Calculate a specified function with the help of a series function c++ - c++

The function f(x) and the series need to end up with the same answer
This is my attempt on this task, but it gives me different results and I don't fully understand the concept of series in C++
#include <iostream>
#include <math.h>
#include <cstdlib>
using namespace std;
int main()
{
float x, y1, y2, a;
int n;
cout<<"Enter x: ";
cin>>x;
cout<<"Enter n: ";
cin>>n;
if (x == 0) x = 3.0;
y1 = 1.0/(2.0*x+5.0);
a = 1.0/11;
y2 = a;
cout<<"f(x) = "<<y1<<endl;
if(x > -5.0/2.0 && x < 17.0/2.0){
for (int k = 0; k <= n; k++){
a = (a*(-1)*pow(2.0/11.0,k))/pow(11.0,k);
y2 = y2 + a;
}
}
else{
return 1;
}
cout<<"Sum = "<<y2<<endl;
system("pause");
return 0;
}
I used any x from -2,5 to 8,5 and n up to 100
the results are always different...
the function and sum of the series are supposed to have very close, if not equal answers, but it's not in my case..
How am I supposed to do it? would be happy for an explanation)

You should probably just use the correct term for your sum:
a = pow(-2.0 / 11.0 * (x - 3), k) / 11.0;
Note that I combined the terms in the power. The division by 11 may also be moved to the end, saving some operations. But then you would need a different initialization. However, this would also allow you to calculate a incrementally. Something like this:
//Initialization
a = 1.0;
y2 = a;
double factor = -2.0 / 11.0 * (x - 3);
//...
for (int k = 1; k <= n; k++)
{
a *= factor;
y2 += a;
}
//Finally
cout << "Sum = " << y2 / 11.0f << endl;

Related

I need to calculate the arctan(x) and the result is showing "nan", what is wrong with my code?

So the value that im getting is "nan" and i suspect something is wrong in my while statement.
#include <iostream>
#include <math.h>
using namespace std;
int main()
{ int n=1,c=0;
float x;
double sum=0, old_sum, diff=1000000,eps;
cin>>x>>eps;
while(abs(diff)>=eps){
old_sum=sum;
sum=sum+double(pow(x,n)/n)*double(pow(-1,c));
c++;
n+=2;
diff=sum-old_sum;
}
cout<<sum<<"\n";
cout<<atan(x);
return 0;
}
My input is 21 for x and 0.01 for eps and what i get is nan and the correct value done by the atan function.
There are several issues in your code:
You don't take into account that the formula is only valid for abs(x) <= 1. This can be solved by a little mathematical trick
You don't check that the formula converges effectively. This can be done with a test of the value of n
You are repetidly using the pow(.) function. This is useless. This doesn't provide bad results, but it is quite inefficient
#include <iostream>
#include <cmath>
int main() {
int n = 3;
int n_max = 200;
double x;
double eps;
std::cin >> x >> eps;
double x_sav = x;
x = x / (1.0 + sqrt(1+x*x)); // the trick to handle abs(x) > 1
int sign = -1;
double term = x;
double powerx = x;
double sum = x;
double x2 = x*x;
while (std::abs(term) > eps && n <= n_max) {
powerx *= x2;
term = powerx / n;
sum += term * sign;
n += 2;
sign = -sign;
}
if (n > n_max) {
std::cout << "The series did not converge\n";
return 1;
}
sum *= 2.0; // following of the trick
std::cout << sum << "\n";
std::cout << atan(x_sav) << "\n";
return 0;
}

