Compile and Run SDL On Terminal - c++

Ok, so I compiled SDL/C++ on terminal easily by just doing:
g++ main.cpp -o main.out -pthread -std=c++11 `sdl2-config --cflags --libs` .
And then this is my main.cpp:
// #include <SDL/SDL.h>
#include "SDL2.0.4/SDL2-2.0.4/include/SDL.h"
int main(int argc, char** argv)
{
SDL_Window *__window;
//Init SDL
SDL_Init(SDL_INIT_EVERYTHING);
//Creation Window
__window = SDL_CreateWindow(
"Engine",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
640,
430,
SDL_SWSURFACE
);
while(true){
}
return 0;
}
Well when I do ./main.out to run it, it just stops iterating over while loop. There is no window popping up. I am using Ubuntu Linux. And as I said I want to run and compile sdl on terminal, I'm pretty sure I passed the compiling stage, it's the running that's irritating me.

Related

Cannot link SDL2 statically

I'm trying to link to SDL2 statically on Arch Linux in order to produce single, cross-platform executable for a game. SDL2 headers are installed in /usr/include/SDL2, and libraries in /usr/lib. Compiling dynamically with g++ -I/usr/include/SDL2 -lSDL2 hello.cpp works, as ./a.out produces a blank window, but I am unable to link SDL2 to the executable statically.
Contents of hello.cpp:
#include <iostream>
#include "SDL.h"
int main() {
bool quit{false};
SDL_Event inputEvent;
SDL_Init(SDL_INIT_VIDEO);
SDL_Window* window = SDL_CreateWindow("Hello", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1280, 1280, 0);
while (!quit) {
SDL_WaitEvent(&inputEvent);
switch (inputEvent.type) {
case SDL_QUIT:
quit = true;
break;
}
}
SDL_Quit();
std::cout << "Bye!";
return 0;
}
g++ -I/usr/include/SDL2 -static -lSDL2 hello.cpp returns /usr/bin/ld: cannot find -lSDL2, while g++ -I/usr/include/SDL2 -l:libSDL2 hello.cpp returns /usr/bin/ld: cannot find -l:libSDL2.
It turns out that PKGBUILD of sdl2-hg in the AUR was renaming libSDL2.a to libSDL2main.a, hence the libSDL2.a not found error. Removing the problematic line from the PKGBUILD and recompiling SDL2 alleviated the issue.

How to build a sample project in gtk 3.0

I just started to learn programming in C++ using eclipse cdt and gtk in Ubuntu.
The packages I was able to install and configure are:
Install gtk3.0
install pkg-config from the market place
Added ${PKCFLAGS} in Cross G++ Compiler
Now: ${COMMAND} ${FLAGS} ${OUTPUT_FLAG} ${OUTPUT_PREFIX}${OUTPUT} ${INPUTS}${PKCFLAGS}
Added ${PKCFLAGS} in Cross G++ Linker
Now: ${COMMAND} ${FLAGS} ${OUTPUT_FLAG} ${OUTPUT_PREFIX}${OUTPUT} ${INPUTS}${PKCFLAGS}
I tried to run a sample program:
#include <stdio.h>
#include <stdlib.h>
#include <gtk/gtk.h>
int main (int argc, char *argv[]) {
GtkWidget *window;
gtk_init (&amp;argc, &amp;argv);
window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
gtk_window_set_title (GTK_WINDOW (window), &quot;Window :-)&quot;);
g_signal_connect (window, &quot;destroy&quot;, G_CALLBACK (gtk_main_quit), NULL);
gtk_widget_show (window);
gtk_main ();
return 0;
}
But I am still getting an error "Unresolved inclusion: "
Run in a terminal
pkg-config --cflags gtk+-3.0
and put the output in the "compiler flags" field somewhere in eclipse's settings.
Run
pkg-config --libs gtk+-3.0
and put the output from this command in the "linker flags" field. Don't use cross compiler settings unless you are really cross compiling. This should compile as long as you code is right.
There were two problems,
I needed to add also gtk+2.0 in C/C++ Build => settings
I did not noticed but there are several issues with the code I attached it's
with some strange symbols, I changed it to this:
#include <stdio.h>
#include <stdlib.h>
#include <gtk/gtk.h>
int main (int argc, char *argv[]) {
GtkWidget *window;
gtk_init (&argc, &argv);
window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
gtk_window_set_title (GTK_WINDOW (window), "Hello world");
g_signal_connect (window, "destroy", G_CALLBACK (gtk_main_quit), NULL);
gtk_widget_show (window);
gtk_main ();
return 0;
}

