I am building an image viewer application. I store all image path into qSringlist. Now I need to get one image path every time. How can i do this ?
Here is my code
void MainWindow::on_btn_Next_clicked()
{
//initial value
int count = 0;
do {
//show image into label
QImage img(fileName.at(count));
ui->lbl_Image->setPixmap(QPixmap::fromImage(img));
qDebug() << fileName.at(count);
count++;
return;
} while (count < fileName.size());
}
initialize count outside your on_btn_Next_clicked() method and then every time the method is called increment the counter, when the counter is the same size of the QStringList reset it back to 0
// initialize count outside the method
int count = 0;
void MainWindow::on_btn_Next_clicked()
{
if(count <= filename.size()) {
//show image into label
QImage img(fileName.at(count));
ui->lbl_Image->setPixmap(QPixmap::fromImage(img));
qDebug() << fileName.at(count);
this->count++;
return;
} else {
//reset the counter back to 0
this->count = 0;
}
}
First get the filename:
const QStringList fileNames = QFileDialog::getOpenFileNames(this, tr("Open File"), QDir::currentPath());
Use a foreach loop to iterate:
foreach(const QString& image, fileNames){
ui->lbl_Image->setPixmap(QPixmap::fromImage(QImage(image)));
qDebug() << "Get this filename: " << image;
}
All previous answers are correct on how to get a specific item from the list, even the question's code does that correctly.
However all fail to mention that this will always show the last image in the list, since the UI never gets a chance to display any of the others.
The loop is never returning to the event loop, thus never allowing the application to process the label's update() request.
Related
Sorry if the code is sloppy, I've only been working with QT for the past couple of weeks. I'm working on a small game while studying, and right now I'm working on when the player buys an item from the shop it will be placed it into the character bag.
The Problem is when I buy the item once, it works fine. But if I delete the item after purchase then repurchase the same item again it will put two of the same item into the array even though I purchased one.
I have 3 files used for this. Inventory.cpp, GameScreen.cpp, Shops.cpp.
GameScreen.cpp is the main file. Here I just initialize everything.
void GameScreen::initGame(QString &characterName, QString &characterProfession){
//PASS CHARACTERNAME AND CHARACTERPROFESSION INTO INVENTORY
inv.initCharacter(characterName, characterProfession);
//INIT BAG
inv.initBag();
//INIT MONEY
inv.initMoney();
//SHOPS INITS
mos.initShop();
mos.passMoneyToShop(inv.gold, inv.silver, inv.copper);
}
This will open the shop window. The Item connect is apart of my problem.
void GameScreen::on_mapOneShopB_clicked()
{
mos.setModal(true);
//SEND THE ITEM INTO BAG
connect(&mos, SIGNAL(getItemFromMapOneShop(const QString&)), &inv, SLOT(bagAddElement(const QString&)));
mos.show();
mos.exec();
}
Moving into Shops.cpp. I use polymorphism in this file and that's the reason why you see MapOneShop:: instead of Shops::. Sorry about the confusion. But moving on, I hit the button and it subtracts the item price from my amount of gold.
void MapOneShop::on_buyB_clicked()
{
//ONLY WORKS IF I HIT THE ITEM NAME COLUMN THEN HIT BUY
gold -= itemPrice[ui->treeWidget->currentColumn()];
//UPDATE INFORMATION
updateInformationVAndMoneyAfterBuy();
}
It then moves into updateInformationVAndMoneyAfterBuy(); which checks that I spent money, and If I did it will emit the item I need. I just emit back to GameScreen.cpp inside of void GameScreen::on_mapOneShopB_clicked() and pass them into Inventory.cpp.
void MapOneShop::updateInformationVAndMoneyAfterBuy()
{
//UPDATE INFORMATIONV FIRST TO CHECK MONEY CHANGES
if(goldCheck != gold)
{
emit getUpdatedMoneyFromShop(gold, silver, copper);
//ITEM NAME IS WHERE I STORE THE NAMES OF THE ITEMS
emit getItemFromMapOneShop(this->itemName[ui->treeWidget->currentColumn()]);
}
}
Now moving into Inventory.cpp. When the item gets passed into bagAddElement after deleting then repurchasing, I get two of the same items even though only 1 should be passed in. I am using a dynamic array for this. Below I will also show the void Inventory::on_deleteB_clicked, void Inventory::bagDeleteAt and also void Inventory::bagLWPrint functions. The items value is my array holding the shopItem strings.