Anderson Darling Test in C++

I am trying to compute the Anderson-Darling test found here. I followed the steps on Wikipedia and made sure that when I calculate the average and standard deviation of the data I am testing denoted X by using MATLAB. Also, I used a function called phi for computing the standard normal CDF, I have also tested this function to make sure it is correct which it is. Now I seem to have a problem when I actually compute the A-squared (denoted in Wikipedia, I denote it as A in C++).
Here is my function I made for Anderson-Darling Test:
void Anderson_Darling(int n, double X[]){
sort(X,X + n);
// Find the mean of X
double X_avg = 0.0;
double sum = 0.0;
for(int i = 0; i < n; i++){
sum += X[i];
}
X_avg = ((double)sum)/n;
// Find the variance of X
double X_sig = 0.0;
for(int i = 0; i < n; i++){
X_sig += (X[i] - X_avg)*(X[i] - X_avg);
}
X_sig /= n;
// The values X_i are standardized to create new values Y_i
double Y[n];
for(int i = 0; i < n; i++){
Y[i] = (X[i] - X_avg)/(sqrt(X_sig));
//cout << Y[i] << endl;
}
// With a standard normal CDF, we calculate the Anderson_Darling Statistic
double A = 0.0;
for(int i = 0; i < n; i++){
A += -n - 1/n *(2*(i) - 1)*(log(phi(Y[i])) + log(1 - phi(Y[n+1 - i])));
}
cout << A << endl;
}
Note, I know that the formula for Anderson-Darling (A-squared) starts with i = 1 to i = n, although when I changed the index to make it work in C++, I still get the same result without changing the index.
The value I get in C++ is:
-4e+006
The value I should get, received in MATLAB is:
0.2330
Any suggestions are greatly appreciated.
Here is my whole code:
#include <iostream>
#include <math.h>
#include <cmath>
#include <random>
#include <algorithm>
#include <chrono>
using namespace std;
double *Box_Muller(int n, double u[]);
double *Beasley_Springer_Moro(int n, double u[]);
void Anderson_Darling(int n, double X[]);
double phi(double x);
int main(){
int n = 2000;
double Mersenne[n];
random_device rd;
mt19937 e2(1);
uniform_real_distribution<double> dist(0, 1);
for(int i = 0; i < n; i++){
Mersenne[i] = dist(e2);
}
// Print Anderson Statistic for Mersenne 6a
double *result = new double[n];
result = Box_Muller(n,Mersenne);
Anderson_Darling(n,result);
return 0;
}
double *Box_Muller(int n, double u[]){
double *X = new double[n];
double Y[n];
double R_2[n];
double theta[n];
for(int i = 0; i < n; i++){
R_2[i] = -2.0*log(u[i]);
theta[i] = 2.0*M_PI*u[i+1];
}
for(int i = 0; i < n; i++){
X[i] = sqrt(-2.0*log(u[i]))*cos(2.0*M_PI*u[i+1]);
Y[i] = sqrt(-2.0*log(u[i]))*sin(2.0*M_PI*u[i+1]);
}
return X;
}
double *Beasley_Springer_Moro(int n, double u[]){
double y[n];
double r[n+1];
double *x = new double(n);
// Constants needed for algo
double a_0 = 2.50662823884; double b_0 = -8.47351093090;
double a_1 = -18.61500062529; double b_1 = 23.08336743743;
double a_2 = 41.39119773534; double b_2 = -21.06224101826;
double a_3 = -25.44106049637; double b_3 = 3.13082909833;
double c_0 = 0.3374754822726147; double c_5 = 0.0003951896511919;
double c_1 = 0.9761690190917186; double c_6 = 0.0000321767881768;
double c_2 = 0.1607979714918209; double c_7 = 0.0000002888167364;
double c_3 = 0.0276438810333863; double c_8 = 0.0000003960315187;
double c_4 = 0.0038405729373609;
// Set r and x to empty for now
for(int i = 0; i <= n; i++){
r[i] = 0.0;
x[i] = 0.0;
}
for(int i = 1; i <= n; i++){
y[i] = u[i] - 0.5;
if(fabs(y[i]) < 0.42){
r[i] = pow(y[i],2.0);
x[i] = y[i]*(((a_3*r[i] + a_2)*r[i] + a_1)*r[i] + a_0)/((((b_3*r[i] + b_2)*r[i] + b_1)*r[i] + b_0)*r[i] + 1);
}else{
r[i] = u[i];
if(y[i] > 0.0){
r[i] = 1.0 - u[i];
r[i] = log(-log(r[i]));
x[i] = c_0 + r[i]*(c_1 + r[i]*(c_2 + r[i]*(c_3 + r[i]*(c_4 + r[i]*(c_5 + r[i]*(c_6 + r[i]*(c_7 + r[i]*c_8)))))));
}
if(y[i] < 0){
x[i] = -x[i];
}
}
}
return x;
}
double phi(double x){
return 0.5 * erfc(-x * M_SQRT1_2);
}
void Anderson_Darling(int n, double X[]){
sort(X,X + n);
// Find the mean of X
double X_avg = 0.0;
double sum = 0.0;
for(int i = 0; i < n; i++){
sum += X[i];
}
X_avg = ((double)sum)/n;
// Find the variance of X
double X_sig = 0.0;
for(int i = 0; i < n; i++){
X_sig += (X[i] - X_avg)*(X[i] - X_avg);
}
X_sig /= (n-1);
// The values X_i are standardized to create new values Y_i
double Y[n];
for(int i = 0; i < n; i++){
Y[i] = (X[i] - X_avg)/(sqrt(X_sig));
//cout << Y[i] << endl;
}
// With a standard normal CDF, we calculate the Anderson_Darling Statistic
double A = -n;
for(int i = 0; i < n; i++){
A += -1.0/(double)n *(2*(i+1) - 1)*(log(phi(Y[i])) + log(1 - phi(Y[n - i])));
}
cout << A << endl;
}
Let me guess, your n was 2000. Right?
The major issue here is when you do 1/n in the last expression. 1 is an int and ao is n. When you divide 1 by n it performs integer division. Now 1 divided by any number > 1 is 0 under integer division (think if it as only keeping only integer part of the quotient. What you need to do is cast n as double by writing 1/(double)n.
Rest all should work fine.
Summary from discussions -
Indexes to Y[] should be i and n-1-i respectively.
n should not be added in the loop but only once.
Minor fixes like changing divisor to n instead of n-1 while calculating Variance.
You have integer division here:
A += -n - 1/n *(2*(i) - 1)*(log(phi(Y[i])) + log(1 - phi(Y[n+1 - i])));
^^^
1/n is zero when n > 1 - you need to change this to, e.g.: 1.0/n:
A += -n - 1.0/n *(2*(i) - 1)*(log(phi(Y[i])) + log(1 - phi(Y[n+1 - i])));
^^^^^