gtk/gtk.h not found on Ubuntu c++

I'm rather new to programming and especially when it comes to how to including libraries and alike activities. I've been programming a bit using Python in the past and I've been using GTK to create windows, something I've intended to do when programming with c++ as well. To get things started, here's my code:
#include <stdlib.h>
#include <gtk/gtk.h>
static void helloWorld (GtkWidget *wid, GtkWidget *win)
{
GtkWidget *dialog = NULL;
dialog = gtk_message_dialog_new (GTK_WINDOW (win), GTK_DIALOG_MODAL, GTK_MESSAGE_INFO, GTK_BUTTONS_CLOSE, "Hello World!");
gtk_window_set_position (GTK_WINDOW (dialog), GTK_WIN_POS_CENTER);
gtk_dialog_run (GTK_DIALOG (dialog));
gtk_widget_destroy (dialog);
}
int main (int argc, char *argv[])
{
GtkWidget *button = NULL;
GtkWidget *win = NULL;
GtkWidget *vbox = NULL;
/* Initialize GTK+ */
g_log_set_handler ("Gtk", G_LOG_LEVEL_WARNING, (GLogFunc) gtk_false, NULL);
gtk_init (&argc, &argv);
g_log_set_handler ("Gtk", G_LOG_LEVEL_WARNING, g_log_default_handler, NULL);
/* Create the main window */
win = gtk_window_new (GTK_WINDOW_TOPLEVEL);
gtk_window_set_default_size(GTK_WINDOW (win), 400, 300);
gtk_container_set_border_width (GTK_CONTAINER (win), 8);
gtk_window_set_title (GTK_WINDOW (win), "test");
gtk_window_set_position (GTK_WINDOW (win), GTK_WIN_POS_CENTER);
gtk_widget_realize (win);
g_signal_connect (win, "destroy", gtk_main_quit, NULL);
/* Create a vertical box with buttons */
vbox = gtk_vbox_new (TRUE, 6);
gtk_container_add (GTK_CONTAINER (win), vbox);
button = gtk_button_new_from_stock (GTK_STOCK_DIALOG_INFO);
g_signal_connect (G_OBJECT (button), "clicked", G_CALLBACK (helloWorld), (gpointer) win);
gtk_box_pack_start (GTK_BOX (vbox), button, TRUE, TRUE, 0);
button = gtk_button_new_from_stock (GTK_STOCK_CLOSE);
g_signal_connect (button, "clicked", gtk_main_quit, NULL);
gtk_box_pack_start (GTK_BOX (vbox), button, TRUE, TRUE, 0);
/* Enter the main loop */
gtk_widget_show_all (win);
gtk_main ();
return 0;
}
The code was taken from a "Hello world" example I found on the internet a while back.
I'm aware that this issue have already gotten an answer, but my situation is much more complex (from my perspective at least). First off, I've installed all packages required. I run Ubuntu 14.04 by the way.
When I compile the code using g++ main.cpp I get the following error:
main.cpp:2:21: fatal error: gtk/gtk.h: No such file or directory
#include <gtk/gtk.h>
^
compilation terminated.
There is a fix for this particular error, which is to extend the compile command like this: g++ main.cpp -I/usr/include/gtk-2.0. This however will provide another, similar error:
In file included from /usr/include/gtk-2.0/gdk/gdk.h:32:0,
from /usr/include/gtk-2.0/gtk/gtk.h:32,
from main.cpp:2:
/usr/include/gtk-2.0/gdk/gdkapplaunchcontext.h:30:21: fatal error: gio/gio.h: No such file or directory
#include <gio/gio.h>
^
compilation terminated.
You can fix this as well by extending the command like this (all commands are fund on the internet and I don't quite understand it all): g++ -g -Wall -c -o program.o main.cpp -I/usr/include/gtk-2.0 $(pkg-config --libs --cflags glib-2.0). There will now be an error with cairo.h.
As you can see there are similar errors. I have no idea what's wrong but I must believe there is a relatively easy fix.
