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I'm relatively inexperienced with the workings of downloading, making, and linking libraries, and I was hoping to get SOIL (Simple OpenGL Image Library) so that I can use it in Xcode (newest version) on Mac OS X El Capitan with OpenGL 3.3 and GLFW in C++. (link: http://www.lonesock.net/soil.html, download: http://www.lonesock.net/files/soil.zip) I downloaded the zip, but I wasn't sure how to go from there.
I tried cd'ing to the entire folder in terminal and typing "make", along with "make -f makefile", and even adding a line I found in a previous response to the makefile, but nonetheless I wasn't sure how to do it. Would anyone be able to describe how to build it in detail?
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I am on mac os and have terminal in it. I run simple c++ programs on terminal by command g++ but i don't know how to run gpu based c++ programs like code containing graphics.h file
And pls suggest how to download all c++ libs and c++ in mac without xcode (because it is of 5.5gb)
Is it possible...
macOS has au unusual way of producing executables called app bundles. (Historically this is to reproduce on the HSFS file system what was part of the old OS 9 filesystem which associated attribute data to files).
Here is a link explaining how to launch an executable from a terminal. In short, use
open -a ApplicationName
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I generated an executable with C++ that copies files from a folder to another one,
Is there a way to include the folder that I copy inside my program instead of having it on the disk ?
I'm not using Visual C++, only DevCPP on windows and I'm targetting only windows machines.
Thanks
This is a basic option of most setup frameworks.
Free Option: NSIS
Use the example under Simply install a file to see how you can embed files into the installer, specify where to unpack them, etc.
Paid Option: InstallShield
See the Basic MSI Project Tutorial for more info
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Hi, I want to build a PacMan game project which is on github (https://github.com/edoren/Pacman)
As i understood it needs three library naming STP, janssoon and SFML2.1 .
Can any one help me to set the required settings in in order to build and run it?
I am using win 8.1 and eclipse neon (c/C++)
please give me a step by step guide to install and setup every thing that is required (including the gcc 4.7 , SFML, STP, jansson , eclipse setting and so on.)
Why you do not use CMake like the owner of this project said?
This project was build on CMake. I think you couldn't use eclipse to do that...
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I currently have MPICH (release 3.1.4) installed on my machine (running Mac OS X 10.10.5). I would like to remove it and install OpenMPI instead but could find no instructions online on how to uninstall MPICH.
Is it sufficient to simply delete MPICH's directory? If so, where can I find it? I thought I had installed it in usr/local and did find some MPI-related files there (in a folder named include) but nothing that seemed like it was the whole thing.
Also, I am planning to use OpenMPI together with Intel's c++ compiler. Is there some preferred order of installation of these two?
Juste type make uninstall from the directory you compiled. That should do it.
Regarding openMPI and the Intel compiler, better installing the compiler before ans using it to build the package, but that's not compulsory, using GCC will do as well.
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I have a C++ project build on Visual C++ Express 2010 which includes a mysql dynamic library. I would to to convert it to a linux executable file. How may I achieve that?
"How may I achieve that?"
That totally depends on how portably your C++ code was written. If you only have dependencies to the MySQL C++ API, then chances are good, that you can install the necessary libraries on your linux system, and build your executable linking against these.