XOR and Shifting bits in array - c++

I have an array that holds a 16-bit value with each bit in an array index. What I want to do is perform a "bit-wise" XOR of particular array elements and then shift all the elements over by 1 (with wrapping).
In particular, I want to use XOR at the array elements 2, 3, and 5 with last element, 16.
This code is supposed to be cyclic, such that once it has completed a particular number of cycles (65535), it should return to the original input value.
Here is my code:
#include <iostream>
using namespace std;
void main()
{
//Initial array input
int state_array[16] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 };
int temp[1] = { 0 };
int array_size = sizeof(state_array) / (sizeof(temp[0]));
for (int i = 0; i<65535; i++)
{
temp[0] = state_array[15];
//XOR Values
for (int j = 0; j<16; j++) {
if ((j == 2 || j == 3 || j == 5) && state_array[15] == 1) {
state_array[j] = !state_array[j];
}
}
//Shift values
for (int j = array_size-1; j>0; j--)
{
if (j == 0) {
state_array[0] = temp[0];
}
else {
state_array[j] = state_array[j-1];
}
}
}
}
What should happen is that after 65535 iterations, the array returns back to value 0000000000000001, but this does not happen and I cannot figure out why. I feel like its a small, obvious thing I am overlooking in my code but, I can't figure it out.

The issue is that you're not indexing correctly. Instead of your statement that does the XORing looking like this:
if ((j == 2 || j == 3 || j == 5) && state_array[15] == 1) {
state_array[j] = !state_array[j];
}
it needs to be 0-indexed, not 1, and should look like this:
if ((j == 1 || j == 2 || j == 4) && state_array[15] == 1) {
state_array[j] = !state_array[j];
}
Ironically, your state_array[15] was correct, it's just 2, 3, and 5 that need to be fixed.
Additionally, your for loop should have the condition j>=0 not just j>0.

In the shift section you will never hit the j == 0 condition as your for loop condition is j > 0

Related

C++ 2D Array loops over to first cell in row when calling nearby cell

I'm writing a Minesweeper program in C++, and at the moment I'm trying to assign each cell on the 2D grid a value for the mines within the 8-cell "donut" around it. I'm using a 2D string array to hold the values of each cell. An "X" denotes a mine.
I have "safetys" in place to prevent the array from trying to find the value of nonexistent cells, but the cells on the right-hand side still loop over to detect bombs on the far left-hand side.
Here's a little of the code that detects the bombs in the local area:
//main
int i = 0;
int j = 0;
int numNearbyBombs = 0;
while (i < (ySize)) //Nearby Bomb Detection
{
while (j < (xSize))
{
if ((hiddenBoard[i][j] != "X"))
{
if (j != xSize) //Safety
{
if (hiddenBoard[i][j + 1] == "X") //Checks to the right
{
++numNearbyBombs;
}
}
//Check other directions
//Replace hiddenBoard[i][j] with numNearbyBombs
numNearbyBombs = 0;
}
++j;
}
++i;
j = 0;
}
I've already tried modifying the "safety" (if) statement to trip if (j == (xSize - 1)), but that doesn't seem to work.
Some sample output:
1 2 3
A X 4 X
B X X 5
C X 4 X
The output looks fine, except the "5" at B3 should be a "3". The code for some reason detects the "X"s at B1 and C1, but strangely NOT at A1.
To clarify, I want B3 to only find A3, B2, and C3 as bombs. However, the code finds B1 and C1 as bombs as well.
The problem with your code is that you have loop condition j < (xSize) and then safety condition j != xSize, which is useless, because the loop condition already guarantees that the second condition is true.
Moreover, neither of those conditions prevent j + 1 to become xSize. However, the acceptable range of values is from 0 to xSize - 1. So you are checking for bombs outside of acceptable boundaries and that is why you are getting incorrect result.
