Unit testing function that calls other function - unit-testing

Say I have the following two functions:
add_five (number) -> number + 2
add_six (number) -> add_five(number) + 1
As you can see, add_five has a bug.
If I now test add_six it would fail because the result is incorrect, but the code is correct.
Imagine you have a large tree of functions calling each other, it would be hard to find out which function contains the bug, because all the functions will fail (and not only the one with the bug).
So my question is: should unit tests fail because of incorrect behaviour (wrong results) or because of incorrect code (bugs).

should unit tests fail because of incorrect behaviour (wrong results) or because of incorrect code (bugs)?
Unit tests usually fail because of wrong results. That's what you write in assertions: you call a method and you define the expected result.
Unit tests cannot identify incorrect code. If the operation is return number+5 and your CPU or your RAM has a hardware problem and return something different, then the test will fail as well, even if the code is correct.
Also consider:
public int add_five(int number)
{
Thread.Sleep(5000);
return number+5;
}
How shall the unit test know whether the Sleep is intended or not?
So, if any unit test fails, it's your job to look at it, find out why it fails and if it fails in a different method, write a new unit test for that method so you can exclude that method next time.

Presumably you have a test for add_five/1 and a test for add_six/1. In this case, the test for add_six/1 will fail alongside the test for add_five/1.
Let's assume you decide to check add_six/1 first. You see that it depends on add_five/1, which is also failing. You can immediately assume that the bug in add_five/1 is cascading up.
Your module dependencies form a directed (hopefully acyclic) graph. If a dependency of you function or module is broken, that should be what you target for debugging first.
Another option is to mock out the add_five function when testing your add_sixfunction, but this quickly creates a lot of extra typing and logic duplication. If you change the spec of add_five, you have to change every place you reimplemented it as a mock.
If you use a quickcheck-style testing library, you can test for certain logic errors based on the properties of what you're testing. These bugs are detected using randomly generated cases that produce incorrect results, but all you as a tester write are library-specific definitions of the properties you're testing for. However, this will also suffer from dependency breakages unless you've mocked out dependent modules/functions.

Related

Skipping unit tests or at least showing warnings from them

I need to test code that fetches and processes some data from standard C library. However, this data may not be installed at any particular system. So at the start of each test I detect whether the data is installed and skip the test.
It's easy to wrap the test in an if, but since the code that tests whether the test is possible may itself fail, I need to at least know that the tests were skipped. I know I can't simply use println! and I don't want to have to remember to pass --nocapture every time I test (and I want to see the warnings in the Travis log; Travis virtuals don't have all the data).
A lesser-known fact is that println! uses the thread-local "standard out", which can be set to other output types. During tests, this is set to a capturing type. However, you can still get direct access to the true standard out and use that:
use std::io::{self,Write};
#[test]
fn a() {
println!("Hi!"); // Will be captured / hidden by default
write!(&mut io::stdout(), "Hello!").unwrap(); // Will be shown
}
Has output like:
running 1 test
Hello!test a ... ok

How do I make gtest not completely shutdown when it hits an assert? (not a test assert)

In the developer code, there are many places where it calls assert(xyz):
(from assert.h)
#define assert(_Expression) (void)( (!!(_Expression)) || (_wassert(_CRT_WIDE(#_Expression), _CRT_WIDE(__FILE__), __LINE__), 0) )
When I run my tests through gtest and one of these asserts fails, then my executable completely shuts down.
I want a way for gtest to just catch this assert, fail the test, and the continue execution. Is this possible?
As from google test's reference documentation
How to Write a Death Test
Google Test has the following macros to support death tests:
where statement is a statement that is expected to cause the process to die, predicate is a function or function object that evaluates an integer exit status, and regex is a regular expression that the stderr output of statement is expected to match. Note that statement can be any valid statement (including compound statement) and doesn't have to be an expression.
You can use these test macros to intercept native exit() or _exit() calls of your tested code, if these return different values from 0.
As for your comment
"What if the test itself doesn't expect it, but it happens anyway? I don't want the rest of my execution to stop. Just that test to fail, then continue on."
Sorry, you can't prevent that. That's what assert() statements are designed for, and act as a self assertion for certain functions that test the inputs or conditions they achieve.
You may try to compile your testing and under test code using the -DNDEBUG compiler option, but this will leavee you with even more obscure issues hitting undefined behavior or such.
If a test case is likely to hit an unexpected assertion, there's either something wrong with your test cases input values, or with the code tested.
So you should setup reproducible conditions, that either the test case fails with the assert (and the unit tester runnable carries on), or the whole thing blows up (exits the test runner process), which means your tested input didn't pass (and you'll need to change the testcase, or fix the the code under test).
Basically, if the code you are testing is broken, the test cannot continue.
To keep gtest from crashing, make sure the code you are testing at least compiles properly, and input it is gathering is valid.
I am saying this not to be mean, but rather out of personal experience. I use gtest and gmock for my own projects. I have been playing around with code lately that was a bit out of my league (after all, the only way to grow is to stretch beyond your perceived limits).
The code was taking data from a data file, and this was crashing my tests, not because there was anything wrong with the test, but because I wasn't doing proper error checking yet for the functions that were reading from the file, and it was throwing a wrench in things when the program was getting a string, and wanted an integer.
Believe it or not, exceptions are a GOOD thing in tests. You don't want to just ignore them and move on, you want to figure out what is causing them and make it stop. That is the entire reason for testing.

