Boost iostreams long time to open memory mapped file - c++

When I call open on a boost::iostreams::mapped_file_source my program hangs for around two minutes. I tried attaching gdb to the process at this point and the backtrace shows
(gdb) backtrace
#0 0x00007f779226687a in mmap64 () at ../sysdeps/unix/syscall-template.S:81
#1 0x00007f7793c60f58 in boost::iostreams::detail::mapped_file_impl::try_map_file(boost::iostreams::basic_mapped_file_params<boost::iostreams::detail::path>) () from /usr/lib/x86_64-linux-gnu/libboost_iostreams.so.1.54.0
#2 0x00007f7793c61028 in boost::iostreams::detail::mapped_file_impl::map_file(boost::iostreams::basic_mapped_file_params<boost::iostreams::detail::path>&) () from /usr/lib/x86_64-linux-gnu/libboost_iostreams.so.1.54.0
#3 0x00007f7793c614d2 in boost::iostreams::detail::mapped_file_impl::open(boost::iostreams::basic_mapped_file_params<boost::iostreams::detail::path>) () from /usr/lib/x86_64-linux-gnu/libboost_iostreams.so.1.54.0
#4 0x00007f7793c6168e in boost::iostreams::mapped_file_source::open_impl(boost::iostreams::basic_mapped_file_params<boost::iostreams::detail::path> const&) () from /usr/lib/x86_64-linux-gnu/libboost_iostreams.so.1.54.0
#5 0x0000000000e07f86 in boost::iostreams::mapped_file_source::open<boost::iostreams::detail::path> (this=this#entry=0x1db63f8, p=...) at /usr/include/boost/iostreams/device/mapped_file.hpp:406
#6 0x0000000000e08011 in boost::iostreams::mapped_file_source::open<boost::filesystem::path> (this=this#entry=0x1db63f8, path=..., length=length#entry=18446744073709551615, offset=offset#entry=0)
at /usr/include/boost/iostreams/device/mapped_file.hpp:416
Why is the call to open so slow here? Shouldn't it return quickly here?

Related

dlopen core dumped when play sound

I got a core dump on embeded linux platform when playing sound.
I used QT for GUI, the callstack is:
Program terminated with signal 11, Segmentation fault.
#0 0x411740e4 in dlopen () from /lib/libdl.so.0
(gdb) bt
#0 0x411740e4 in dlopen () from /lib/libdl.so.0
#1 0x40194a04 in snd_dlopen () from /nand/usr/lib/libasound.so.2
#2 0x40190cc8 in ?? () from /nand/usr/lib/libasound.so.2
(gdb) thread apply all bt
Thread 7 (process 511):
#0 0x405e15c8 in ?? () from /nand/usr/lib/libQtGui.so.4
Cannot access memory at address 0x2
Thread 6 (process 538):
#0 0x410dda1c in read () from /lib/libc.so.0
#1 0x40fdbe14 in read () from /lib/libpthread.so.0
#2 0x4014b924 in SysUtil_GetALSEventValue () at ALSPSensor.cpp:46
#3 0x00040af0 in ALSensor::operateBackLight (this=<value optimized out>) at src/PALSSensorHandle.cpp:97
#4 0x00040c04 in ALSensor::run (this=0x12a218) at src/PALSSensorHandle.cpp:76
#5 0x40d4d4f8 in ?? () from /nand/usr/lib/libQtCore.so.4
Thread 5 (process 537):
#0 0x410dda1c in read () from /lib/libc.so.0
#1 0x40fdbe14 in read () from /lib/libpthread.so.0
#2 0x4014b5fc in SysUtil_GetPSEventValue () at ALSPSensor.cpp:163
#3 0x00040c54 in PSensor::operateBackLight (this=<value optimized out>) at src/PALSSensorHandle.cpp:83
#4 0x00040d20 in PSensor::run (this=0x11ecf8) at src/PALSSensorHandle.cpp:66
#5 0x40d4d4f8 in ?? () from /nand/usr/lib/libQtCore.so.4
Thread 4 (process 536):
#0 0x4117e730 in mq_receive () from /lib/librt.so.0
#1 0x40219fa4 in BidirctMsgQueue::get (this=0x130ba8, msg_len=0xbe5ffd3c) at BidirctMsgQueue.cpp:56
#2 0x0003fb0c in MqReceiver::run (this=0x12b270) at src/MqReceiver.cpp:45
#3 0x40d4d4f8 in ?? () from /nand/usr/lib/libQtCore.so.4
Thread 3 (process 535):
#0 0x410ddfd8 in select () from /lib/libc.so.0
#1 0x4009897c in ipc_block_recv (sock=27, recv_message=0xbe7ffc90) at ipc.cpp:123
#2 0x40022c74 in CSipMsgControl::InitSipMsg (this=0x145ea8) at sipmsgcontrol.cpp:170
#3 0x40022cb8 in CSipMsgControl::run (this=0xfffffdfe) at sipmsgcontrol.cpp:119
#4 0x40d4d4f8 in ?? () from /nand/usr/lib/libQtCore.so.4
Thread 2 (process 534):
#0 0x410dd5ac in poll () from /lib/libc.so.0
#1 0x40fd87d4 in __pthread_manager () from /lib/libpthread.so.0
Backtrace stopped: frame did not save the PC
Thread 1 (process 1416):
#0 0x411740e4 in dlopen () from /lib/libdl.so.0
#1 0x40194a04 in snd_dlopen () from /nand/usr/lib/libasound.so.2
#2 0x40190cc8 in ?? () from /nand/usr/lib/libasound.so.2
(gdb)

