foo into the scope of Child, as if it were declared there. But then the declaration of void foo() hides that overload (otherwise the call would be ambiguous). So again, name lookup for foo in Child finds Child::foo and stops. Where this case differs from the previous case is if CrtpBase::foo() took different arguments, then it would be considered (such as my hyptohetical obj.foo(4) call in the previous paragraph).
Template classes instances can be instantiated without their methods being instantiated.
Child is not a template class instance. Its methods are always instantiated.
Simply doing overload resolution on a template class instance method name does not trigger template class method instantiation. If it not chosen, it is not instantiated.
This feature originally added in the prehistory of C++. It permitted std::vector<T> to have an operator< that would conditionally work depending on if T had an operator< in the pre-SFINAE era of C++.
For a simpler case:
template<class T>
struct hello {
void foo() { T t{}; t -= 2; }
void foo(std::string c) { T t{}; t += c; }
};
Live example.
Calling hello<int>.foo() considers hello::foo(std::string) and does not instantiate it.
Calling hello<std::string>.foo("world"); considers hello::foo() and does not instanitate it.
Here is a simple code in C++:
#include <iostream>
#include <typeinfo>
template<typename T>
void function()
{
std::cout << typeid(T).name() << std::endl;
}
int main()
{
function<int>();
function<double>();
return 0;
}
I have read that templates in C++ is a compile-time feature, which is not like generics in C#/Java.
So as I understood, the C++ compiler will divide a single defined function into various number (depends on calls count with different type) of functions.
Am I right or not? I'm not an expert in C++ compilers, so I'm asking a piece of advice from you.
If my suggestion about compiler output is correct, I want to know if I can describe the code above as static polymorphism?
Because it seems to be not overriding, but just calling a copy from executable or... it doesn't matter what does application have in output binary image, but only the important part is in C++ code level and I musn't look at how does compiler produce an output.
Is there real static polymorhism in C++?
Absolutely - there are three mechanisms for static polymorphism: templates, macros and function overloading.
So as I understood, the C++ compiler will divide a single defined function into various number (depends on calls count with different type) of functions. Am I right or not?
That's the general idea. The number of functions that get instantiated depends on the number of permutations of template parameters, which may be explicitly specified as in function<int> and function<double> or - for templates that use the template parameters to match function arguments - automatically derived from the function arguments, for example:
template <typename T, size_t N>
void f(T (&array)[N])
{ }
double d[2];
f(d); // instantiates/uses f<double, 2>()
You should end up with a single copy of each instantiated template in the executable binary image.
I want to know if I can describe the code above as static polymorphism?
Not really.
template<> function is instantiated for two types
crucially, polymorphism is not used to choose which of the two instantiations of function to dispatch to at the call sites
trivially, during such instantiations typeid(T) is evaluated for int and double and effectively behaves polymorphically from a programmer perspective (it's a compiler keyword though - implementation unknown)
trivially, a mix of static and nominally dynamic (but here likely optimisable to static) polymorphism supports your use of std::cout
Background - polymorphism and code generation
The requirement I consider crucial for polymorphism is:
when code is compiled (be it "normal" code or per template instantiation or macro substitution), the compiler automatically chooses (creates if necessary) - and either inlines or calls - distinct type-appropriate behaviour (machine code)
i.e. code selection/creation is done by the compiler based only on the type(s) of variable(s) involved, rather than being explicitly hard-coded by the programmer's choice between distinct function names / instantiations each only capable of handling one type or permutation of types
for example, std::cout << x; polymorphically invokes different code as the type of x is varied but still outputs x's value, whereas the non-polymorphic printf("%d", x) handles ints but needs to be manually modified to printf("%c", x); if x becomes a char.