Xcode C++ Unit testing with global variable

I've got a problem when unit testing my program.
The problem is simple but i'm not sure why this is not working.
1 -> i build all my program
2 -> i build my unitTest
3 -> the test is running.
All is ok when it is not about getting global data from the data segment. It seems as if the variable are not initialized / or simply found. So of course all my tests become wrong.
My question is:
Is it totally wrong to build an executable, then running the test on it? Or should i must compile all my code + the unit test in the same time, and then running it? Or is it just a lack of SenTesting framework?
I forgot to mention that this is a C++ const string. Dunno if that change something.
*EDIT***
My assumption was wrong, but i still don't understand the magic beyond! Seems a C++ magic hoydi hoo?
char cstring[] = "***";
std::string cppString = "***";
NSString* nstring = #"***";
- (void)testSync{
STAssertNotNil(nstring, nil); // fine
STAssertNotNil((id)strlen(bbb), nil); // fine
STAssertNotNil((id)cppString.size(), nil); // failed
}
EDIT 2**
Actually this is normal that the C++ is not initialized at this part of the code. If i do a nm on my executable, it appears that my C and Obj-C global are put into the dataSegment. I thought my C++ string was in the same case, but it is actually put into the bss segment. That's means it's uninitialized. The fact is the C++ compiler do some magic beyond and the C++ string is initialized after the main() call and act like if it were into the dataSegment.
I didn't know that testSuit doesn't have main() call, so the C++ object are never initialized. There is some technique in order to call the .ctor before the testSuit. But i am too lazy too explain and it's some kind of topic. I have just replaced my C++ string with a simple char array, and it work perfectly since my value are now POD.
By the way there is no devil in global variable if they are just read-only. ;)
OK, I can see a few faults here.
First of all, this code gives errors on my environment (Xcode 5) and for good reasons (with ARC enabled). I don't know how you got the thing to compile. The reason is that you are casting an integer (or long) to an object, and this will result in many errors, as it is normally an invalid operation. So, the real question is not why the third "assert" failed, but why the second one succeeded.
As far as the second part of your question is concerned, I have to admit that I do not completely understand your question, and you may have to explain it more thoroughly.
In general, unit testing is testing specific parts of your code. Therefore, you typically don't perform the tests on an actual final executable (this is not called unit testing, I believe), nor do you have to compile "all your c++ code + your unit tests at the same time".
Since you are using Xcode, I will give you some indications.
Write your application (or at least a part of it), and find the aspects / functions / objects you want to perform unit tests on.
In separate files, write unit tests that instantiate these objects and test their methods, call them and compare the inputs and outputs.
You should have a second target in your application, that will compile only the unit test source code and the relevant main program code.
Build this target, or press command-U and it will report successes and failures.
So, you need to separate your source code and isolate your classes / methods to make them testable like this. This needs a good architecture and design of the application on your part, and you may need to make some compromises in flexibility (that is up to you to decide). Oh, and I believe that in a testable code you should avoid global variables in general, for various reasons. Global variables are helpful sometimes, but they generally make unit testing really difficult, (and if misused may lead to spaghetti code, but this is a whole different story)
I hope I helped, even without fully understanding the second part of your post.

Should it be "Arrange-Assert-Act-Assert"?