Initializing dynamic pointer to multidimensional array

I am new to programming and am trying to implement A star search algorithm on C++. I am having segmentation fault:11 because of not initializing my pointer. I have tried it several different ways to no avail.
I am still confused about the whole pointer and dynamic memory allocation concept.
Can anyone help me figure it out? Thank you.
#include <iostream>
#include <vector>
#include <fstream>
#include <math.h>
#include <stdio.h>
#include <string>
#include <vector>
#include <iostream>
#include <fstream>
using namespace std;
// Definition of the heuristic. The heuristic in this problem is the distance between
// two coordinates
double heuristic(double x1, double y1, double x2, double y2) {
double dx, dy;
dx = x1 - x2;
dy = y1 - y2;
return sqrt(dx*dx - dy*dy);
//return sqrt(pow((x1 - x2), 2) + pow((y1 - y2), 2));
}
// ----- A Star Search Algorithm (f = g + h)----
double** a_star_search(double points[][2]) {
int count = 1;
double** points1 = NULL;
// points1[10][2];
double x1 = points[0][0];
double y1 = points[0][1];
points1[count - 1][0] = x1;
points1[count - 1][1] = y1;
while (count <= 10) {
double tempx1;
double tempy1;
double distance = 10000000;
for (int i = 0; i < 10; i++) {
if (points[i][0] != 0 && points[i][1] != 0) {
double distance2 = heuristic(x1, y1, points[i][0], points[i][1]);
if (distance2 < distance) {
tempx1 = points[i][0];
tempy1 = points[i][1];
distance = distance2;
}
}
}
x1 = tempx1;
y1 = tempy1;
count++;
points1[count - 1][0] = x1;
points1[count - 1][1] = y1;
}
return points1;
}
int main() {
double points[7][2];
int counter = 0;
ifstream infile("waypoints.txt");
int a, b;
while (infile >> a >> b)
{
points[counter][0] = a;
points[counter][1] = b;
counter++;
}
points[6][0] = points[0][0];
points[6][1] = points[0][1];
double** points1 = a_star_search(points);
cout << "Initial Sequence: ";
for (int i = 0;i < 7;i++) {
cout << "(" <<points[i][0] << " , " << points[i][1] << "), ";
}
cout << "\n\nOptimized Sequence: ";
for (int i = 0;i < 7;i++) {
cout << "(" << points1[i][0] << " , " << points1[i][1] << "), ";
}
cout << "\n\nTotal Distance after A* search: ";
double totaldistance = 0;
for (int i = 0;i < 6;i++) {
double dis = heuristic(points1[i][0], points1[i][1], points1[i + 1][0], points1[i + 1][1]);
cout << dis << "+";
totaldistance = totaldistance + dis;
}
cout<< "=" << totaldistance <<endl;
}
You are not allocating memory dynamically for double** points1 variable after setting it to NULL in your a_star_search function. As pointed out by #user4581301, use std::vector. This will simplify your code significantly and worth spending the time to learn STL containers.

