This may be a very simple question but I haven't been able to figure it out so any help is appreciated.
I have a header that is located in a general folder because I want to use it in several projects for example:
C:\user\geninclude\program\header.h
I created a new empty project with a very simple main, in the main I put
#include <program/header.h>
I then went to the project properties and in VC++ in include directories added C:\user\geninclude\
but when I tried to build the program the program tells me it cannot find header.h because is not in the current directory or in the build system path.
I also tried in the project properties in C/C++ general Additional Include Directories adding C:\user\geninclude\ but still the same error.
I know is something simple I am missing, but I don't know what, I am very new to this just learning.
For reference I am using Visual Studio 2013.
Thank you in advance for your help.
UPDATE: Thank you all for your kind responses, I have tried everything you have told me (check release vs debug in both instances, change / for \ and <> for "", and double checking the header and still the system does not see it. It really is very weird. I'll keep trying...
Please check if your file is really an header file otherwise it won't appear on include.
What you can also do (as a workaround if you need that method fast) is to put your header file (or folder with header files) on the visual studio "include" folder. The path should look like this "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include"
PS: You should also check the properties configuration when you're adding the path to VC++ include directories. You could be adding the path to debug configuration and trying to run it in release mode.
You do indeed want
Project Properties -> Configuration Properties -> C/C++ -> Additional Include Directories
(or something close to that; I'm using VS 2008). Make sure the configuration you're editing in the top left (debug/release) matches the configuration you're building with (typically visible up top in the main window). So it sounds like you may have done it correctly; I'd double-check for the file's existence in that location. You could also try program\header.h instead of program/header.h. If none of those work, try adding C:\user\geninclude\program to the include directories (no \ at the end) and change it to #include "header.h". If that doesn't work either, you've almost surely got the header file in the wrong spot.
Another thing that can cause include files not being picked up is a difference between the platform set in your c++ project's Property Pages and your "Active Solution Platform" in configuration manager. Can just check if one is set to x64 and the other x86
check if you have specified the path correctly. for example I had written cpp instead of c++ and therefore suffered a lot and wasted like an hour searching here and there.
For Visual Studio 2019 users:
Project(P) > yours_project_name properties(P) > Platform Toolset Visual Studio 2019(V###)
Reasoning: You might download the project from Online and they used other version of Visual Studio as Platform.
Project(P) > yours_project_name properties(P) > Windows SDK Version ##.#(latest installed version).
Reasoning: You might download the project from Online and they used version SDK 8.0 while you have SDK 10.0
ntucvhw
Related
I have recently switched my IDE to Visual Studio 2019 for C++ projects. I easily followed a tutorial into setting up a new library like SFML into visual studio, and tell it where the additional include and library directories are.
But there is something else that is required for it to work, which are the .dll files. Every page I followed, even the Documentation by the SFML website, it says that they have to be in the same directory as my project. That means I need to copy-paste the 7-8 files into my project directory. This really makes the folder look untidy. I would like to create a new folder and tell Visual Studio where those files are. I tried going doing this
Project -> Properties -> Linker -> Input -> Additional dependencies
Usually, the lines that would work are
sfml-system-d.lib
sfml-window-d.lib
...
I tried doing $(ProjectDir)valid path\ sfml-files.lib but this gives me the linker error, saying that It could not find the file.
If I simply move the .dlls into a folder without doing anything, the code would compile and link fine. But when it runs, Windows gives me a pop-up box with the same error message.
Here is how it currently looks
Looks really messy, I just want to be able to move them into dependencies like how src contains the source files.
How can I achieve this?
As it is now, it works perfectly fine. The issue only occurs when I try to create a new folder.
I hope I have covered the important information required for a good answer, If not please let me know what more I should add
Microsoft Visual Studio 2019
Currently running 64-bit platform with Debug configuration. Hence the -d suffix
You could create a path environment for your specified directory, which is like drescherjm’s suggestion. The steps:
Right-click “This PC” -> “Properties”-> “Advance System settings”
Click “Environment Variables”
In the System Variables group, edit “Path”
Add your directory, for example: ”D:\ SFML-2.5.1\bin”
Restart your visual studio and re-open your project
The easier solution might be to put them in the x64 subdirectory. This allows you to have various builds side by side (x86/x64, debug/release).
Since this x64 directory is where the EXE is located, it is the first directory searched for DLL's. It will take precedence over the Path solution suggested in the other answer. The Path directories are searched last of all.
Edit: Of course, immediately after working on it for an hour then posting here, I found the stupid mistake...
I'm getting compiler errors when trying to #include <d3dx9.h> in a project. I'm receiving "fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory".
