I've imported CMake project into Qt Creator. However, its name has been set to 'Project. I can't find GUI entry to change this name to other more meaningful.
I've changed all Project entries in CMakeLists.txt.user file (created by Qt Created). In result - Qt Creator during startup finds modified file faulty and triggers again 'Import project' procedure.
How can I change project name?
You can change it adding project(your_name) (or changing it if it already exists) at the top of the file CMakeLists.txt in the root directory of the project itself.
Then open the project and run cmake from within QtCreator.
It will open the project with the right name in the project panel.
Related
I created a C++ Qt Creator CMake project. It worked perfectly when I loaded in to the program. However, when I copy pasted the project into another folder, it doesn't open in the Qt creator application anymore.
Instead of a Qt project, it just opens as a normal folder with CMakeLists.txt only while all other files are added separately. Is there no way I can copy the program as it is?
Remove CMakeLists.txt.user when copying it to another folder. Then QtCreator will not open the old settings and creates a new build tree.
I build a project in directory A by Qt Creator, then I move the whole project folder into directory B, and use the *.pro file to open the project, but when I modify some code in the project, and found the project build and run still use the project in directory A. How should I fix this problem?
Follow these steps:
Goto Projects
Select Kit
Change Build directory
This will update projectname.pro.user specifically ProjectExplorer.BuildConfiguration.BuildDirectory key.
This will help!
Select "Projects"
Under "General", uncheck "Shadow build" to use current directory.
I am interested to import Itk-snap source code in Qt5.4. Based on their help I could built the executable itksnap in my system using cmake(3.4.1). Then, I have imported the Cmakelist.txt in Qt creator and pressed "run camke". It is configured successfully, but I cannot see the project file ( no main.cpp or any file in left panel)! , cannot build it because it does not loaded in Qt creator.
What do I do wrong? How can I have itksnap in my QT creator.
I am using OSX, and unix generator for camke.
As I can understand you are trying to build cmake project using QtCreator as an IDE, if so have a look here http://doc.qt.io/qtcreator/creator-project-cmake.html
Finally, I could find out what was wrong. For whoever is interested and have same problem like me, I recommend to do : first to build binary of itk-snap source file using Cmake-Gui and build based on their help to the different folder. After you are sure that you can make the binary file, goes to the Qt-Creator, change the Kit and other setting if its not correct, then open Cmakelist.txt from source of itk-snap. It shows a windows to run the cmake inside the QT-creator. Go back to your Cmake-Gui and from Tools >> show my changes menu, copy the argument and past to the argument textBox in QT. In my case variables are
-DVTK_REQUIRED_OBJCXX_FLAGS:STRING="" -DSNAP_USE_GPU:BOOL="1" -DVTK_DIR:PATH="/Users/../itkSnap3/vtk/build" -DITK_DIR:PATH="/Users/../itkSnap3/itk/build" -DCMAKE_PREFIX_PATH:PATH="/usr/local/Cellar/qt5/5.5.1_2/lib/cmake"
Good luck
I was working on Qt Creator compiler to make a simple text editor. I did that but now want to make an .exe file of that project, but I don't know how to make an .exe file in Qt Creator compiler. Can anyone help?
There is a tool that adds the .dlls automatically on windows.
In the command prompt navigate to your qt bin directory. It should look something like this: ...\Qt\5.9.1\msvc2017_64\bin\ (I'm using visual studio).
Run windeployqt.exe in the command prompt with your project location as the argument like this:
windeployqt.exe C:\project_folder\my_project.exe
Now my_project.exe will have the .dlls in the same directory and will execute.
The executable is generated by the compiler when you build your application. To know where the executable is stored, look into
Projects (CTRL+5) -> Build settings -> General -> Build directory
This is where Qt creator will put the .exe it generates if you have shadow build enabled.
If shadow build is disabled, the executable will be stored inside the project folder itself.
From:
How to create executable file for a Qt Application?
Basically you have to look for MinGW subfolder deep into Qt tree, where Qt utilities reside, and copy needed dll's.
These are the steps I follow, based upon Qt 4.7.4, for packaging the application with correct shared libraries.
Let's say you've installed Qt under c:\qtsdk.
Open your project, and compile it in release mode.
