VSCode "go to definition" not working - c++

I installed Visual Studio Code 1.1 with the C/C++ extension,
opened my C++ project and tried to use "Go to definition" in vain.
The "Go to definition" is not working at all.
Example, go to definition of a class member:
int i = m_myVar;
(I opened a simpler project with one file and it was working for this one)
In the end, what I want is good indexation of my big project, is there a way to install Intellisense?

I had a the same issue: F12 and Ctrl + Click and Right Click "Go To Definition" wasn't working.
The fix for me was:
Go to Extensions
Click "Disable All Installed Extensions"
Close and Reopen VS Code
Back to Extensions and "Enable All Extensions"
Essentially enable/disable all extensions fixed the issue.

I recently came across this same issue and after trying all of the suggested solutions I could find with no success, I found this article:
https://code.visualstudio.com/docs/setup/linux#_visual-studio-code-is-unable-to-watch-for-file-changes-in-this-large-workspace-error-enospc
Basically my project grew too large and VS code was no longer able to track all files, which messed up the "go to definition" functionality.
After following the steps on the link to increase the maximum number of files to be tracked, the issue was resolved.
The correction is pretty simple (tested on Ubuntu 18.04):
Add this line:
fs.inotify.max_user_watches=524288
to the end of the file /etc/sysctl.conf
After saving, run the following command:
sudo sysctl -p
Hopefully this will be useful to someone else, this has been bothering me for the last few days.

I had a similar problem except with Python and google searches for solutions kept bringing me back to this post so I figured I'd post my solution here in the hopes that it might help other people.
I was working on a remote cluster through VScode Remote and was getting similar errors to the original question(all 'go to ___' functionality was unavailable and was even getting a 'too large to track' error) and I thought I had to increase the number of watches, which didn't end up helping.
All I needed to do was install a python interpreter on the remote VScode server. This fixed my problem.

I believe vscode 1.1 (well, 1.1.1 actually) + the C++ extension (cpptools) is as much Intellisense as we can get for now.
You should load your big project with the "open folder" function to make vscode know about the other files.
https://blogs.msdn.microsoft.com/vcblog/2016/03/31/cc-extension-for-visual-studio-code/ warns about letting the indexing finish first (red icon in lower right corner during indexing) and mentions the current limitations on the source code parsing.

It wasn't working on my laptop as well after installing a few VSCode extensions. I decided to close and re-open VSCode with administrator permission and suddenly it sorted out.

I have been trying to fix this for a long time. In the end, what worked for me was simply reinstalling VSCode, then installing the latest C/C++ extension (v0.18.1). Then, in your .vscode/c_cpp_properties.json file, under includePath, add your include folder which has all your header files.

I tried the methods mentioned in this thread none of them seemed to work for me. A simple solution that worked for me is that I closed the current workspace and created a new workspace, added the folders which I required(same as the old workspace), and saved the new workspace. Waited for a couple of minutes to index and IntelliSense is able to find definitions now.

I am using VSCode 1.52.1 on Ubuntu 20.04.
In my case, for whatever reason,c_cpp_properties.json has become set to Disabled in ~/.config/Code/User/settings.json.
Manually changing it to Enabled solved the problem.

Fixed mine by UNCHECKING C_Cpp > Default > Limit Symbols To Included Headers
Your mileage may vary. Good luck!

Have you saved your workspace? Or did you just open a folder with File->Open Folder? This question already has many answers, but none of them address this case, which was my issue.
The question is not specific enough for me to know if you are having the exact same symptoms as my case.
If:
You have not saved your workspace. vscode doesn't say "(workspace)" at the top of the window.
None of the goto functions are working, but instead report: "No ___ found for ____"
The tag parser database icon in the bottom right is always there but only reports "Parsing open files", rather than telling you how many files have been parsed.
Then:
Try saving your workspace.

If you have multiple versions of a language on your PC, specify the exact language you are using in the VScode(in my case, I am using Python, so I must specify the version to the python Interpreter in VS Code)
If you could not do it whatsoever, then uninstall all the other versions that you don't use and then if you go to VS Code, it will ask the version to be used, and you would have only one version, so when you select the version, the "Go To Definition" will be activated.

