Object was not declared in scope (std::map) - c++

I have a class with a map called students where I would like to store instances of another class. I get the following error message:
‘Student’ was not declared in this scope
std::map<int, Student> students;
Here is the relevant part of my code:
APP.H
#include <iostream>
#include <string>
#include <map>
#include "student.h"
class App
{
public:
void AddStudent();
protected:
std::string SName;
std::string SEmail;
std::map<int, Student> students;
};
APP.CPP
#include <string>
#include <iostream>
#include "app.h"
#include "student.h"
void App::AddStudent()
{
std::cin >> SName;
std::cin >> SEmail;
Student Stu(SName, SEmail);
students.insert(std::make_pair(someID, Stu));
}
STUDENT.H
#include <string>
#include <iostream>
#include "app.h"
#include "test.h"
class Student
{
public:
Student() { }
Student(std::string studentName, std::string studentEmail);
int studentId;
std::string GetStudentName() const;
std::string GetStudentEmail() const;
void SetStudentName(std::string sn);
void SetStudentEmail(std::string se);
private:
static int tempId;
std::string studentName;
std::string studentEmail;
};
If I copy my map to main, I don't receive this error, but then I can't access it when I try to insert the instance. I'd rather not have this map in main.

student.h includes app.h, but app.h includes student.h.
In your case, you can just remove the #include "app.h" from student.h, because it is not needed.

Making my comment as an answer:
Do the following two things:
No need to include student.h in app.cpp, it already gets it via the inclusion of app.h
Do not include app.h in student.h

Related

Issues with function implementation in multiple header files

I am currently working on a project with several other people. We originally had one header file with class and method declarations and one .cpp file with implementation/main. We decided to try and move the function implementation to the header files so we could all work on different features at the same time without producing as many merge conflicts in git.
When I compile the code, I get "undeclared identifier" errors and others that follow, leading me to the conclusion that something is wrong with the way my headers are set up. The code is long, so I'll try to provide a relevant example:
(Assignment.h and Student.h contain classes in a similar setup)
Instructor.h:
#pragma once
#include "Assignment.h"
#include "Student.h"
#include "Course.h"
#include <string>
#include <vector>
#include <fstream>
#include <iostream>
#include <sstream>
#include <algorithm>
using namespace std;
class Instructor {
private:
std::string instructorName;
std::vector<Course*> courseList;
public:
Course *currentCourse;
Instructor();
Instructor(std::string name);
void setName(std::string name);
std::string getName();
void firstTimeInstructor();
void addCourse();
void addCourse(std::string name);
void removeCourse();
void mainMenu();
void init();
};
... implementation for Instructor methods...
Course.h:
#pragma once
#include "Assignment.h"
#include "Student.h"
#include "Instructor.h"
#include <iostream>
#include <string>
#include <vector>
#include <fstream>
using namespace std;
class Course {
private:
std::string courseName;
std::vector<Student*> studentList;
std::vector<Assignment*> assignmentList;
public:
Course(std::string name);
void setCourseName(std::string name);
std::string getCourseName();
void showCourseOptions();
void addStudent();
void addStudent(std::string first, std::string last);
void addAssignment();
void addAssignment(std::string name, double points);
void print();
void courseMenu();
};
...implementation for Course methods...
First error: instructor.h(17): error C2065: 'Course': undeclared identifier
(Similar ones follow: Student, Assignment, etc.)
I was studying this post for a while, but I wasn't really able to find a definitive answer and I wasn't sure if it even applied to my situation.
I know some of this (such as the using namespace std or even declaring functions in the header) may be bad practice, but we're all a bit new to this so any guidance on the subject would be appreciated.

C++ Multiple Definition [Error]

Error: multiple definition of `GameKey::getGameKeywords()'
GameKey.cpp and .h cause error, while ExitKey.cpp and .h are essentially the exact same class and header but do not produce an error.
(I know the whole thing about using namespace std)
//Function Declarations
#ifndef GAMEKEY_H
#define GAMEKEY_H
// C++ libraries
#include <iostream>
#include <fstream>
#include <string>
#include <vector>
#include <iterator>
#include <algorithm>
using namespace std;
class GameKey
{
private:
string keyString;
string lineData;
public:
// Default constructor
GameKey();
// Deconstructor
~GameKey();
// Get keywords
string getGameKeywords();
};
#endif
GameKey.cpp
//Function Definitions
#include "GameKey.h"
// Constructor
GameKey::GameKey()
{
}
// Deconstructor
GameKey::~GameKey()
{
}
// Get keywords
string GameKey::getGameKeywords()
{
ifstream infile;
infile.open("GameKey.txt");
while (getline(infile, lineData))
{
keyString.append(lineData);
keyString.append("\n");
}
infile.close();
return keyString;
}
ExitKey.h
//Function Declarations
#ifndef EXITKEY_H
#define EXITKEY_H
// C++ libraries
#include <iostream>
#include <fstream>
#include <string>
#include <vector>
#include <iterator>
#include <algorithm>
using namespace std;
class ExitKey
{
private:
string keyString;
string lineData;
public:
// Default constructor
ExitKey();
// Deconstructor
~ExitKey();
// Get keywords
string getExitKeywords();
};
#endif
ExitKey.cpp
//Function Definitions
#include "ExitKey.h"
// Constructor
ExitKey::ExitKey()
{
}
// Deconstructor
ExitKey::~ExitKey()
{
}
// Get keywords
string ExitKey::getExitKeywords()
{
ifstream infile;
infile.open("ExitKey.txt");
while (getline(infile, lineData))
{
keyString.append(lineData);
keyString.append("\n");
}
infile.close();
return keyString;
}
Thanks for any help!
I think you probably include GameKey.cpp instead of GameKey.h elsewhere
I am not certain as the command used for compilation is not posted.
One possibility is repeating the file names in your compilation command could also lead to this error.
for example :-
g++ ExitKey.cpp GameKey.cpp GameKey.cpp main.cpp -o main