void Inventory::bagAddElement(const QString& shopItem)
{
//I USE THIS TO CHECK THE VALUE shopItem.
qDebug()<<"bagAddElement: " << shopItem;
//IF THE CURRENT POSITION IN THE BAG
//IS BIGGER THAN THE CURRENT SIZE
//IT WILL INCREASE THE BAG FOR US
if(nrOfEl >= bagSize)
{
bagExpand();
}
//CHECK FOR VALUES INSIDE ARRAY AND CHECK IF THEY ARE NULL
//IF SO, IT WILL ADD THE ITEM INTO THE NULL POSITION
for(int i = 0; i < bagSize; i++)
{
if(items[i] == nullptr)
{
nrOfEl = i;
items[nrOfEl++] = shopItem;
break;
}
}
//UPDATE WIDGET LIST
bagLWPrint();
}
Here I pass the currently selected row value inside bagLW and pass it into void Inventory::bagDeleteAt.
void Inventory::on_deleteB_clicked()
{
//BagLW IS A LIST WIDGET
bagDeleteAt(bagLW->currentRow());
}
Now we look for the what's inside items[row] and set it to nullptr. Then we go into void Inventory::bagLWPrint.
void Inventory::bagDeleteAt(int row)
{
if(items[row] == nullptr)
{
//IF THE ITEM IS ALREADY NULL WILL PRINT A MESSAGE
QMessageBox::information(this,"Bag","No item in that slot");
}
else
{
//SET CURRENTLY SELECTED ITEM TO NULL
items[row] = nullptr;
bagLWPrint();
}
}
I clear bagLW and refill it with the updated array.
void Inventory::bagLWPrint()
{
bagLW->clear();
for(int i = 0; i < bagSize; i++)
{
if(items[i] != nullptr)
{
bagLW->addItem(items[i]);
}
if(items[i] == nullptr)
{
bagLW->addItem(items[i]);
}
}
}
Other notes.
-The item only gets doubled when inserted into void Inventory::bagAddElement.
-I tried adding another item inside of void GameScreen::initGame and it did not double after deleting and re-entering.
Sorry for such a long question. And any help would be much, much appreciated.
void Inventory::bagExpand()
{
//1: INCREASE BAGSPACE
bagSize *= 2;
//2: CREATE TEMP ARRAY
QString *tempItems = new QString[bagSize];
//3: COPY OVER VALID VALUES FROM OLD ARRAY
for(int i = 0; i < nrOfEl; i++)
{
tempItems[i] = items[i];
}
//4: DELETE OLD ARRAY MEMORY
delete[] items;
//5: POINT OLD ARRAY POINTER TO NEW ARRAY LOCATION
items = tempItems;
//PRINT BAGLW - (UDPATE)
bagLWPrint();
qDebug()<<"Bag has increased";
}
The problem is that you connect and re-connect the getItemFromMapOneShop signal on every button click. That means that on first click, you add it once (signal triggered, 1 slot connected). On the second click, you add it twice (signal triggered, 2 slots connected). And so on.
QObjects manage a list of all connected slots per signal, and call each of them. Connecting a slot multiple times will call it that many times
You should connect the singal only once, e.g. in the constructor; or disconnect the signal when no longer used
As #Andéon Evain pointed out, you could also use Qt::UniqueConnection. This will not add a duplicate connection if it already exists (considering sender, signal, receiver, slot). That might be useful for cases where it's unknown if already connected; not in your simple case
I am using QT and QCustomPlot to create a real time plotting tool, and the data of the plot is read from the Arduino UNO board. My application succeeded in plotting while the data is a total mess. Here is my code below (Some code is from QCustomPlot website):
void Dialog::realtimeDataSlot()
{
bool currentPortNameChanged = false;
QString currentPortName;
if (currentPortName != portName) {
currentPortName = portName;
currentPortNameChanged = true;
}
QString currentRequest = request;
QSerialPort serial;
if (currentPortNameChanged) {
serial.close();
serial.setPortName(currentPortName);
if (!serial.open(QIODevice::ReadOnly)) {
return;
}
}
static QTime time(QTime::currentTime());
// calculate two new data points:
double key = time.elapsed()/1000.0;
static double lastPointKey = 0;
if (key-lastPointKey > 0.002) // at most add point every 2 ms
{
// add data to lines:
if(serial.waitForReadyRead(-1)){
data = serial.readAll();
QTextStream(stdout) << "HERE:" << data.toDouble() << endl;
customPlot->graph(0)->addData(key, data.toDouble());
customPlot->graph(0)->rescaleValueAxis(); //rescale value (vertical) axis to fit the current data:
lastPointKey = key;
customPlot->xAxis->setRange(key, 8, Qt::AlignRight);
customPlot->replot();
static double lastFpsKey;
static int frameCount;
++frameCount;
if (key-lastFpsKey > 2) // average fps over 2 seconds
{
lastFpsKey = key;
frameCount = 0;
}
}
}
// calculate frames per second:
if (currentPortName != portName) {
currentPortName = portName;
currentPortNameChanged = true;
} else {
currentPortNameChanged = false;
}
}
When I Tried to print out the data I read from the serial port, I found the following:
HERE:1
HERE:15
HERE:150
HERE:149
HERE:149
HERE:149
HERE:150
HERE:150
HERE:15
HERE:150
HERE:149
HERE:49
HERE:150
HERE:150
HERE:1
HERE:150
The values around 150 are normal while the value that are 0, 1 to others are not. Also it is not print out at a stable speed. I don't know what happened to this, and thanks to whoever may help, and I would appreciate it if there is any better ways to implement this.