I was having a similar issue with java on Ubuntu 20.04 using OpenJDK version 11 (openjdk-11-jdk in apt). At first I didn't have the JRE installed, so I installed it and it still didn't work.
Afterwards, I went to the CTRL + SHIFT + P menu and then to Java: Configure Java Runtime, there I saw in the Java Tooling Runtime tab that /usr/lib/jvm/java-11-openjdk-amd64 was selected, changed it to /usr/lib/jvm/java-1.11.0-openjdk-amd64 just to see if it would work, and after a restart it did. I'm not sure why this is, but I hope it may help somone else.

For python ensure your code analysis settings are correct. In my case the languageServer was accidentally set to 'None'. Reverting it to 'default' or 'pylance' did the trick.

Just to inform if none of above works then
In my case i was using Kite extension in my VS code, I just disabled it and it worked. I think kite extension is blocking this feature.

OS: Linux Ubuntu 22.04
if you encountered with following error:
"The .NET Core SDK cannot be located. .NET Core debugging will not be enabled. Make sure the .NET Core SDK is installed and is on the path."
Normally Vscode remains unable to locate .Net sdk. need to set path manually.
sudo ln -s /snap/dotnet-sdk/current/dotnet /usr/local/bin/dotnet
restart omnisharp & restart vscode

No need to do anything. Just close and re-open. It will work.

I also faced similar problem. In my mac os cmnd + 'click' is used to 'go to definition' then it suddenly stoped working. If that is the case then please follow these steps:
restart vs code
restart pc
uninstall all extensions and reinstall again followed by a pc restart.

I had a similar issue with the extension C/C++ installed. I solved it by downloading an older version of the extension and upgrading to the last version. Somehow it solved the problem...

Related

CodeLite closes terminal instantly

I'm a beginner in C++ and I started an Udemy course. In that course they recommend using CodeLite as IDE, so I decided to give it a try. In the course, they write a basic program that displays "Hello world!" to show how the IDE works. They compile then execute it, and a terminal window opens with the "Hello world!" message like normal.
In my case, after following the setup process step by step and using the exact same code as them, when I compile and execute the code, my terminal flashes for a split second and then disappears. In their video the terminal remains open but I thought that since they have an older version of CodeLite maybe in the newer one that I have, the terminal is supposed to close by default.
I went online and found people saying that a way of keeping the terminal open is by adding #include and system("pause"); on Windows, but in my case the terminal keeps behaving the same, and CodeLite doesn't report any problems. I've also tried cin.get(); with no success.
Any idea what could be causing this problem?
I had the same problem and I did these steps to solve the problem:
Uninstalled CodeLite.
Installed MinGW correctly.
Then reinstalled CodeLite.
Then did tutorial steps: Click Scan then select MinGW.
After I did these steps, it worked normally.
I had the same problem running Codelite on OpenSuse Leap 15.1. I eventually found a very simple answer. Go to the Settings menu, select Preferences and then Terminal, on the left towards the bottom. Change it to konsole to use the standard terminal, rather than the codelite-terminal.
I know this is an old question, but did not see the answer that worked for me. Debugging (F5) will close the terminal after completion.
However, running/executing (CTRL+F5) will not. Leaves terminal open. At least this is the case for me, and hopefully this helps someone out.
I know this is an old question, but CodeLite has a Project-level setting for "pause when execution ends" which will pause the program before the terminal closes so that you can see outputs and the like.
To turn on just right click on your project, go to settings, and it should be in the center of the general tab.
I went online and found people saying that a way of keeping the terminal open is by adding #include and system("pause");
And this is the wrong way to do it - the desire to leave the window open/closed is not meant to be controlled by your program; but the thing calling it. For example, you break the ability to run it as part of a headless script.
Much better would be to run it in debug and put a break point at the return of main, or to find the configuration option in your IDE that stops it closing the window.
I am not aware why CodeLite would behave like that. If you really added some pause or blocking call and it still closes, it looks like it is not really running the program (e.g. something breaks before that or something is misconfigured).
First, try to open a terminal yourself (e.g. cmd or PowerShell on Windows), and execute your compiled program there -- that way, the terminal will remain open. If that works, then compilation went fine, but something is wrong with CodeLite's configuration, most likely.
Otherwise, as a last resort, since using CodeLite is not strictly required, simply switch to another IDE/toolchain, e.g. Visual Studio (on Windows).
For some reason, after closing and reopening CodeLite, it now works, the terminal remains open when I run it from the IDE. I don't know what solved the problem since I've closed and reopened CodeLite at least 5 times before this without anything happening. Thanks for the help though.
I had the same issue. What I found wrong was that the compiler that I installed was 32bit and I was using the 64bit CodeLite version . Try Installing the 32bit CodeLite version and it should work fine.
It worked for me.
I had this problem also, I tried uninstalling and reinstalling code lite but the problem still occurred.
I went back and checked the Environment Variables in control panel and I had placed the systems variables in "Path" to the incorrect Bin directory.
I corrected the entry, uninstalled and reinstalled code lite again and the problem was resolved.
Hey I also had the same problem, doing the same course! What I did was to relocate my mingw-w64 folder, deleted the earlier path from environment variables and added the new path. I uninstalled CodeLite; not saving the user information. I actually downloaded the 14.0.0(64-bit) instead of the newer version 14.0.1(64 bit) . Then I did the steps that Frank tells you and it worked out for me.
I am completing the same Udemy course and encountered a similar problem of the console closing immediately. I encountered the problem for a workspace with 1.) a long name and 2.) ending with an underscore "_". I reduced the size of the folder name which also involved deleting the trailing underscore. This appears to have solved the problem. I encountered this problem with one of Frank's provided workspaces so I knew it was not a compiler issue.
I had an issue with section 20 of my Udemy course because it had parenthesis in the workspace folder name. "(STL)" at the end. Once I got rid of the special characters, it worked fine.
If pause("system"); or cin or restarting Program and whole PC solutions are not working, then make sure to:
Copy your code.
Create new Project and past your code there.
Make sure the new project is selected before trying to double-click it.
Notes:
You can now delete the old not working project and rename your new project.
I don't know what's the reason of the problem, but I did that and it worked for me.
You need to make sure if it is 64bits CodeLite then you have installed 64bits MinGW. Through the IDE itself, you can re-run the setup wizard
Restarting Codelite worked for me ...

