Linked List pushback member function implementation - c++

I am a novice programmer and this is my second question on Stack Overflow.
I am trying to implement a pushback function for my Linked List by using a tail pointer. It seems straightforward enough, but I have a nagging feeling that I am forgetting something or that my logic is screwy. Linked Lists are hard!
Here is my code:
template <typename T>
void LinkedList<T>::push_back(const T n)
{
Node *newNode; // Points to a newly allocated node
// A new node is created and the value that was passed to the function is stored within.
newNode = new Node;
newNode->mData = n;
newNode->mNext = nullptr;
newNode->mPrev = nullptr;
//If the list is empty, set head to point to the new node.
if (head == nullptr)
{
head = newNode;
if (tail == nullptr)
{
tail = head;
}
}
else // Else set tail to point to the new node.
tail->mPrev = newNode;
}
Thank you for taking the time to read this.

Your pointing the wrong mPrev to the wrong node. And you never set mNext of the prior tail node if it was non-null to continue the forward chain of your list.
template <typename T>
void LinkedList<T>::push_back(const T n)
{
Node *newNode; // Points to a newly allocated node
// A new node is created and the value that was passed to the function is stored within.
newNode = new Node;
newNode->mData = n;
newNode->mNext = nullptr;
newNode->mPrev = tail; // may be null, but that's ok.
//If the list is empty, set head to point to the new node.
if (head == nullptr)
head = newNode;
else
tail->mNext = newNode; // if head is non-null, tail should be too
tail = newNode;
}

Related

Optimizing the popBack method for your own list implementation

I am writing my own implementation of a single linked list. I wrote a popBack() method, but it seems to me that it is too overloaded with conditional operators, which should affect performance (and in general, it looks so-so). Is it possible to optimize it somehow so that it does not look so terrible?
void popBack() {
if (head == nullptr) {
return;
}
if (head->next == nullptr) {
delete head;
head = nullptr;
}
else {
Node* prev = nullptr;
Node* curr = head;
while(curr->next != nullptr) {
prev = curr;
curr = curr->next;
}
if(prev != nullptr) {
delete curr;
prev->next = nullptr;
}
}
size--;
}
The 2nd if block is not necessary. Also, the else block can be simplified if you use a Node** pointer to point at the Node* variable which needs to be null'ed when the Node object it is pointing at is delete'd, eg:
void popBack() {
if (!head) return;
Node *curr = head, **prev = &head;
while (curr->next) {
prev = &(curr->next);
curr = *prev;
}
*prev = nullptr;
delete curr;
--size;
}
Of course, if you really want to optimize the popping, you should implement a double-linked list instead, and add a tail member to your list class to point at the last Node in the list, then you won't need a while loop to hunt for the trailing Nodes in the list, eg:
void popBack() {
if (!tail) return;
Node *curr = tail;
tail = tail->previous;
Node **n = (tail) ? &(tail->next) : &head;
*n = nullptr;
delete curr;
--size;
}
One technique that can clean the code up a lot is to ensure the list always includes one node that you basically treat as empty. You never use the value it contains, but it eliminates many of the corner cases, so most of the code never had to deal with them.
Using this, pop_back can end up something like this:
void pop_back() {
if (head->next == nullptr)
return; // empty list--nothing to do.
// traverse to just before the sentinel node:
node* loc;
for (loc = head; loc->next->next != nullptr; loc = loc->next)
;
// at this point, `loc` points to the last "real" node in the list
// delete the old sentinel node
// then turn this into the sentinel node by setting its next pointer
// to a null pointer:
delete loc->next;
loc->next = nullptr;
}
Of course, to make this work, we have to assure the list always contains the sentinel node:
LinkedList() {
// node with its next pointer set to a null pointer:
head = new node(nullptr);
}
...and (of course) push_back has to be aware of the sentinel as well:
void push_back(T t) {
if (head->next == nullptr) {
head = new node(t, head);
return;
}
node* loc;
for (loc = head; loc->next->next != nullptr; loc = loc->next)
;
loc->next = new node(t, loc->next);
}
We can also carry this a step further by saving the location of the sentinel node. Although we still need to traverse the list to do a pop_back, we can avoid it when we want to do a push_back (we put the new value into the current sentinel node, then allocate a new sentinel node, and update our tail pointer to its location.
This general approach is, however, restricted to types that we don't mind creating a default-constructed item that we don't (currently) use. In my experience that's true a lot more often than not, but there are exceptions for which this design isn't suitable.