Also, I tried a fresh install of Ubuntu (just installed packages necessary) and the same errors occur.
The pkgconfig command gives you all of the necessary -I (include) and -l (linker) statements for the compiler, when including a certain package.
Take a look what is given by running:
pkgconfig --cflags --libs gtk+-2.0
I've tried compiling your code on my Ubuntu 14.04.1 and it went fine, when I used:
g++ main.cpp `pkg-config --cflags --libs gtk+-2.0`
Probably pkg-config --libs --cflags glib-2.0 wasn't enough to provide all of the necessary include paths and shared libraries.
It's works (Ubuntu):
export CPATH=$CPATH:/usr/include/gtk-2.0
export CPATH=$CPATH:/usr/include/glib-2.0/
export CPATH=$CPATH:/usr/lib/glib-2.0/include/
export CPATH=$CPATH:/usr/include/pango-1.0/
export CPATH=$CPATH:/usr/lib/gtk-2.0/include/
export CPATH=$CPATH:/usr/include/atk-1.0/
With Fedora >=25:
export CPATH=$CPATH:/usr/include/gtk-3.0
export CPATH=$CPATH:/usr/include/glib-2.0/
export CPATH=$CPATH:/lib64/glib-2.0/include/
export CPATH=$CPATH:/usr/include/pango-1.0/
export CPATH=$CPATH:/usr/lib64/gtk-3.0/3.0.0/
export CPATH=$CPATH:/usr/include/atk-1.0/
export CPATH=$CPATH:/usr/include/cairo/
into ~/.bashrc
or
into ~/.zshrc
Remember to run: source ~/.bashrc
When you don't have a file installed on Ubuntu, the place to go is http://packages.ubuntu.com and use the second search form to look for the filename.
In this case, the answer is (for trusty):
File Package
-----------------------------------------------------------------
/usr/include/gtk-2.0/gtk/gtk.h libgtk2.0-dev
/usr/include/gtk-3.0/gtk/gtk.h libgtk-3-dev
/usr/lib/R/site-library/RGtk2/include/RGtk2/gtk.h r-cran-rgtk2
You need to select which one of those is most suitable, and install it.
I'm guessing this one: libgtk2.0-dev
You can then repeat the process for the gio/gio.h header file.
I also immigranted to C++ from Python and I am just not used with how the C++ include way of working. Here's what I do to make life easier in C++. I make a Makefile with the following contents:
all:
g++-5 main.cpp -o main `pkg-config --libs --cflags gtkmm-3.0`
Instead of main.cpp, include all your *.cpp files and headers. (Also, please notice I use gtkmm-3.0) And in gtkmm-3.0, your Application with one window, one button and the button being linked to a function [which says: Hello World! of course] would look like this
#include <iostream>
#include <gtkmm/application.h>
#include <gtkmm/window.h>
#include <gtkmm/button.h>
class HelloWorld : public Gtk::Window{
public:
HelloWorld();
virtual ~HelloWorld();
protected:
//Signal handlers:
void on_button_clicked();
//Member widgets:
Gtk::Button m_button;
};
// implementing the class HelloWorld
HelloWorld::HelloWorld(): m_button("Click me, Xweque"){
set_border_width(20); // Sets the border width of the window.
// Connecting the button's clicked signal to an arbitrary function
m_button.signal_clicked().connect(sigc::mem_fun(*this, &HelloWorld::on_button_clicked));
add(m_button);
m_button.show();
}
HelloWorld::~HelloWorld()
{
}
void HelloWorld::on_button_clicked(){
std::cout << "Hello World" << std::endl;
}
int main(int argc, char** argv){
Glib::RefPtr<Gtk::Application> app = Gtk::Application::create(argc, argv, "org.gtkmm.example");
HelloWorld mywindow;
app->run(mywindow);
return 0;
}

