Does "&" vs. "&&" actually make a difference for compile-time flags? - c++

I have a habit of using the following syntax in my compile-time flags:
#if (defined(A) & defined(B))
It's usually suggested that I do it with the && as follows:
#if (defined(A) && defined(B))
I know the difference between the two operators, and that in normal code && would short-circuit. However, the above is all handled by the compiler. Does it even matter what I use? Does it affect compile time by some infinitesimal amount because it doesn't evaluate the second define()?

Since defined(SOMETHING) yields 0 or 1, so that you're guaranteed 0 or 1 on both sides, it doesn't make a technical difference whether you use & or &&.
It's mostly about good habits (using & could carry over to some situation where it would be wrong) and about writing code that is easy to grasp by simple pattern matching. A & in there causes a millisecond pause while one considers whether it possibly could be a bit-level thing.
On the third hand, you can't use keyword and, which you ¹can use in ordinary C++ code.
Notes:
¹ With Visual C++ you can use and via a forced include of <iso646.h>.

According to the C99 standard, the expressions used in the preprocessor are constant expressions as defined by the C language itself, and are evaluated using the same engine. Therefore, && is a logical and operator that short circuits based on its LHS, and & is a bitwise operator with no predefined order of evaluation.
In practical terms, when used with defined() as you are, there is no difference between the two. However, the following would show a difference:
#define A 2
#define B 5
#if (A && B)
printf("A && B\n");
#endif
#if (A & B)
printf("A & B"\n);
#endif
In this case, A && B will be output, but not A & B (since the result of that bitwise-and is 0)

I would like to add to the previous answers that it can actually matter a lot in a situation like this:
#define A 0
#define B 21
#if (A != 0) && (42 / A == B)
/* ... */
#endif
Here, if A == 0, the compiler will not break. Writing (A != 0) & (42 / A == B) will make the compiler complain about a division by zero.

Related

Use macro to overload certain uses of ternary operator ?:

(Follow-up of Overload ternary ?: operator, or change to if{}else{} in included files.)
Context
Research project here. In my C++ library, I am including C files using #include "aprogram.c" which I execute symbolically by overloading (almost) all operators.
I have to be able to detect (condition) ? this : that and extract condition, this and that for usage in my symbolic execution library, for the following cases:
(a >= 0) ? a : -a
(a >= b) ? a : b
Conceptual question
Because I cannot overload the ternary ?: operator in C++, and it only has to work for the above cases, can't I 'overload' them by using macros somewhat like:
#define TO_NEG(a) ((a >= 0) ? a : -a)
#define MAX(a,b) ((a >= b) ? a : b)
and implement TO_NEG(a) and MAX(a,b)?
Edit: Clarification
With this, I want to achieve that my library
detects ?: in both cases
converts it to TO_NEG or MAX
uses new code I wrote for TO_NEG and MAX
Assuming your operator >= produces a MyBool type, I think you can get almost there with:
#define ? .ternary(
#define : )||
template <typename T>
T MyBool::ternary(T val) {
if (m_isTrue) return val;
return T(0)
}
Several things to note:
This doesn't work for a>=b if a is 0 and b is negative.
This is a terrible terrible hack that will break on many edge cases.
You can't actually use : as a symbol in a #define, so you'd have to use some other means of replacing them, at which point, you should probably use something like #raxvan's answer
You can define something that will replace the ? operator inside the c source file.
The closest thing you can do is the following:
#define QUESTION_OPERATOR(COND,THIS,THAT) ((COND) ? (THIS) : (THAT))
//here you can do custom validations to all the parts if you want
usage:
(cond) ? (This) : (That) //you need to replace this with:
QUESTION_OPERATOR(cond,This,That)
Yes, you can use the ternary operator in macros, but they must be correctly parenthesized:
#define TO_NEG(a) (a >= 0) ? (a) : -(a)
#define MAX(a,b) (a >= b) ? (a) : (b)