Here is your code rewritten to check all eight directions correctly:
// Nearby Bomb Detection
for (int i = 0; i < ySize; i++) {
for (int j = 0; j < xSize; j++) {
if (hiddenBoard[i][j] != "X") {
int numNearbyBombs = 0;
if (j + 1 < xSize && hiddenBoard[i][j + 1] == "X") // Checks to the right
++numNearbyBombs;
if (j - 1 >= 0 && hiddenBoard[i][j - 1] == "X") // Checks to the left
++numNearbyBombs;
if (i - 1 >= 0) {
if (hiddenBoard[i - 1][j] == "X") // Checks strictly to the top
++numNearbyBombs;
if (j + 1 < xSize && hiddenBoard[i - 1][j + 1] == "X") // Checks top right
++numNearbyBombs;
if (j - 1 >= 0 && hiddenBoard[i - 1][j - 1] == "X") // Checks top left
++numNearbyBombs;
}
if (i + 1 < ySize) {
if (hiddenBoard[i + 1][j] == "X") // Checks strictly to the bottom
++numNearbyBombs;
if (j + 1 < xSize && hiddenBoard[i + 1][j + 1] == "X") // Checks bottom right
++numNearbyBombs;
if (j - 1 >= 0 && hiddenBoard[i + 1][j - 1] == "X") // Checks bottom left
++numNearbyBombs;
}
//Replace hiddenBoard[i][j] with numNearbyBombs
}
}
}
I hope that helps.

c++ Decimal to binary, then use operation, then back to decimal

I have an array with x numbers: sets[ ](long numbers) and a char array operations[ ] with x-1 numbers. For each number from sets[ ], its binary form(in 64bits) would be the same as a set of numbers( these numbers being from 0 to 63 ), 1's and 0's representing whether it is inside a subset or not ( 1 2 4 would be 1 1 0 1, since 3 is missing)
ex: decimal 5 --->000...00101 , meaning that this subset will only have those 2 last numbers inside it(#63 and #61)
now,using the chars i get in operations[], i should work with them and the binaries of these numbers as if they were operations on subsets(i hope subset is the right word), these operations being :
U = reunion ---> 101 U 010 = 111
A = intersection ---> 101 A 001 = 001
\ = A - B ---> 1110 - 0011 = 1100
/ = B-A ---> like the previous one
so basically I'd have to read numbers, make them binary, use them as if they were sets and use operations accordingly, then return the result of all these operations on them.
my code :
include <iostream>
using namespace std;
void makeBinaryVector(int vec[64], long xx)
{
// put xx in binary form in array "vec[]"
int k = 63;
long x = xx;
if(xx == 0)
for(int i=0;i<64;i++)
vec[i] = 0;
while(x != 0)
{
vec[k] = x % 2;
x = x / 2;
k--;
}
}
void OperationInA(int A[64], char op, int B[64])
{
int i;
if(op == 'U') //reunion
for(i=0;i<64;i++)
if(B[i] == 1)
A[i] = 1;
if(op == 'A') //intersection
for(i=0;i<64;i++)
{
if((B[i] == 1) && (A[i] == 1))
A[i] = 1;
else
A[i] = 0;
}
if(op == '\\') //A-B
for(i=0;i<64;i++)
{
if( (A[i] == 0 && B[i] == 0) || (A[i] == 0 && B[i] == 1) )
A[i] = 0;
else
if((A[i] == 1) && (B[i] == 1))
A[i] = 0;
else
if((A[i] == 1) && (B[i] == 0))
A[i] = 1;
}
if(op == '/') //B-A
for(i=0;i<64;i++)
{
if(B[i] == 0)
A[i] = 0;
else
if((B[i] == 1) && (A[i] == 0))
A[i] = 1;
else
if((B[i] == 1) && (A[i] == 1))
A[i] = 0;
}
}
unsigned long setOperations(long sets[], char operations[], unsigned int x)
{
unsigned int i = 1; //not 0, since i'll be reading the 1st number separately
unsigned int j = 0;
unsigned int n = x;
int t;
long a = sets[0];
int A[64];
for(t=0;t<64;t++)
A[t] = 0;
makeBinaryVector(A, a); //hold in A the first number, binary, and the results of operations
long b;
int B[64];
for(t=0;t<64;t++) //Hold the next number in B[], in binary form
B[t] = 0;
char op;
while(i < x && j < (x-1) )
{
b = sets[i];
makeBinaryVector(B, b);
op = operations[j];
OperationInA(A, op, B);
i++; j++;
}
//make array A a decimal number
unsigned int base = 1;
long nr = 0;
for(t=63; t>=0; t--)
{
nr = nr + A[t] * base;
base = base * 2;
}
return nr;
}
long sets[100];
char operations[100];
long n,i;
int main()
{
cin>>n;
for(i=0;i<n;i++)
cin>>sets[i];
for(i=0;i<n-1;i++)
cin>>operations[i];
cout<<setOperations(sets,operations,n);
return 0;
}
So everything seems fine, except when im trying this :
sets = {5, 2, 1}
operations = {'U' , '\'}
5 U 2 is 7(111), and 7 \ 1 is 6 (111 - 001 = 110 --> 6)
the result should be 6, however when i Input them like that the result is 4 (??)