But, what we're trying to achieve with polymorphism is a bit more general:
reuse of algorithmic code for multiple types of data without embedding explicit type-detection and branching code
that is, without the program source code containing if (type == X) f1(x) else f2(x);-style code
reduced maintenance burden as after explicitly changing a variable's type fewer consequent changes need to be manually made throughout the source code
These bigger-picture aspects are supported in C++ as follows:
instantiation of the same source code to generate distinct behaviours (machine code) for some other type or permutation of types (this is an aspect of parametric polymorphism),
actually known as "instantiation" for templates and "substitution" for preprocessor macros, but I'll use "instantiation" hereafter for convenience; conceptually, re-compilation or re-interpretation...
implicit dispatch (static or dynamic) to distinct behaviour (machine code) appropriate to the distinct type(s) of data being processed.
...and in some minor ways per my answer at Polymorphism in c++
Different types of polymorphism involve either or both of these:
dispatch (2) can happen during instantiation (1) for templates and preprocessor macros,
instantiation (1) normally happens during dispatch (2) for templates (with no matching full specialisation) and function-like macros (kind of cyclic, though macros don't expand recursively)
dispatch (2) can be happen without instantiation (1) when the compiler selects a pre-existing function overload or template specialisation, or when the compiler triggers virtual/dynamic dispatch.
What does your code actually use?
function<int> and function<double> reuse the function template code to create distinct code for each of those types, so you are getting instantiation (1) as above. But, you are hard-coding which instantiation to call rather than having the compiler implicitly select an instantiation based on the type of some parameter, i.e. so you don't directly utilise implicit dispatch ala (2) when calling function. Indeed, function lacks a parameter that the compiler could use for implicit selection of a template instantiation.
Instantiation (1) alone is not enough to consider your code to have used polymorphism. Still, you've achieved convenient code re-use.
So what would be unambiguously polymorphic?
To illustrate how templates can support dispatch (2) as well as instantiation (1) and unarguably provide "polymorphism", consider:
template<typename T>
void function(T t)
{
std::cout << typeid(T).name() << std::endl;
}
function(4); // note: int argument, use function<int>(...)
function(12.3); // note: double argument, use function<double>(...)
The above code also utilises the implicit dispatch to type-appropriate code - aspect "2." above - of polymorphism.
Non type parameters
Interestingly, C++ provides the ability to instantiate templates with integral parameters such as boolean, int and pointer constants, and use them for all manner of things without varying your data types, and therefore without any polymorphism involved. Macros are even more flexible.
Note that using a template in a C.R.T.P. style is NOT a requirement for static polymorphism - it's an example application thereof. During instantiation, the compiler exhibits static polymorphism when matching operations to implementations in the parameter-specified type.
Discussion on terminology
Getting a definitive definition of polymorphism is difficult. wikipedia quotes Bjarne Stroustrup's online Glossary "providing a single interface to entities of different types": this implies struct X { void f(); }; struct Y { void f(); }; already manifests polymorphism, but IMHO we only get polymorphism when we use the correspondence of interface from client code, e.g. template <typename T> void poly(T& t) { t.f(); } requires static polymorphic dispatch to t.f() for each instantiation.
Wikipedia lists three types of polymorphism:
If a function denotes different and potentially heterogeneous implementations depending on a limited range of individually specified
types and combinations, it is called ad hoc polymorphism. Ad hoc
polymorphism is supported in many languages using function
overloading.
If the code is written without mention of any specific type and thus can be used transparently with any number of new types, it is
called parametric polymorphism. In the object-oriented programming
community, this is often known as generics or generic programming. In
the functional programming community, this is often simply called
polymorphism.
Subtyping (or inclusion polymorphism) is a concept wherein a name may denote instances of many different classes as long as they are
related by some common superclass. In object-oriented programming,
this is often referred to simply as polymorphism.
The first one refers to function overloading. The third type refers to late binding or runtime polymorphism, the kind you would see for example in inheritance. The second one is what we're interested in.
Templates are a compile-time construct and type deduction is a process when the compiler automatically figures out the template arguments. This is where static polymorphism comes in.
For example:
template <typename T, typename U>
auto func(const T& t, const U& u) -> decltype(t + u)
{
return (t + u);
}
This will work for any two types with compatible plus operators. There's no need to specify the template argument if the compiler can figure it out. It would be ad hoc polymorphism if you wrote function overloads that performed different behavior, for example string concatenation vs integer addition.
