Why undereferenced pointer have diffrent sizeof than dereferenced - C++ - c++

So here is my code:
cout << "The size of an integer is " << sizeof(int) << endl;
cout << "The size of a double is " << sizeof(double) << endl;
cout << "The size of a string is " << sizeof(string) << endl;
int num = 1234;
cout << "The size of a num is " << sizeof(num) << endl;
int *pnum = &num;
cout << "The size of a pointer pnum is " << sizeof(pnum) << endl;
cout << "The size of a value pointed at by pnum is " << sizeof(*pnum) << endl;
return 0;
Im confused by this chunk of code because output of this is:
The size of an integer is 4
The size of a double is 8
The size of a string is 40
The size of a num is 4
The size of a pointer pnum is 8
The size of a value pointed at by pnum is 4
I think size of a pointer pnum should be the same like value pointed at by pnum because Im watching a tutorial "Programming C++" and in this tutorial they are the same. Can someone explain why they arent the same in my program?

sizeof(pnum) is exactly the same as sizeof(int*), number of bytes needed to represent a pointer to the int value. Such pointer takes 64 bits at 64-bite system, which is 8 bytes as shown in your code output.
At the same time, sizeof(*pnum) is exactly the same as sizeof(int), since *pnum has type int. This type usualy is 32-bits long, which gives us 4 bytes.

and in this tutorial they are the same:
the reason could be that for that specific machine (like my own 32 bit machine) sizeof(int) = sizeof(int*) = 4.
The reason you get different results is that *pnum is the pointee of pnum which is an int (4 bytes on your machine) and pnum itself is a pointer (8 bytes on your machine)

Related

Why int allocates 8 bytes by default?

when I try to allocate memory in c++ it allocates 8 bytes by default I expected 4;
#include<iostream>
using namespace std;
int main(){
int* arr = new int;
cout << "arr " << sizeof(arr)<<endl;
cout << "int16 " << sizeof(int16_t)<<endl;
cout << "int32 " << sizeof(int32_t)<<endl;
cout << "int64 " << sizeof(int64_t)<<endl;
}
this is a result:
arr 8
int16 2
int32 4
int64 8
sizeof(arr) is the size of the int*. You're most likely compiling/executing for a 64bit architecture, so pointers are 8 bytes in size.
Dereferencing like sizeof(*arr) prints the size of int which is 4 as expected

Why short int and int has same size in 32bit architectures?

#include <iostream>
int main()
{
std::cout << "bool:\t\t" << sizeof(bool) << " bytes\n";
std::cout << "char:\t\t" << sizeof(char) << " bytes\n";
std::cout << "wchar_t:\t" << sizeof(wchar_t) << " bytes\n";
std::cout << "char16_t:\t" << sizeof(char16_t) << " bytes\n";
std::cout << "char32_t:\t" << sizeof(char32_t) << " bytes\n";
std::cout << "short:\t\t" << sizeof(short) << " bytes\n";
std::cout << "int:\t\t" << sizeof(int) << " bytes\n";
std::cout << "long:\t\t" << sizeof(long) << " bytes\n";
std::cout << "long long:\t" << sizeof(long long) << " bytes\n";
std::cout << "float:\t\t" << sizeof(float) << " bytes\n";
std::cout << "double:\t\t" << sizeof(double) << " bytes\n";
std::cout << "long double:\t" << sizeof(long double) << " bytes\n";
return 0;
}
This will show that int and short has same size in 32 bit system but why?
bool 1 byte
char 1 byte
wchar_t 1 byte
char16_t 2 bytes
char32_t 4 bytes
short 2 bytes
int 2 bytes
long 4 bytes
long long 8 bytes
float 4 bytes
double 8 bytes
long double 8 bytes
Why short int and int has same size in 32bit architectures?
Ask yourself: Why should they not be the same size? The language standard specifies same minimum limits for the range of both types, and allows them to be the same size. On some language implementations this is the case.
Note that this is not universally true for all language implementations (whether 32 bit or not), and on some (such as those on x86 CPU architectures) the sizes do differ.
The language definition imposes some requirement on the sizes and on the relative sizes of integral types. The standard doesn't care about 32-bit systems, 64-bit systems, or whatever else you might have.
The size requirements are:
char -- at least 8 bits
short -- at least 16 bits
int -- at least 16 bits
long -- at least 32 bits
long long -- at least 32 bits
The relative size requirements are that, in the list above, each type must be at least as large as the one that precedes it. (So, for example, if short is 32 bits, int must be at least 32 bits).
So, as far as the language definition is concerned, short and int can certainly be the same size. And on many systems they are.