however, if i simply input {7,1} and { \ } the result is 6,as it should be. but if i input them like i first mentioned {5,2,1} and {U,} then its gonna output 4.
I can't seem to understand or see what im doing wrong...
You don't have to "convert to binary numbers".
There's no such thing as 'binary numbers'. You can just perform the operations on the variables.
For the reunion, you can use the bitwise OR operator '|', and for the intersection, you can use the bitwise AND operator '&'.
Something like this:
if (op == 'A')
result = a & b;
else if (op == 'U')
result = a | b;
else if (op == '\\')
result = a - b;
else if (op == '/')
result = b - a;
Use bitwise operators on integers as shown in #Hugal31's answer.
Note that integer size is usually 32bit, not 64bit. On a 64bit system you need long long for 64bit integer. Use sizeof operator to check. int is 4 bytes (32bit) and long long is 8 bytes (64bit).
For the purpose of homework etc., your conversion to vector cannot be right. You should test it to see if it outputs the correct result. Otherwise use this:
void makebinary(int vec[32], int x)
{
int bitmask = 1;
for (int i = 31; i >= 0; i--)
{
vec[i] = (x & bitmask) ? 1 : 0;
bitmask <<= 1;
}
}
Note the use of shift operators. To AND the numbers you can do something like the following:
int vx[32];
int vy[32];
makebinary(vx, x);
makebinary(vy, y);
int result = 0;
int j = 1;
for (int i = 31; i >= 0; i--)
{
int n = (vx[i] & vy[i]) ? 1 : 0;
result += n * j;
j <<= 1;
}
This is of course pointless because you can just say int result = X & Y;

Loop through 2D array diagonally with random board size

I was wondering how I can loop through a two dimentional array if the size of the array is random, e.g 6x6 or 10x10 etc. The idea is to search for four of the same kind of characters, 'x' or 'o'. This is typically needed for a board game.
int main() {
int array_size = 5; // Size of array
int array_height = array_size;
bool turn = true; // true = player 1, false = player 2
bool there_is_a_winner = false;
char** p_connect_four = new char*[array_size];
for (int i = 0; i < array_size; i++) // Initialise the 2D array
{ // At the same time set a value "_" as blank field
p_connect_four[i] = new char[array_size];
for (int j = 0; j < array_size; j++) {
p_connect_four[i][j] = '_';
}
}
}
This is what I have so far, checking from [3][0] to [0][3]. But this requires me to add 2 more for loops to check [4][0] to [0][4] and [4][1] to [1][4] IF the size of the board was 5x5.
for (int i = 3, j = 0; i > 0 && j < array_size; i--, j++ ) {// CHECK DOWN up right from 3,0 -> 0,3
if (p_connect_four[i][j] == p_connect_four[i - 1][j + 1] && p_connect_four[i][j] != '_' ) {
check_diagonalRight++;
if (check_diagonalRight == 3) {
there_is_a_winner = true;
break;
}
}
else {
check_diagonalRight = 0;
}
}
if (there_is_a_winner) { // Break while loop of game.
break;
}
Obviously I want to check the whole board diagonally to the right regardless of the size of the board. Is there any other way than having 3 separate for loops for checking
[3][0] -> [0][3] , [4][0] -> [0][4] and [4][1]-> [1][4] ?
