I'm struggling with displaying of an int in WinApi in C++. I have a drawing function
void MyOnPaint(HDC hdc)
{
Graphics graphics(hdc);
Pen pen(Color(255, 0, 0, 255));
Pen pen2(Color(255, 25*col, 0, 255));
for (int i = 1; i < 100; i++)
graphics.DrawLine(&pen2, data[i - 1].X, data[i - 1].Y, data[i].X, data[i].Y);
graphics.DrawRectangle(&pen, 50 + value, 400, 10, 20);
}
And i would like to display an integer (for example value) every time the method is called (the value of value keeps changeing so it it would be updating every time I call the method).
I heard something about Graphics.DrawString but I don't know how to use it.
Convert the int to string (a sequence of characters), e.g. using std::to_wstring. Draw the string. API functions like DrawString help tremendously with the latter.
Related
So, I'm trying to acquire the x-y coordinates of the CORNERS of my MFC window...
Here's what I have so far in my draw function:
// TODO: add draw code for native data here
RECT rect;
GetClientRect(&rect);
// Get window coordinates
int left = rect.left;
int right = rect.right;
int bottom = rect.bottom;
int top = rect.top;
// Print them out
CString l;
l.Format(L"%d", left);
pDC->TextOutW(0, 100, L"Left: " + l, _tcslen(l)+6);
CString r;
r.Format(L"%d", right);
pDC->TextOutW(0, 130, L"Right: " + r, _tcslen(r)+7);
CString b;
b.Format(L"%d", bottom);
pDC->TextOutW(0, 160, L"Bottom: " + b, _tcslen(b)+8);
CString t;
t.Format(L"%d", top);
pDC->TextOutW(0, 190, L"Top: " + t, _tcslen(t)+5);
Am I headed in the right direction?
I was thinking I could find the midpoint of the two or something along those lines....
What else do I need to do?
Also: How would I acquire the x-y coordinates of the corners of my physical display as well?
Use the GetWindowRect function instead of the GetClientRect function.
You also may have a look at the ScreenToClient and the ClientToScreen functions.
Adding something to "Left: " is invalid. Use the Format statement to build the entire string to be displayed, and use the CString::GetLength() method if you need the length. (There is a version of TextOut that accepts a CString without the length parameter.)
I'm working on a GUI-Project with d3d9 & d3dx9. I create fonts using the D3DXCreateFont function (C++). Everything is working fine. But I need a function that determines the width in pixel for a specific text.
Something like this:
char text[64] = "Heyho - Blablabla";
GUIFont* hFont = gui->fonts->CreateFont("DefaultFont", "Arial", 18);
int width = hFont->GetTextWidth(text);
[...]
The part with gui->fonts->CreateFont is all working fine. It's my way of creating and storing fonts. Ignore that part, it's all about the GetTextWidth. My CreateFont function initalizes the GUIFont object. The actual D3D-Font is stored in a LPD3DXFONT.
I really hope you can help me with this one, I am pretty sure it's possible - I just don't know how. Thanks for reading, and I hope you have a clue.
You can use the DT_CALCRECT flag on the ID3DXFont function DrawText to return the required size of the rectangle enclosing the text.
So, if you want to get just the width, you might have a function something like this:
int GetTextWidth(const char *szText, LPD3DXFont pFont)
{
RECT rcRect = {0,0,0,0};
if (pFont)
{
// calculate required rect
pFont->DrawText(NULL, szText, strlen(szText), &rcRect, DT_CALCRECT,
D3DCOLOR_XRGB(0, 0, 0));
}
// return width
return rcRect.right - rcRect.left;
}
Obviously, you can also extract the height too if you need it.
Okay I am having some problems with being able to change bitmaps when a certain parameter is greater than another. I am a massive newbie to this and my coding isn't great (at all). I have code that reads the limits (parameters) and displays as text which is this:
CFont* def_font = argDC->SelectObject(&m_Font);
CString csText;
int StartPos = WindowRect.Width()/5;
CRect TextRect(StartPos, WindowRect.top + 5, StartPos + 100, WindowRect.top + 35);
csText.Format(_T("%.2ft"), argSystemDataPtr->GetMaxSWL());
int32_t iSWLDigits = csText.GetLength();
if (iSWLDigits < m_SWLDigitsNum)
{
m_RedPanelBitmap.LoadBitmapW(IDB_BITMAP_PANEL_RED);
//argDC->FillSolidRect(TextRect, RGB(255, 255, 255));
}
m_SWLDigitsNum = iSWLDigits;
argDC->DrawText(csText, TextRect, DT_LEFT);
The bitmaps that are usually displayed are green but if a limit is breached like the one above then I want the bitmap to change to a red one. Here is what I've got for the green ones.