Why mingw+gdb cannot show backtrace correctly from inside a sigsegv handler?

I'm debugging a process that runs really slow when is executed from gdb on Windows (mingw32), so I decided to run it until it crash without gdb, and then to attach the debugger. I've installed a signal handler for sigsegv that shows its pid and waits, so when I see the message I load gdb and use the "attach" command with that pid. The problem is that gdb shows me an useless backtrace at that point. Here's an example:
void my_sigsegv_handler(int) {
std::cerr << "Segmentation fault! pid=" << GetCurrentProcessId();
std::cin.get(); // wait for gdb
}
int main() {
signal(SIGSEGV,my_sigsegv_handler);
int *p = 0;
std::cout << *p; // boom!
}
Compiled with "mingw32-g++ -g -O0", output from gdb's command "bt" (after selecting the proper thread) is:
#0 0x764e73ea in ?? ()
#1 0x7646f489 in ?? ()
#2 0x75edc3b3 in ?? ()
#3 0x75edc2bc in ?? ()
#4 0x75edc472 in ?? ()
#5 0x00415502 in __gnu_cxx::stdio_sync_filebuf<char, std::char_traits<char> >::uflow() ()
#6 0x00434f32 in std::istream::get() ()
#7 0x004016d5 in my_sigsegv_handler () at C:\Users\usuario\zinjai\sin_titulo.cpp:8
#8 0x004010f9 in _gnu_exception_handler (exception_data=0x28fa88) at ../mingwrt-4.0.3-1-mingw32-src/src/libcrt/crt/crt1.c:137
#9 0x76469d57 in ?? ()
#10 0x77100727 in ?? ()
#11 0x770c9d45 in ?? ()
#12 0x00000000 in ?? ()
Notice that this example does not corrupt stack when generating the segfault. Actualy, I can debug it anyway, just continuing execution. If I press enter the signal handler finishes, returns to the place where it was generated (main function), and the problem is not solved, but this time gdb is there to catch it. But I'd like to now how does it really works.
If I use the same method in gnu/linux I can see what I want to see here:
#5 0x00007f6809bf349e in std::istream::get() () from /usr/lib64/libstdc++.so.6
#6 0x00000000004008cd in my_signal_handler () at /home/zaskar/.zinjai/sin_titulo.cpp:6
#7 <signal handler called>
#8 0x00000000004008f9 in main (argc=1, argv=0x7fffa0613108) at /home/zaskar/.zinjai/sin_titulo.cpp:11
So the question is, why gdb cannot show me the correct backtrace from withing the signal handler? Or what am I doing wrong? Is there any better way to solve it?