for (i = array_size - 1, j = array_size - 2;
i < array_size && i >= 0, j < array_size && j >= 0; j--)
{ // starts from [4][3] and loops to the left if arraysize = 5x5
// but works on any size
int k = i, l = j;
for (k, l; k < array_size && k > 0, l < array_size && l > 0; k--, l++)
{ // checks diagonally to the right
if (check_diagonalRight == 3)
{
there_is_a_winner = true;
break;
}
if (p_connect_four[k][l] == p_connect_four[k - 1][l + 1] &&
p_connect_four[k][l] != '_')
{ //check up one square and right one square
check_diagonalRight++;
}
else
{
check_diagonalRight = 0;
// if its not equal, reset counter.
}
}
if (there_is_a_winner)
{
break; // break for loop
}
}
if (there_is_a_winner)
{
break; // break while loop of game
}
This checks up and right no matter the size, implement it for the other angles as well and it will work for any board size. You could potentially check right and left diagonal at once with nested loops.
This will work perfectly fine for your program! I hope so!
int arraySize = 8;
for(int i=0, j=0; i<arraySize && j<arraySize; i++, j++)
{
if((i == 0 && j == 0) || (i == arraySize - 1 && j == arraySize - 1))
{
continue;
}
else
{
int k = i;
int l = j;
//This Loop will check from central line (principal diagonal) to up right side (like slash sign / (representing direction))
for(k, l; k>0 && l < arraySize - 1; k--, l++)
{
//Here check your condition and increment to your variable. like:
if (p_connect_four[k][l] == p_connect_four[k - 1][l + 1] && p_connect_four[k][l] != '_' )
{
check_diagonalRight++;
}
}
//You can break the loop here if check_diagonalRight != k then break
k = i;
l = j;
//This Loop will check from central line (principal diagonal) to down left side (like slash sign / (representing direction))
for(k, l; k<arraySize - 1 && l > 0; k++, l--)
{
//Here check your condition and increment to your variable. like:
if (p_connect_four[k][l] == p_connect_four[k + 1][l - 1] && p_connect_four[k][l] != '_' )
{
check_diagonalRight++;
}
}
if(check_diagonalRight == i+j+1)
{
there_is_a_winner = true;
break;
}
}
}
I suggest to surround your board with extra special cases to avoid to check the bound.
To test each direction I suggest to use an array of offset to apply.
Following may help:
#include <vector>
using board_t = std::vector<std::vector<char>>;
constexpr const std::size_t MaxAlignment = 4;
enum Case {
Empty = '_',
X = 'X',
O = 'O',
Bound = '.'
};
enum class AlignmentResult { X, O, None };
// Create a new board, valid index would be [1; size] because of surrounding.
board_t new_board(std::size_t size)
{
// Create an empty board
board_t board(size + 2, std::vector<char>(size + 2, Case::Empty));
// Add special surround.
for (std::size_t i = 0; i != size + 2; ++i) {
board[0][i] = Case::Bound;
board[size + 1][i] = Case::Bound;
board[i][0] = Case::Bound;
board[i][size + 1] = Case::Bound;
}
return board_t;
}
// Test a winner from position in given direction.
AlignmentResult test(
const board_t& board,
std::size_t x, std::size_t y,
int offset_x, int offset_y)
{
if (board[x][y] == Case::Empty) {
return AlignmentResult::None;
}
for (std::size_t i = 1; i != MaxAlignment; ++i) {
// Following condition fails when going 'out of bound' thanks to Case::Bound,
// else you have also to check size...
if (board[x][y] != board[x + i * offset_x][y + i * offset_y]) {
return AlignmentResult::None;
}
}
if (board[x][y] == Case::X) {
return AlignmentResult::X;
} else {
return AlignmentResult::O;
}
}
// Test a winner on all the board
AlignmentResult test(const board_t& board)
{
// offset for direction. Use only 4 direction because of the symmetry.