inserting node at ith position in linked list recursively

would help me to solve this problem
i am trying to insert the node at ith location in linked list using recursion
here is the code please help me to imporve the code
i ma specifically facing problem at the end when i have to return the head i am not getting how to return
Node* insertNodeRecursively(Node*head, int n, int data)
{
if(head == nullptr)
{
return head;
}
else if(n==0)
{
Node* newNode= new Node(data);
newNode->next = head->next;
head->next = newNode;
return head;
}
Node * x = insertNodeRecursively(head->next,n-1,data);
}
So I guess you want the function insertNodeRecursively to return the new head, right? Anything else would not work without considering the special case of inserting at position 0 in the caller function.
You could do the following:
if (n == 0) {
Node *newNode = new Node(data);
newNode->next = head;
return newNode;
}
if (head == nullptr) {
return nullptr;
}
Node *node = insertNodeRecursively(head->next, n - 1, data);
head->next = node;
return head;
The idea is that when this is not the position to insert to, we need to assume the next recursive call might give us a new head (from that position on), so we need that head->next = node; assignment. To call the node passed as first argument head might confuse as it is not always the head of the list (Only at the start of the recursion)! It is rather the node in front of which you want to insert in case n is 0. The problem with what you wrote in the n == 0 case is that you always return the old head, even though you should return newNode. The head node should be what follows after newNode.

How to adjust head, tail pointers when building a LinkedList

I am making a simple implementation of LinkedList. My Trial:
#include<bits/stdc++.h>
using namespace std;
class ListNode
{
public:
ListNode* next;
int val;
ListNode(int x) : val(x), next(NULL) {}
};
int main()
{
ListNode* head = NULL;
ListNode* tail;
int data;
cout<<"Enter data. Enter -1 to terminate insertion"<<endl;
while(1)
{
cin>>data;
if(data != -1)
{
if(head == NULL)
{
head = new ListNode(data); // Returns the address of a new ListNode and stores it in head
tail = head->next; // tail now points to head's next
}
else
{
tail = new ListNode(data); // address of a new ListNode is in tail
tail = tail->next; // Tail now points to the new ListNode's next
}
}
else
break;
}
tail = NULL; // Tail ends with a NULL
while(head)
{
cout<<head->val<<" ";
head = head->next;
}
}
When I input 1, 2, 3: I expect the Linked List to be formed as 1->2->3->NULL.
However, the Linked List is always only the first element 1->NULL
I ran on the debugger and indeed, head->next is always NULL. But I dont understand why. I am specifically changing head's next to a new ListNode non-null address when I do tail = new ListNode(data), but apparently thats not happening. Where am I going wrong?
Here is the code: http://cpp.sh/6ardx
Problem: tail is always NULL.
How do you want to make the connection between tail and appended node to your list when tail is NULL ?
When list is empty and you create the first node, after inserting first node head and tail should point to the same node. Change
if(head == NULL)
{
head = new ListNode(data); // Returns the address of a new ListNode and stores it in head
tail = head->next; // tail now points to head's next
}
to
if(head == NULL)
{
tail = head = new ListNode(data); // Returns the address of a new ListNode and stores it in head
}
the second issue, when you add to the end of list you should update tail->next to point to the inserted node, so change
tail = new ListNode(data); // address of a new ListNode is in tail
tail = tail->next; // Tail now points to the new ListNode's next
to
tail->next = new ListNode(data); // address of a new ListNode is in tail
tail = tail->next; // Tail now points to the new ListNode's next