Regarding the classic test pattern of Arrange-Act-Assert, I frequently find myself adding a counter-assertion that precedes Act. This way I know that the passing assertion is really passing as the result of the action.
I think of it as analogous to the red in red-green-refactor, where only if I've seen the red bar in the course of my testing do I know that the green bar means I've written code that makes a difference. If I write a passing test, then any code will satisfy it; similarly, with respect to Arrange-Assert-Act-Assert, if my first assertion fails, I know that any Act would have passed the final Assert - so that it wasn't actually verifying anything about the Act.
Do your tests follow this pattern? Why or why not?
Update Clarification: the initial assertion is essentially the opposite of the final assertion. It's not an assertion that Arrange worked; it's an assertion that Act hasn't yet worked.
This is not the most common thing to do, but still common enough to have its own name. This technique is called Guard Assertion. You can find a detailed description of it on page 490 in the excellent book xUnit Test Patterns by Gerard Meszaros (highly recommended).
Normally, I don't use this pattern myself, since I find it more correct to write a specific test that validates whatever precondition I feel the need to ensure. Such a test should always fail if the precondition fails, and this means that I don't need it embedded in all the other tests. This gives a better isolation of concerns, since one test case only verifies one thing.
There may be many preconditions that need to be satisfied for a given test case, so you may need more than one Guard Assertion. Instead of repeating those in all tests, having one (and one only) test for each precondition keeps your test code more mantainable, since you will have less repetition that way.
It could also be specified as Arrange-Assume-Act-Assert.
There is a technical handle for this in NUnit, as in the example here:
http://nunit.org/index.php?p=theory&r=2.5.7
Here's an example.
public void testEncompass() throws Exception {
Range range = new Range(0, 5);
assertFalse(range.includes(7));
range.encompass(7);
assertTrue(range.includes(7));
}
It could be that I wrote Range.includes() to simply return true. I didn't, but I can imagine that I might have. Or I could have written it wrong in any number of other ways. I would hope and expect that with TDD I actually got it right - that includes() just works - but maybe I didn't. So the first assertion is a sanity check, to ensure that the second assertion is really meaningful.
Read by itself, assertTrue(range.includes(7)); is saying: "assert that the modified range includes 7". Read in the context of the first assertion, it's saying: "assert that invoking encompass() causes it to include 7. And since encompass is the unit we're testing, I think that's of some (small) value.
I'm accepting my own answer; a lot of the others misconstrued my question to be about testing the setup. I think this is slightly different.
An Arrange-Assert-Act-Assert test can always be refactored into two tests:
1. Arrange-Assert
and
2. Arrange-Act-Assert
The first test will only assert on that which was set up in the Arrange phase, and the second test will only assert for that which happened in the Act phase.
This has the benefit of giving more precise feedback on whether it's the Arrange or the Act phase that failed, while in the original Arrange-Assert-Act-Assert these are conflated and you would have to dig deeper and examine exactly what assertion failed and why it failed in order to know if it was the Arrange or Act that failed.
It also satisfies the intention of unit testing better, as you are separating your test into smaller independent units.
I am now doing this. A-A-A-A of a different kind
Arrange - setup
Act - what is being tested
Assemble - what is optionally needed to perform the assert
Assert - the actual assertions
Example of an update test:
Arrange:
New object as NewObject
Set properties of NewObject
Save the NewObject
Read the object as ReadObject
Act:
Change the ReadObject
Save the ReadObject
Assemble:
Read the object as ReadUpdated
Assert:
Compare ReadUpdated with ReadObject properties
The reason is so that the ACT does not contain the reading of the ReadUpdated is because it is not part of the act. The act is only changing and saving. So really, ARRANGE ReadUpdated for assertion, I am calling ASSEMBLE for assertion. This is to prevent confusing the ARRANGE section
ASSERT should only contain assertions. That leaves ASSEMBLE between ACT and ASSERT which sets up the assert.
Lastly, if you are failing in the Arrange, your tests are not correct because you should have other tests to prevent/find these trivial bugs. Because for the scenario i present, there should already be other tests which test READ and CREATE. If you create a "Guard Assertion", you may be breaking DRY and creating maintenance.
I don't use that pattern, because I think doing something like:
Arrange
Assert-Not
Act
Assert
May be pointless, because supposedly you know your Arrange part works correctly, which means that whatever is in the Arrange part must be tested aswell or be simple enough to not need tests.
Using your answer's example:
