thumbnail creation crashes in easy_thumbnails.processors.background - django

I am using Django and easy-thumbnails 2.3. My intention is to take an image, scale it down so that it fits a square and fill the empty area with white color in case of non-square original images. Also in case of transparent images the transparency shall be changed to white.
My settings.py contains the following lines:
THUMBNAIL_PROCESSORS = (
'easy_thumbnails.processors.colorspace',
'easy_thumbnails.processors.autocrop',
'easy_thumbnails.processors.scale_and_crop',
'easy_thumbnails.processors.filters',
'easy_thumbnails.processors.background',
)
THUMBNAIL_ALIASES = {
'':{
'square_image': {'background':'#fff','replace_alpha':'#fff','size':(200,200)},
},
}
THUMBNAIL_TRANSPARENCY_EXTENSION = 'jpg'
I've tried some debugging and everything seems to work quite well and makes sense until the code reaches a line 318 in the background-processor function of easy-thumbnails processors.py:
im = colorspace(im, replace_alpha=background, **kwargs)
Here the debugger returns straight to the method that was calling background(im, size, background=None, **kwargs).
Is there anything wrong with my configuration of square_image in THUMBNAIL_ALIASES? Could it be anything else?

It turns out that you can't use 'background':'#fff' from the background processor and 'replace_alpha':'#fff' from the colorspace processor at the same time, as the background-key is turned into replace_alpha in
im = colorspace(im, replace_alpha=background, **kwargs)
and then you end up with two replace_alpha, as one is still in **kwargs. This causes the error. But it also turns out that in
THUMBNAIL_ALIASES = {
'':{
'square_image': {'background':'#fff','replace_alpha':'#fff','size':(200,200)}, #wrong
},
}
you don't even need replace_alpha. The background processor does not add bars at the sides of a non-fitting image, but instead the image gets written on a - in my case white - background. The colorspace conversion does not seem to happen before that. So the proper definition would be
THUMBNAIL_ALIASES = {
'':{
'square_image': {'background':'#fff','size':(200,200)},
},
}

Related

Oracle Apex, line break in Gantt Chart Row Label

I'm very new to Oracle Apex and currently I want to use and customize Gantt charts. What I want to achieve it to show line breaks in the row-labels. Currently every newline character gets cut out and I am not sure where this happens and how I can prevent this.
The marked text contains newline characters. Don't be confused by the <br>, I just tests if this does the trick.
I just want to show more some information in the for each row. If there is another more elegant way, it would be very nice to give a tip.
Update:
I did some research and found a very nice example on a similar topic, in this case to create a custom tooltip https://youtu.be/2rZAIR_0tNg?t=2532.
I wanted to do the same thing for the row_axis label renderer, but nothing gets visualized.
The render function I use:
function custom_row_axis_label_renderer(data_context){
var row_axis_label_elem = document.createElement("g");
$("row_axis_label_elem").addClass("custom_row_axis_label");
row_axis_label_elem.innerHTML = '<text font-size="14px">Hello World</text>';
console.log(row_axis_label_elem);
return row_axis_label_elem;
}
The rendered element kind of exists, but it's get the size 0x0 from somewhere.
Am I missing something here?
Regards,
Nik
Meanwhile I found the solution on how to build a custom renderer. The main part I didn't new is that you NEED to pass x and y coordinates to have the new label to be rendered correctly. I found a proper example the the oracle forum, but unfortunately I can't find the link anymore to give credit to the original example.
Here is my code. It creates two text elements below each other to achieve a mocked line break and it adds a yellow icon. Of course you can use the data_context object to access the actual label. Add this part in the "Function and Global Variable Declaration
" part of your page:
custom_row_axis_label_renderer = function (data_context){
var row_axis_label_elem = document.createElementNS("http://www.w3.org/2000/svg", "g");
var upper_text = document.createElementNS("http://www.w3.org/2000/svg", "text");
var lower_text = document.createElementNS("http://www.w3.org/2000/svg", "text");
var icon_node = document.createElementNS("http://www.w3.org/2000/svg", "circle");
upper_text.textContent = "Hello";
upper_text.setAttribute("dominant-baseline","text-before-edge");
upper_text.setAttribute("class","oj-gantt-row-label");
upper_text.setAttribute("font-size","14px");
upper_text.setAttribute("text-anchor","end");
upper_text.setAttribute("x","220");
upper_text.setAttribute("y","5");
lower_text.textContent = "World";
lower_text.setAttribute("dominant-baseline","text-before-edge");
lower_text.setAttribute("class","oj-gantt-row-label");
lower_text.setAttribute("font-size","14px");
lower_text.setAttribute("text-anchor","end");
lower_text.setAttribute("x","220");
lower_text.setAttribute("y","25");
icon_node.setAttribute("cx","240");
icon_node.setAttribute("cy","25");
icon_node.setAttribute("r","8");
icon_node.setAttribute("class","u-color-7");
row_axis_label_elem.appendChild(upper_text);
row_axis_label_elem.appendChild(lower_text);
row_axis_label_elem.appendChild(icon_node);
return row_axis_label_elem;
}
Also you need to set the renderer of the row-axis-label. I also made the rows and task a little bit bigger to have enough space for two lines of text in the label. Add this in the "JavaScript Initialization Code" in the attriutes of you chart:
function( options ){
options.rowAxis.label = {renderer : custom_row_axis_label_renderer};
options.rowDefaults = {height : 60};
options.taskDefaults = {height: 40};
return options;
}