GDB: stepping into a library

Runnning my application I get a Segmentation fault. I ran gdb to check where my code was failing but I get the following output:
Program received signal SIGSEGV, Segmentation fault.
0x39ca8000 in ?? ()
(gdb) bt
#0 0x39ca8000 in ?? ()
#1 0xb7d5df9a in sc_core::sc_port_base::complete_binding() () from /opt/systemc-2.2-rel/lib/libsystemc.so.2.2
#2 0xb7d5e104 in sc_core::sc_port_registry::complete_binding() () from /opt/systemc-2.2-rel/lib/libsystemc.so.2.2
#3 0xb7d5e13e in sc_core::sc_port_registry::elaboration_done() () from /opt/systemc-2.2-rel/lib/libsystemc.so.2.2
#4 0xb7dc669d in sc_core::sc_simcontext::elaborate() () from /opt/systemc-2.2-rel/lib/libsystemc.so.2.2
#5 0xb7dc8567 in sc_core::sc_simcontext::initialize(bool) () from /opt/systemc-2.2-rel/lib/libsystemc.so.2.2
#6 0xb7dc8b19 in sc_core::sc_simcontext::simulate(sc_core::sc_time const&) () from /opt/systemc-2.2-rel/lib/libsystemc.so.2.2
#7 0xb7dc9708 in sc_core::sc_start(sc_core::sc_time const&) () from /opt/systemc-2.2-rel/lib/libsystemc.so.2.2
#8 0x080555a8 in sc_core::sc_start (duration=40000, time_unit=sc_core::SC_MS) at /opt/systemc-2.2-rel/include/sysc/kernel/sc_simcontext.h:608
#9 0x08055119 in sc_main (argc=1, argv=0xbffff524) at module_pfn.cpp:49
#10 0xb7dbc698 in sc_elab_and_sim () from /opt/systemc-2.2-rel/lib/libsystemc.so.2.2
#11 0xb7d522e7 in main () from /opt/systemc-2.2-rel/lib/libsystemc.so.2.2
#12 0xb7a2e4d3 in __libc_start_main () from /lib/i386-linux-gnu/libc.so.6
#13 0x08054da1 in _start ()
As you can see, everything comes from a library, except the 'main' call and 'start',where I set breakpoints, but they fail immediately there. I mean:
#8 0x080555a8 in sc_core::sc_start (duration=40000, time_unit=sc_core::SC_MS) at /opt/systemc-2.2-rel/include/sysc/kernel/sc_simcontext.h:608
#9 0x08055119 in sc_main (argc=1, argv=0xbffff524) at module_pfn.cpp:49
...
(gdb) br /opt/systemc-2.2-rel/include/sysc/kernel/sc_simcontext.h:608
Breakpoint 2 at 0x8055584: file /opt/systemc-2.2-rel/include/sysc/kernel/sc_simcontext.h, line 608.
(gdb) r
Starting program: /home/guest/Solutions/eln/systemc-ams/module_pfn
...
Breakpoint 2, sc_core::sc_start (duration=40000, time_unit=sc_core::SC_MS) at /opt/systemc-2.2-rel/include/sysc/kernel/sc_simcontext.h:608
608 sc_start( sc_time( duration, time_unit ) );
(gdb) s
Program received signal SIGSEGV, Segmentation fault.
0x39ca8000 in ?? ()
And we go back to the start.
I am not able to understand where this is failing. I see there is the name of the place in which this is failing: sc_core::sc_port_base::complete_binding() and I have access to the cpp where this function can be found, but only in the source files (not the library). The problem is that I would really like to go step by step through that code, is it possible?
Thanks :)
Thanks guys!
I used a library with debug info and now I can go through the library code.

