Using gperftools/Heaptrack without installation - c++

I am trying to do heap profiling of C++ application on unix platform. I have tried valgrind's massif but it makes application very slow and affects behavior of the application.
I was searching for other options and came across gperftools and heaptrack. Though these can be viable solution for my problem here. But I have limitation here I don't enough privileges to install these tools.
Is there any way I can setup gperftools or heaptrack without installing them in unix?
Thanks in advance

You can always install things by specifying something like --prefix=$HOME/mygperftools to configure. Then it will install within your home directory.

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cmake of minimal_build under Centos7

I'm trying to compile the examples under cpp starting with minimal_build. I don't have much cmake experience. Must this be run under docker, or can it just be compiled in a Linux shell? I'm running Centos7 on a AWS EC2 instance, and I've installed cmake 3.20.2. Executing sudo ./run.sh, errors immediately with "cd: /io: No such file or directory". When I try and make what I think are the necessary changes to the scripts, I keep hitting errors. So I just want to see is this is even possible before proceeding further.
Thanks.
Yes, it is possible. I recently built Arrow on CentOS 7. With any C++ project there are going to be challenges switching amongst Linux distributions. The docker image is a way to provide a single example that the Arrow project can verify. You will need to adapt your Linux environment based on the issues you encounter. #Tsyvarev is also correct, you will want to use run_static.sh instead of run.sh. In order to do this you will need to dive a bit further into the details.
The build script has two steps. First, it will build the Arrow project itself. This is probably going to be the more challenging step. This guide is helpful for this step and provides a lot more detail into how Arrow builds and what options there are. The second step will be to compile and build the example.
Specifically for CentOS 7 one of the challenges you will face is that you will need a newer version of CMake. I ended up building CMake from source. If you go this route you also need to make sure that CMake is built with curl/https support. I used the --system-curl option for this.
That is all I remember having to do special for CentOS 7 at the moment. As you go about this task if you run into further, more specific, issues, feel free to ask them here or on the Arrow dev/user mailing list.

Qt 5 installation failure

Long story short, this is what I get when I try to install Qt 5.4:
My system is Windows 8.1 x64 and I have plenty of space on all of my drives. What I've tried so far:
using both offline and online installers
resetting %TMP%/%TEMP% environment variables (I use tmpfs partition for that)
running installer as administrator
Based on the comment discussion, it seems to mean some corruption on your system that may trigger this failure as a reinstall of your Winows 8.1 seems to have made this working.
For future reference: in general, you could debug this issue by trying to install 32 bit verison instead of 64 bit. If that does not work, you could pick up minimal installation. If that does not work, you could try another compiler variant, etc.
Naturally, you always need to make sure that you run this as system administrator, too.
Disclaimer: this fresh issue reported could also be an issue under "extreme" circumstances:
Segfault when running installscript.qs using "replace"

What is the recommended way for packaging a C++ daemon on Mac OSX?

I'm working on a multi-platform project that is composed of a service/daemon which runs on Windows, Linux, and Mac OSX.
The code I have is portable, and the application runs fine (from the command line) on all the systems. As this application is designed to run in the background, I made it a Windows service on Windows and a Linux daemon (with the appropriate scripts in init.d) for Linux.
Now my problem is Mac OSX: I have little experience with this operating system, and I am having hard times figuring out the best practices for it regarding my situation:
I'd like to have an installer for my project (I believe a .dmg file, that would likely install an .app; please correct me if there is a better alternative).
Here some information about this project of mine:
It is build entirely in C++ (it uses boost, curl, iconv)
The current build system is not XCode (however If there is a way of keeping my current code layout while integrating and building everything into XCode, I don't mind. I've done something similar for Windows anyway).
There is no graphical user interface
The daemon should start on startup automatically (or even better: make that a user's choice).
The daemon requires root access during its execution.
That's probably a lot of context to consider for a single question, so I will try to make it easier to read:
How would you package/create an installer for a pure-C++ daemon on Mac OSX ?
Since this doesn't have a UI, I wouldn't package it as a .app -- that's the preferred format for double-clickable GUI apps, not for daemons. If it's just a single binary (no support files except maybe things like config files, etc), I'd follow unix conventions and put the binary someplace like /usr/local/libexec (or wherever you put it on Linux). Note that /usr/local doesn't exist by default on OS X, so your installer will need to create it if it doesn't exist.
For getting it to execute: I'll agree with James Bedford's suggestion of using launchd. The launchd .plist file should be installed in /Library/LaunchDaemons (LaunchDaemons run as root at startup, while LaunchAgents run as normal users when that user logs in). Make sure the daemon does not drop itself into the background -- launchd keeps watch over the programs it launches, and if they background themselves it thinks they've crashed, and generally tries to relaunch them, which doesn't work very well. You can adjust the settings to work with background programs, but it's best to have it run in the foreground.
For packaging: Here, I agree with mah -- use an installer package. I actually still like the old GUI PackageMaker tool (deprecated, but it still works), but the new CLI tools are probably better to learn at this point. If you follow my recommendation about /usr/local/libexec, your package should actually contain the "local" directory (with libexec subdir and your binary in that), and install that into /usr -- if /usr/local already exists, it'll just merge with what's already there, but if not it'll create the entire thing. On the other hand, /Library/LaunchDaemons is guaranteed to exist, so your package only needs to contain the actual .plist file to put in it.
Packaging as a .app makes some sense if what you're distributing is more than just a command line (for example, if it has resources such as static configuration data, images, frameworks/dylibs) that need to come along with it).
Regardless of what exactly is getting distributed, you can create an installer using tools that you already have -- pkgbuild and productbuild, both in /usr/bin. Making OS X Installer Packages like a Pro - Xcode Developer ID ready pkg can get you started using these tools.
Have you checked out the Daemons and Services Programming Guide provided by Apple? I think that would be very helpful as an introduction to the platform and should point you in the right direction (if not show you how to do exactly what you want).
You should also check out launchd (which is discussed in that programming guide). launchd is the official deamon launcher/manager for OSX, and is heavily integrated with the operating system. It should be easy enough to wrap your existing cross-platform deamon into a launched deamon, and you can integrate with OS X so that the deamon will start up automatically.

