WlanConnect Connection attempt fail - c++

I am trying to connect to an unsecured network using the WlanConnect function. It is returning ERROR_SUCCESS, so far so good.
In my notification callback i receive WLAN_NOTIFICATION_ACM_CONNECTION_COMPLETE followed instantly by WLAN_NOTIFICATION_ACM_CONNECTION_ATTEMPT_FAIL.
Can someone give me a hint how i can find out what causes the connection to fail?

I'm assuming that you just forgot to mention the part where you called WlanRegisterNotification, since you say that your notification callback is actually receiving notifications.
As it turns out, you're in luckā€”the API provides you with just such a hint. In the documentation for the structure passed to you in the callback function, WLAN_NOTIFICATION_DATA, it describes what the WLAN_NOTIFICATION_ACM_CONNECTION_ATTEMPT_FAIL notification code means:
A connection attempt has failed.
A connection consists of one or more connection attempts. An application may receive zero or more wlan_notification_acm_connection_attempt_fail notifications between receiving the wlan_notification_acm_connection_start notification and the wlan_notification_acm_connection_complete notification.
The pData member points to a WLAN_CONNECTION_NOTIFICATION_DATA structure that identifies the network information for the connection attempt that failed.
And that structure has a wlanReasonCode member that contains a WLAN_REASON_CODE value that "indicates the reason for an operation failure." There are a bunch of error codes on that list. Check to see which one you are getting.
Also note that it is possible to receive a few WLAN_NOTIFICATION_ACM_CONNECTION_ATTEMPT_FAIL notifications before the connection ultimately connects successfully.

Related

Corda check session.send/receive completeness

I am currently creating some custom flows, sending back and forth some data through the session. I noticed that in some cases (for example if a responder flow has a session.receive still unanswered when the initiating flow finishes), no exceptions are thrown and everything works smoothly, without even a warn log. Is there a way to force the check of send/receive completeness?
If you can provide some log file to demonstrate your use case would be better.
Send & Receive is typically a one-direction communication, one sends and one receives. If you are looking for a confirm receive, you can try to use method sendAndReceive, which
Serializes and queues the given payload object for sending to the counterparty.
Suspends until a response is received, which must be of the given R type.
Receive method itself is a blocking method, so if your flow successfully finishes. it means the receive method successfully receive what it is looking for.
But again, it would be much better if you can share your log and the elaborate on your questions a bit.

how to resolve WSAEWOULDBLOCK error

I have an win7 application where i am sending data b\w 2 clients on a TCP connection. While testing i found out that i was getting WSAEWOULDBLOCK error frequently on my socket. To
resolve this error i put a while loop around it for ex.
do
{
size_t value = ::send(); /*with proper arguments*/
}while(GetLastError() == 10035);
So if i get error 10035 i will resend the data.
But now i see that this while loop runs sometimes infinitely and my application goes
into kind of deadlock state. I tried increasing the size of socket but still of no use.
If anybody has any idea how to resolve WSAEWOULDBLOCK error please let me know.
WSAEWOULDBLOCK is not really an error but simply tells you that your send buffers are full. This can happen if you saturate the network or if the other side simply doesn't acknowledge the received data. Take a look at the select() function, which allows you to wait until buffer space is available or a timeout occurs. There is also a way to bind a win32 event to a stream, which then allows its use with WaitForMultipleObjects in case you want to abort waiting early.
BTW: I initially wanted to object against your use of the term "deadlock", but this is also something that could be happening: If you wait to send some some response before receiving the next request, and the other side wants to send a next request instead of receiving your response, your applications are effectively deadlocked. Using select(), you can determine whether you can send data, receive data or that the connection has failed, which allows you to handle these case correctly and when they occur.
Note: I also assume that your code is not really a call to socket() but one to send/recv.

How do I get the SOAP response when there was an exception?

I made a call to a third party web service and get back an ESOAPHTTPException with a message in this format:
Cryptic message here - URL: http://webserviceurl - SOAPAction: performWithArgList
Now the support personnel for this web service has asked for the full SOAP response. Normally, I would attach an event handler to THTTPRIO.OnAfterExecute and simply store the content of the stream I receive as parameter.
But since Delphi raises the exception, that event handler doesn't execute. I understand that the exception may in fact mean that the service had failed in some catastrophic way, but there should still be some kind of response (not a timeout error).
Is there some other method I can use to trap the response before Delphi turns it into an exception?
For an ERemotableException-based exception you'd want to look at the OnAfterExecute event as it represents a fault sent back by the Service... but for ESOAPHTTPException (your case) you'll want to handle the OnWinInetError event ( http://docwiki.embarcadero.com/VCL/en/SOAPHTTPTrans.THTTPReqResp.OnWinInetError).
D2010 introduced a bug in the SOAP HTTP handling. The typical symptom is that it would miss HTTP failures (such as when the Server is busy). So maybe that's not the issue you're running into but without knowing the exact error code or message you're seeing, one cannot tell. You can find more details here: https://forums.embarcadero.com/message.jspa?messageID=304898&tstart=0
For example, if you're getting the error about 'Handle is in the wrong state', the issue mentioned above is the culprit. It means that the 'Send' failed but the runtime happily proceeded to read a response. You can find out more about that one from this thread: https://forums.embarcadero.com/message.jspa?messageID=307048.
So you should handle OnWinInetError and grab the error code (LastError param). That's probably key to understanding the failure.
Cheers,
Bruneau
Yes, you can use the RIO event to examine the response before it is deserialized.
OnAfterExecute
You'll get the response as a stream, which you can convert to a string. Then you can examine for bad things like exceptions, beign totally empty, or starting with '', which usually (in my case) indicates that the service isn't up.
I would open the source for SOAPHTTPTrans and put a break point inside THTTPReqResp.Check(), just inside the "if error". When you hit the breakpoint, you'll have more of an idea what's wrong. Look at the call stack to see how you got here. It's probably something going wrong with your reqest being created and sent. If it's during the send, then it's likely not ever going out on the network so you won't see it with WireShark, Fiddler, or SoapUI.
IMO, functions like Check() should have an extra parameter for CallerLocation, so that instead of calling this:
Check(not Assigned(Request), False);
you'd call this:
Check(not Assigned(Request), False, 'THTTPReqResp.SendGet');
and Check would append CallerLocation to the error message, and you'd know (a lot) more about what's going on.