Go to this directory: C:\QtSDK\Desktop\Qt\4.7.4\mingw\bin -- it contains all shared libraries. Debug libraries end with a "d" -- frex, QtCore.dll is release version, while QtCoreD.dll is debug version.
Copy at least these files into your release directory (where your .exe lies):
mingwm10.dll
libgcc_s_dw2-1.dll
QtCore4.dll
QtGui4.dll
I just built, tested and deployed a dummy project this way.
I had the same problem so I used the suggested above answer:
"
There is a tool that adds the .dlls automatically on windows.
In the command prompt navigate to your qt bin directory. It should look something like this: ...\Qt\5.9.1\msvc2017_64\bin\ (I'm using visual studio).
Run windeployqt.exe in the command prompt with your project location as the argument like this:
windeployqt.exe C:\project_folder\my_project.exe
Now my_project.exe will have the .dlls in the same directory and will execute.
"
but there somethings that I did so this might help:
there is already an executable version of your app in the debug file of your project if you can't find it try to enter properties in Qt creator an track down the file. while you are at it in properties you can also see whether your app is using msvc2017_64 like in the previous answer or other compilers.
Take that file to the same path you write in the command line here: windeployqt.exe C:\project_folder\my_project.exe.
when your try to open the executable file it will till it needs some dlls files that you can find in this path .\Qt\5.9.1\msvc2017_64\bin copy and paste them in the location of the exe file
Steps to make an exe file from your qt project
In Build Settings make sure Edit build configuration is Release.
In Build Settings uncheck Shadow build(this will make sure that the release folder is inside of your project directory instead of outside of your project directory).
Build and run you project(This will create a release directory inside of yours project folder).
Copy *.dll and *.exe file from C:\Qt\6.3.2\mingw_64\bin to the release folder (where your projects exe file is there).
Copy all folders from C:\Qt\6.3.2\mingw_64\plugins to the release folder.
Now you can launch the exe file inside of your release folder corresponding to your project.
I would like to use Qt creator and Cmake together (please, don't ask me about my motivation, accept this as a given.)
I successfully set up Qt creator to use cmake "Cmake": see this, this and this documents regarding how I did that.
I successfully create hello world project, but I can't create files in project,
only add existing files to project tree and after that adding it to cmake list.
Standard operation of Qt creator "Add New..." doesn't work and I can't find why.
Is there anybody who uses Qt creator and "Cmake" together? Is the combination actually possible?
Note: I'm using Qt creator v2.4.1.
You can add files using glob expression in your CMakeLists.txt, like this:
file(GLOB SRC . *.cpp)
add_executable (your_exe_name ${SRC})
Cmake will pick your new cpp files next time you run it and QtCreator will show them in the project browser.
Update
This solution may be useful but as noted in comments - this is not a good practice. Every time somebody add new source file and commit changes, you need to rerun cmake to build all the sources. Usually I just touch one of the CMakeLists.txt files if my build is broken after I pool recent changes from repository. After that make will run cmake automatically and I didn't need to run it by hands. Despite of that I think that explicit source lists in CMakeLists.txt is a good thing, they called thing CMake Lists for a reason.
When you add new files in QtCreator using the "New File or Project..." dialog it only creates the files on disk, it doesn't automatically add the files to the CMakeLists.txt. You need to do this by hand by editing the CMakeLists.txt file.
The next time you build the project, CMake will be re-run, and QtCreator will pick up the new files and show them in the project browser.
I solve this problem that I added new files in standard way (CTRL+N), then added needed files in CMakeLists. After that, right click on project in project tree view and choose option Run CMake. After this, files showed in project list tree. Only build was not enough.
I tested here and happened the same behavior because those options you were asking were really disabled.
Use File -> "New File or Project..." or CTRL+N to add new files and after that add to CMakeLists.txt
I'm adding an updated answer for newer versions of QtCreator (4.x, I don't know precisely which release but at least from 4.7). In the Tools > Options... menu, choose the Build & Run section and then the CMake tab. You will see the Adding Files settings, and you can set it to Copy file paths :
This way, when you want to add a new file to your project, in the Project view, right click on the desired CMake Executable/Library's name and select Add New..., go through the Add dialog, and when you'll validate the dialog, QtCreator will open CMakeLists.txt in the Editor view. Finally, paste the content of the clipboard at the end of the corresponding source file list and save CMakeLists.txt. The CMake project will be parsed, and your new file will show up in the Project view.