C2071 illegal storage class, external vector declared in class and used in other classes

error C2071: 'Lexicon::list' : illegal storage class
I have a class that reads a bunch of strings into memory and then provides functions that allow applying operations on those strings and their relationships. As part of this I'd like to have a shared memory between the main.cpp where some of the operations are initiated and the class where the operations are completed. For this, in a previous post, it was suggested to use an extern type. But, now there is an error. How do I resolve this error and have a memory space shared by several classes?
in lexicon.h
#ifndef _lexicon_h
#define _lexicon_h
#include <string>
#include <vector>
using namespace std;
class Lexicon {
public:
Lexicon();
~Lexicon();
extern vector<vector<string>> list;
void buildVectorFromFile(string filename, vector<vector<string>> &list, int v, int h);
private:
struct charT { char letter; nodeT *next;};
};
#endif
in main.cpp
#include <string>
#include <iostream>
#include <iomanip>
#include <fstream>
#include <vector>
#include "lexicon.h"
void buildVectorFromFileHelper (Lexicon & lex)
{
vector<vector<string>> list;
lex.buildVectorFromFile("ASCII.csv", list, 200, 2); //build 2x200 vector list
}
Ok, I missunderstood your previous question (this is what happens when you don't post full code). Inside a class, extern is not used:
in lexicon.h
#ifndef _lexicon_h
#define _lexicon_h
#include <string>
#include <vector>
using namespace std;
class Lexicon {
public:
Lexicon();
~Lexicon();
vector<vector<string>> list;
private:
struct charT { char letter; nodeT *next;};
};
#endif
in main.cpp
#include <string>
#include <iostream>
#include <iomanip>
#include <fstream>
#include <vector>
#include "lexicon.h"
void buildVectorFromFileHelper (Lexicon & lex)
{
vector<vector<string>> list;
lex.buildVectorFromFile("ASCII.csv", list, 200, 2); //build 2x200 vector list
}
The problem here is that Lexicon doesn't have the method buildVectorFromFile, so how are you calling lex.buildVectorFromFile("ASCII.csv", list, 200, 2);?
To share the same vector, if it's a member, make it static:
class Lexicon {
public:
Lexicon();
~Lexicon();
static vector<vector<string>> list;
private:
struct charT { char letter; nodeT *next;};
};
In lexicon.cpp:
vector<vector<string>> Lexicon::list;
The rules of an extern memory is explained here in this daniweb thread; the comment there is that yes, this should be simple but it is somehow not intuitive. The gist is that the memory is globally declared with the extern prefix in .cpp file A and then to reuse the memory in cpp B, globally declare it again in .cpp file B.
I think Luchian_Grigore and #jahhaj were getting there but we had either just not found the words for me to understand or they were still finding the words to explain.