CRect PanelRect1, PanelRect2;
CRect PanelsRect(WindowRect);
const int BarHeight = 30;
PanelsRect.OffsetRect(0,m_bShowTitleBar?BarHeight:-BarHeight);
PanelsRect.DeflateRect(0,m_bShowTitleBar?BarHeight*-1:BarHeight);
m_GreenPanelBitmap.Detach();
m_GreenPanelBitmap.LoadBitmapW(IDB_BITMAP_PANEL_GREEN);
CBitmap* pOld = memDC.SelectObject(&m_GreenPanelBitmap);
BITMAP bits;
m_GreenPanelBitmap.GetObject(sizeof(BITMAP),&bits);
PanelRect1.SetRect(0,PanelsRect.top, PanelsRect.right /2 , PanelsRect.Height()/3);
PanelRect2.SetRect(0,PanelsRect.top+PanelRect1.Height(), PanelsRect.right /2 ,(PanelsRect.Height()/3) + PanelRect1.Height());
//Now draw the Panels
if (pOld != NULL)
{
argDC->StretchBlt(PanelRect1.left ,PanelRect1.top,PanelRect1.Width(),PanelRect1.Height(),
&memDC,0,0,bits.bmWidth-1, bits.bmHeight-1, SRCCOPY);
argDC->StretchBlt(PanelRect2.left,PanelRect2.top,PanelRect2.Width(),PanelRect2.Height(),
&memDC,0,0,bits.bmWidth-1, bits.bmHeight-1, SRCCOPY);
memDC.SelectObject(pOld);
I would be extremely grateful for any help, I understand there probably is a simple answer but I've been scratching my head over it and can't seem to find an answer anywhere else on how change the m_GreenPanelBitmap to m_RedPanelBitmap when this statement is true.
`if (iSWLDigits < m_SWLDigitsNum).`
Well, I do think your question is a bit messy but...
On the second code snippet you posted (I suppose from a OnPaint method in a dialog) you are displaying the green bitmap by using StretchBlt.
If your problem is you need to display one bitmap or another depending on a condition you should load both images (maybe you can do that elsewhere to avoid loading the images everytime the dialog is painted) and then display the one you really need based on the condition. Something like that:
bool bCondition = /*whatever*/
m_GreenPanelBitmap.LoadBitmapW(IDB_BITMAP_PANEL_GREEN);
m_RedPanelBitmap.LoadBitmapW(IDB_BITMAP_PANEL_RED);
CBitmap* pBitmapToDisplay = bCondition ? &m_GreenPanelBitmap : &m_RedPanelBitmap;
CBitmap* pOld = memDC.SelectObject(pBitmapToDisplay);
BITMAP bits;
pBitmapToDisplay->GetObject(sizeof(BITMAP),&bits);
PanelRect1.SetRect(0,PanelsRect.top, PanelsRect.right /2 , PanelsRect.Height()/3);
PanelRect2.SetRect(0,PanelsRect.top+PanelRect1.Height(), PanelsRect.right /2, PanelsRect.Height()/3) + PanelRect1.Height());
argDC->StretchBlt(PanelRect1.left ,PanelRect1.top,PanelRect1.Width(),PanelRect1.Height(),
&memDC,0,0,bits.bmWidth-1, bits.bmHeight-1, SRCCOPY);
memDC.SelectObject(pOld);
Maybe with a more detailed question we would be able to help you more.
I want to draw multiple filled ellipses on/in some panel. Drawing single one isnt problem, i am using:
Color aColor = Color::FromArgb( 255, 0, 0 );
SolidBrush^ aBrush = gcnew SolidBrush(aColor);
Rectangle rect = Rectangle(x, y, 10, 10);
e->Graphics->FillEllipse(aBrush, rect);
It draws red ellipse bordered by rectangle, and fills it with red color. (assuming i will give x and y). The problem i met, is when I want to draw multiple ellipses like that, in RANDOM places. So i need to pass random x and y (using rand() % somenumber) but i am not sure, how can i pass these variables into the panel1_paint function and draw them when both numbers are randomized. Also, ofc i dont want the last ellipse to disappear when drawing new one. The only way is using global variables?