Qt crashes when I try to execute any program

I've looked for an answer during a few days and I haven't found anything similar anywhere;
I downloaded Qt from the official website, installed it and apparently compiling is fine. But whenever I try to execute (Ctrl+R) any app, even the basic one which only displays a window or widget, QtCreator itself crashes. No error message, nothing, just crashing.
I've tried to redownload and reinstall it a few times with different settings, but nothing will do.
I'm running QtCreator on Windows 7 64 bits. I'll try on my laptop which is also running windows and will update if I find anything.
Any help would be appreciated, I need to start a project as soon as possible. I'm relatively new to QT and if you need info on anything just ask me. Thanks :)
Use dependency walker, http://www.dependencywalker.com/
and post any missing dependencies. It is possible some install targets or options are missing from when you installed QtCreator, which can be resolved with the maintenance tool in the same directory you installed Qt.
Also, are you using the Visual Studio compiler(must have Visual Studio installed separately, and mark the option during install), or the Ming compiler(2 options checked during install or maintenance)?
Check if your antivirus is locking it, I had a similar issue time ago and it was due to antivirus (Avast specifically). Disable antivirus' realtime shields and try to execute a basic app.
It is necessary to use QtCreator? I use QtDesigner snd VS2013 and things go very well. :)
check this thread Qt Creator Plain C++ Project won't run/debug... and this C++ - QtCreator doesn't show any output

Xcode 7 beta 2 continuously crashing

I am developing a C++ project with Xcode.
My Xcode keeps crashing out of nowhere. It does so often that it is nearly impossible to work at all. I have been using Xcode 6 until now. Since it kept crashing, I just thought I would format everything. I did a clean install of Yosemite and then downloaded Xcode 7 beta 2 from the official Apple Developer page. I installed it on my clean system, then pulled my repo and tried to work. Still the same problem.
Here is the log of the crash:
http://pastebin.com/t4gMWa95
I have looked around SO and many answers suggested that this could be related to source control. However, I tried to disable source control from my settings and still it crashes as often as before.
Anyone can give me an idea on what is going on? This is frustrating...!
Hmm the crash is in clang::DiagnosticRenderer::emitDiagnostic which presumably is redering errors and warnings. Could there be something odd about your warnings? Or something that is echoed in warnings classnames, scource file names, paths to source files? Does it happen when there is so little code as to have no or few diagnostics? But first - make a new XCode project and add your source to that, see if the new one works better.
Go to Users>[UserName]>Library>Preferences
Search for "xcode" inside the "Preferences" folder
Move all the resulting files (I had 6 files when I searched) to Desktop
Restart your Mac
Now open Xcode and see if its crashing
These steps solved my problem. Hope this helps...

