Using SDL2 with g++ / MinGW crashes on launch - c++

I am working on a game and recently made the transition from SDL 1.2 to SDL2 (kinda late to the party but heh). Despite having no compilation or linking error whatsoever, the program crashed on launch while stating (translated from French) "The application failed to start up correctly". At first I thought it was my own fault, but then I got suspicious and put together a quick SDL2 test, which indeed after flawless compilation crashed on launch.
Here is the code I've been using for this example (you can't make it more simple) :
#include <SDL.h>
int main(int argc, char *argv[])
{
return 0;
}
And the compilation line is g++ main.cpp -ISDL2-2.0.4\x86_64-w64-mingw32\include\SDL2 -LSDL2-2.0.4\x86_64-w64-mingw32\lib -lmingw32 -lSDL2main -lSDL2 -otest.exe -fpermissive -std=c++11 -Wno-write-strings -Wno-overflow
For what it's worth :
> g++ --version
g++ (x86_64-win32-seh, Built by MinGW-W64 project) 6.1.0
Copyright (C) 2016 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
I'm running MinGW-w64 on Windows, as you can see. The OS is Windows 8.1.

Welp. I actually used the wrong SDL2.dll. I feel dumb now.

Related

How to configure g++ as the default compiler in Mac OS (M1)

So, I wanted to use some header files native to GNU C++:
#include <ext/pb_ds/assoc_container.hpp>
#include <ext/pb_ds/tree_policy.hpp>
I read that in MacOS, gcc and g++ are both linked to clang. So, we had to install the gcc using homebrew and use that.
But after installing gcc using homebrew. When I run
g++ --version
I get
Apple clang version 12.0.5 (clang-1205.0.22.9)
Target: arm64-apple-darwin22.1.0
Thread model: posix
InstalledDir: /Library/Developer/CommandLineTools/usr/bin
But running g++-12 --version I get:
g++-12 (Homebrew GCC 12.2.0) 12.2.0
Copyright (C) 2022 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
My VSCode runs g++ (Apple One) to compile C/C++ files. For the goal I wanted to accomplish at the start, I read that we need to have the g++ (installed using homebrew) do the compiling.
So, I ran the following commands:
cd /opt/homebrew/bin
ls -s g++-12 g++
But now, even when I compile the following code:
#include <iostream>
int main()
{
std::cout << 1;
}
I get the following error:
In file included from /opt/homebrew/Cellar/gcc/12.2.0/include/c++/12/bits/postypes.h:40,
from /opt/homebrew/Cellar/gcc/12.2.0/include/c++/12/iosfwd:40,
from /opt/homebrew/Cellar/gcc/12.2.0/include/c++/12/ios:38,
from /opt/homebrew/Cellar/gcc/12.2.0/include/c++/12/ostream:38,
from /opt/homebrew/Cellar/gcc/12.2.0/include/c++/12/iostream:39,
from test.cpp:1:
/opt/homebrew/Cellar/gcc/12.2.0/include/c++/12/cwchar:44:10: fatal error: wchar.h: No such file or directory
44 | #include <wchar.h>
| ^~~~~~~~~
compilation terminated.
Now, removing the link using rm g++ reverts back to my original configuration. But that configuration can't run the headers I requested at the start. Is there any way to solve this?
Most of the above have mostly been taken from here. But I didn't find any solution. But, I have seen people using the same and getting successful.
EDIT:
I found a website where there was a solution. It was to compile not using g++. Rather use
g++-12 --sysroot=$(xcrun --show-sdk-path)
When I used this, it solved the problem. Can someone explain why this happened?
The header error likely indicates the g++ you installed via Homebrew may not be compatible with the Apple Xcode version installed in the macos system directories.
The solution is probably to reinstall one or both packages.
EDIT:
g++-12 --sysroot=$(xcrun --show-sdk-path) changes the search path for system header includes from the default (which was probably set when homebrew installed g++) to the one provided by the Xcode SDK currently installed.

Can't cross-compile gdb with MinGW

I'm trying to cross-compile gdb so I could debug my Windows version of program.
My host system is Arch Linux(5.13.4-arch1-1 to be exact).
I'm using MinGW from the official repositories.
$ i686-w64-mingw32-gcc --version
i686-w64-mingw32-gcc (GCC) 11.2.0
Copyright (C) 2021 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
I downloaded the source for gdb from https://ftp.gnu.org/gnu/gdb/ (gdb-10.2.tar.gz).
I unpacked it, cd into dir and ran:
$ ./configure --host=i686-w64-mingw32
$ make
For long it compiled without any errors and then:
CXX source-cache.o
source-cache.c:37:10: fatal error: srchilite/sourcehighlight.h: No such file or directory
37 | #include <srchilite/sourcehighlight.h>
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
compilation terminated.
And also although compiler already compiled gdbserver and other different programs, I can't run them.
Launching gdbserver.exe with wine gives:
$ wine gdbserver.exe
0024:err:module:import_dll Library libgcc_s_dw2-1.dll (which is needed by L"Z:\\home\\udalny\\.local\\build\\gdb\\gdb-10.2\\gdbserver\\gdbserver.exe") not found
0024:err:module:import_dll Library libstdc++-6.dll (which is needed by L"Z:\\home\\udalny\\.local\\build\\gdb\\gdb-10.2\\gdbserver\\gdbserver.exe") not found
0024:err:module:LdrInitializeThunk Importing dlls for L"Z:\\home\\udalny\\.local\\build\\gdb\\gdb-10.2\\gdbserver\\gdbserver.exe" failed, status c0000135
Is it not statically linked?
Does anybody know how to fix it?
You can avoid the problem with the configure flag --disable-source-highlight if you can do without sourxe highlighting.