Using Gdb debugger, how should I proceed to find out the cause of "Program terminated with signal 11, Segmentation fault."

Here is the backtrace of gdb,
Program terminated with signal 11, Segmentation fault.
#0 0xb7e78830 in Gtk::Widget::get_width () from /usr/lib/libgtkmm-2.4.so.1
(gdb) bt
#0 0xb7e78830 in Gtk::Widget::get_width () from /usr/lib/libgtkmm-2.4.so.1
#1 0x08221d5d in sigc::bound_mem_functor0<bool, videoScreen>::operator() (this=0xb1c04714)
at /usr/include/sigc++-2.0/sigc++/functors/mem_fun.h:1787`enter code here`
#2 0x08221d76 in sigc::adaptor_functor<sigc::bound_mem_functor0<bool, videoScreen> >::operator() (this=0xb1c04710)
at /usr/include/sigc++-2.0/sigc++/adaptors/adaptor_trait.h:251
#3 0x08221d96 in sigc::internal::slot_call0<sigc::bound_mem_functor0<bool, videoScreen>, bool>::call_it (rep=0xb1c046f8)
at /usr/include/sigc++-2.0/sigc++/functors/slot.h:103
#4 0xb7b1ed35 in ?? () from /usr/lib/libglibmm-2.4.so.1
#5 0xb73c6bb6 in ?? () from /usr/lib/libglib-2.0.so.0
#6 0xb28ff1f8 in ?? ()
#7 0xb647479c in __pthread_mutex_unlock_usercnt () from /lib/libpthread.so.0
#8 0xb73c6446 in g_main_context_dispatch () from /usr/lib/libglib-2.0.so.0
#9 0xb73c97e2 in ?? () from /usr/lib/libglib-2.0.so.0
#10 0xb3d11af8 in ?? ()
#11 0x00000000 in ?? ()
I figured out the line of crash,here is the code around that line.
1:currPicLoaded = 1;
2:int status = -1;
3:zoomedPicWidth = drawVideo1->get_width();
I figured out that above line is 3 is the cause of crash, but this line execute 5 times before crash.So I do not know why it does crash at 6th time.
PS : Above line of code is with in a thread which run continuously.
Any help is more than welcome :)
how should I proceed
Your very first step should be to find out which instruction caused the SIGSEGV. Do this:
(gdb) x/i $pc
The most likely cause is that your drawVideo1 object is either dangling (has been deleted), or is corrupt in some other way.
Since you are apparently on Linux (you didn't say, but you should always say), the first tool to reach for for debugging "strange" problems like this is Valgrind.

How can I figure out where and why this segmentation fault occurs?