Can't run C++ in NetBeans: "No Shell Found" error

I'm trying to learn C++ using NetBeans but even though I have CYGWIN and everything set up in my PATH, I keep getting an error that says: "No shell found. Cannot proceed. Please install either CYGWIN or Msys."
I don't know what Msys is but since the error says "or" I assume that if I have CYGWIN that I don't need to have Msys.
I'm trying to run the basic "Hello World!" tutorial but this error from what I've seen isn't covered. I'm getting aggravated because I have a project I need to have done in a few weeks.
If anyone has any answers for me, that would be great. I can supply screenshots if you need them.
Cygwin alone is not enough, first of all you have to check if you installed C++/gcc/gdb packages in your Cygwin.
From Cygwin/Net beans docs:
Open the Control Panel (Start > Settings > Control Panel) and double-click the System program.
Select the Advanced tab and click Environment Variables.
In the System Variables panel of the Environment Variables dialog, select the Path variable and click Edit.
Add the path to the cygwin-directory\bin directory to the Path variable, and click OK. By default, cygwin-directory is C:\cygwin. Directory names must be separated with a semicolon.
Click OK in the Environment Variables dialog and the System Properties dialog.
If it fails you could try to Re-Install Netbeans from/within an cygwin/bash instance start the netbeans from a cygwin/bash instance.
Netbeans should automatically detect gdb/g++
PS: I'd prefer to use a good Gnu/Linux distro
I had the same problem with 8.1.
Adjusting the %PATH%-variable - in my case adding C:\msys64\usr\bin - solved it (as wdavilaneto's slightly verbose answer suggested).
This is not an answer but it adds to this question, I know that isn't very objective but in this case there may be a problem with Netbeans. I have 7.3 so this could be the reason. I am getting the same error but it used to work just fine, then one day it just stopped working and couldn't find the Shell. I have everything you need to make C/C++ work for Netbeans and it was working, for a while too!
It is rather old, but I've had the same issue a moment ago. It "Solved itself" by Creating a new "welcome sample" project and then made it run, then went back to my original project and made it run again. For me, it solved the problem. Probably it is related to an issue with Netbeans as Cian said.
Btw, I'm with Netbeans 8.1.
Make sure the shell is in your path! Depending whether you have Cygwin, Mingw32, Mingw32, TDM Mingw... it will be somewhere here:
c:\<installation path>\usr/bin
Hmh, I have 2 C compilers one for 64bit and one for 32bit set in NetBeans. When I had 32bit compiler without 64bit one then compiling went fine but when I have installed 64bit then NetBeans has started to do some problems, firstly everything went fine but then I started to get this problem to. For me fix is to switch from 64bit compiler back to 32bit compiler, then compile my program and then go back to 64bit compiler and now I can compile it with 64bit compile... Not sure why is this fixing it.
I have this problem with Netbeans 10.
Computer is Windows 10 x64.
Resolved by following the answer given by TNT.
Problem was when start building my project the said "no shell" (the topic of this posting) dialog box popped up. Since there was no command prompt, the build tools cannot run - process cannot spawn.
Solution was to give the correct path (environment variable). Since I am using MSYS, Since I am using MSYS, adding
F:\msys64\usr\bin
to my PATH made it work.

Run/Build grayed out in Monodevelop

What the title says. All options in the "Build" tab are grayed out, and run and debug are grayed out in the "Run" tab. I can fix it by giving mono root, but I'm not too keen on having that as a permanent solution.
I have tried creating a new "Hello world" solution just for testing, tried different project file formats(vs 20xx, mono 1.0), reinstalling mono, installing/uninstalling monodevelop-debugger-gdb...
I've been able to run programs before, no idea what happened.
Using linux mint 12 and monodevelop 2.6
Any other info you might need?
I suggest you upgrade to the latest Monodevelop version (3.04). In past releases there was a little bug that allowed what you describe to happen. In my experience it was project specific, meaning, when happened, happened only in one project, usually the last one I was working on.
In the meantime here is a simple workaround to use when that problem happens:
When that happened to me in the past (using version Monodevelop 2.6 on Ubuntu) I found that if I open, compile and run successfully another project, and then go back to try and compile the problematic project (in which the 'Build' options were greyed out) - the problem is solved and all 'Build' menu options become be available again.
I don't know what the bug was, but as I mentioned above, I did not experience the same bug in Monodevelop 3.04, so I recommend you upgrade.
Hope that helps!