Any ideas?
Well, i tried as suggested, to use loop inside panel and i got that:
for(int i=0; i<ile_przeszkod; i++){
int x = rand() % 690; int y = rand() % 690;
Color aColor = Color::FromArgb( 255, 0, 0 );
SolidBrush^ aBrush = gcnew SolidBrush(aColor);
Rectangle rect = Rectangle(x, y, 10, 10);
e->Graphics->FillEllipse(aBrush, rect);
MessageBox::Show("x: "+x+ " y: " +y);
}
ile_przeszkod means how many of them i want to be drawn, and message box showes me what numbers it randomized so i am sure ellipses dont overlap. The problem is, after "invalidating" panel1 i see only 1 ellipse. :/ What should i do to see both of them?
all the x, y coordinates are random , so they don't depend on some other deciding procedure, So that need not to be passed to panel1_paint rather you can run a lpop and generate random number to use them as your x, y coordinates.
I have a check box that I want to accurately measure so I can position controls on a dialog correctly. I can easily measure the size of the text on the control - but I don't know the "official" way of calculating the size of the check box and the gap before (or after) the text.
I'm pretty sure the width of the checkbox is equal to
int x = GetSystemMetrics( SM_CXMENUCHECK );
int y = GetSystemMetrics( SM_CYMENUCHECK );
You can then work out the area inside by subtracting the following ...
int xInner = GetSystemMetrics( SM_CXEDGE );
int yInner = GetSystemMetrics( SM_CYEDGE );
I use that in my code and haven't had a problem thus far ...
Short answer:
Long Version
From MSDN Layout Specifications: Win32, we have the specifications of the dimensions of a checkbox.
It is 12 dialog units from the left edge of the control to the start of the text:
And a checkbox control is 10 dialog units tall:
Surfaces and Controls Height (DLUs) Width (DLUs)
===================== ============= ===========
Check box 10 As wide as possible (usually to the margins) to accommodate localization requirements.
First we calculate the size of a horizontal and a vertical dialog unit:
const dluCheckBoxInternalSpacing = 12; //12 horizontal dlus
const dluCheckboxHeight = 10; //10 vertical dlus
Size dialogUnits = GetAveCharSize(dc);
Integer checkboxSpacing = MulDiv(dluCheckboxSpacing, dialogUnits.Width, 4);
Integer checkboxHeight = MulDiv(dluCheckboxHeight, dialogUnits.Height, 8);
Using the handy helper function:
Size GetAveCharSize(HDC dc)
{
/*
How To Calculate Dialog Base Units with Non-System-Based Font
http://support.microsoft.com/kb/125681
*/
TEXTMETRIC tm;
GetTextMetrics(dc, ref tm);
String buffer = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz";
Size result;
GetTextExtentPoint32(dc, buffer, 52, out result);
result.Width = (result.X/26 + 1) / 2; //div uses trunc rounding; we want arithmetic rounding
result.Height = tm.tmHeight;
return result;
}
Now that we know how many pixels (checkboxSpacing) to add, we calculate the label size as normal:
textRect = Rect(0,0,0,0);
DrawText(dc, Caption, -1, textRect, DT_CALCRECT or DT_LEFT or DT_SINGLELINE);
chkVerification.Width = checkboxSpacing+textRect.Right;
chkVerification.Height = checkboxHeight;
Bonus Reading
What's a dialog unit?
A dialog is a unit of measure based on the user's preferred font size. A dialog unit is defined such that the average character is 4 dialog units wide by 8 dialog units high:
This means that dialog units:
change with selected font
changed with selected DPI setting
are not square
Note: Any code released into public domain. No attribution required.
Sorry for resurrecting this old thread. I recently found myself wondering about the exact same question. Currently, none of the answers above give a result consistent with Windows 10 for different fonts and font sizes, especially in high-DPI environments.
Instead, it seems that the correct result is obtained by
SIZE szCheckBox;
GetThemePartSize(hTheme, hDC, BP_CHECKBOX, CBS_UNCHECKEDNORMAL, &rcBackgroundContent, TS_TRUE, &szCheckBox);
for the size of the checkbox itself. And
SIZE szZeroCharacter;
GetTextExtentPoint32(hDC, L"0", 1, &szZeroCharacter);
int iGapWidth = szZeroCharacter.cx / 2;
for the width of the gap. After trying a lot of different methods inspired by the posts above, I found L"0" in the dissembly of comctl32.dll. And while it looks like a joke to me (not necessarily a good one), I suspect it's a holdover from the old days when this might have been a good enough approximation of 2DLU.