|| vs or keywords

Simple, probably easy to answer question. What is the difference between || and or in something like an if statement.
Simple examples:
#include <iostream>
int main(){
int x = 8;
if(x == 8 or 17){
std::cout << "Hello World!\n";
}
}
and
#include <iostream>
int main(){
int x = 8;
if(x == 8 || 17){
std::cout << "Hello World!\n";
}
}
These seem to work the same way for me. They both compile and they both display "Hello World!" I've always used || and didn't even know about or. Do they do the same exact thing? Or is there a slight difference like using \n or endl where one acts slightly different. Sorry if this is a really simple question.
Thanks for your time.
As Luchian says, there is no semantic difference. A draft of the latest C++ standard says, in the "Keywords" section:
Furthermore, the alternative representations shown in Table 5 for
certain operators and punctuators (2.6) are reserved and shall not be
used otherwise:
and and_eq bitand bitor compl not
not_eq or or_eq xor xor_eq
But there could be a difference for anyone reading your code. The || operator for "logical or" goes back decades. The alternative representations are newer.
They were introduced at least as early as the 1998 C++ standard (I don't know if pre-ISO C++ had them). It's at least conceivable that you might encounter a C++ compiler that doesn't recognize them, but if so it's going to be an old enough compiler that you'll have other problems. C introduced similar identifiers in its 1995 amendment (but only with #include iso646.h>).
At least in C, and probably in C++, these alternate representations, along with digraphs and trigraphs, were introduced to cater to systems with character sets that don't include all the characters that would otherwise be required for C and C++:
{ } [ ] # & | ^ ~ !
With the introduction of more modern character sets, particularly Unicode, such systems are increasingly rare.
But as far as I can tell, they're rarely used in code (I don't think I've ever seen any code that uses them), and some C++ programmers might not be aware of them. I believe your code will be more legible if you use || rather than or.
And as Luchian also says, (x == 8 || 17) doesn't mean what you might expect from, say, English grammar. It doesn't mean "x is equal to either 8 or 17"; it means ((x == 8) || 17); 17 is treated as a condition by itself, not compared to x. Possibly you wanted to write (x == 8 || x == 17).
It's the exact same, it's an alternative operator. You can find a full list here.
Also, note that x == 8 or 17 returns true always. It doesn't check whether x is either 8 or 17.
There is no difference between them,both of them do the same thing

Will a modern compiler automatically optimize the following C++ code?

If i use hte following codes , will the compiler optimize it like a switch structure , which uses a binary tree to search for values ?
if ( X == "aaaa" || X == "bbbb" || X == "cccc" || X == "dddd" )
{
}
else if ( X == "abcd" || X == "cdef" || X == "qqqq" )
{
}
It's just an example , there's no pattern of what's inside the quote symbol
UPDATE
Ok , X is a string , but i don't really think it matters here , i just want to know , when everything inside the if was all about single variable , will it be optimized.
The values WILL be compared one after the other as it is a requirement of the || or, the short-circuit operator. So, here two things will happen:
X will be compared one-by-one from right-to-left.
There will be NO MORE comparisons after any comparison that succeeds (Since it is the short-circuit OR operator) i.e. in the following case
For example:
int hello() {
std::cout<<"Hello";
return 10;
}
int world() {
std::cout<<"World";
return 11;
}
int hello2() {
std::cout<<"Hello2";
return 9;
}
int a = 10;
bool dec = (a == hello() || a == world())
bool dec = (a == hello2() || a == hello() || a == world())
The output for the first statement will be:
Hello
as a == world() will not be executed, and for the second Hello2 Hello, as the comparisons keep on happening till the first success.
In case of the && operator, the comparisons keep on happening until the first failure (as that is enough to determine the outcome of the entire statement).
Almost certainly not. Binary search requires some sort of ordering
relationship, and an ability to compare for less-than. The compiler
cannot assume such exists, and even if it does find one, it cannot
assume that it defines an equivalence relation which corresponds to
==. It's also possible that the compiler can't determine that the
function defining the ordering relationship has no side effects. (If it
has side effects, or if any operation in the expression has side
effects, the compiler must respect the short circuiting behavior of
||.) Finally, even if the compiler did all this... what happens if I
carefully chose the order of the comparisons so that the most frequent
case is the first. Such an “optimization” could even end up
being a pessimization.
The “correct” to handle this is to create a map, mapping the
strings to pointers to functions (or to polymorphic functional objects,
if some state is involved).
It probably depends on the flags you set. Binary trees are faster for search but usually require more code to be handled. So if you optimized for size it probably wont. I'm not sure if it will do it anyway. You know, gcc is optimized according to a LOT of flags. O1, O2, O3, O4 are just simple forms to indicate big groups of flags. You can find a list of all the optimization flags here: http://gcc.gnu.org/onlinedocs/gcc/Optimize-Options.html
Try to search for strings, binary trees, etc in that page.
Best way to test this is the example like below.
int a = 0;
int b = 0;
if(a == a || b++) {
...
}
cout << b;
value of the b variable should be 0 at the end. b++ part won't be executed. that's the expected behaviour but there might be some exceptions depending on the compiler and its optimization settings. even many scripting langauges like JavaScript behaves this way.

Why is there no ^^ operator in C/C++?