Running C/C++ code with VS code always throw "exited with code=1 in 0.123 seconds"

I am trying to set up VScode to be able to the "Code Runner" package for C and C++ code with the Code Runner package, but it would always error with:
[Running] cd "d:\Desktop\Programming\For_fun\tester\" && g++ practice.cpp -o practice && "d:\Desktop\Programming\For_fun\tester\"practice
[Done] exited with code=1 in 0.123 seconds
I have discovered that compiling and running with wsl and ubuntu would work, but regular command prompt wouldn't. I presume that is a big indicator of what the problem is, but I have no idea how to resolve it or even start googling.
I am on Windows 10
This is my code:
#include <vector>
#include <iostream>
#include <string>
using namespace std;
int main() {
cout << "Hello World!\n";
return 0;
}
And these are the results of me trying to confirm whether I have the relevant packages installed:
PS D:\Desktop\Programming\For_fun\tester> c++ --version
c++.exe (MinGW.org GCC Build-20200227-1) 9.2.0
Copyright (C) 2019 Free Software Foundation, Inc.
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
PS D:\Desktop\Programming\For_fun\tester> gcc --version
gcc.exe (Rev5, Built by MSYS2 project) 10.3.0
Copyright (C) 2020 Free Software Foundation, Inc.
PS D:\Desktop\Programming\For_fun\tester> g++ --version
g++.exe (MinGW.org GCC Build-20200227-1) 9.2.0
Copyright (C) 2019 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Thanks!
It doesn't work. But I fixed the problem: Basically, I used the windows finder to find all instances of gcc.exe and deleted the folders within my program files that house them. Then I removed their paths from my environment variables. Finally, I did a clean reinstall of gcc-core and gcc-g++ through cygwin and it worked

Undefined reference using Allegro 5 with mingw-w64

I'm trying to compile an Allegro 5 program on Windows 10 with mingw-w64.
I already had installed mingw-w64. Output from g++ --version is:
g++.exe (i686-posix-dwarf-rev2, Built by MinGW-W64 project) 7.1.0
Copyright (C) 2017 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
I downloaded windows binaries for Allegro 5 from https://github.com/liballeg/allegro5/releases (File: allegro-x86_64-w64-mingw32-gcc-8.2.1-posix-seh-static-5.2.5.0.zip) and unzipped the file into C:/allegro5 so now I have C:/allegro5/bin, C:/allegro5/include, C:/allegro5/lib.
A small test program:
#include <stdio.h>
#include <allegro5/allegro.h>
int main(int argc, char **argv)
{
al_init();
return 0;
}
And finally the command I run to compile: g++ test.cpp -I"C:/allegro5/include" -L"C:/allegro5/lib" -lallegro (There is a lib file called liballegro.dll.a under C:/allegro5/lib)
But there are some problems while linking:
C:\Users\xxxx\AppData\Local\Temp\ccg5z97Y.o:test.cpp:(.text+0x1e): undefined reference to `al_install_system'
collect2.exe: error: ld returned 1 exit status
A) What may be the reason for this ?
B) What should I do to compile in a static way ? Is changing -lallegro to -lallegro-static enough ?
This:
g++.exe (i686-posix-dwarf-rev2, Built by MinGW-W64 project) 7.1.0
is one of the the 32-bit GCC variants provided by MinGW-W64. You are attempting to link the
32-bit code it generates with the 64-bit libraries provided in:
allegro-x86_64-w64-mingw32-gcc-8.2.1-posix-seh-static-5.2.5.0.zip
which will not work. Replace your compiler with the appropriate 64-bit variant x86_64-posix-seh

Why doesn't g++ (4.9.2) compile (a very simple program)?

My overall problem is trying to install HEALPix C++ version and, to isolate the problem, I created foo.cpp:
#include <string>
#include <iostream>
I then run
g++ foo.cpp
to which I get the following error message:
foo.cpp:1:18: fatal error: string: No such file or directory
#include <string>
^
compilation terminated.
I am running
g++ (GCC) 4.9.2 20141029 (prerelease)
Copyright (C) 2014 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
downloaded from http://hpc.sourceforge.net/
on OS X Yosemite 10.10
I get the same error message with gcc 5.0 and 4.8 as well. I tried downloading gcc 4.9 from homebrew but this also doesn't work (though with a different error message).
I then try
g++ -I/usr/local/include/c++/4.9.2 foo.cpp
to which I get the error message:
In file included from foo.cpp:1:0:
/usr/local/include/c++/4.9.2/string:38:28: fatal error: bits/c++config.h: No such file
or directory
#include <bits/c++config.h>
^
compilation terminated.
Now, obviously, I don't want to have to find (recursively) the directory of each required header (for my HEALPix installation, this could take forever!) It seems to me that there is a problem with where #include is looking? How can I change this? Also, if the workaround is to specify the directories of required headers, it is not immediately obvious to me how to specify this within my configuration for the HEALPix installation.
Hope someone can suggest a solution!
Thanks