Anybody tried to compile Go on Windows?, It appears to now support generating PE Format binaries

http://code.google.com/r/hectorchu-go-windows/source/list
If you could compile it successfully, I like to know the procedures of how to.
Assuming you are using Hector's source tree:
Install MinGW and MSYS, along with MSYS Bison and any other tools you think you'll find useful (vim, etc).
Install ed from the GNUWin32 project.
Install Python and Mercurial.
Clone the [hectorchu-go-windows mercurial repository](https://hectorchu-go-windows.googlecode.com/hg/ hectorchu-go-windows) to C:\Go.
Run an MSYS shell (or rxvt). The rest of these are bash commands...
mkdir $HOME/bin
export PATH=$HOME/bin:$PATH
export GOROOT=C:\\Go
export GOARCH=386
export GOOS=mingw
cd /c/Go/src
./all.bash
Correct errors as it spits them out at you, repeat step 10 until it starts building.
It's the same idea as on Linux or MacOS, basically.
However, I still stand by what I said in my comment above: this isn't necessarily going to generate anything that actually works yet. You'd be better served by waiting until this effort has merged into the main Go tree before tackling it, unless your interest is in assisting with the porting effort.
Update: there is now a mostly-functional pre-built windows port available, for those not interested in building the compiler themselves. However, given the rate of change of the project, the lack of formal releases (other than the hg "release" tag), and the possibility of Hector's changes being merged into the main branch soon, keeping up with development via source builds is likely to produce better results over time.
Just FYI, there is seems official one now.
http://code.google.com/p/go-windows/
Hector said he was only able to get as far as being able to compile and run an empty main. See issue 107:
http://code.google.com/p/go/issues/detail?id=107
There is still a lot of work to do in porting that, especially since the code has lots of dependencies on ptrace and syscall, not to mention the different threading models between Linux/BSD and Windows.
Update:
There's a new thread on golang-nuts (started 26.03.2010) with a link to a recent build and some current building instructions (using MinGW+MSYS).

is it possible to have a C/C++ GUI application in linux bare-bone server?

I am very disappointed with my school linux server when doing the homework on it.
The reason is: my homework requires to make GUI application.
All the tool that I have is:
- ssh from my local machine to school machine
- gcc/g++ in my school machine
I have been thinking and tried out different solutions for a week.
I still can't be able to figure out how to bring GUI to my application.
Here is some solutions I tried:
- Install some graphical library (sdl,ncurses...) but school computer does not allow to install because i'm not the root user
- Try to compile with /X11/ to produce X-GUI application. Then running it throgh ssh (tunneling). This does not work either because school computer does not have headers file located in X11.
So, What CAN I DO? Anybody has suggestion?
I will thank you million times if you could help for a solution.
Thanks you much.
tsubasa
It should be possible to install most things, like ncurses or even X11, in user space (in your home directory), if you install them from source. With a Gnu package, you just use --prefix= as an argument to configure, like this:
./configure --prefix=/name/of/directory/to/install/into
I'm not sure about the other packages.
Without a GUI library to link against, you won't be able to develop a C/C++ app on that server. It seems to me that you have a few options:
1) Develop this GUI app someplace else. If it has to be in Linux, and you're a Windows/Mac user, you can install Ubuntu (or some other Linux Distro) on a Virtual Machine and get a full featured environment.
2) Contact the Linux administrator to explain the homework assignment and convince them to install a GUI package for you. (It may help to have your professor also contact the Linux Administrator) (If you don't know who the linux admin is, try emailing root#linuxbox
3) Bend the rules on what a "GUI" environment is. For example, can your C/C++ app output HTML files for a GUI-like experience through a web-browser?
4) Try to install some sort of GUI package inside your account on the server. This will likely fail unless you are very, very good at administering a linux box, and you've hand-built packages before.
Could do it with ncurses
Perhaps you could ditch the school server and use Virtualbox to run a linux VM locally on your machine and develop on that. It's free.
From "INSTALL" file in ncurses source archive:
The package gets installed beneath the --prefix directory as follows:
In $(prefix)/bin: tic, infocmp, captoinfo, tset,
reset, clear, tput, toe
In $(prefix)/lib: libncurses*.* libcurses.a
In $(prefix)/share/terminfo: compiled terminal descriptions
In $(prefix)/include: C header files
Under $(prefix)/man: the manual pages
Note that the configure script attempts to locate previous
installation of
ncurses, and will set the default prefix according to where it finds the
ncurses headers.
Do not use commands such as
make install prefix=XXX
to change the prefix after configuration, since the prefix value
is used
for some absolute pathnames such as TERMINFO. Instead do this
make install DESTDIR=XXX
So I'd recommend using "make install DESTDIR=XXX" where XXX is the location where you have write persmissions.
HTH