& has &&. | has ||. Why doesn't ^ have ^^?
I understand that it wouldn't be short-circuiting, but it would have different semantics. In C, true is really any non-zero value. Bitwise XOR is not always the same thing as logical XOR:
int a=strcmp(str1,str2);// evaluates to 1, which is "true"
int b=strcmp(str1,str3);// evaluates to 2, which is also "true"
int c=a ^^ b; // this would be false, since true ^ true = false
int d=a ^ b; //oops, this is true again, it is 3 (^ is bitwise)
Since you can't always rely on a true value being 1 or -1, wouldn't a ^^ operator be very helpful? I often have to do strange things like this:
if(!!a ^ !!b) // looks strange
Dennis Ritchie answers
There are both historical and practical reasons why there is no ^^ operator.
The practical is: there's not much use for the operator. The main point of && and || is to take advantage of their short-circuit evaluation not only for efficiency reasons, but more often for expressiveness and correctness.
[...]
By contrast, an ^^ operator would always force evaluation of both arms of the expression, so there's no efficiency gain. Furthermore, situations in which ^^ is really called for are pretty rare, though examples can be created. These situations get rarer and stranger as you stack up the operator--
if (cond1() ^^ cond2() ^^ cond3() ^^ ...) ...
does the consequent exactly when an odd number of the condx()s are true. By contrast, the && and || analogs remain fairly plausible and useful.
Technically, one already exists:
a != b
since this will evaluate to true if the truth value of the operands differ.
Edit:
Volte's comment:
(!a) != (!b)
is correct because my answer above does not work for int types. I will delete mine if he adds his answer.
Edit again:
Maybe I'm forgetting something from C++, but the more I think about this, the more I wonder why you would ever write if (1 ^ 2) in the first place. The purpose for ^ is to exclusive-or two numbers together (which evaluates to another number), not convert them to boolean values and compare their truth values.
This seems like it would be an odd assumption for a language designer to make.
For non-bool operands, I guess what you would want is for a ^^ b to be evaluated as:
(a != 0) ^ (b != 0)
Well, you have the above option and you have a few options listed in other answers.
The operator ^^ would be redundant for bool operands. Talking only about boolean operands, for the sake of argument, let's pretend that ^ was bitwise-only and that ^^ existed as a logical XOR. You then have these choices:
& - Bitwise AND -- always evaluates both operands
&& - Logical AND -- does not always evaluate both operands
| - Bitwise OR -- always evaluates both operands
|| - Logical OR -- does not always evaluate both operands
^ - Bitwise XOR -- must always evaluate both operands
^^ - Logical XOR -- must always evaluate both operands
Why didn't they create ^^ to essentially convert numerical values into bools and then act as ^? That's a good question. Perhaps because it's more potentially confusing than && and ||, perhaps because you can easily construct the equivalent of ^^ with other operators.
I can't say what was in the heads of Kernighan and Ritchie when they invented C, but you made a brief reference to "wouldn't be short-circuiting", and I'm guessing that's the reason: It's not possible to implement it consistently. You can't short-circuit XOR like you can AND and OR, so ^^ could not fully parallel && and ||. So the authors might well have decided that making an operation that sort of kind of looks like its parallel to the others but isn't quite would be worse than not having it at all.
Personally, the main reason I use && and || is for the short-circuit rather than the non-bitwise. Actually I very rarely use the bitwise operators at all.
Another workaround to the ones posted above (even if it requires another branch in the code) would be:
if ( (a? !b : b ) )
that is equivalent to xor.
In Java the ^ operator indeed does do logical XOR when used on two boolean operands (just like & and | in Java do non-short-circuiting logical AND and OR, respectively, when applied to booleans). The main difference with C / C++ is that C / C++ allows you to mix integers and booleans, whereas Java doesn't.
But I think it's bad practice to use integers as booleans anyway. If you want to do logical operations, you should stick to either bool values, or integers that are either 0 or 1. Then ^ works fine as logical XOR.
An analogous question would be to ask, how would you do non-short-circuiting logical AND and OR in C / C++? The usual answer is to use the & and | operators respectively. But again, this depends on the values being bool or either 0 or 1. If you allow any integer values, then this does not work either.
Regardless of the case for or against ^^ as an operator, you example with strcmp() sucks. It does not return a truth value (true or false), it returns a relation between its inputs, encoded as an integer.
Sure, any integer can be interpreted as a truth value in C, in which case 0 is "false" and all other values are "true", but that is the opposite of what strcmp() returns.
Your example should begin:
int a = strcmp(str1, str2) == 0; // evaluates to 0, which is "false"
int b = strcmp(str1, str3) == 0; // evaluates to 0, which is also "false"
You must compare the return value with 0 to convert it to a proper boolean value indicating if the strings were equal or not.
With "proper" booleans, represented canonically as 0 or 1, the bitwise ^ operator works a lot better, too ...