Add SDL to my path

I install SDL via brew on my mac but I can't include it!
Here is my too easy code:
#include <SDL.h>
int main(){
return 0;
}
when I compile it with cc, CC could not find SDL.h
I found that brew install SDL in Cellar but cc did not check this folder
Could you help me?
I know this post has 9 months old but if someone, somewhere in the internet try to find out how to use SDL with mac, just follow this.
DL .dmg file on the SDL website (V2).
Put SDL2.framework in /Library/Frameworks
In your code :
#include <SDL.h>
and compile with those flags :
`sdl-config --cflags --libs`
Ex :
gcc test.c `sdl-config --cflags --libs`
Use this simple code to see it working :
#include <stdlib.h>
#include <stdio.h>
#include <SDL/SDL.h>
int main( int argc, char *argv[ ] )
{
SDL_Surface *screen;
if( SDL_Init( SDL_INIT_VIDEO ) == -1 )
{
printf( "Can't init SDL: %s\n", SDL_GetError( ) );
return EXIT_FAILURE;
}
atexit( SDL_Quit );
screen = SDL_SetVideoMode( 640, 480, 16, SDL_HWSURFACE );
if( screen == NULL )
{
printf( "Can't set video mode: %s\n", SDL_GetError( ) );
return EXIT_FAILURE;
}
SDL_Delay( 3000 );
return EXIT_SUCCESS;
}

C++ GTK make MinGW error simple program

I really need help on getting a simple GTK program in c++ running using MinGW. Here's my program:
# Makefile for Hello World Program (lab0).
all: lab0
lab0: lab0.o
g++ -Wall lab0.o -o lab0 -L C:/Users/Vic/Desktop/MinGW/lib -lgtk
lab0.o: lab0.c
g++ -Wall -I C:/Users/Vic/Desktop/MinGW/include/gtk-2.0/gtk -c lab0.c -o lab0.o
Program:
#include <gtk/gtk.h>
int main (int argc, char *argv[])
{
GtkWidget *window;
GtkWidget *label;
gtk_init (&argc, &argv);
/* create the main, top level, window */
window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
/* give it the title */
gtk_window_set_title (GTK_WINDOW (window), "Hello World");
/* Connect the destroy signal of the window to gtk_main_quit
* When the window is about to be destroyed we get a notification and
* stop the main GTK+ loop
*/
g_signal_connect (window, "destroy", G_CALLBACK (gtk_main_quit), NULL);
/* Create the "Hello, World" label */
label = gtk_label_new ("Hello, World");
/* and insert it into the main window */
gtk_container_add (GTK_CONTAINER (window), label);
/* make sure that everything, window and label, are visible */
gtk_widget_show_all (window);
/* start the main loop, and let it rest there until the application is closed */
gtk_main ();
return 0;
}
when i compile this using minGW i get this error:
g++ -Wall lab0.o -o lab0 -LC:/users/vic/desktop/mingw/lib -lgtk
/bin/Id: cannot find -lgtk
collect2: Id returned 1 exit status
make: *** [lab0] Error 1
I need to fix this problem and I need to figure out how to run gtk from my makefile.
Ideally, you would use pkg-config to help you find the header and library paths:
g++ -Wall lab0.o -o lab0 `pkg-config --cflags --libs gtk+-win32-2.0`
Or just the library path:
g++ -Wall lab0.o -o lab0 -LC:/users/vic/desktop/mingw/lib -lgtk `pkg-config --libs gtk+-win32-2.0`