I recently migrated my source code to Gtkmm 3.20. In this versiĆ³n of gtk appears an automatic popover.
How I can remove this functionality? See image.
This is a new feature of GTK+ 3.20: if the GtkEntry sees touch events, which happens if you use a touchscreen and tap the entry, then it will automatically show that popover, which contains touch-friendly editing buttons (Paste is what you see there; I presume Cut, Copy, and Select All would be available on a non-password GtkEntry as well).
There is no way to turn that off, however it should only show up when you touch the GtkEntry; if you use keyboard or mouse navigation, it shouldn't show up. If it still does, you can report that as a bug to the GNOME Bugzilla.
It seems you are implementing a PIN entry field. I agree that in that case the popover isn't needed. You should state that case directly to the GTK+ developers then; maybe they will provide an API to turn the popover off (but it will not be part of GTK+ 3.20).
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I have some legacy code made with Borland C++ Builder 6 that I have to port from Windows XP embedded to Windows 10 IoT.
It all seems to run properly, except dialog forms which aren't drawn properly. When I call ShowModal on the forms to show them, they flash quickly and then seems to disappear. However they are not gone, instead they are just not drawn and the form behind the dialog is seen. The dialog form buttons can still be pressed (if we know where they are).
I have tried all possible redrawing, refresh, repaint and update functions I could find, but nothing seems to work.
To make matters worse, dialogs containing actual control elements (like one containing a set of TSpeedButton elements) the controls are redrawn when moving the mouse over them, but anything else are not redrawn.
I have tried to search for similar issues but can't find anything for this.
Could this be solved? Or do we have to update to a newer Embarcadero version of the IDE to be able to solve it (which is a lot or work and not really something we can do at the moment)?
The problem was the use of a Billenium Software (now defunct) package for "fancy" transitions.
The transition in question "zooms" a dialog open, and it just doesn't seem to work. Disabling this transition will solve the problem of the disappearing dialogs.
I still don't know if it's a problem with the components Windows 10 compatibility, or with its 64-bit system compatibility.
Is it possible to alter the layout of the tool-bar icons?
The 'Continue' icon is right next to the 'Stop Debugger' icon, which is a really bad design and I've lost count of the number of times I meant to click continue but have accidentally clicked on the 'Stop Debugger' icon.
To my knowledge it is not possible to rearrange the buttons in the current build.
You have two options:
Build Qt-Creator (or at least the "Debugger Plugin") from Source, and change the UI to your liking.
Open a feature request on https://bugreports.qt.io/ and convince enough people to vote it up.
Consider using the keyboard short cuts. If you can't use a keyboard, consider using the fat "Run" button on the left bar which becomes a Continue button when stopped. This is ~300 pixels away from anything that could Stop debugging.
I have a UI written in Qt that makes extensive use of dock widgets, primarily so that end users can customize which which docks are available, and how they are arranged.
We recently upgraded to Qt 5.6.1, and the dock widgets can no longer be rearranged on Ubuntu, although they still work on windows and other OS's. When you try to move the docks, the rubber band still appears as usual showing the new location, but when dropped the dock just snaps back into whichever position it started in, which is always tabbed somehow.
After several hours of searching, I think the problem is related to QTBUG-54185, and I'm wondering if there is any way to work around the bug while we wait for the Qt 5.6.2 release which fixes it.
The bug is related to having the AnimatedDocks property disabled. QDockWidget rearranging still works, even in spite of the bug, for dock widgets which are animated.
The problem was that in the code, the main window was setting the dock options manually as
mainWindow->setDockOptions(AllowTabbedDocks);
Since DockOptions are OR'd, what is happening here is that the AnimatedDocks property, which is enabled by default, is being unintentionally disabled. The solution for me was to delete the offending line, since the default options are AllowedTabbedDocks|AnimatedDocks, which is actually what I wanted all along.
I am trying to create a tab-control that have the tab-buttons aligned from right-to-left, in Win32/c++. The WS_EX_LAYOUTRTL flag doesn't help me, as it mirrors the drawing completely both for the tab items and the tab page contents. The application itself handles the mirroring automatically (it's a cross platform UI solution), which is also a reason for us not to use WS_EX_LAYOUTRTL flag (we have mirroring implemented in a generic way for all UI frameworks/platforms).
One solution would be to override TCM_GETITEMRECT and TCM_HITTEST in the subclassed TabCtrls window procedure. This enables me to move the buttons allright, but the mouse events still acts on the positions that the control "knows" the buttons really are at (ie. mouseover on the first button invalidates the leftmost button - the coordinates are not mirrored).
So that seems to be a dead end for me.
Another possibility would be to insert padding before the first tab button, to push them all to the right edge. I haven't been able to figure out how to do that, though. Visual Studio sports this little dialog:
How did they put the buttons in front of the first tab page? Knowing this would enable me to solve this problem.
Update, solution:
The solution to my problem is to use the built-in RTL support. For this to work, the tab control must have both the WS_EX_LAYOUTRTL and WS_EX_NOINHERITLAYOUT flags. That will preserve the function of all existing drawing code while only the TabCtrl buttons are mirrored. I didn't realize that the ES_EX_NOINHERITLAYOUT flag goes on the parent (the TabCtrl), which is why I was looking for the workaround originally described.
For reference, I am still curious to have an answer to the original question, though.
If you take a look with a spy application you will see that it is not actually a normal windows tab-control but custom thing and the drawing is done by the parent window AFAIK:
Both Visual Studio and Office use a lot of custom controls, some of the features make their way into the common controls after a few years, some features stay private...
I'm writing an application for Mac OS X 10.6 and later in C++. One part of the application needs to simulate mouse movement and mouse clicks. I do this currently by posting CGEvent objects using CGEventPost(kCGHIDEventTap, event);.
This works, for the most part - I can simulate mouse movement and clicks just fine, but it seems to fail in some areas. For example:
In Mozilla Firefox and Safari, I can click on all the menus, but cannot click on a link within a website. When I try, the link is highlighted, but the browser never follows the link. However, I can right-click on a link, select "open link in new tab", and everything works as expected. Solved - creating the mouse event using CGEventCreateMouseEvent(...) makes the event work within web browser.
I can click on the "Dashboard" icon to brink up the dashboard, but I cannot click on the "i" button on any of the dashboard widgets. Similarly, clicking on any of the search results from the spotlight search widget doesn't work either.
This inconsistency is along application boundaries. What might be the cause?
What you need to do to convince these applications that you have in fact generated a click is to explicitly set the value of the "click state" field on the mouse up event to 1 (it defaults to 0). The following code will do it:
CGEventSetIntegerValueField(event, kCGMouseEventClickState, 1);
It also has to be set to 1 for the mouse down, but by using CGEventCreateMouseEvent() rather than CGEventCreate() that gets done for you.
I have tested this and it works in the 'i' buttons in the dashboard and the Spotlight search results.
(As an aside, if you were simulating a double click you would need to set the click state to 2 for both the mouse down and mouse up events of the second click.)
Most menus are activated with the mouseDown event. Hyperlinks are followed after the mouseUp event. The "i" button only works when the mouse has been clicked but not a long time.
All this seem to show that you have a timing problem, try several pressed timing.
Use OSXVnc. I see they use CGPostMouseEvent() instead of CGPostEvent().
I have written how to do it in the blog post Python Mouse Click and Move Mouse on Apple Mac OS X Snow Leopard 10.6.x.