Using bitwise operators for Booleans in C++

Is there any reason not to use the bitwise operators &, |, and ^ for "bool" values in C++?
I sometimes run into situations where I want exactly one of two conditions to be true (XOR), so I just throw the ^ operator into a conditional expression. I also sometimes want all parts of a condition to be evaluated whether the result is true or not (rather than short-circuiting), so I use & and |. I also need to accumulate Boolean values sometimes, and &= and |= can be quite useful.
I've gotten a few raised eyebrows when doing this, but the code is still meaningful and cleaner than it would be otherwise. Is there any reason NOT to use these for bools? Are there any modern compilers that give bad results for this?
|| and && are boolean operators and the built-in ones are guaranteed to return either true or false. Nothing else.
|, & and ^ are bitwise operators. When the domain of numbers you operate on is just 1 and 0, then they are exactly the same, but in cases where your booleans are not strictly 1 and 0 – as is the case with the C language – you may end up with some behavior you didn't want. For instance:
BOOL two = 2;
BOOL one = 1;
BOOL and = two & one; //and = 0
BOOL cand = two && one; //cand = 1
In C++, however, the bool type is guaranteed to be only either a true or a false (which convert implicitly to respectively 1 and 0), so it's less of a worry from this stance, but the fact that people aren't used to seeing such things in code makes a good argument for not doing it. Just say b = b && x and be done with it.
Two main reasons. In short, consider carefully; there could be a good reason for it, but if there is be VERY explicit in your comments because it can be brittle and, as you say yourself, people aren't generally used to seeing code like this.
Bitwise xor != Logical xor (except for 0 and 1)
Firstly, if you are operating on values other than false and true (or 0 and 1, as integers), the ^ operator can introduce behavior not equivalent to a logical xor. For example:
int one = 1;
int two = 2;
// bitwise xor
if (one ^ two)
{
// executes because expression = 3 and any non-zero integer evaluates to true
}
// logical xor; more correctly would be coded as
// if (bool(one) != bool(two))
// but spelled out to be explicit in the context of the problem
if ((one && !two) || (!one && two))
{
// does not execute b/c expression = ((true && false) || (false && true))
// which evaluates to false
}
Credit to user #Patrick for expressing this first.
Order of operations
Second, |, &, and ^, as bitwise operators, do not short-circuit. In addition, multiple bitwise operators chained together in a single statement -- even with explicit parentheses -- can be reordered by optimizing compilers, because all 3 operations are normally commutative. This is important if the order of the operations matters.
In other words
bool result = true;
result = result && a() && b();
// will not call a() if result false, will not call b() if result or a() false
will not always give the same result (or end state) as
bool result = true;
result &= (a() & b());
// a() and b() both will be called, but not necessarily in that order in an
// optimizing compiler
This is especially important because you may not control methods a() and b(), or somebody else may come along and change them later not understanding the dependency, and cause a nasty (and often release-build only) bug.
The raised eyebrows should tell you enough to stop doing it. You don't write the code for the compiler, you write it for your fellow programmers first and then for the compiler. Even if the compilers work, surprising other people is not what you want - bitwise operators are for bit operations not for bools.
I suppose you also eat apples with a fork? It works but it surprises people so it's better not to do it.
I think
a != b
is what you want
Disadvantages of the bitlevel operators.
You ask:
“Is there any reason not to use the bitwise operators &, |, and ^ for "bool" values in C++? ”
Yes, the logical operators, that is the built-in high level boolean operators !, && and ||, offer the following advantages:
Guaranteed conversion of arguments to bool, i.e. to 0 and 1 ordinal value.
Guaranteed short circuit evaluation where expression evaluation stops as soon as the final result is known.
This can be interpreted as a tree-value logic, with True, False and Indeterminate.
Readable textual equivalents not, and and or, even if I don't use them myself.
As reader Antimony notes in a comment also the bitlevel operators have alternative tokens, namely bitand, bitor, xor and compl, but in my opinion these are less readable than and, or and not.
Simply put, each such advantage of the high level operators is a disadvantage of the bitlevel operators.
In particular, since the bitwise operators lack argument conversion to 0/1 you get e.g. 1 & 2 → 0, while 1 && 2 → true. Also ^, bitwise exclusive or, can misbehave in this way. Regarded as boolean values 1 and 2 are the same, namely true, but regarded as bitpatterns they're different.
How to express logical either/or in C++.
You then provide a bit of background for the question,