C++ Deep Copying Linked List

First of all, this is part of an assignment I'm currently trying to figure out. I'm trying to create a copy constructor that deep copies a given LinkedList.
I have coded the LinkedList methods already.
Here's the necessary parts of the LinkedList.h file.
LinkedList.h
private:
struct node {
Val data;
node* next = nullptr;
};
typedef struct node* nodePtr;
nodePtr head = nullptr;
nodePtr current = nullptr;
nodePtr temp = nullptr;
};
The parameters are given: "LinkedList::LinkedList(const LinkedList & ll)"
ll is the linked list to be copied.
I first tested if there is a head in the linked list, if not then that means the linked list is empty.
Then I copied the head from the old list to the new list.
I then set the new current to the head in preparation for the while loop.
Inside the while loop, I am copying the data of the current node as well as the pointer to the next node.
At the end I set the next pointer to nullptr to signify the end of the new list.
LinkedList.cpp
LinkedList::LinkedList(const LinkedList & ll){
if (ll.head == nullptr) {
return;
}
head = ll.head;
current = head;
while (ll.current->next != nullptr) {
current->data = ll.current->data;
current->next = ll.current->next;
}
current->next = nullptr;
}
I'm not sure if this is deep copying or not.
I also know that ll.current's starting position is not at the head.
I tried ll.current = ll.head. However, since it is given that this function is const. I can't set it like that.
There is also another function given:
LinkedList & LinkedList::operator=(const LinkedList & ll)
{
}
That I suspect may be needed. I'm hoping it optional that I use this.
You need to allocate new memory or new list elements as you add them, change your code to do the following:
// LinkedList.cpp
LinkedList::LinkedList(const LinkedList & ll)
{
if (ll.head == nullptr)
return;
// Create a temp variable since ll.current doesn't move/change.
node* tmp = ll.head;
// Allocate a new node in memory.
head = new node;
// Copy over the value.
head->data = tmp->data;
// Set the 'next' value to null (the loop will fill this in).
head->next = nullptr;
// Point 'current' to 'head'.
current = head;
// Move to next item in ll's list.
tmp = tmp->next;
while (tmp != nullptr)
{
// Allocate new memory for a new 'node'.
current->next = new node;
// Point to this new 'node'.
current = current->next;
// Copy over the data.
current->data = tmp->data;
// By default set the 'next' to null.
current->next = nullptr;
// Move along ll's list.
tmp = tmp->next;
}
}
Also, in your class get rid of typedef node* nodePtr. There is no need for that, it's cleaner to simply use node* for head, current and temp. Lastly, don't forget in your class' destructor to clear out dynamically allocated memory:
LinkedList::~LinkedList()
{
current = head;
while(current != nullptr)
{
current = current->next;
delete head;
head = current;
}
}
This cannot work, as you never allocate new list elements for the actual list object (using the 'new' operator), but only reuse existing ones. Just think about what happens, if ll has more elements than the actual list?

Delete last node from single-linked list

I have to write a method that's going to delete the last node from the List. Do you guys have any ideas on how I should approach this?
If you have a single-linked list, you have no choice but to iterate through the entire list to the last node, maintaining a pointer to the previous node so you can reset its next field when freeing the last node:
if (head)
{
node *curNode = head;
node *prevNode = NULL;
while (curNode->next)
{
prevNode = curNode;
curNode = curNode->next;
}
if (prevNode) prevNode->next = NULL;
delete curNode;
}
If you were using a double-linked list instead, this would be easier, as you can keep a pointer to the last node in the list and just operate on it directly:
if (head == tail)
{
delete head;
head = tail = NULL;
}
else if (tail)
{
node *curNode = tail;
tail = curNode->previous;
tail->next = NULL;
delete curNode;
}
Of course, if you are really using C++ then you should be using the STL's std::list (double-linked) or std::forward_list (single-linked) containers instead, which handle these details for you.
To delete the last element on a list all you need to do is maintain two separate nodes. Initially one should point to the head of the list and the other should point to the second element on the list. You should do something like the following :
if(head == NULL)
return 0;
else if(head->next == NULL){
Node *temp = head;
delete temp;
head = NULL;
}
else{
Node *one = head;
Node *two = head->next;
while(two->next != NULL){
two = two->next;
one = one->next;
}
one->next = NULL;
delete two;
}