const int offsets_x[] = {1, 1, 1, 0};
const int offsets_y[] = {-1, 0, 1, 1};
const std::size_t size = board.size() - 1;
for (std::size_t x = 1; x != size; ++x) {
for (std::size_t y = 1; y != size; ++y) {
for (std::size_t dir = 0; dir != 4; ++dir) { // for each directions
auto res = test(board, x, y, offsets_x[dir], offsets_y[y]);
if (res != AlignmentResult::None) {
return res;
}
}
}
}
return AlignmentResult::None;
}

Sudoku solving algorithm C++

I'm trying to make a Sudoku Solving program for a couple of days but I'm stuck with the methods. I found this algorithm here but I don't really understand it:
start at the first empty cell, and put 1 in it.
Check the entire board, and see if there are any conflicts
If there are coflicts on the board, increase the number in the current cell by 1 (so change 1 to 2, 2 to 3, etc)
If the board is clean move, start at step one again.
If all nine possible numbers on a given cell cause a conflict in the board, then you set this cell back to empty, go back to the previous cell, and start again from step 3 (this is where the 'backtracking' comes in).
Here is my code. I think something is wrong with my Help_Solve(...) function. Can you help me to identify the problem, please?
#include <iostream>
#include <iomanip>
#include <time.h>
#include <cstdlib>
#include <windows.h>
using namespace std;
class Sudoku
{
private:
int board[9][9];
int change[9][9];
public:
Sudoku();
void Print_Board();
void Add_First_Cord();
void Solve();
void Help_Solve(int i, int j);
bool Check_Conflicts(int p, int i, int j);
};
Sudoku Game;
void setcolor(unsigned short color) //The function that you'll use to
{ //set the colour
HANDLE hcon = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hcon,color);
}
Sudoku::Sudoku()
{
for(int i = 1; i <= 9; i++)
for(int j = 1; j <= 9; j++)
board[i][j] = 0;
}
void Sudoku::Print_Board()
{
for(int i = 1; i <= 9; i++)
{
for(int j = 1; j <= 9; j++)
{
if(change[i][j] == 1)
{
setcolor(12);
cout << board[i][j] << " ";
setcolor(7);
}
else cout << board[i][j] << " ";
if(j%3 == 0) cout << "| ";
}
cout << endl;
if(i%3 == 0) cout << "------+-------+---------" << endl;
}
}
void Sudoku::Add_First_Cord()
{
board[1][1] = 5; change[1][1] = 1;
board[1][2] = 3; change[1][2] = 1;
board[1][5] = 7; change[1][5] = 1;
board[2][1] = 6; change[2][1] = 1;
board[2][4] = 1; change[2][4] = 1;
board[2][5] = 9; change[2][5] = 1;
board[2][6] = 5; change[2][6] = 1;
board[3][2] = 9; change[3][2] = 1;
board[3][3] = 8; change[3][3] = 1;
board[3][8] = 6; change[3][8] = 1;
board[4][1] = 8; change[4][1] = 1;
board[4][5] = 6; change[4][5] = 1;
board[4][9] = 3; change[4][9] = 1;
board[5][1] = 4; change[5][1] = 1;
board[5][4] = 8; change[5][4] = 1;
board[5][6] = 3; change[5][6] = 1;
board[5][9] = 1; change[5][9] = 1;
board[6][1] = 7; change[6][1] = 1;
board[6][5] = 2; change[6][5] = 1;
board[6][9] = 6; change[6][9] = 1;
board[7][2] = 6; change[7][2] = 1;
board[7][7] = 2; change[7][7] = 1;
board[7][8] = 8; change[7][8] = 1;
board[8][4] = 4; change[8][4] = 1;
board[8][5] = 1; change[8][5] = 1;
board[8][6] = 9; change[8][6] = 1;
board[8][9] = 5; change[8][9] = 1;
board[9][5] = 8; change[9][5] = 1;
board[9][8] = 7; change[9][8] = 1;
board[9][9] = 9; change[9][9] = 1;
}
bool Sudoku::Check_Conflicts(int p, int i, int j)
{
for(int k = 1; k <= 9; k++)
if(board[i][k] == p) return false;
for(int q = 1; q <= 9; q++)
if(board[q][j] == p) return false;
/*
*00
000
000
*/
if((j == 1 || j == 4 || j == 7) && (i == 1 || i == 4 || i == 7))
{
if(board[i][j+1] == p || board[i][j+2] == p || board[i+1][j] == p ||