Disclaimer: While I tested the result with various fonts and different sizes on Windows 10, I have not attempted to verify that it also holds on any other (older) version of the operating system.
It is a shame that Microsoft did not provide a way to know this for sure. I was struggling with the same question and the answer provided above is not complete. The main problem with it is that if the font of the dialog window is set to something other than the default size, that solution will not work because checkboxes will be resized.
Here's how I solved this issue (it is just an approximation that seems to have worked for me). The code is for MFC project.
1 - Create two test controls on your form, a checkbox and a radio box:
2 - Define the following custom struct:
struct CHECKBOX_DIMS{
int nWidthPx;
int nHeightPx;
int nSpacePx; //Space between checkbox and text
CHECKBOX_DIMS()
{
nWidthPx = 0;
nHeightPx = 0;
nSpacePx = 0;
}
};
3 - Call the following code when form initializes for each of the test controls (that will measure them and remove them so that end-users don't seem them):
BOOL OnInitDialog()
{
CDialog::OnInitDialog();
//Calculate the size of a checkbox & radio box
VERIFY(GetInitialCheckBoxSize(IDC_CHECK_TEST, &dimsCheckBox, TRUE));
VERIFY(GetInitialCheckBoxSize(IDC_RADIO_TEST, &dimsRadioBox, TRUE));
//Continue with form initialization ...
}
BOOL GetInitialCheckBoxSize(UINT nCtrlID, CHECKBOX_DIMS* pOutCD, BOOL bRemoveCtrl)
{
//Must be called initially to calculate the size of a checkbox/radiobox
//'nCtrlID' = control ID to measure
//'pOutCD' = if not NULL, receives the dimensitions
//'bRemoveCtrl' = TRUE to delete control
//RETURN:
// = TRUE if success
BOOL bRes = FALSE;
//Get size of a check (not exactly what we need)
int nCheckW = GetSystemMetrics(SM_CXMENUCHECK);
int nCheckH = GetSystemMetrics(SM_CYMENUCHECK);
//3D border spacer (not exactly what we need either)
int nSpacerW = GetSystemMetrics(SM_CXEDGE);
//Get test checkbox
CButton* pChkWnd = (CButton*)GetDlgItem(nCtrlID);
ASSERT(pChkWnd);
if(pChkWnd)
{
CRect rcCheckBx;
pChkWnd->GetWindowRect(&rcCheckBx);
//We need only the height
//INFO: The reason why we can't use the width is because there's
// an arbitrary text followed by a spacer...
int h = rcCheckBx.Height();
CDC* pDc = pChkWnd->GetDC();
if(pDc)
{
//Get horizontal DPI setting
int dpiX = pDc->GetDeviceCaps(LOGPIXELSX);
//Calculate
if(pOutCD)
{
//Use height as-is
pOutCD->nHeightPx = h;
//Use height for the width
pOutCD->nWidthPx = (int)(h * ((double)nCheckW / nCheckH));
//Spacer is the hardest
//INFO: Assume twice and a half the size of 3D border &
// take into account DPI setting for the window
// (It will give some extra space, but it's better than less space.)
// (This number is purely experimental.)
// (96 is Windows DPI setting for 100% resolution setting.)