However, in your example, you have instantiations for your functions that are distinct, function<int> and function<double>. Here's a quote:
To be polymorphic, [a()] must be able to operate with values of at
least two distinct types (e.g. int and double), finding and executing
type-appropriate code.
In that case, the instantiations are specific for the type in which they were instantiated, so there is no polymorphism involved.
There is no static polymorphism in your example because there is no polymorphism. This is because function<int>() does not look the same as function<double>().
Examples of static polymorphism would include simple function overloading, function templates that can work with type deduction, type traits, and the curiously recurring template pattern (CRTP). So this variation on your example would qualify as static polymorphism:
#include <iostream>
#include <typeinfo>
template<typename T>
void function(T)
{
std::cout << typeid(T).name() << std::endl;
}
int main()
{
function(0); // T is int
function(0.0); // T is double
return 0;
}
Here is another example:
template<typename T>
void function(T t)
{
t.foo();
}
struct Foo()
{
void foo() const {}
};
struct Bar()
{
void foo() const {}
};
int main()
{
Foo f;
Bar b;
function(f); // T is Foo
function(b); // T is Bar
}
For c++ the term 'static polymorphism' is normally used for e.g. the CRTP type design patterns:
template<typename Derived>
class Base
{
void someFunc() {
static_cast<Derived*>(this)->someOtherFunc();
};
};
class ADerived : public Base<ADerived>
{
void someOtherFunc() {
// ...
}
};
It generally means that types and inheritance constraints are deduced and verified at compile/link time. The compiler will emit error messages if operations are missing or invalid on the specified types. In that sense it's not really polymorphism.
While it can be argued that the example in the OP does not exhibit static polymorphism, the use of specialization can make a more compelling case:
template<class T>
class Base
{
public:
int a() { return 7; }
};
template<>
class Base<int>
{
public:
int a() { return 42; }
};
template<>
class Base<double>
{
public:
int a() { return 121; }
};
We see here that for most classes a() will return 7; The specialized (derived) instanciations for int and double can have radically different behaviors, demonstrated in the simple case by the differing return values, the same can be done for templates with for example int parameters, and can exhibit what can be oddly termed as static recursive polymoprphism.
While the term polymorphic is possibly being stretched, the concept is definately there. What is missing is not the ability to redefine functions, but the ability for specialized classes to automatically inherit functions that are not changing behavior.
I'm trying to find is there's a way to check if a class is a functional because i want to write a template which uses it?
Is there an easy way to do this? Or do I just wrap things in a try/catch? Or perhaps the compiler won't even let me do it?
If you have a function template written like:
template <typename T>
void f(T x)
{
x();
}
you will be unable to instantiate it with any type that is not callable as a function taking no arguments (e.g., a class type that overloads operator() taking no arguments is callable as a function that takes no arguments). You would get a compilation error if you tried to do so.
This is the simplest way to require the type with which a template is instantiated to have certain properties: just rely on the type having those properties when you write the template, and if the type doesn't have one of the required properties, it will be impossible to instantiate the template with that type.
There are quite a few ways a parameter type can be applicable to the call syntax
Type is a pointer or reference to a function type, or
Type is a class-type which has a conversion function to one of the types in 1., or has an applicable operator().
The current C++ cannot check for 2., so you are left without checking, like the other answers explain.
This would fall under doing it and getting a compiling error. When the code is compiled the template function or template classes are are expanded for the types used as if there were duplicate copies of that template code, one for each type.
So you can basically do whatever and as long as all the types used for your templates support it you have no problem. If they don't support it you have a compiling error and you can't run your code without fixing it.
template <typename T>
void DoIt(T a)
{
a.helloworld();//This will compile fine
return a();//This will cause a compiling error if T is B
}
class A
{
public:
void a.helloworld(){}
void operator()(){}
};
class B
{
public:
void a.helloworld(){}
};
int main(int argc, char**argv)
{
A a;
B b;
DoIt(a);
DoIt(b);//Compiling error
return 0;
}
If you actually need a test to see if type T implements an operator() of some given signature then you could use the same SFINAE trick used to identify the existence of any other class member that is discussed here: C++ "if then else" template substitution