The problem here is that it is not guaranteed that the serial transmission is received all at once. So it is better to let the serial to be processed somewhere else, for instance:
// in the class definition
QSerialPort serialPort;
private slots:
void handleReadyRead();
private:
QByteArray serialBuffer;
volatile double lastSerialValue;
// In the initialization part (not the realtimeDataSlot function)
lastSerialValue = qQNaN();
serialPort.setPortName(currentPortName);
connect(&serialPort, &QSerialPort::readyRead, this, &Dialog::handleReadyRead, Qt::UniqueConnection);
if (!serialPort.open(QIODevice::ReadOnly)) {
return;
}
serialBuffer.clear();
// Other functions:
void Dialog::realtimeDataSlot()
{
...
if (key-lastPointKey > 0.002) // at most add point every 2 ms
{
if (!qIsNaN(lastSerialData))
{
// use lastSerialValue as the data.toDouble() you had before, then, at the end
lastSerialValue = qQNaN();
}
...
}
void Dialog::handleReadyRead()
{
serialBuffer.append(serialPort.readAll());
int serPos;
while ((serPos = serialBuffer.indexOf('\n')) >= 0)
{
bool ok;
double tempValue = QString::fromLatin1(serialBuffer.left(serPos)).toDouble(&ok);
if (ok) lastSerialValue = tempValue;
serialBuffer = serialBuffer.mid(serPos+1);
}
}
Explanation: whenever you receive something from the arduino the bytes are appended to a buffer. Then the byte array is parsed looking for a terminator, and if found the byte array is split and analysed. When the other function needs the data, it simply pulls the most recent one saved in the variable.
NOTE 1: I saw that you used a binary transmission. The problem is that you do not have any way to determine where the data begins and end in this way. For instance, if you receive 0x01 0x02 0x03 0x04 and you know that there are 3 bytes, are they 01..03 or 02..04 or 03, 04 and a missing one or...? The version I implemented requires you to send data in string format with a new-line terminator (simplest version, you just have to write Serial.println(doubleValue); in the arduino code), but if you need the binary version I can give you some hints
NOTE 2: The code I wrote is NOT thread safe. It will work only if the realtimeDataSlot and the handleReadyRead are called in the same thread. Note that if they belong to the same object and are called through signals this is guaranteed.
Now, this should work. But I highly discourage you from doing this. I don't know who needs to call the realtimeDataSlot(), but I think that the most correct version is something like this:
// in the class definition
QSerialPort serialPort;
private slots:
void handleReadyRead();
void receivedData(double val);
private:
QByteArray serialBuffer;
signals:
void newData(double data);
// In the initialization part (not the realtimeDataSlot function)
serialPort.setPortName(currentPortName);
connect(&serialPort, &QSerialPort::readyRead, this, &Dialog::handleReadyRead, Qt::UniqueConnection);
connect(this, &Dialog::newData, this, &Dialog::receivedData, Qt::UniqueConnection);
if (!serialPort.open(QIODevice::ReadOnly)) {
return;
}
serialBuffer.clear();
// Other functions:
void Dialog::receivedData(double val)
{
double key = time.elapsed()/1000.0;
static double lastPointKey = 0;
if (key-lastPointKey > 0.002) // at most add point every 2 ms
{
QTextStream(stdout) << "HERE:" << data.toDouble() << endl;
customPlot->graph(0)->addData(key, data.toDouble());
customPlot->graph(0)->rescaleValueAxis();
...
