How to include dinput.h [C++] [closed] - c++

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I'm trying to include dinput.h, however, CodeBlocks isn't able to find it. I searched online and people have been going all over the place on how to find the solution.
#include <dinput.h>
Is there an easier way to include that header?
Here's the build message:
fatal error: dinput.h: No such file or directory

If you can find the file in your local file system then include it by:
#include "Path to file/dinput.h"
On windows replace / with \ using quotes will enable a search in the file system where as using:
< >
Uses the environment variables.

Nevermind. I found the header file here:
ftp://ftp.physik.hu-berlin.de/pub/useful/dx7asdk/DXF/include/dinput.h
Works like a charm.
Just have to make a new file and include the header file like this:
include "dinput.h"

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Searching and limiting to specific file types VS2017 [closed]

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Closed 3 years ago.
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I'm currently searching a large solution to find the word 'reinsurance'. I want to limit this to .cpp files only, excluding header files.
How can I go about this in Visual Studio 2017?
Open "Find in Files" dialog by going Main Manu → Edit → Find and Replace → Find in Files, set file mask to *.cpp; or whatever.

Linker Command failed with exit code 1 Xcode 9 [closed]

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So I've gone through a lot of these same questions and none of them seem to work for me. I made a class that I use in my main called TokenClass.cpp. The project will build fine as long as I don't have #include "TokenClass.cpp" in there(The only issue being I can't use that class anymore.) I've tried deleting my DerivedData, and I this is my first project using xcode.
You should not
#include "TokenClass.cpp"
You should include header files only (.h). Seems like you have infinite recursive includes.

multiple versions of stdlib.h [closed]

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I was trying to compile a program and stdlib.h didn't seem to exsist. When I tried to search for it I seem to be able to find 4 versions of stdlib.h. I was wondering how one can correct this issue:
:6:20: fatal error: stdlid.h: No such file or directory
#include <stdlid.h>
^
compilation terminated.
sudo find / -name 'stdlib.h'
/usr/lib/syslinux/com32/include/stdlib.h
/usr/include/stdlib.h
/usr/include/x86_64-linux-gnu/bits/stdlib.h
/usr/include/c++/4.8/tr1/stdlib.h
stdlid.h is wrong, you need a b instead of a d

Can't call a static function [closed]

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I declare in a header traductionCSV.h the function
static QVector<struct variableDurSupervision>
listVariableDurSupervison(std::string fichierCSV);
I write it in my cpp, then I want to use it in another file supervision.cpp, so I call it like this :
remplirDurCellule(
traductionCSV::listVariableDurSupervison(
"../../FichierCSV/ListeVariableSupervision.csv"
)
);
But it won't work, I got this error :
undefined reference to traductionCSV::listVariableDurSupervison(std::string)
I properly include all the file, so I don't understand.
Thank you.
You are probably missing the class name when you are defining it in cpp. It should be like :
QVector<struct variableDurSupervision> traductionCSV::listVariableDurSupervison(std::string fichierCSV)
{
...
}
This rule applies both to static and non-static functions of a class.

libao compiling in window [closed]

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I downloaded the source of libao. Do I need to compile it into a library/dll for windows or do I use the source as is.
Has anyone done this before? libao is an audio library, which I found here: http://www.xiph.org/ao/
Like plenty of open source projets, you need to compile it first before using it, unless you want to keep every required source codes along with your project and compile them each time. This can be a mess since you can (and more likely will) alterate something in the library one day or another. For that reason, you should compile it into something then link to it.