I do have the DirectX SDK installed (I also just tried reinstalling it to no avail).
In the Project Properties:
VC++ Directories are set to "$(DXSDK_DIR)Include;$(IncludePath)" and "$(DXSDK_DIR)Lib\x86;$(LibraryPath)" for Include and Library directories respectively for all configurations—and the environment variable %DXSDK_DIR% points to C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\ as expected.
C/C++ > General settings has $(DXSDK_DIR)include listed in the Additional Include Directories
Linker > Input > Additional Dependencies has d3dx9d.lib included for Debug and d3dx9.lib included for Release configuration.
I am able to successfully compile and run tutorial projects from the DirectX Sample Browser.
Visual Studio's Intellisense/autocomplete will find d3dx9.h and suggest type and function names that are within the file (and not included through anything else I'm #includeing) so it seems that Intellisense can find it.
Any suggestions on what I'm forgetting or what else to try?
Thanks
you forgot one thing:
Go to VC++ Directories -> Library Directories
add $(DXSDK_DIR)LIB\x86
apply.
Done. Hope this helps
You should make sure you have ALL paths sorounded by quotes (").
Instead of $(DXSDK_DIR)include you should have "$(DXSDK_DIR)include"
I didn't realize that one of the other projects in the solution was #includeing a file that was #includeing a file that was #includeing d3dx9.h and I hadn't added those paths to that project.
/facepalm
Find the file on your computer, and add it's folder to the properties of your project.
Assuming you have visual studio: Properties/C/C++/General/Additional Include Libraries.
I tried all of these suggestions and none worked.
Turns out the $(DXSDK_DIR) variable doesn't work if you install DirectX while Visual Studio is still running. The solution for me was to restart Visual Studio (+ adding the paths in the solutions listed above, of course).
Linking files is going to be the death of me.
So, I have had this problem many times before in both Visual Studio for C++ and Eclipse for Java. Right now I'm having problems in visual studio while trying to setup a project so I can start messing around with the Kinect SDK. The first thing I did was to include the NuiApi.h
#include <NuiApi.h>
I made sure to go into the VC++ directories and add the correct include directories $(KINECTSDK10_DIR)\inc and $(KINECTSDK10_DIR)\lib\x86 for the library directories. I also went to the Linker and added the Kinect10.lib in the additional dependencies in the Input section.
I still had the problem even after including these directories into the project. So I did some exploring and went to C/C++->General and added the include directories in the "Additional Include Directories" portion again just to see if that would fix it... that did nothing.
So I went back to the linker and added the library directories under General in Additional Library Directories to see if that would do anything and it still has not.
I'm at a complete loss right now and am so confused as to why these files aren't being included correctly! I swear this happens every time I try to work with a new API and I have to fiddle with it until it starts working for some reason. Am I doing something wrong? Am I missing something stupid? Does anyone have any ideas?
The difference between quoted and the angle-bracket form is explained here for visual studio. In principle, the quoted form is used for project specific includes, whereas the angle form is used for system libraries. In your case, the angle-bracket seems to be the right form.
What you have to do is to add the include to the C++ directories :
Right click on project -> Properties
VC++ directories
You should keep in mind that this setting is configuration-dependent, i.e. you have to do it for debug mode, but you'll have to repeat it for release mode.
Finally, you should make sure that the environment variable KINECTSDK10_DIR points to the right location (Windows+X -> System -> Advanced system parameters -> Environment variables). Attention: if you edit these parameters, you'll have to restart visual studio so that the new environment is taken into account.
Here is the code I am using.
#include "stdafx.h"
#include <iostream>
int main() {
std::cout << "hi";
return 0;
}
When I create simple c++ console application and try to build it, this error occurs:
cannot open include file 'stdio.h': No such file or directory
Why? Shouldn't stdio.h be included as a standard library? What can I do to get it back?
edit: I have just looked into C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include directory. There is no stdio.h or stdafx.h . I really am not sure why. How can I get them back?
That's because Visual studio changed the path to C headers.
There you have the info about that: https://blogs.msdn.microsoft.com/vcblog/2015/03/03/introducing-the-universal-crt/
What i did to solve this is:
Go to Project->Properties->. In Configuraton Properties->VC++ Diretories->Library Directories add a path to C:\Program Files (x86)\Windows Kits\10\Lib\10.0.10150.0\ucrt\(Choose your architecture)
And in C/C++->General->Additional include directories add a path to:
C:\Program Files (x86)\Windows Kits\10\Include\10.0.10150.0\ucrt
Note: The 10.0.10150.0 may vary depending on your version.