Perlin noise, blocky,c++

Okay first of all, I am trying to implement the Perlin noise algorithm, and I managed to achived something strange, and I can't find the solution. I am using matlab to visualize the results I have already checked this question:
"Blocky" Perlin noise
I am doing it from this website:
http://freespace.virgin.net/hugo.elias/models/m_perlin.htm
And another website which I can't find right now but I will update as soon as I can.
So here are some pictures about the problem:
This is the problem if increase zoom
http://i.stack.imgur.com/KkD7u.png
And here are the .cpp-s:
//perlin.cpp
#include "Perlin_H.h"
#include <stdlib.h>
#include <math.h>
#include <iostream>
#include <random>
using namespace std;
double Perlin::interp1(double a, double b, double x) {
double ft = x * 3.1415927;
double f = (1.0-cos(ft)) * 0.5;
//return (b-x > b-1/2) ? b-x : a+x;
return a * (1.0-f) + b * f;
}
double Perlin::smoothNoise(double x,double y) {
double corners = ( rand2(x-1, y-1)+rand2(x+1, y-1)+rand2(x-1, y+1)+rand2(x+1, y+1) ) / 16;
double sides = ( rand2(x-1, y) +rand2(x+1, y) +rand2(x, y-1) +rand2(x, y+1) ) / 8;
double center = rand2(x,y)/4;
return corners + sides +center;
}
double Perlin::lininterp1(double a,double b, double x) {
return a*(1-x) + b * x;
}
double Perlin::rand2(double x, double y) {
int n = (int)x + (int)y*57;
//n=pow((n<<13),n);
n=(n<<13)^n;
return ( 1.0 - ( (n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824.0);
}
double Perlin::noise(double x, double y) {
double floorX = (double)floor(x);
double floorY = (double)floor(y);
double s,t,u,v;
s = smoothNoise(floorX,floorY);
t = smoothNoise(floorX+1,floorY);
u = smoothNoise(floorY,floorY+1);
v = smoothNoise(floorX+1,floorY+1);
double int1 = interp1(s,t,x-floorX);
double int2 = interp1(u,v,x-floorX);
return interp1(int1,int2,y-floorY);
}
//main.cpp
#include "Perlin_H.h"
#include <stdlib.h>
#include <math.h>
#include <iostream>
#include <fstream>;
using namespace std;
int main() {
const int h=64,w=64,octaves=2;
double p=1/1;
double zoom = 30;
Perlin perlin;
double map[h][w];
ofstream output;
output.open("map.txt");
for(int i = 0; i < h ; i++) {
for(int j = 0; j < w ; j++) {
map[i][j] = 0;
}
}
double freq = 2;
for(int i = 0; i < h ; i++) {
for(int j = 0; j < w ; j++) {
double getnoise = 0;
for(int a=0; a < octaves; a++) {
double freq = pow(2,a);
double amp = pow(p,a);
getnoise = perlin.noise((((double)i)*freq)/zoom-(a*10),
((((double)j))*freq)/zoom+(a*10))*amp;
int color = (int)((getnoise * 128.0) + 128.0);
if(color > 255) color = 255;
if(color < 0) color = 0;
map[i][j] = color;
}
output << map[i][j] << "\t";
}
output << "\n";
}
output.close();
system("PAUSE");
return 0;
}
It's a typo!
s = smoothNoise(floorX,floorY);
t = smoothNoise(floorX+1,floorY);
u = smoothNoise(floorY,floorY+1);
v = smoothNoise(floorX+1,floorY+1);
Try:
u = smoothNoise(floorX, floorY +1)
This explains why the diagonal didn't have the blocky appearance (where x=y), and why many of the common feature shapes are subtly off in a mirrored and skewed fashion.
Since it is generally obvious that rand2(floor(y), floor(y)+1) != rand2(floor(x), floor(y+1)) the cell discontinuity will result.
Finding no mathematical error in your implementation, I suspect this is a number format issue.
Such block patterns are created when the grid point values are not actually the same when fetched from different sides - when rand2(floor(n) +1 ,y) != rand2(floor(n+1) ,y)
To fix it, declare floorX to be an int or long instead, and pass it as such to smoothNoise() and rand2().
This can happen due to floating point error in the representation of the Integer values floorX , floorX + 1. The epsilon of magnitude ulp or less can have either sign. the results of addition [floor(n) + 1] and flooring directly [floor(n+1)] are bound by different code, and so need not share a pattern of choosing which side to err on. When the results err on different sides, the int type cast strips the 0.99999999999 and the 0.0000000001 equally, treating the mathematically equivalent numbers as different.

