I would like to synchronise Apple calendars AND related events into my custom web calendar application. I am able to do it with Outlook and Google. I sync Windows and Google with OAuth offline access, but I haven't found anything related to Apple Calendar.
Do OAuth/REST APIs exist for Apple iCloud accounts, preferably for use with JavaScript?
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I have requirement to share a product image and its description from my website to instagram.
Can anyone tell me is it possible?.
I went through the Instagram Graph API documentation but everything is related to Mobile Apps, can i use the same API for sharing from my desktop website.
Thanks in advance.
There is content publishing API support for FB Instagram graph API. but that is in beta yet.
https://developers.facebook.com/docs/instagram-api/content-publishing
The Content Publishing API is in closed beta with Facebook Marketing Partners and Instagram Partners only. We are not accepting new applicants at this time.
The Content Publishing API is a subset of Instagram Graph API endpoints that allow you to publish media objects. Publishing media objects with this API is a two step process — you first create a media object container, then publish the container on your Business Account.
Currently, the API can only be used to publish photos.
This would also require your Instagram account to be business account to use this API.
I'm writing Windows C++ application that gives user ability to save some work results directly to cloud storage like Google Drive, Dropbox and OneDrive. I've been able to create working implementation of code that uses OAuth2 and REST API to authenticate user and upload files (with CppRestSDK help).
Now i've been searching for ability to do the same with iCloud Drive service. So far i've seen that for all (?) iCloud based services Apple gives CloudKit SDK to work with them. But this SDK is available ony for XCode and there is some web version for JavaScript.
My question is simple - is there any way to upload files to iCloud Drive from Windows C++ application?
I want to create an iOS app to manage the devices that enroll such the same functions on the webpage (monitor devices status and push configurations to devices). Does EMM provide some API or SDK for development?
We do have APIs for every platform. Check here for iOS. Others are listed there as well.
You will need to get a account from apple developer. In order to manage apps and distribute you will need this. Read the full doc and it will mention about the provisioning of apps in development portal.
We know how to call Facebook Graph API v1.0 and are calling it in the iOS SDK (https://developers.facebook.com/docs/apps/upgrading) but new users are getting treated as though they're signing up with v2.0.
We know that once a user logs in via Graph API v2.0, there is no going back to v1.0 for that individual user (http://code-worrier.com/blog/changes-in-facebook-graph-api-2-dot-0/) but does anyone know if all new users to your app will automatically login through v2.0 and only previous users can login v1.0? We're using the Facebook iOS SDK v3.14.
Thanks so much.
New users signing up for your application since 4/30/2014 will return app-scoped id's. The version you use in the URL for the API request won't change that.
Here's what we found out: you can still log into / use the old version of the Facebook API (v1.0). The issue is the API version that gets called by your app depends on the Facebook iOS SDK version you are using in your app. So if you want to jump back to pre-v2.0 Facebook API, you need to be using an old version of the Facebook iOS SDK (3.13.1 and previous). They are all found here: https://developers.facebook.com/docs/ios/downloads
Keep in mind, Facebook is forcing developers to upgrade to v2.0 by April 30th of 2015. But, if you have a v2.0 headache now that you don't want to fix right away, this a decent band-aid solution. In our app, we upgraded the Facebook iOS SDK to get compliant with Apple's IDFA regulations, not knowing we were upgrading to v2.0 of the Facebook API. Since our app uses some features no longer available in v2.0, this was a huge issue.
Any users that may have signed up for your app while you were using v2.0 may need to delete app related info on Facebook so that they can log in fresh when you jump back to v1.0. This will allow you to get real Facebook user IDs and not app scoped user IDs.
The last small hurdle is that Apple is now rejecting many, if not all, apps that use the IDFA. All Facebook SDKs that use v1.0 use the IDFA (to my knowledge). The only way around it is to tell Apple that you are using it, but that it is attributed to a previously served advertisement (you do this on iTunes connect). See this article here: http://www.adexchanger.com/mobile/apple-throws-a-bone-to-app-marketers-blesses-idfa-for-attribution/
Again, this is not necessarily a 'proper' solution, but if you don't have the bandwidth / resources to fix your v2.0 issues right now, it can definitely help. Just make sure to get back to v2.0 before April 30, 2015.
We have an existing Android and iOS application that consumes REST API from our servers. The API provides a token to the authenticated users after they log in using their credentials (username, password combo.) from the mobile applications.
Now, we're planning to create a Google Glass application for the same. In this case, we'd like to use the existing REST API along with Glass also. The Glass app will be built natively using the GDK.
My concern is, how would the users be able to input credentials? Because, users may have signed up for the service using non-google accounts?
Many thanks in advance.
At the moment, there is no supported way for apps made with GDK Early Access to authenticate the user or provide a way to connect the Glass account to your auth system. The Glass team has indicated such methods are coming, however - the Strava Cycling app, for example, does this, and it is expected that a similar feature will become widely available as the GDK matures.
Strava Cycling appears to get its credentials at the time you setup the app through MyGlass. When you turn it on it redirects you to a website to log into Strava's service before completing the install.
I just gave a talk on this exact topic at Wearables DevCon. The solution I proposed is purely done through GDK. All the user has to do is sign into their Google Account on a phone/tablet/computer and enter a code that is shown on Glass.
Check out the slides here:
https://docs.google.com/presentation/d/1NepYwlKdEvLV0QH9ix2I8l-JY1kHjBR9AXKBNpgTI6g/edit
And the code here:
https://github.com/victorkp/GlassWebNotes
The latest Glass release (XE16) publishes the remote authentication API for apps distributed through MyGlass:
https://developers.google.com/glass/develop/gdk/authentication