I had a similar problem upgrading an existing C project from Visual Studio 2013 to VS2017 (I'd skipped VS2015); none of the standard headers were found there either.
The accepted answer (by Cezar Azevedo de Faveri) did work for me, but it's inelegant to just jam an absolute path in the settings, especially considering someone can change the install path of both Visual Studio and the SDKs; I'd like to write code that "just works" where possible.
So I spent a little time studying how VS2017 generates a new project, and I eventually found an answer, which is that when VS2017 upgrades an existing C project, it forgets to upgrade one critical project value, and that incorrect value — the Windows SDK Version — makes the headers unable to be found:
By default, VS2017 installs the headers only for the Windows 10 UWP SDK, but it doesn't change the "Windows SDK Version" in any projects it upgrades to a version of the SDK that was actually installed! Mine were set to "8.1" after the upgrade, and there are no headers installed for Windows 8.1
So if you're upgrading an existing project, you'll have to change this setting manually to whichever version of the headers you actually have: In my case, that was by explicitly adding 10.0.14393.0 to the list (that's the version number for the Windows 10 UWP SDK headers that come with VS2017).
(The list of installed versions can be found in the C:\Program Files (x86)\Windows Kits\10\Include folder, and in the similar folders near it.)
I know I am a bit late to this but instead of messing with the path settings, in Visual Studio 2017 you can
right-click the project
select retarget projects
select the latest or any new version of windows SDK and click OK
This will automatically take care of all include paths and libraries.
#include "stdafx.h"
There is a well-known difference between the <...> and "..." includes: briefly, that the former is for library includes and the latter is for local includes.
You mention that you were looking around for stdafx.h but couldn't find it in the compiler installation. This suggests that:
You think stdafx.h is a library file (it is not, unless it's some MS-specific extension, which I doubt, although it is traditionally used as a default filename for precompiled headers by the same--if you have made one, which you almost certainly haven't).
Because of 1., you haven't made a local file stdafx.h, and therefore this include directive should fail. If it hasn't, then something fishy is happening.
As to your actual problem, I have some notes:
<stdio.h> is the C header, not the C++ one. If you're including from a C++ file (extension .cpp, probably, for MSVC), then you should use the C++ header <cstdio>. However, this shouldn't actually cause the problem.
You aren't using the stdio anyway (at least not directly). You're using iostream, which you're properly including. If that include is the one that's causing the error, then iostream is trying to include it, can't, and your compiler installation is borked.
Try the similar program:
#include <iostream>
int main() {
std::cout << "hi" << std::endl;
return 0;
}
I have just checked myself that this compiles and executes properly under Visual Studio 2015 Professional.
If this program does not compile, I suggest reinstalling Visual Studio. In my experience, this often fixes these tricky setup issues.
I faced the same issue , it got resolved when I ran vcvarsall.bat which is present at C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC
Above there is provided solution is per project.
But if you don't want to reinstall VS from scratch or set the include directories and libraries on every solution you can modify Toolset.props found in:
C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Platforms\Win32\PlatformToolsets\v140\Toolset.props
<PropertyGroup>
....................
<IncludePath Condition="'$(IncludePath)' == ''">$(VC_IncludePath);$(WindowsSDK_IncludePath);**C:\Program Files (x86)\Windows Kits\10\Include\10.0.10150.0\ucrt**</IncludePath>
.......................
<LibraryPath Condition="'$(LibraryPath)' == ''">$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(NETFXKitsDir)Lib\um\x86;**C:\Program Files (x86)\Windows Kits\10\Lib\10.0.10150.0\ucrt\**</LibraryPath>
...........................
</PropertyGroup>
I had this error on VS2017 after upgrading from VS2015. I tried a clean + reinstall and it did not fix the error. The problem that I found was two-fold:
$(VC_IncludePath);$(WindowsSDK_IncludePath); was not in the default include path.
$(VC_IncludePath);$(WindowsSDK_IncludePath); was actually EXCLUDED in the default properties (how did this happen?!)
To fix for new projects:
Manually edit the following files:
%LOCALAPPDATA%\Microsoft\MSBuild\v4.0\Microsoft.Cpp.Win32.user.props
%LOCALAPPDATA%\Microsoft\MSBuild\v4.0\Microsoft.Cpp.x64.user.props
Make sure that $(VC_IncludePath);$(WindowsSDK_IncludePath); is in the IncludePath and NOT in the ExcludePath.
To fix for old projects (that don't just inherit from the above files):
Manually edit your project properties in the Solution Explorer and make sure that $(VC_IncludePath);$(WindowsSDK_IncludePath); is in the IncludePath and NOT in the ExcludePath.