board[i+2][j] == p || board[i+1][j+1] == p || board[i+1][j+2] == p ||
board[i+2][j+1] == p || board[i+2][j+2] == p)return false;
}
/*
000
000
*00
*/
if((j == 1 || j == 4 || j == 7) && (i == 3 || i == 6 || i == 9))
{
if(board[i-1][j] == p || board[i-2][j] == p || board[i][j+1] == p ||
board[i][j+2] == p || board[i-1][j+1] == p || board[i-1][j+2] == p ||
board[i-2][j+1] == p || board[i-2][j+2] == p)return false;
}
/*
000
*00
000
*/
if((j == 1 || j == 4 || j == 7) && (i == 2 || i == 5 || i == 8))
{
if(board[i-1][j] == p || board[i+1][j] == p || board[i-1][j+1] == p ||
board[i][j+1] == p || board[i+1][j+1] == p || board[i+1][j+2] == p ||
board[i][j+2] == p || board[i+1][j+2] == p)return false;
}
/*
0*0
000
000
*/
if((j == 2 || j == 5 || j == 8) && (i == 1 || i == 5 || i == 7))
{
if(board[i-1][j] == p || board[i+1][j] == p || board[i-1][j+1] == p ||
board[i][j+1] == p || board[i+1][j+1] == p || board[i+1][j+2] == p ||
board[i][j+2] == p || board[i+1][j+2] == p)return false;
}
/*
000
0*0
000
*/
if((j == 2 || j == 5 || j == 8) && (i == 2 || i == 5 || i == 8))
{
if(board[i-1][j] == p || board[i-1][j-1] == p || board[i-1][j+1] == p ||
board[i][j+1] == p || board[i][j-1] == p || board[i+1][j+1] == p ||
board[i][j] == p || board[i+1][j-1] == p)return false;
}
/*
000
000
0*0
*/
if((j == 2 || j == 5 || j == 8) && (i == 3 || i == 6 || i == 9))
{
if(board[i][j-1] == p || board[i][j+1] == p || board[i-1][j] == p ||
board[i-1][j+1] == p || board[i-1][j-1] == p || board[i-2][j] == p ||
board[i-1][j+1] == p || board[i-2][j-1] == p) return false;
}
/*
00*
000
000
*/
if((j == 3 || j == 6 || j == 9) && (i == 1 || i == 4 || i == 7))
{
if(board[i][j-1] == p || board[i][j-2] == p || board[i+1][j] == p ||
board[i+1][j-1] == p || board[i+1][j-2] == p || board[i+2][j] == p ||
board[i+2][j-1] == p || board[i+2][j-2] == p) return false;
}
/*
000
00*
000
*/
if((j == 3 || j == 6 || j == 9) && (i == 2 || i == 5 || i == 8))
{
if(board[i-1][j] == p || board[i-1][j-1] == p || board[i-1][j-2] == p ||
board[i][j-1] == p || board[i][j-2] == p || board[i+1][j] == p ||
board[i+1][j-1] == p || board[i+1][j-2] == p) return false;
}
/*
000
000
00*
*/
if((j == 3 || j == 6 || j == 9) && (i == 3 || i == 6 || i == 9))
{
if(board[i][j-1] == p || board[i][j-1] == p || board[i-1][j] == p ||
board[i-1][j-1] == p || board[i-1][j-2] == p || board[i-2][j] == p ||
board[i-2][j-1] == p || board[i-2][j-2] == p) return false;
}
return true;
}
void Sudoku::Help_Solve(int i, int j)
{
if(j <= 0)
{
i = i-1;
j = 9;
}
if(change[i][j] == 1) return Game.Help_Solve(i, j-1);
for(int p = 1; p <= 9; p++)
if(Game.Check_Conflicts(p, i, j))
{
board[i][j] = p;
return;
}
return Game.Help_Solve(i, j-1);
}
void Sudoku::Solve()
{
for(int i = 1; i <= 9; i++)
{
for(int j = 1; j <= 9; j++)
{
if(board[i][j] == 0 && change[i][j] == 0)
{
Game.Help_Solve(i, j);
}
}
}
for(int i = 1; i <= 9; i++)
for(int j = 1; j <= 9; j++)
if(board[i][j] == 0) Game.Help_Solve(i, j);
}
int main()
{
Game.Add_First_Cord();
Game.Solve();
Game.Print_Board();
system("pause");
return 0;
}
Edit: I need to use recursion right? But maybe the parameters I give to the function are wrong. I really don't know. In Add_First_Cord() I declare the starting values that every sudoku has in the beginning. Here are the values that I use: http://bg.wikipedia.org/wiki/%D0%A4%D0%B0%D0%B9%D0%BB:Sudoku-by-L2G-20050714.gif. I expect to see the solved sudoku as it is shown in wikipedia. But some solved values are right others are not. Here is what I get in the console
Suggested Approach
Implement a generic graph search algorithm
could use either IDFS or A* graph search