“I sometimes run into situations where I want exactly one of two conditions to be true (XOR), so I just throw the ^ operator into a conditional expression.”
Well, the bitwise operators have higher precedence than the logical operators. This means in particular that in a mixed expression such as
a && b ^ c
you get the perhaps unexpected result a && (b ^ c).
Instead write just
(a && b) != c
expressing more concisely what you mean.
For the multiple argument either/or there is no C++ operator that does the job. For example, if you write a ^ b ^ c than that is not an expression that says “either a, b or c is true“. Instead it says, “An odd number of a, b and c are true“, which might be 1 of them or all 3…
To express the general either/or when a, b and c are of type bool, just write
(a + b + c) == 1
or, with non-bool arguments, convert them to bool:
(!!a + !!b + !!c) == 1
Using &= to accumulate boolean results.
You further elaborate,
“I also need to accumulate Boolean values sometimes, and &= and |=? can be quite useful.”
Well, this corresponds to checking whether respectively all or any condition is satisfied, and de Morgan’s law tells you how to go from one to the other. I.e. you only need one of them. You could in principle use *= as a &&=-operator (for as good old George Boole discovered, logical AND can very easily be expressed as multiplication), but I think that that would perplex and perhaps mislead maintainers of the code.
Consider also:
struct Bool
{
bool value;
void operator&=( bool const v ) { value = value && v; }
operator bool() const { return value; }
};
#include <iostream>
int main()
{
using namespace std;
Bool a = {true};
a &= true || false;
a &= 1234;
cout << boolalpha << a << endl;
bool b = {true};
b &= true || false;
b &= 1234;
cout << boolalpha << b << endl;
}
Output with Visual C++ 11.0 and g++ 4.7.1:
true
false
The reason for the difference in results is that the bitlevel &= does not provide a conversion to bool of its right hand side argument.
So, which of these results do you desire for your use of &=?
If the former, true, then better define an operator (e.g. as above) or named function, or use an explicit conversion of the right hand side expression, or write the update in full.
Contrary to Patrick's answer, C++ has no ^^ operator for performing a short-circuiting exclusive or. If you think about it for a second, having a ^^ operator wouldn't make sense anyway: with exclusive or, the result always depends on both operands. However, Patrick's warning about non-bool "Boolean" types holds equally well when comparing 1 & 2 to 1 && 2. One classic example of this is the Windows GetMessage() function, which returns a tri-state BOOL: nonzero, 0, or -1.
Using & instead of && and | instead of || is not an uncommon typo, so if you are deliberately doing it, it deserves a comment saying why.
Patrick made good points, and I'm not going to repeat them. However might I suggest reducing 'if' statements to readable english wherever possible by using well-named boolean vars.For example, and this is using boolean operators but you could equally use bitwise and name the bools appropriately:
bool onlyAIsTrue = (a && !b); // you could use bitwise XOR here
bool onlyBIsTrue = (b && !a); // and not need this second line
if (onlyAIsTrue || onlyBIsTrue)
{
.. stuff ..
}
You might think that using a boolean seems unnecessary, but it helps with two main things:
Your code is easier to understand because the intermediate boolean for the 'if' condition makes the intention of the condition more explicit.
If you are using non-standard or unexpected code, such as bitwise operators on boolean values, people can much more easily see why you've done this.
EDIT: You didnt explicitly say you wanted the conditionals for 'if' statements (although this seems most likely), that was my assumption. But my suggestion of an intermediate boolean value still stands.
Using bitwise operations for bool helps save unnecessary branch prediction logic by the processor, resulting from a 'cmp' instruction brought in by logical operations.
Replacing the logical with bitwise operations (where all operands are bool) generates more efficient code offering the same result. The efficiency ideally should outweigh all the short-circuit benefits that can be leveraged in the ordering using logical operations.
This can make code a bit un-readable albeit the programmer should comment it with reasons why it was done so.
IIRC, many C++ compilers will warn when attempting to cast the result of a bitwise operation as a bool. You would have to use a type cast to make the compiler happy.
Using a bitwise operation in an if expression would serve the same criticism, though perhaps not by the compiler. Any non-zero value is considered true, so something like "if (7 & 3)" will be true. This behavior may be acceptable in Perl, but C/C++ are very explicit languages. I think the Spock eyebrow is due diligence. :) I would append "== 0" or "!= 0" to make it perfectly clear what your objective was.
But anyway, it sounds like a personal preference. I would run the code through lint or similar tool and see if it also thinks it's an unwise strategy. Personally, it reads like a coding mistake.