I had the same problem in Visual Studio Community 2015 after installing the current Windows SDK and as Signa already wrote earlier, this can be fixed for all projects within a "Toolset.props" file (at least for VS2015) and I find this to be the most convenient solution, because this has to be done only once. I've got a few side notes, because there is something to watch out for.
For each build platform there is an own "Toolset.props" file, so both need to be modified if you want to build for 32 and 64 bit targets:
C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Platforms\Win32\PlatformToolsets\v140\Toolset.props
C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Platforms\x64\PlatformToolsets\v140\Toolset.props
The files are write-protected and you need to remove the write protection before you can change those files (remember to put it back on after you're done).
As of now the current SDK version is "10.0.15063.0" and you need to adjust that to the version you want to use (or to the SDK version you have installed).
Look out for the IncludePath and LibraryPath lines in those props files and add the following paths to them:
IncludePath: $(ProgramFiles)\Windows Kits\10\Include\10.0.15063.0\ucrt
LibraryPath: $(ProgramFiles)\Windows Kits\10\Lib\10.0.15063.0\ucrt\$(PlatformTarget)
Here a sample how this looks like for the 32 bit version:
// ... some XML before that ...
<PropertyGroup>
// ... executable path .....
<IncludePath Condition="'$(IncludePath)' == ''">$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProgramFiles)\Windows Kits\10\Include\10.0.15063.0\ucrt;</IncludePath>
// ... reference path ...
<LibraryPath Condition="'$(LibraryPath)' == ''">$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(NETFXKitsDir)Lib\um\x86;$(ProgramFiles)\Windows Kits\10\Lib\10.0.15063.0\ucrt\$(PlatformTarget);</LibraryPath>
// ... more XML ...
</PropertyGroup>
// ... even more XML ....
After running in similar problems once more with VS2017 I took a closer look at what caused all this. And the main reason was that I was still using modified user.props files. Which was for a while a solution to add global include and library paths to all projects. But this feature is deprecated by Microsoft and the content of those files should be reset.
The files I'm talking about are the user.props files in C:\Users\your_name\AppData\Local\Microsoft\MSBuild\v4.0
For testing you can simply rename (or delete if you like risks) them and restart VS. It will create empty files for those now. And if you are on Windows 10 then in most cases this is already enough to fix all your problems. Even in older VS versions (I tested with VS2010-VS2017, for even older VS versions the troubles tend to involve registry keys and don't involve this props files). Windows/VS has become now really good at finding all the system libraries (including DirectX which was the main reason we had to modify those files in the past) and adding them in the correct include order.
Also a warning as I've seen other people recomment that. Do not change any .prop installed by the SDK. If you really need to work with props then create and add your own property sheets (which can overwrite any defaults) to your project. And don't worry, those will not be checked in to source-control so you can still distribute your project to others.
If you are still on an older Windows it might not be as easy as in Windows 10, but I'll try to give some hints:
What you are missing for that concrete error is the new $UniversalCRT_IncludePath. No need to hardcode that path, that macro should contain the correct one. So add $(UniversalCRT_IncludePath); to the IncludePath in your own property which you add then to the project.
And for LibraryPath add the correct path per platform-file, like $(UniversalCRT_LibraryPath_x64); for .x64. and $(UniversalCRT_LibraryPath_x86); for .Win32.
What also might be useful when trying to fix this: You can find out the values of all the $(MACRO) variables used in the build system inside VisualStudio. They are just very well hidden: Go in properties - custom build steps - click on command line - then don't type anything but click the down button to get "edit..." - you click that - you get a dialog which has a "Macros>>" button. And that contains a list with all macro values.
Installing Visual Studio 2015 Update 3 solves this issue, both for new projects and for existing projects created before the update.
https://www.visualstudio.com/news/releasenotes/vs2015-update3-vs
I created an empty 'Demo' project in Visual Studio 2008 and added some existing projects to my solution. Included "MyHeader.h" (other project's header) in main.cpp file which is in 'Demo'. Also added header files' path in "Tools/Option/VC++ Directories/Include files" section. But intellisense says: "File MyHeader.h not found in current source file's directory or in build system paths..."
How the problem can be fixed?
Delete the .sdf file that is in your solution directory. It's just the Intellisense database, and Visual Studio will recreate it the next time you open that solution. This db can get corrupted and cause the IDE to not be able to find things, and since the compiler generates this information for itself on the fly, it wouldn't be affected.
If you choose Project and then All Files in the menu, all files should be displayed in the Solution Explorer that are physically in your project map, but not (yet) included in your project. If you right click on the file you want to add in the Solution Explorer, you can include it.