}
}
void Dialog::handleReadyRead()
{
serialBuffer.append(serialPort.readAll());
int serPos;
while ((serPos = serialBuffer.indexOf('\n')) >= 0)
{
bool ok;
double tempValue = QString::fromLatin1(serialBuffer.left(serPos)).toDouble(&ok);
if (ok) emit newData(tempValue);
serialBuffer = serialBuffer.mid(serPos+1);
}
}
So keep the graph responsive to events (received a new data) instead of to a timer.
One more thing: I removed the port change on purpose. I suggest you to handle it in another way: put a button to start and stop the serial, and when the serial port is started prevent the user from changing the port name. This way the user will explicitely need to shut it down when he needs to change the port. If you want your version, however, don't include it in your code, but make a slot on its own to call whenever you need to change the port name:
void changeSerialPortName(QString newName)
{
if (newName != serialPort.portName()) {
if (serialPort.isOpen())
serialPort.close();
serialPort.setPortName(newName);
if (!serialPort.open(QIODevice::ReadOnly)) {
return;
}
}
}
I need my QT application to create a table and copy this table into the clipboard, so that it can be pasted as table into libreoffice Writer or MS Word later.
My first approach was to create html code for the table and insert it into the clipboard with
QClipboard *clipboard = QApplication::clipboard();
QMimeData *mimeData = new QMimeData();
mimeData->setData("text/html", html.toUtf8());
clipboard->setMimeData(mimeData, QClipboard::Clipboard);
This approach didn't work. When pasting, the table cells where just appended to each other and inserted without formatting.
My second approach using RTF:
QTextDocument rtfDocument;
rtfDocument.setHtml(html);
But I found no way to copy this QTextDocument into the clipboard. Is there any?
If I could get the RTF code out of the QTextDocument, I could use a way like
QClipboard *clipboard = QApplication::clipboard();
QMimeData *mimeData = new QMimeData();
mimeData->setData("text/rtf", rtfDocument.getCode());
clipboard->setMimeData(mimeData, QClipboard::Clipboard);
But I also didn't find a function returning the rtf code.
edit:
With the last code box above I have a working way to copy rtf code into the clipboard. So any solution that can create RTF code representing a table would solve my problem.
I'm not sure what the source of your data is, but here is code we used to subclass the normal QTableView to make it copy-able. Some of the code has been cut out, but you can get the basic idea. RTF/HTML is overkill--all the spreadsheets accept good ol' CSV.
Of course, this answer won't help at all if you require formatting. I wasn't clear from your question if that was a requirement or not.
// Escapes a string according to RFC-4180 specification.
static QString csvEscape(const QString &value) {
if (value.contains(QRegExp(QLatin1String("[\"\\n\\r,]")))) {
QString escaped(value);
escaped.replace(QLatin1String("\""), QLatin1String("\"\""));
return QString::fromLatin1("\"%1\"").arg(escaped);
} else {
return value;
}
}
void ClipboardAwareTableView::Copy() const {
QModelIndexList indexes = selectedIndexes();
Q_ASSERT(!indexes.isEmpty());
if(indexes.isEmpty()) {
return;
}
// The default sort is by rows then columns. This is what we want.
qSort(indexes);
// Remember the mapping between model columns and visible columns. This is
// local instead of an instance member because it would need to be invalidated
// any time a column is added, removed, or moved. The minor performance hit
// is worth the simplicity.
QHash<int, int> map_cache;
// Before we start exporting text, we have to know the index of the left-
// most column in our selection range so we can add the appropriate number
// of column separators.
int minimum_column = GetViewColumnIndex(indexes.first().column(), &map_cache);
for (int i = 1; i < indexes.size(); ++i) {
minimum_column =
qMin(minimum_column,
GetViewColumnIndex(indexes.at(i).column(), &map_cache));
}
// Keep track of the previous index so that we know if we need a new line and
// how many column separators to insert. We start with an invalid index.