How can I crop to square with Django Easy Thumbnails?

I'm using easy-thumbnails all over my site. It works fine generally.
But now I'd want to create a product feed for Facebook and the pictures need to be 600x600px square.
It looks like this:
thumbnailer = get_thumbnailer(v.product.image)
thumbnail_options = {
'crop': '50,0', #tried smart, scale and all kinds of combos
'size': (600, 600)
}
resized_image = thumbnailer.get_thumbnail(thumbnail_options)
The problem is that I always end up getting one dimension to 600px, and the other to <600px.
Can I make it do something like the smart option but cropping in a way that I get a square image?
Thank you in advance!
thumbnailer = get_thumbnailer(v.product.image)
thumbnail_options = {
'crop': 'smart',
'upscale': True,
'size': (600, 600)
}
resized_image = thumbnailer.get_thumbnail(thumbnail_options)

Famo.us - StateModifiers disappearing?

Wondering if someone might help with another pair of eyes - as I am trying to work out why some of my Famo.us 'Views' are being displayed despite having an opacity StateModifier set to '0'.
Here is my code - My apologies for it not being standard - I have "Panels" instead of "Views" and a few other things..but happy to expand on the code if needed.
function _buildSidePanel() {
this._sidePanel = _createPanel.call(this);
this._sidePanel.setOptions(this.constructor.DEFAULT_OPTIONS.sideMenu);
this._sidePanel.position = this.cm(this.constructor.DEFAULT_OPTIONS.sideMenu.position);
this._container.add(this._sidePanel.position).add(this._sidePanel);
this._menuHolder = _createPanel.call(this); //My version of a View
this._menuHolder.setOptions(this.constructor.DEFAULT_OPTIONS.sideMenu.menuHolder);
// Create StateModifiers
this._menuHolder.position = this.cm({ align: [.5,.6], origin: [.5,.6], proportions: [.9,.8] });
this._menuHolder.fadeState = this.cm({ opacity: 0 });
this._menuHolder.sizeState = this.cm();
this._menuHolder.mC = new ModifierChain();
this._menuHolder.mC.addModifier(this._menuHolder.fadeState);
this._menuHolder.mC.addModifier(this._menuHolder.sizeState);
this._menuHolder.mC.addModifier(this._menuHolder.position);
/* Tried splitting it to just modifiers but getting the same thing
this._sidePanel._container.add(this._menuHolder.fadeState)
.add(this._menuHolder.sizeState)
.add(this._menuHolder.position)
.add(this._menuHolder);
*/
this._sidePanel._container.add(this._menuHolder.mC).add(this._menuHolder);
// this._menuHolder.fadeState.setOpacity(1,this.constructor.DEFAULT_OPTIONS.sideMenu.menuHolder.transition.in);
}
I have created a ModifierChain and added among other things an Opacity State of 0. When I add this and then add the modifier and 'View' to the container it displays the View even though the View has a StateModifier of '0' so should not be displayed.
The 'fadeState.setOpacity' command is meant to transition the fadeState to display the View but it is commented out, so the View should not be displayed.
I have this working in other areas so know the approach works. I am also (hopefully) not using the same variable names, so not using a StateModifier more than once. But still stuck as to why this is being displayed.
Any help or thoughts would be gratefully appreciated.
Thanks.