This happened to me just now, after shutting down and restarting the computer. Eventually I realised that the architecture had somehow been changed to ARM from x64.
In Visual Studio 2019 in my case I copied a header file into the project directory, just near the other files. Intellisense could see it, but the build failed. Fair enough, it wasn't actually added to the project. I added it as existing item but this is the point that Visual Studio still didn't account for it.
Solution:
Close the project.
Delete the .vs directory.
Reopen the project.
Now Visual Studio recreates the directory with everything in it and it can now see the included file.
If it is the case that only the IDE indicates that it cannot find included files, but compiling is successful, the issue is simply that IntelliSense is not fully up to date with recent changes. This can happen specifically when including existing projects, in my own experience.
Deleting the .sdf file (= IntelliSense database) that is generated in your solution directory forces Visual Studio to regenerate it, so that it is up to date again. Just doing a "clean" will probably do the same thing, but takes more time since everything will be generated again then.
I know this is an older question, but none of the above answers worked for me. In my case, the issue turned out to be that I had absolute include paths but without drive letters. Compilation was fine, but Visual Studio couldn't find an include file when I right-clicked and tried to open it. Adding the drive letters to my include paths corrected the problem.
I would never recommend hard-coding drive letters in any aspect of your project files; either use relative paths, macros, environment variables, or some mix of the tree for any permanent situation. However, in this case, I'm working in some temporary projects where absolute paths were necessary in the short term. Not being able to right-click to open the files was extremely frustrating, and hopefully this will help others.
Had the same problem. Double check if you added the include files to Debug or Release Version of your project. If you only added it for one of them and compile for the other VS will just play dumb and not find them.
Try adding the header file to your project's files. (right click on project -> add existing file).
In my experience, with VS2010, when include files can't be found at compile time, doing a clean, then build usually fixes the problem. It's not that rare for the editor to be able to open an include file and then the compiler to announce that it can't find that very file, even when it is open on the screen!
If the visual studio says that you miss some file in the current source file folder, there is one solution that i used. Just right click the file you want to add and choose Open Document, if it really doesn't exist, then you should see something like cannot find file in the source file path = "somewhere in your computer", then what you could do is the add your source file into that path first and see if it works.
I had this issue after upgrading to Visual Studio 2019 from 2015. It would compile the project fine but Intellisense and the IDE couldn't find any header files.
The project only had valid configuration for Win32/Debug. Include paths were not setup correctly for other environments. Even though Visual Studio displayed the current environment as Win32/Debug, Intellisense must have been using something else.
Changing the current environment to x64/Release, and then back to Win32/Debug fixed it.
In Visual Studio, click on Project > Rescan Solution as shown below to rebuild the project database.
Here's how I solved this problem.
Go to Project --> Show All Files.
Right click all the files in Solutions Explorer and Click on Include in Project in all the files you want to include.
Done :)
I encountered this issue, but the solutions provided didn't directly help me, so I'm sharing how I got myself into a similar situation and temporarily resolved it.
I created a new project within an existing solution and copy & pasted the Header and CPP file from another project within that solution that I needed to include in my new project through the IDE. Intellisense displayed an error suggesting it could not resolve the reference to the header file and compiling the code failed with the same error too.
After reading the posts here, I checked the project folder with Windows File Explorer and only the main.cpp file was found. For some reason, my copy and paste of the header file and CPP file were just a reference? (I assume) and did not physically copy the file into the new project file.
I deleted the files from the Project view within Visual Studio and I used File Explorer to copy the files that I needed to the project folder/directory. I then referenced the other solutions posted here to "include files in project" by showing all files and this resolved the problem.
It boiled down to the files not being physically in the Project folder/directory even though they were shown correctly within the IDE.
Please Note I understand duplicating code is not best practice and my situation is purely a learning/hobby project. It's probably in my best interest and anyone else who ended up in a similar situation to use the IDE/project/Solution setup correctly when reusing code from other projects - I'm still learning and I'll figure this out one day!
If some soul has scrolled down to this bottom, what worked for me was disabling the Disable Database option i.e. set it to False under Tools|Options|Text Editor|C/C++|Advanced. For some reason, it was set to True for me.
As per docs, if it's set to True
All use of the code browsing database (SDF), all other
Browsing/Navigation options, and all IntelliSense features except for
#include Auto Complete are disabled.
None of the solutions worked for me. Here is what was the issue for me:
(Note discrepancy in build configuration and VC++ Directories (x86 vs x64)
To fix, just changed the build configuration to 'x86':