QModelIndex previous;
QString text;
for (int i = 0; i < indexes.size(); ++i) {
QModelIndex current = indexes.at(i);
// Do we need to add a new line character?
if (previous.isValid() && current.row() != previous.row()) {
text.append(QLatin1String("\n"));
}
// Are we on a new line?
if (!previous.isValid() || current.row() != previous.row()) {
// Add enough separators to get from the minimum to the current column.
text.append(QString::fromLatin1(",")
.repeated(GetViewColumnIndex(current.column(), &map_cache) -
minimum_column));
} else {
// Add enough separators to get from the previous to the current column.
text.append(QString::fromLatin1(",")
.repeated(GetViewColumnIndex(current.column(), &map_cache) -
GetViewColumnIndex(previous.column(), &map_cache)));
}
// Append the text. If the column delegate is a QStyledItemDelegate, we use
// the display text.
QStyledItemDelegate *delegate =
qobject_cast<QStyledItemDelegate*>(
itemDelegateForColumn(current.column()));
if (delegate) {
text.append(csvEscape(delegate->displayText(current.data(), QLocale())));
} else {
text.append(csvEscape(current.data().toString()));
}
previous = current;
}
qApp->clipboard()->setText(text);
}
int ClipboardAwareTableView::GetViewColumnIndex(
int model_column_index,
QHash<int, int> *cached_mappings) const {
if (cached_mappings->contains(model_column_index)) {
return cached_mappings->value(model_column_index);
}
int view_index = 0;
for (int i = 0; i < model()->columnCount(); ++i) {
if (model_column_index == i) {
cached_mappings->insert(model_column_index, view_index);
return view_index;
} else if (!isColumnHidden(i)) {
++view_index;
}
}
throw std::invalid_argument("model_column_index was out of range.");
}
void ClipboardAwareTableView::keyPressEvent(QKeyEvent *event) {
if (event->matches(QKeySequence::Copy) && !selectedIndexes().isEmpty()) {
Copy();
event->accept();
return; // The base class implementation will overwrite the clipboard.
}
event->ignore();
QTableView::keyPressEvent(event);
}
You could try using QTextDocument::toHtml() and set the mime type to text/html
I wrote in gedit 1[tab space]2[tab space]3\n4[tab space]5[tab space]6 and copied it to spreadsheet and it worked. So, I think if you use "\t" for separating cells in rows and "\n" for separating rows, it will work.
I wrote the following code for retreiving data from a file(which already exists and permision is also given because i am on Windows OS), and creates items to display data fragments in a List, but the list won't show any thing. More over I figured out even when the file wasn't created, the FILE.EXISTS() function returned true. why is this so?
void MainWindow::on_listWidget_itemClicked(QListWidgetItem *item)
{
ui->listWidget_2->clear();
QListWidgetItem *itm=new QListWidgetItem;
ui->commentbutton->setEnabled(true);
QFile files("E:/"+QString::number(ui->listWidget->currentRow())+"com.txt");
if(files.exists())
{
if(!files.open(QFile::ReadOnly | QFile::Text))
{
QMessageBox::warning(this,"File Access!!!","The File containing data of the Items and Comments can't be acessed",QMessageBox::Ok);
return;
}
QTextStream in(&files);
QString data(in.readLine());
int x=0;
QString temp;
for(int i=0;;i++)
{
if(data.at(i)!='#' && data.at(i+1)!='#')
{
temp[x]=data.at(i);
x++;
}
else
if(data.at(i)=='#' && data.at(i+1)=='#')
{
x=0;
i++;
itm->setText(temp);
ui->listWidget_2->addItem(itm);
}
if(data.end())
break;
}
files.close();
}
the path at which the files are generated displays:
This is the data stored in 0com.txt file (comment file):
NewYork##London##
Thanks for your time!
1) 0com.txt actually exists. For what current row number in ui->listWidget do you have a "false" files.exists()?
2) data.end() returns a STL-style iterator, while your are incrementing by index. use
if(i>= data.size())
break;
3) Please show the content of "0com.txt" for further debugging
im setting item's in QListWidget and in each QListWidgetItem im setting id like this:
newItem->setData(Qt::DisplayRole,ID);
now each time before im adding the itemi wish to check if already there is item with the same data in the list .
how can i do that ... i don't think the findItems will help me here
Let me assume that type of ID is int (cause you didn't specify it).
bool found = false;
for (int i = 0; i < list->count(); ++i) {
if (list->item(i)->data(Qt::DisplayRole).toInt() == ID_to_match) {
found = true;
break;
}
}
if (!found) {
do_something_here();
}