Blending with Direct3D SpriteBatch

I'm trying to achieve a simple effect: drawing an image on the screen with a transparent background. I'm using SpriteBatches to do this.
Here is my code for creating the blend state:
D3D11_BLEND_DESC descBlend;
ZeroMemory(&descBlend, sizeof(descBlend));
descBlend.RenderTarget[0].BlendEnable = true;
descBlend.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
descBlend.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
descBlend.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
descBlend.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
descBlend.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
descBlend.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
m_d3dDevice->CreateBlendState(&descBlend, &m_Blend);
I begin drawing my sprites with:
m_SpriteBatch->Begin(SpriteSortMode_BackToFront, m_Blend);
Nothing shows up on the screen! Am I missing something?
I'm sure my image is correct because when I draw with no blending enabled, everything shows up except the transparent parts become pure white.
Any help would be appreciated.
I was once trying to achieve something similar and wrote down what I did over at gamedev
You have to identify which components of each pixel of a render target are writable during blending.
descBlend.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
With ZeroMemory(&descBlend, sizeof(descBlend)); your clear all fields of the D3D11_BLEND_DESC inclusive the RenderTargetWriteMask. This mask determines whether the channels are written or not, if it's zero nothing is written. Try to set it to D3D11_COLOR_WRITE_ENABLE_ALL.

Set line spacing in QTextEdit

I want to set the line spacing of a QTextEdit.
It's no problem to get that information with
QFontMetrics::lineSpacing();
But how to set that?
I tried with StyleSheets, but that didn't work:
this->setStyleSheet("QTextEdit{ height: 200%; }");
or
this->setStyleSheet("QTextEdit{ line-height: 200%; }");
Partial solution:
Well, I've found a solution - not the way I wanted it, but at least it's simple and it gives nearly my intended behavior, enough for my proof of concept.
On every new line there's some linespacing. But if you just type until the text is automatically wrapped to a new line you wont have line-spacing between this two lines. This hack only works with text blocks, see the code.
Just keep in mind it's brute force and a ugly hack. But it provides some kind of line-spacing to your beautiful QTextEdit. Call it everytime your text changes.
void setLineSpacing(int lineSpacing) {
int lineCount = 0;
for (QTextBlock block = this->document()->begin(); block.isValid();
block = block.next(), ++lineCount) {
QTextCursor tc = QTextCursor(block);
QTextBlockFormat fmt = block.blockFormat();
if (fmt.topMargin() != lineSpacing
|| fmt.bottomMargin() != lineSpacing) {
fmt.setTopMargin(lineSpacing);
//fmt.setBottomMargin(lineSpacing);
tc.setBlockFormat(fmt);
}
}
}
The QFontMetrics contains (per the name) static properties that come from the font file. How wide a capital "C" is, etc. lineSpacing() gets you the natural distance in single-spacing that the person who designed the font encoded into the font itself. If you actually wanted to change that (you don't)...the somewhat complicated story of how is told here:
http://fontforge.sourceforge.net/faq.html#linespace
As for the line spacing in a QTextEdit...it looks (to me) like that is seen as one of the things that falls under Qt's extensibility model for specifying text "layouts":
http://doc.qt.io/qt-4.8/richtext-layouts.html
You would supply your own layout class to the QTextDocument instead of using the default. Someone tried it here but did not post their completed code:
http://www.qtcentre.org/threads/4198-QTextEdit-with-custom-space-between-lines
I know this is an old question, but I've spent a lot of time today trying to solve this for PyQt5 5.15.2. I'm posting my solution in case it is useful to others. The solution is for Python, but should be easily transferable.
The following code will change the line height to 150% for a populated QTextEdit widget in one go. Further editing will pick up the current block format, and continue applying it. I've found it to be very slow for large documents though.
textEdit = QTextEdit()
# ... load text into widget here ...
blockFmt = QTextBlockFormat()
blockFmt.setLineHeight(150, QTextBlockFormat.ProportionalHeight)
theCursor = textEdit.textCursor()
theCursor.clearSelection()
theCursor.select(QTextCursor.Document)
theCursor.mergeBlockFormat(blockFmt)
Applying blockformat to entire document rather than each line works.
QTextBlockFormat bf = this->textCursor().blockFormat();
bf.setLineHeight(lineSpacing, QTextBlockFormat::LineDistanceHeight) ;
this->textCursor().setBlockFormat(bf);
I have translated Jadzia626's code to C++ and it works. Here is the information about setLineHeight()
qreal lineSpacing = 35;
QTextCursor textCursor = ui->textBrowser->textCursor();
QTextBlockFormat * newFormat = new QTextBlockFormat();
textCursor.clearSelection();
textCursor.select(QTextCursor::Document);
newFormat->setLineHeight(lineSpacing, QTextBlockFormat::ProportionalHeight);
textCursor.setBlockFormat(*newFormat);