pOutCD->nSpacePx = (int)(nSpacerW * 2.5 * dpiX / 96.0);
}
//Release DC
pChkWnd->ReleaseDC(pDc);
if(bRemoveCtrl)
{
//Delete window
bRes = pChkWnd->DestroyWindow();
}
else
{
//Keep the window
bRes = TRUE;
}
}
}
return bRes;
}
4 - Now you can easily resize any checkbox or radio box by calling this:
//Set checkbox size & new text
VERIFY(SetCheckBoxTextAndSize(this, IDC_CHECK_ID, &dimsCheckBox, L"New text") > 0);
//Just resize radio box
VERIFY(SetCheckBoxTextAndSize(this, IDC_RADIO_ID, &dimsRadioBox, NULL) > 0);
int SetCheckBoxTextAndSize(CWnd* pParWnd, UINT nCheckBoxID, CHECKBOX_DIMS* pDims, LPCTSTR pNewText)
{
//Set size of the checkbox/radio to 'pNewText' and update its size according to its text
//'pParWnd' = parent dialog window
//'nCheckBoxID' = control ID to resize (checkbox or radio box)
//'pDims' = pointer to the struct with checkbox/radiobox dimensions
//'pNewText' = text to set, or NULL not to change the text
//RETURN:
// = New width of the control in pixels, or
// = 0 if error
int nRes = 0;
ASSERT(pParWnd);
ASSERT(pDims);
CButton* pChkWnd = (CButton*)pParWnd->GetDlgItem(nCheckBoxID);
ASSERT(pChkWnd);
if(pChkWnd)
{
CDC* pDc = pChkWnd->GetDC();
CFont* pFont = pChkWnd->GetFont();
if(pDc)
{
if(pFont)
{
//Make logfont
LOGFONT lf = {0};
if(pFont->GetLogFont(&lf))
{
//Make new font
CFont font;
if(font.CreateFontIndirect(&lf))
{
//Get font from control
CFont* pOldFont = pDc->SelectObject(&font);
//Get text to set
CString strCheck;
if(pNewText)
{
//Use new text
strCheck = pNewText;
}
else
{
//Keep old text
pChkWnd->GetWindowText(strCheck);
}
//Calculate size
RECT rc = {0, 0, 0, 0};
::DrawText(pDc->GetSafeHdc(), strCheck, strCheck.GetLength(), &rc, DT_CALCRECT | DT_NOPREFIX | DT_SINGLELINE);
//Get text width
int nTextWidth = abs(rc.right - rc.left);
//See if it's valid
if(nTextWidth > 0 ||
(nTextWidth == 0 && strCheck.GetLength() == 0))
{
//Get location of checkbox
CRect rcChk;
pChkWnd->GetWindowRect(&rcChk);
pParWnd->ScreenToClient(rcChk);
//Update its size
rcChk.right = rcChk.left + pDims->nWidthPx + pDims->nSpacePx + nTextWidth;
//Use this line if you want to change the height as well
//rcChk.bottom = rcChk.top + pDims->nHeightPx;
//Move the control
pChkWnd->MoveWindow(rcChk);
//Setting new text?
if(pNewText)
{
pChkWnd->SetWindowText(pNewText);
}
//Done
nRes = abs(rcChk.right - rcChk.left);
}
//Set font back
pDc->SelectObject(pOldFont);
}
}
}
//Release DC
pChkWnd->ReleaseDC(pDc);
}
}
return nRes;
}
I'd like to give my 2 cents on the matter since iv spent an entire day working on an accurate solution for this problem that takes DPI awareness and fonts into consideration.
First define the checkbox's size in units.
#define CHECKBOX_INTERNAL_SIZE 12
Then i defined a function for converting units to pixels. NOTE: MulDiv may work just as good.
double dpi_MulDiv(double nNumber, double nNumerator, double nDenominator)
{
return (nNumber * nNumerator) / nDenominator;
}
Finally the function that does the magic. SEE the code comments for details.
//
// Get the minimum size of the Checkbox.
// NOTE: The font of the control must be set before calling this function.
//
SIZE dpi_GetCheckBoxWidth(HWND hWnd, int monitorDpi)
{
HDC dc;
HFONT hFont;
HFONT oldFont;
TEXTMETRIC tm;
double checkboxSize;
double whiteSpace;
WCHAR sourceString[128];
RECT txtRect;
SIZE size;
dc = GetDC(hWnd);
// Note that GetDC returns an uninitialized DC, which has "System" (a bitmap font) as the default font; thus the need to select a font into the DC.
hFont = (HFONT)SendMessage(hWnd, WM_GETFONT, 0, 0);
oldFont = (HFONT)SelectObject(dc, hFont);
// Get the Checkbox width.
checkboxSize = round(dpi_MulDiv(CHECKBOX_INTERNAL_SIZE, monitorDpi, 96));
// Get the space between the Checkbox and text.
GetTextMetrics(dc, &tm);
whiteSpace = round((double)tm.tmAveCharWidth / 2.0f);
// Get the Text width.
txtRect = { 0, 0, 0, 0 };
if (GetWindowTextW(hWnd, sourceString, 128) != 0)
{
DrawTextW(dc, sourceString, -1, &txtRect, DT_CALCRECT | DT_LEFT | DT_SINGLELINE);
}
// Cleanup.