public void testEncompass() throws Exception {
Range range = new Range(0, 5);
assertFalse(range.includes(7)); // <-- Pointless and against DRY if there
// are unit tests for Range(int, int)
range.encompass(7);
assertTrue(range.includes(7));
}
Tossing in a "sanity check" assertion to verify state before you perform the action you're testing is an old technique. I usually write them as test scaffolding to prove to myself that the test does what I expect, and remove them later to avoid cluttering tests with test scaffolding. Sometimes, leaving the scaffolding in helps the test serve as narrative.
I've already read about this technique - possibly from you btw - but I do not use it; mostly because I'm used to the triple A form for my unit tests.
Now, I'm getting curious, and have some questions: how do you write your test, do you cause this assertion to fail, following a red-green-red-green-refactor cycle, or do you add it afterwards ?
Do you fail sometimes, perhaps after you refactor the code ? What does this tell you ? Perhaps you could share an example where it helped. Thanks.
I have done this before when investigating a test that failed.
After considerable head scratching, I determined that the cause was the methods called during "Arrange" were not working correctly. The test failure was misleading. I added a Assert after the arrange. This made the test fail in a place which highlighted the actual problem.
I think there is also a code smell here if the Arrange part of the test is too long and complicated.
In general, I like "Arrange, Act, Assert" very much and use it as my personal standard. The one thing it fails to remind me to do, however, is to dis-arrange what I have arranged when the assertions are done. In most cases, this doesn't cause much annoyance, as most things auto-magically go away via garbage collection, etc. If you have established connections to external resources, however, you will probably want to close those connections when you're done with your assertions or you many have a server or expensive resource out there somewhere holding on to connections or vital resources that it should be able to give away to someone else. This is particularly important if you're one of those developers who does not use TearDown or TestFixtureTearDown to clean up after one or more tests. Of course, "Arrange, Act, Assert" is not responsible for my failure to close what I open; I only mention this "gotcha" because I have not yet found a good "A-word" synonym for "dispose" to recommend! Any suggestions?
Have a look at Wikipedia's entry on Design by Contract. The Arrange-Act-Assert holy trinity is an attempt to encode some of the same concepts and is about proving program correctness. From the article:
The notion of a contract extends down to the method/procedure level; the
contract for each method will normally contain the following pieces of
information:
Acceptable and unacceptable input values or types, and their meanings
Return values or types, and their meanings
Error and exception condition values or types that can occur, and their meanings
Side effects
Preconditions
Postconditions
Invariants
(more rarely) Performance guarantees, e.g. for time or space used
There is a tradeoff between the amount of effort spent on setting this up and the value it adds. A-A-A is a useful reminder for the minimum steps required but shouldn't discourage anyone from creating additional steps.
Depends on your testing environment/language, but usually if something in the Arrange part fails, an exception is thrown and the test fails displaying it instead of starting the Act part. So no, I usually don't use a second Assert part.
Also, in the case that your Arrange part is quite complex and doesn't always throw an exception, you might perhaps consider wrapping it inside some method and writing an own test for it, so you can be sure it won't fail (without throwing an exception).
If you really want to test everything in the example, try more tests... like:
public void testIncludes7() throws Exception {
Range range = new Range(0, 5);
assertFalse(range.includes(7));
}
public void testIncludes5() throws Exception {
Range range = new Range(0, 5);
assertTrue(range.includes(5));
}
public void testIncludes0() throws Exception {
Range range = new Range(0, 5);
assertTrue(range.includes(0));
}
public void testEncompassInc7() throws Exception {
Range range = new Range(0, 5);
range.encompass(7);
assertTrue(range.includes(7));
}
public void testEncompassInc5() throws Exception {
Range range = new Range(0, 5);
range.encompass(7);
assertTrue(range.includes(5));
}
public void testEncompassInc0() throws Exception {
Range range = new Range(0, 5);
range.encompass(7);
assertTrue(range.includes(0));
}
Because otherwise you are missing so many possibilities for error... eg after encompass, the range only inlcudes 7, etc...
There are also tests for length of range (to ensure it didn't also encompass a random value), and another set of tests entirely for trying to encompass 5 in the range... what would we expect - an exception in encompass, or the range to be unaltered?
Anyway, the point is if there are any assumptions in the act that you want to test, put them in their own test, yes?
I use:
1. Setup
2. Act
3. Assert
4. Teardown
Because a clean setup is very important.