Function to differentiate a polynomial in C++

I've been trying to get this solved but without luck.
All I want to do is to differentiate a polynomial like P(x) = 3x^3 + 2x^2 + 4x + 5
At the end of the code, the program should evaluate this function and gives me just the answer.
The derivative of P(x) is P'(x) = 3*3x^2 + 2*2x + 4*1. If x = 1, the answer is 17.
I just don't get that answer no matter how I alter my loop.
/*
x: value of x in the polynomial
c: array of coefficients
n: number of coefficients
*/
double derivePolynomial(double x, double c[], int n) {
double result = 0;
double p = 1;
int counter = 1;
for(int i=n-1; i>=0; i--) //backward loop
{
result = result + c[i]*p*counter;
counter++; // number of power
p = p*x;
}
return result;
}
//Output in main() looks like this
double x=1.5;
double coeffs[4]={3,2.2,-1,0.5};
int numCoeffs=4;
cout << " = " << derivePolynomial(x,coeffs,numCoeffs) << endl;
The derivative of x ^ n is n * x ^ (n - 1), but you are calculating something completely different.
double der(double x, double c[], int n)
{
double d = 0;
for (int i = 0; i < n; i++)
d += pow(x, i) * c[i];
return d;
}
This would work, assuming that your polinomial is in the form c0 + c1x + c2x ^ 2 + ...
Demonstration, with another function that does the derivation as well.
Edit: alternative solution avoiding the use of the pow() function, with simple summation and repeated multiplication:
double der2(double x, double c[], int n)
{
double d = 0;
for (int i = 0; i < n - 1; i++) {
d *= x;
d += (n - i - 1) * c[i];
}
return d;
}
This works too. Note that the functions that take the iterative approach (those which don't use pow()) expect their arguments (the coefficients) in reverse order.
You need to reverse the direction of the loop. Start at 0 and go to n.
At the moment when you compute the partial sum for the n-th power p is 1. For the last one x^0 you your p will contain x^n-1 th power.
double derivePolynomial(double x, double c[], int n) {
double result = 0;
double p = 1;
int counter = 1;
for(int i=1; i<n; i++) //start with 1 because the first element is constant.
{
result = result + c[i]*p*counter;
counter++; // number of power
p = p*x;
}
return result;
}
double x=1;
double coeffs[4]={5,4,2,3};
int numCoeffs=4;
cout << " = " << derivePolynomial(x,coeffs,numCoeffs) << endl;