Working with sockets in MFC

I'm trying to make a MFC application(client) that connects to a server on ("localhost",port 1234), the server replies to the client and the client reads from the server's response.
The server is able to receive the data from the client and it sends the reply back to the socket from where it received it, but I am unable to read the reply from within the client.
I am making a CAsyncSocket to connect to the server and send data and a CAsyncSocket with overloaded methods onAccet and onReceive to read the reply from the server.
Please tell me what I'm doing wrong.
class ServerSocket:public CAsyncSocket{
public:
void OnAccept(int nErrorCode){
outputBox->SetWindowTextA("RECEIVED DATA");
CAsyncSocket::OnAccept(nErrorCode);
}
};
//in ApplicationDlg I have:
socket.Create();
socket.Connect("127.0.0.1",1234);
socket.Send(temp,strlen(temp)); //this should be sending the initial message
if(!serverSocket.Create()) //this should get the response i guess...
AfxMessageBox("Could not create server socket");
if(!serverSocket.Listen())
AfxMessageBox("Could not listen to socket");
You should be aware that all network operations are potentially time-consuming operations. Now, since you're using MFC's CAsyncSocket class, it performs all the operations asynchronously (doesn't block you). But return from the function doesn't mean it's already completed.
Let's look at the following lines of code:
socket.Connect("127.0.0.1",1234);
socket.Send(temp,strlen(temp)); //this should be sending the initial message
The first is the call to Connect, which most probably doesn't complete immediately.
Next, you call Send, but your socket isn't connected yet! It definitely returns you an error code, but since you don't bother checking its return value - you just happily wait to receive something.
So, the next rule for you, my friend, should be checking every return value for every function that you call, especially when it comes to networking where errors are legitimate and happen frequently.
You should only start sending after OnConnect has been called.
First, I don't see where you send the data to client (on server).
Second, Accept() does not mean data received. Accept means you have a new incoming connection, for which you need to create Another socket, to which data should be sent.

"Specified network name is no longer available" in Httplistener

I have built a simple web service that simply uses HttpListener to receive and send requests. Occasionally, the service fails with "Specified network name is no longer available". It appears to be thrown when I write to the output buffer of the HttpListenerResponse.
Here is the error:
ListenerCallback() Error: The specified network name is no longer available at System.Net.HttpResponseStream.Write(Byte[] buffer, Int32 offset, Int32 size)
and here is the guilty portion of the code. responseString is the data being sent back to the client:
buffer = System.Text.Encoding.UTF8.GetBytes(responseString);
response.ContentLength64 = buffer.Length;
output = response.OutputStream;
output.Write(buffer, 0, buffer.Length);
It doesn't seem to always be a huge buffer, two examples are 3,816 bytes and, 142,619 bytes, these errors were thrown about 30 seconds apart. I would not think that my single client application would be overloading HTTPlistener; the client does occasionally sent/receive data in bursts, with several exchanges happening one after another.
Mostly Google searches shows that this is a common IT problem where, when there are network problems, this error is shown -- most of the help is directed toward sysadmins diagnosing a problem with an app moreso than developers tracking down a bug. My app has been tested on different machines, networks, etc. and I don't think it's simply a network configuration problem.
What may be the cause of this problem?
I'm getting this too, when a ContentLength64 is specified and KeepAlive is false. It seems as though the client is inspecting the Content-Length header (which, by all possible accounts, is set correctly, since I get an exception with any other value) and then saying "Whelp I'm done KTHXBYE" and closing the connection a little bit before the underlying HttpListenerResponse stream was expecting it to. For now, I'm just catching the exception and moving on.
I've only gotten this particular exception once so far when using HttpListener.
It occurred when I resumed execution after my application had been standing on a breakpoint for a while.
Perhaps there is some sort of internal timeout involved? Your application sends data in bursts, which means it's probably completely inactive a lot of the time. Did the exception occur immediately after a period of inactivity?
Same problem here, but other threads suggest ignoring the Exception.
C# problem with HttpListener
May be that's not the right thing to do.
For me I find that whenever the client close the webpage before it load fully it gives me that exception. What I do is just add a try catch block and print something when the exception happen. In another word I just ignore the exception.
The problem occurs when you're trying to respond to an invalid request. Take a look at this. I found out that the only way to solve this problem is:
listener = new HttpListener();
listener.IgnoreWriteExceptions = true;
Just set IgnoreWriteExceptions to true after instantiating your listener and the errors are gone.
Update:
For a deeper explanation, Http protocol is based on TCP protocol which works with streams to which each peer writes data. TCP protocol is peer to peer and each peer can close the connection. When the client sends a request to your HttpListener there will be a TCP handshake, then the server will process the data and responds back to the client by writing into the connection's stream. If you try to write into a stream which is already closed by the remote peer the Exception with "Specified network name is no longer available" will occur.