free(): invalid next size (fast): 0x0000000000f45160 ***

I've read about this error occurring due to freeing a non-allocated pointer (e.g. double-freeing a pointer) but in my case the offending line looks like this:
memset(data + prev_bytes, 0, sizeof(int) * size - prev_bytes);
When I comment this out, the error goes away. So, I figure I must be writing past the buffer I allocated, but I don't see how. I added some debugging output before the offending line, like so:
cout << "> address of `data`: " << static_cast<void*>(data) << endl;
cout << "> `prev_bytes`: " << prev_bytes << endl;
cout << "> address at `data + prev_bytes`: " << static_cast<void*>(data + prev_bytes) << endl;
cout << "> `size`: " << size << endl;
cout << "> `sizeof(int) * size - prev_bytes`: " << (sizeof(int) * size - prev_bytes) << endl;
memset(data + prev_bytes, 0, sizeof(int) * size - prev_bytes);
And the output is:
> address of `data`: 0xf450f0
> `prev_bytes`: 32
> address at `data + prev_bytes`: 0xf45170
> `size`: 16
> `sizeof(int) * size - prev_bytes`: 32
free(): invalid next size (fast): 0x0000000000f45160 ***
To give a little context, data is an array of integers, and I want to keep the first prev_bytes of this array intact, while clearing the rest, i.e. setting to zeroes.
To achieve this, I'm memseting starting at the data pointer offset by prev_bytes, and writing a number of zeroes. That number being: the size of this (dynamically allocated) array, multiplied by sizeof(int) (presumably 4 bytes), minus prev_bytes.
I just don't see how I could be writing past what I've allocated. In case more code is needed, here's the full functions. It just extends an array to double its size.
void extend(int*& data, int& size, int& used) {
int resize_factor = 2;
int* new_buffer = new int[size * resize_factor];
int prev_bytes = sizeof(int) * size;
memcpy(new_buffer, data, prev_bytes);
delete [] data;
data = new_buffer;
size *= resize_factor;
cout << "> address of `data`: " << static_cast<void*>(data) << endl;
cout << "> `prev_bytes`: " << prev_bytes << endl;
cout << "> address at `data + prev_bytes`: " << static_cast<void*>(data + prev_bytes) << endl;
cout << "> `size`: " << size << endl;
cout << "> `sizeof(int) * size - prev_bytes`: " << (sizeof(int) * size - prev_bytes) << endl;
memset(data + prev_bytes, 0, sizeof(int) * size - prev_bytes);
}
The array data is treated as an array of integers. By using pointer arithmetic data + prev_bytes is actually being interepreted as data + prev_bytes * sizeof(int) and you overflow the buffer.
You can see that by comparing the address of data with the address of data + prev_bytes. It's 128 bytes greater, instead of 32.
I think it's because you are casting after you add. Try instead to cast before you add.
static_cast<void*>(data) + prev_bytes