Is Assert.Fail() considered bad practice?

I use Assert.Fail a lot when doing TDD. I'm usually working on one test at a time but when I get ideas for things I want to implement later I quickly write an empty test where the name of the test method indicates what I want to implement as sort of a todo-list. To make sure I don't forget I put an Assert.Fail() in the body.
When trying out xUnit.Net I found they hadn't implemented Assert.Fail. Of course you can always Assert.IsTrue(false) but this doesn't communicate my intention as well. I got the impression Assert.Fail wasn't implemented on purpose. Is this considered bad practice? If so why?
#Martin Meredith
That's not exactly what I do. I do write a test first and then implement code to make it work. Usually I think of several tests at once. Or I think about a test to write when I'm working on something else. That's when I write an empty failing test to remember. By the time I get to writing the test I neatly work test-first.
#Jimmeh
That looks like a good idea. Ignored tests don't fail but they still show up in a separate list. Have to try that out.
#Matt Howells
Great Idea. NotImplementedException communicates intention better than assert.Fail() in this case
#Mitch Wheat
That's what I was looking for. It seems it was left out to prevent it being abused in another way I abuse it.
For this scenario, rather than calling Assert.Fail, I do the following (in C# / NUnit)
[Test]
public void MyClassDoesSomething()
{
throw new NotImplementedException();
}
It is more explicit than an Assert.Fail.
There seems to be general agreement that it is preferable to use more explicit assertions than Assert.Fail(). Most frameworks have to include it though because they don't offer a better alternative. For example, NUnit (and others) provide an ExpectedExceptionAttribute to test that some code throws a particular class of exception. However in order to test that a property on the exception is set to a particular value, one cannot use it. Instead you have to resort to Assert.Fail:
[Test]
public void ThrowsExceptionCorrectly()
{
const string BAD_INPUT = "bad input";
try
{
new MyClass().DoSomething(BAD_INPUT);
Assert.Fail("No exception was thrown");
}
catch (MyCustomException ex)
{
Assert.AreEqual(BAD_INPUT, ex.InputString);
}
}
The xUnit.Net method Assert.Throws makes this a lot neater without requiring an Assert.Fail method. By not including an Assert.Fail() method xUnit.Net encourages developers to find and use more explicit alternatives, and to support the creation of new assertions where necessary.
It was deliberately left out. This is Brad Wilson's reply as to why is there no Assert.Fail():
We didn't overlook this, actually. I
find Assert.Fail is a crutch which
implies that there is probably an
assertion missing. Sometimes it's just
the way the test is structured, and
sometimes it's because Assert could
use another assertion.
I've always used Assert.Fail() for handling cases where you've detected that a test should fail through logic beyond simple value comparison. As an example:
try
{
// Some code that should throw ExceptionX
Assert.Fail("ExceptionX should be thrown")
}
catch ( ExceptionX ex )
{
// test passed
}
Thus the lack of Assert.Fail() in the framework looks like a mistake to me. I'd suggest patching the Assert class to include a Fail() method, and then submitting the patch to the framework developers, along with your reasoning for adding it.
As for your practice of creating tests that intentionally fail in your workspace, to remind yourself to implement them before committing, that seems like a fine practice to me.
I use MbUnit for my Unit Testing. They have an option to Ignore tests, which show up as Orange (rather than Green or Red) in the test suite. Perhaps xUnit has something similar, and would mean you don't even have to put any assert into the method, because it would show up in an annoyingly different colour making it hard to miss?
Edit:
In MbUnit it is in the following way:
[Test]
[Ignore]
public void YourTest()
{ }
This is the pattern that I use when writting a test for code that I want to throw an exception by design:
[TestMethod]
public void TestForException()
{
Exception _Exception = null;
try
{
//Code that I expect to throw the exception.
MyClass _MyClass = null;
_MyClass.SomeMethod();
//Code that I expect to throw the exception.
}
catch(Exception _ThrownException)
{
_Exception = _ThrownException
}
finally
{
Assert.IsNotNull(_Exception);
//Replace NullReferenceException with expected exception.
Assert.IsInstanceOfType(_Exception, typeof(NullReferenceException));
}
}
IMHO this is a better way of testing for exceptions over using Assert.Fail(). The reason for this is that not only do I test for an exception being thrown at all but I also test for the exception type. I realise that this is similar to the answer from Matt Howells but IMHO using the finally block is more robust.
Obviously it would still be possible to include other Assert methods to test the exceptions input string etc. I would be grateful for your comments and views on my pattern.
Personally I have no problem with using a test suite as a todo list like this as long as you eventually get around to writing the test before you implement the code to pass.
Having said that, I used to use this approach myself, although now I'm finding that doing so leads me down a path of writing too many tests upfront, which in a weird way is like the reverse problem of not writing tests at all: you end up making decisions about design a little too early IMHO.