I'm having trouble figuring out the problem with my code...I'm in the early stages of prototyping a game (my first serious project). It frequently, but not always, crashes with a segmentation fault. Here's the flow of the program...
title screen - press z to start new game
player and enemy on screen...enemy takes a life when collided with, there are 4 lives.
when character's life is 0, game goes back to title screen - press z to start new game
The last step is where the crash occurs...The crash only seems to happen after the player dies and is brought back to the title screen and the player presses z to start another game, but it doesn't always crash. Through gdb, I've determined that it happens when the deconstructor for Title is called...
Here's the debug info and relevant code...I'll provide any other code/info if requested.
*** glibc detected *** /home/rzrscm/code/demogamething/game: free(): invalid pointer: 0x080c6b98 ***
//memory map info omitted
0xb7c54537 in raise () from /lib/libc.so.6
(gdb) where
#0 0xb7c54537 in raise () from /lib/libc.so.6
#1 0xb7c57922 in abort () from /lib/libc.so.6
#2 0xb7c8afbd in ?? () from /lib/libc.so.6
#3 0xb7c950ca in ?? () from /lib/libc.so.6
#4 0xb7c96918 in ?? () from /lib/libc.so.6
#5 0xb7c99a5d in free () from /lib/libc.so.6
#6 0xb7f4e776 in SDL_FreeSurface () from /usr/lib/libSDL-1.2.so.0
#7 0x0804ac7f in ~Title (this=0x80b4250, __in_chrg=<value optimized out>) at title.cpp:13
#8 0x08049d3a in GameState::load (this=0x804e368, loadState=LEVEL) at gamestate.cpp:39
#9 0x08049c5c in GameState::change (this=0x804e368, changeTo=LEVEL) at gamestate.cpp:26
#10 0x08049753 in Player::handleEvent (this=0x804e300) at player.cpp:102
#11 0x080490c8 in main () at main.cpp:27
So, what I know is that the crash occurs when it's changing states from TITLE to LEVEL...Here's the class function that unloads and loads the states...currentState is a private vector in the GameState class...
std::vector<GameState *> currentState;
void GameState::load(STATE loadState) {
if(state == TITLE) {
while(!currentState.empty()) {
delete currentState.back();
currentState.pop_back();
}
currentState.push_back(new Title());
}
else if(state == LEVEL) {
while(!currentState.empty()) {
delete currentState.back();
currentState.pop_back();
}
currentState.push_back(new Level(currentLevel));
}
}
The crash happens when the deconstructor for the Title class is called...It happens whether it's freeing the music or the image...Whichever one is the first function is the one it crashes on.
Title::~Title() {
SDL_FreeSurface(background);
Mix_FreeMusic(music);
background = NULL;
music = NULL;
}
Here's the code for the image loading function...
SDL_Surface *loadImage(std::string imageFile) {
SDL_Surface *loadedImage;
SDL_Surface *newImage;
loadedImage = IMG_Load(imageFile.c_str());
newImage = SDL_DisplayFormatAlpha(loadedImage);
SDL_FreeSurface(loadedImage);
return newImage;
}
[edit] I ran it through the debugger a couple more times without making changes to the code since I still can't find what's wrong...And each time the crash occurred while trying to free the music...
0xb7c54537 in raise () from /lib/libc.so.6
(gdb) backtrace
#0 0xb7c54537 in raise () from /lib/libc.so.6
#1 0xb7c57922 in abort () from /lib/libc.so.6
#2 0xb7c8afbd in ?? () from /lib/libc.so.6
#3 0xb7c950ca in ?? () from /lib/libc.so.6
#4 0xb7c9633e in ?? () from /lib/libc.so.6
#5 0xb79974e2 in ?? () from /usr/lib/libmikmod.so.2
#6 0xb7997640 in Player_Free () from /usr/lib/libmikmod.so.2
#7 0xb7ebb6e3 in Mix_FreeMusic () from /usr/lib/libSDL_mixer-1.2.so.0
#8 0x0804ac8d in ~Title (this=0x80c6bc0, __in_chrg=<value optimized out>) at title.cpp:14
#9 0x08049d3a in GameState::load (this=0x804e368, loadState=LEVEL) at gamestate.cpp:39
#10 0x08049c5c in GameState::change (this=0x804e368, changeTo=LEVEL) at gamestate.cpp:26
#11 0x08049753 in Player::handleEvent (this=0x804e300) at player.cpp:102
#12 0x080490c8 in main () at main.cpp:27
#5 0xb7c99a5d in free () from /lib/libc.so.6
#6 0xb7f4e776 in SDL_FreeSurface () from /usr/lib/libSDL-1.2.so.
You are probably freeing a pointer which is invalid. Now I read
free(): invalid pointer: 0x080c6b98
You might be trying to free an object which was not allocated dynamically. How does background get his value?