I would prefer the second
do this for a general directed graph
node type TNode
node successor function TNode => vector<TNode>
Define your Sudoku states
a state is a 9x9 array with a number 1, 2, ..., or 9 or a blank in each position
Define what a goal Sudoku state is
all 81 cells filled in
all 9 rows have numbers {1, 2, ..., 9} in them
all 9 columns have numbers {1, 2, ..., 9} in them
all 9 3x3 squares have numbers {1, 2, ..., 9} in them
Define your valid Sudoku state successor function
a state S can have number N added at row I, column J if:
cell (I,J) is empty
there is no other N in row I
there is no other N in column J
there is no other N in the 3x3 square containing (I,J)
the state successor function maps a state S to the vector of states that satisfy these rules
Apply your generic graph search algorithm (1) to the Sudoku state graph (2-4)
(optional) If you do choose to use A* graph search, you can also define a heuristic on your Sudoku state space to potentially drastically increase performance
how to design the heuristic is another whole problem, that's more of an art than a science
Current Approach
Your current approach mixes the specification of the graph to be searched and the implementation of the search algorithm. You're going to have a lot of difficulty if you mix those two. This problem naturally separates into two distinct pieces -- the algorithm and the graph -- so you can and should exploit that in your implementation. It will make it much simpler.
The other benefit you get if you go with this separation is that you will be able to reuse your graph search algorithm on a huge number of problems - very cool!
The following assumes you are trying to solve a given board, not generate a puzzle.
Basic (simple) approach
Create a class whose objects can hold a board (here called board_t). This class may internally use array, but must support copying boards.
Have a function void solve(board_t const& board); which repeats the following for each number n:
Copies your input
Enters n in the first empty cell of the copied board
If the copied board is a solution, print the solution and return.
Else If the board is still viable (e.g. no conflicts):
call solve(copied_board)
Performance
This is a recursive backtracking solution, which performs horribly for hard problems. You can significantly speed it up by proper pruning or deductive steps (e.g. if you end up with 8 numbers in a row after inserting one, you can immediately enter the ninth without any kind of search).
Reasoning
While certainly not an impressive technique, it has a high probability of working correctly, since you will only ever be modifying a copy to add a single value. This prevents corruption of your data structures (one problem your idea has is that it will destroy the numbers it finds when backtracking, are not necessarily the ones you just inserted, but may be part of the initial puzzle).
Improving performance is quite simple, once you start picking more intelligent heuristics (e.g. instead of testing the square in order, you could pick the ones with the fewest remaining moves and try to get them out of the way - or do the reverse...) or start doing a bit of deduction and pruning.
Note: The Algorithm Design Manual uses a Soduko solver to show the impact of these techniques on backtracking.
There is one very important modification to recursive algorithms: Use most constrained first approach. This means first to solve a cell with smallest number of possible candidates (when direct row/column/block conflicts are removed).