Classes as parameters error

In Weapon.h, when I try and take a class 'Entity*' as a parameter, it says "Syntax error: identifier 'Entity'" when I compile. Additionally when I roll over the text 'target', Visual C++ Express 2010 gives me the text " *target". The Entity class is fine and I'm pretty sure it's included correctly.
(I won't post Player.h as it's unnecessary - see Library.h - but it has a header guard and includes Entity.h)
Library.h:
#ifndef _LIBRARY_
#define _LIBRARY_
#include <iostream>
#include <string>
#include <cstring>
#include <cmath>
#include <cstdio>
#include <cstdarg>
#include <vector>
#include <ctime>
#include <cmath>
#include <cstdlib>
#include <map>
#include <exception>
#include <sstream>
//file includes
#include "Globals.h"
#include "Player.h"
#include "Exception.h"
#include "Weapon.h"
#include "Armour.h"
#include "Consumable.h"
//prototypes that require "Library.h"
bool Poglathon(std::vector<std::string>& text,Player *player);
bool PoglathonTown(std::vector<std::string>& text,Player *player);
std::map<std::string,Weapon*> init_weapons(void);
std::map<std::string,Armour*> init_armour(void);
std::map<std::string,Consumable*> init_consumables(void);
#endif //__LIBRARY__
Weapon.h:
#ifndef _WEAPON_H_
#define _WEAPON_H_
#include "Shopable.h"
class Weapon : public Shopable{
private:
int Damage;
public:
Weapon(int c,int d,std::string n) : Shopable(c,n),Damage(d){}
std::string getDesc() const{
return getName()+"\t"+tostring(Damage)+"\t"+tostring(Cost);
}
int getDamage() const{return Damage;}
int DamageTarget(Entity* target){
int DamageDealt = 0;
//do damage algorithm things here
return DamageDealt;
}
};
#endif
Shopable.h:
#ifndef _SHOPABLE_H_
#define _SHOPABLE_H_
#include "Library.h"
class Shopable{
protected:
std::string Name;
int Cost;
std::string Description;
public:
Shopable(int c, std::string n):Cost(c),Name(n){}
std::string getName() const{return Name;}
int getCost() const {return Cost;}
virtual std::string getDesc() const = 0;
};
#endif
Entity.h:
#ifndef _ENTITY_
#define _ENTITY_
#include "Library.h"
#include "Weapon.h"
#include "Armour.h"
#include "Consumable.h"
class Entity{
public:
void printStats() const;
void heal(double health);
std::string name;
protected:
//player stats
double str; //strength
double wis; //wisdom
double ref; //reflex
double hp; //health points
double maxHp; //maximum health points
double i; //initiative
double inte; //intelligence
double c; //courage
int gold; //gold
int xp; //experience
int ap; //armour points
int wd; //weapon damage
int lvl; //level
int sp; //skill points
Weapon* weapon;//weapon
Armour* cArmour;//current armour
};
#endif
In C++, classes must be declared before they are referenced. You are #include-ing Weapon.h in Entity.h, but at that point, the compiler doesn't know about the existence of class Entity.
You will either need to change the order in which things are declared, or add a forward declaration "above" class Weapon. It can simply be:
class Entity;
That tells the compiler that there is such a name as Entity. However, it doesn't tell it anything about what members it has, so you can't actually do anything with it, other than declare variables of Entity * and Entity &, and pass them around.
Your headers include each other because your classes refer to each other. (But your compiler doesn't suffer from a stackoverflow because of your include guards - that's a good thing!)
You should arrange your header files hierarchically, ie there are files at the 'top' which #include nothing and files 'below' which include some of the top ones and so-on down the hierarchy. But at no point should there be 'loops'.
In order to break your loops in your code, any classes that refer to each other should forward declare any mutual dependencies and only refer to dependency names and not their members.
e.g.
Entity.h
class Weapon;
class Entity{
...
Weapon* weapon;
};
Weapon.h
class Entity;
class Weapon{
...
int DamageTarget(Entity* target);
};
Notice how Weapon.h only refers to Entity*.
You will need to define int Weapon::DamageTarget(Entity* target) in Weapon.cpp
#include <entity.h>
Or forward-declare only in the header
class Entity;
This makes compilation a bit faster (you still need to include it to use in the implementation).
Weapon.h doesn't #include Entity.h, or anything that recursively includes it. Therefore, it doesn't know about the class Entity.

C++ Undeclared Identifier (but it is declared?)

I'm pretty sure I've included the qanda class, but when I try to declare a vector that contains it or a class of that type I get an error saying that qanda is undefined. Any idea what the problem might be?
bot_manager_item.h
#pragma once
#include "../bot_packet/bot_packet.h"
#include <vector>
class bot_manager_item;
#include "qanda.h"
#include "bot_manager.h"
class bot_manager_item
{
public:
bot_manager_item(bot_manager* mngr, const char* name, const char* work_dir);
~bot_manager_item();
bool startup();
void cleanup();
void on_push_event(bot_exchange_format f);
bool disable;
private:
void apply_changes();
bot_manager *_mngr;
std::string _name;
std::string _work_dir;
std::string _message;
std::string _message_copy;
std::vector<qanda> games;
qanda test;
char _config_full_path[2600];
};
qanda.h
#ifndef Q_AND_A
#define Q_AND_A
#include "users.h"
#include "..\bot_packet\bot_packet.h"
#include "bot_manager.h"
#include <string>
#include <algorithm>
#include <map>
#include <vector>
#include <fstream>
class qanda
{
public:
qanda(bot_manager * manager, std::string name, std::string directory);
~qanda(){};
void room_message(std::string username, std::string user_message);
void timer_tick();
private:
// data members
std::string question;
std::string answer;
std::string directory;
std::string command_prefix;
std::string name;
Users users;
std::map <std::string, std::string> questions_and_answers;
int time_per_question; // seconds
int time_between_questions; // seconds
int timer; // milliseconds
bool is_delayed;
bool is_playing;
bot_manager * manager;
// functions
void new_question();
void send_message(std::string msg);
void announce_question();
void load_questions();
};
#endif
Solved: I ended up refactoring the code in such a way as to avoid the use of bot_manager within the qanda class.
I suspect a circular #include problem. Is it possible qanda.h indirectly includes bot_manager_item.h?
It looks like you may be able to reduce header dependencies by using a forward declaration
class bot_manager;
instead of #include "bot_manager.h" in one or both of your posted header files.