Incidentally in MSTest, the standard Test template uses Assert.Inconclusive at the end of its samples.
AFAIK the xUnit.NET framework is intended to be extremely lightweight and yes they did cut Fail deliberately, to encourage the developer to use an explicit failure condition.
Wild guess: withholding Assert.Fail is intended to stop you thinking that a good way to write test code is as a huge heap of spaghetti leading to an Assert.Fail in the bad cases. [Edit to add: other people's answers broadly confirm this, but with quotations]
Since that's not what you're doing, it's possible that xUnit.Net is being over-protective.
Or maybe they just think it's so rare and so unorthogonal as to be unnecessary.
I prefer to implement a function called ThisCodeHasNotBeenWrittenYet (actually something shorter, for ease of typing). Can't communicate intention more clearly than that, and you have a precise search term.
Whether that fails, or is not implemented (to provoke a linker error), or is a macro that doesn't compile, can be changed to suit your current preference. For instance when you want to run something that is finished, you want a fail. When you're sitting down to get rid of them all, you may want a compile error.
With the good code I usually do:
void goodCode() {
// TODO void goodCode()
throw new NotSupportedOperationException("void goodCode()");
}
With the test code I usually do:
#Test
void testSomething() {
// TODO void test Something
Assert.assert("Some descriptive text about what to test")
}
If using JUnit, and don't want to get the failure, but the error, then I usually do:
#Test
void testSomething() {
// TODO void test Something
throw new NotSupportedOperationException("Some descriptive text about what to test")
}
Beware Assert.Fail and its corrupting influence to make developers write silly or broken tests. For example:
[TestMethod]
public void TestWork()
{
try {
Work();
}
catch {
Assert.Fail();
}
}
This is silly, because the try-catch is redundant. A test fails if it throws an exception.
Also
[TestMethod]
public void TestDivide()
{
try {
Divide(5,0);
Assert.Fail();
} catch { }
}
This is broken, the test will always pass whatever the outcome of the Divide function. Again, a test fails if and only if it throws an exception.
If you're writing a test that just fails, and then writing the code for it, then writing the test. This isn't Test Driven Development.
Technically, Assert.fail() shouldn't be needed if you're using test driven development correctly.
Have you thought of using a Todo List, or applying a GTD methodology to your work?
MS Test has Assert.Fail() but it also has Assert.Inconclusive(). I think that the most appropriate use for Assert.Fail() is if you have some in-line logic that would be awkward to put in an assertion, although I can't even think of any good examples. For the most part, if the test framework supports something other than Assert.Fail() then use that.
I think you should ask yourselves what (upfront) testing should do.
First, you write a (set of) test without implmentation.
Maybe, also the rainy day scenarios.
All those tests must fail, to be correct tests:
So you want to achieve two things:
1) Verify that your implementation is correct;
2) Verify that your unit tests are correct.
Now, if you do upfront TDD, you want to execute all your tests, also, the NYI parts.
The result of your total test run passes if:
1) All implemented stuff succeeds
2) All NYI stuff fails
After all, it would be a unit test ommision if your unit tests succeeds whilst there is no implementation, isnt it?
You want to end up with something of a mail of your continous integration test that checks all implemented and not implemented code, and is sent if any implemented code fails, or any not implemented code succeeds. Both are undesired results.
Just write an [ignore] tests wont do the job.
Neither, an asserts that stops an the first assert failure, not running other tests lines in the test.
Now, how to acheive this then?
I think it requires some more advanced organisation of your testing.
And it requires some other mechanism then asserts to achieve these goals.
I think you have to split up your tests and create some tests that completly run but must fail, and vice versa.
Ideas are to split your tests over multiple assemblies, use grouping of tests (ordered tests in mstest may do the job).
Still, a CI build that mails if not all tests in the NYI department fail is not easy and straight-forward.
Why would you use Assert.Fail for saying that an exception should be thrown? That is unnecessary. Why not just use the ExpectedException attribute?
This is our use case for Assert.Fail().
One important goal for our Unit tests is that they don't touch the database.
Sometimes mocking doesn't happen properly, or application code is modified and a database call is inadvertently made.
This can be quite deep in the call stack. The exception may be caught so it won't bubble up, or because the tests are running initially with a database the call will work.
What we've done is add a config value to the unit test project so that when the database connection is first requested we can call Assert.Fail("Database accessed");
Assert.Fail() acts globally, even in different libraries. This therefore acts as a catch-all for all of the unit tests.
If any one of them hits the database in a unit test project then they will fail.
We therefore fail fast.