The number of elements in an array using pointers in C++

So while studying for my exams I was trying to do a practice problem for pointers.
In the following code I'm trying to display the number of elements before the first occurrence of 0.
There is only one part that i didn't understand please see the 6th last line.
#include <iostream>
using namespace std;
int main()
{
int A[10];
for (int i = 0; i < 10; i++){
cout << "Please enter number " << i + 1 << " in the array: ";
cin >> A[i];
}
int *Aptr = A;
while(*Aptr !=0){
cout << *Aptr << "";
Aptr++;
}
cout << "\nThere are " << (Aptr - A) //Here is what i don't understand.
<< " numbers before the first occurrence of 0." << endl;
system("pause");
return 0;
}
So why exactly is (Aptr - A) giving me the number of elements instead of a memory location, and why is this even doable since Aptr is a pointer and A is an array?
Can someone explain to me in detail?
When used in an expression, like Aptr - A, the name of an array A will be implicitly converted to a pointer (equal to &A[0]).
Then the compiler is faced with subtracting two pointers of the same type (both of type int * in your case). That is specified as giving a value of type std::ptrdiff_t, which is, in turn "a signed integral type able to represent the result of subtracting two pointers".
Pointer arithmetic, when subtracting two pointers of type int (i.e. two int *s) gives the number of ints between the two pointers (assuming they are in the same object, which is true in this case, since Aptr points at an element of the array A).
Practically, if Aptr is equal to &A[i], the subtraction Aptr - &A[0] gives a std::ptrdiff_t equal to i.
Note: there is another problem in your code, as since the first (for) loop reads 10 values, while the second while loop keeps incrementing Aptr until it points at an int with value 0. If the user enters any zero values, the second loop will stop when it finds the first (even if the user enters non-zero elements after that). If the user enters no values equal to 0, then the while loop has undefined behaviour, since Aptr will keep walking through memory past the end of A until it happens to find memory that compares (as an int) equal to 0.
First of all, name of array A is associated to address of (pointer at) the first item in the array.
So why exactly is (Aptr - A) giving me the number of elements?
Because according to rules address arithmetic subtraction operation (also +, and similar) is performed based on the data type.
I mean, that compiler operating with int* makes ++, --, addition, subtraction an integer, etc. adds addresses needed for shifting to next/previous item.
If you really want to see how many bytes are located between addresses, just convert addresses to int before making subtraction:
cout << endl << "Address difference is " << int(Aptr) - int(A) << endl;
You can try that with different data types as follows:
#include <iostream>
#include <iomanip>
using namespace std;
int main()
{
int A[5];
short B[5];
unsigned char C[5];
cout << "Array (data type) | Syze of array | Size of item | Item distanse | Bytes distance" << endl;
cout << "A (int) :" << setw(10)
<< sizeof(A) << setw(15)
<< sizeof(A[0]) << setw(15)
<< &A[4] - A << setw(15)
<< int(&A[4]) - int(A) << endl;
cout << "B (short) :" << setw(10)
<< sizeof(B) << setw(15)
<< sizeof(B[0]) << setw(15)
<< &B[4] - B << setw(15)
<< int(&B[4]) - int(B) << endl;
cout << "C (un.char) :" << setw(10)
<< sizeof(C) << setw(15)
<< sizeof(C[0]) << setw(15)
<< &C[4] - C << setw(15)
<< int(&C[4]) - int(C) << endl;
system("pause");
return 0;
}
UPDATE
To be better prepared for your exam, consider the following example with pointers:
#include <iostream>
using namespace std;
int main()
{
int A[5] = {0}; // all items now are 0
int * P = A + 2; // the same as P = &A[2];
*P = 33; // writing to item A[2];
cout << A[2] << endl; // just to check in usual way
cout << *(A + 2) << endl; // using A as a pointer
cout << *(2 + A) << endl; // almost the same to previous
cout << 2[A] << endl; // quite strange, but it works
cout << 0[P] << endl; // and this is the same
return 0;
}
You must understand that 0[P] means for compiler *(0 + P), as well as 2[A] means - *(2 + A), but you should not write in your program in such style (exceptions are only cases when you want to confuse a reader).
And one more important thing - difference between array and pointer - are shown in the following example:
int A[] = {1, 2, 3, 4, 5};
int *P = A;
cout << "A = " << A << endl;
cout << "P = " << P << endl;
cout << "size of A = " << sizeof(A) << endl;
cout << "size of P = " << sizeof(P) << endl;
even if the addresses (vaules A and P) are equal, compiler works with array (A) in a different way than with pointer: sizeof(A) means memory allocated for whole array (5 items of sizeof(int) each), but sizeof(P) means memory allocated for data type int * (pointer to int). So, sizeof(P) depends only on compiler and OS platform (e.g. pointer can be 32-bit or 64-bit), but sizeof(A) depends on size of item (int may be not 32 bits) and NUMBER OF ITEMS in the array.
And you can "go to the next item" with pointer:
P++;
cout << *P << endl;
but you are not able to do:
A++;
because A is not variable of pointer type (it is just similar in sense of "address of the first item"), and compiler will say you something like:
error : '++' needs l-value

c++ pointer arithmetic

int a[5];
cout << &a[1] << " " << &a[0] << endl;
cout << (&a[1] - &a[0]);
In the above code, why is &a[1] - &a[0] equal to 1 and not 4? Shouldn't there be 4 bytes between these addresses since we have an int array?
No, pointer difference is in elements, not in bytes.
Pointers are incremented by the size of there type. Reason is because you want to point to the next item. So taking you example further.
int a[5];
int *ptr=&a[0];
// ptr is now pointing at first element.
ptr+3; // now its pointing at 3rd element.
To get it in bytes: (see it live https://ideone.com/CrL4z)
int a[5];
cout << (a+1) << " " << (a+0) << endl;
cout << (reinterpret_cast<char*>(a+1) - reinterpret_cast<char*>(a+0));