SelectObject(dc, oldFont);
ReleaseDC(hWnd, dc);
// Done.
size.cx = (LONG)checkboxSize + (LONG)whiteSpace + txtRect.right + 3;
size.cy = ((LONG)checkboxSize < txtRect.bottom) ? txtRect.bottom : (LONG)checkboxSize;
return size;
}
I added + 3 on the last line that computes the width as a way to adjust for little irregularities. Feed back on this is welcomed. Iv only tested on Windows 10 thus far with different fonts and sizes.
This code doesn't work on Win7 with scaled UI (fonts 125% larger or 150% larger). The only thing that seems to work is:
int WID = 13 * dc.GetDeviceCaps(LOGPIXELSX) / 96;
int HEI = 13 * dc.GetDeviceCaps(LOGPIXELSY) / 96;
Ok dudes my way is maybe not the fastes to use in runtime, but it works for me in any case i have tested so far.
In the beginnin of my proggys i put in a function to get the size and store it in a global variable (yeah i have heard this would be bad, but i dont care about this)
here the explanation:
Create a treeview (invisible if u want)
Create an imagelist with atleast 1 image inside (size 16x16)
Set the imagelist to the treeview ("TVSIL_NORMAL")
Get the "TVSIL_STATE" imagelist from the treeview (u have to create "TVSIL_NORMAL" before, otherwise this one will fail!)
Use ImageList_GetIconSize(..) and store the size. Wow, the checkboxs and the radio-buttons have the same size as the state icons of the treeview. Now u have what u want!
Destroy the "TVSIL_NORMAL" imagelist
Destroy the treeview
this code needs only a few microseconds at the beginning of my proggies and i can use the value everytime i need it.
Preamble:
I had the same question while trying to determine the needed size of the checkbox control for a given text and found that the existing answers didn't really work for me, for several reasons:
SM_CXMENUCHECK doesn't account for the gap. In fact, I'm not convinced this is even for regular checkboxes, although it may have the same value. It may also be dependent on visual styles being enabled.
The other answers were overly complicated and felt a bit hacky (no disrespect intended, it is MS that don't make this easy).
The stated 12DLU layout was very helpful, although again feels arbitrary without a system metric to rely on.
The answers I tried still didn't yield a high enough pixel value to stop the checkbox text from wrapping.
My investigation:
I looked at how Wine reproduces the behavior and found that it also gives the same results as simply assuming 12DLU. However, the text still wrapped unless I added an extra 3 pixels to the width (even though the text should fit fine without). I also noticed that GetTextExtentPoint32 yields a value of 3 for an empty string (hmmm...)
Turning off the BS_MULTILINE style obviously stopped the text wrapping. My guess is that DrawTextW's word wrapping calculations are imperfect.
At this point I decided that the simplest solution was to just add 1 extra space to GetTextExtentPoint32, so that there would definitely be enough pixels. The over-estimate of a couple of pixels was acceptable to me.
Note that this all assumes your application is manifested as DPI aware. Otherwise I found the checkbox appeared much larger on some Windows 7 systems (not all though).
My (mostly Wine's) solution:
// This code gets the size of a piece of text and adds the size of a
// checkbox and gap. Note that this is very rough code with no error handling.
BOOL isCheckbox = TRUE;
HWND dialog = ... // Your control or dialog
HFONT font = ... // The font your control will use if it hasn't been set yet
PTCHAR text = ... // Your text
HFONT currentFont;
SIZE size;
HDC dc = GetDC(dialog);
if (!font) {
font = (HFONT)SendMessage(dialog, WM_GETFONT, 0, 0);
}
currentFont = (HFONT)SelectObject(dc, font); // NB: You should add error handling here
if (isCheckbox) {
// Or you can disable BS_MULTILINE
_tcscat(text, TEXT(" ")); // NB: This assumes text is allocated for +1 char
}
GetTextExtentPoint32(dc, text, _tcslen(text), &size); // NB: You should add error handling here
if (isCheckbox) {
int checkBoxWidth = 12 * GetDeviceCaps(dc, LOGPIXELSX ) / 96 + 1;
int checkBoxHeight = 12 * GetDeviceCaps(dc, LOGPIXELSY ) / 96 + 1;
int textOffset;
GetCharWidthW(dc, '0', '0', &textOffset);
textOffset /= 2;
size->cx += checkBoxWidth + textOffset;
if (size->cy < checkBoxHeight) {
size->cy = checkBoxHeight;
}
}
if (currentFont) {
SelectObject(dc, currentFont);
}
ReleaseDC(dialog, dc);