Another modification is: Change the board in-place; do not copy it. In each recursive call you modify only one cell on the board, and that cell used to be empty. If that call doesn't end up in a solved board somewhere down the recursive call tree, just clear the cell again before returning - this returns the board into original state.
You can find a very short and fast solution in C# on address: Sudoku Solver. It solves arbitrary sudoku board in about 100 steps only, all thanks to the most constrained first heuristic.
This is a classic Constraint Satisfaction Problem. I recommend doing some research on the topic to figure out the successful strategy. You will need to use AC-3 ( Arc Consistency 3) algorithm along with the backtracking techniques to solve the problem.

Smallest number that is evenly divisible by all of the numbers from 1 to 20?

I did this problem [Project Euler problem 5], but very bad manner of programming, see the code in c++,
#include<iostream>
using namespace std;
// to find lowest divisble number till 20
int main()
{
int num = 20, flag = 0;
while(flag == 0)
{
if ((num%2) == 0 && (num%3) == 0 && (num%4) == 0 && (num%5) == 0 && (num%6) == 0
&& (num%7) == 0 && (num%8) == 0 && (num%9) == 0 && (num%10) == 0 && (num%11) == 0 && (num%12) ==0
&& (num%13) == 0 && (num%14) == 0 && (num%15) == 0 && (num%16) == 0 && (num%17) == 0 && (num%18)==0
&& (num%19) == 0 && (num%20) == 0)
{
flag = 1;
cout<< " lowest divisible number upto 20 is "<< num<<endl;
}
num++;
}
}
i was solving this in c++ and stuck in a loop, how would one solve this step......
consider num = 20 and divide it by numbers from 1 to 20
check whether all remainders are zero,
if yes, quit and show output num
or else num++
i din't know how to use control structures, so did this step
if ((num%2) == 0 && (num%3) == 0 && (num%4) == 0 && (num%5) == 0 && (num%6) == 0
&& (num%7) == 0 && (num%8) == 0 && (num%9) == 0 && (num%10) == 0 && (num%11) == 0 && (num%12) ==0
&& (num%13) == 0 && (num%14) == 0 && (num%15) == 0 && (num%16) == 0 && (num%17) == 0 && (num%18)==0
&& (num%19) == 0 && (num%20) == 0) `
how to code this in proper manner?
answer for this problem is:
abhilash#abhilash:~$ ./a.out
lowest divisible number upto 20 is 232792560
The smallest number that is divisible by two numbers is the LCM of those two numbers. Actually, the smallest number divisible by a set of N numbers x1..xN is the LCM of those numbers. It is easy to compute the LCM of two numbers (see the wikipedia article), and you can extend to N numbers by exploiting the fact that
LCM(x0,x1,x2) = LCM(x0,LCM(x1,x2))
Note: Beware of overflows.
Code (in Python):
def gcd(a,b):
return gcd(b,a%b) if b else a
def lcm(a,b):
return a/gcd(a,b)*b
print reduce(lcm,range(2,21))
Factor all the integers from 1 to 20 into their prime factorizations. For example, factor 18 as 18 = 3^2 * 2. Now, for each prime number p that appears in the prime factorization of some integer in the range 1 to 20, find the maximum exponent that it has among all those prime factorizations. For example, the prime 3 will have exponent 2 because it appears in the factorization of 18 as 3^2 and if it appeared in any prime factorization with an exponent of 3 (i.e., 3^3), that number would have to be at least as large as 3^3 = 27 which it outside of the range 1 to 20. Now collect all of these primes with their corresponding exponent and you have the answer.
So, as example, let's find the smallest number evenly divisible by all the numbers from 1 to 4.
2 = 2^1
3 = 3^1
4 = 2^2
The primes that appear are 2 and 3. We note that the maximum exponent of 2 is 2 and the maximum exponent of 3 is 1. Thus, the smallest number that is evenly divisible by all the numbers from 1 to 4 is 2^2 * 3 = 12.
Here's a relatively straightforward implementation.
#include <iostream>
#include <vector>
std::vector<int> GetPrimes(int);
std::vector<int> Factor(int, const std::vector<int> &);
int main() {
int n;
std::cout << "Enter an integer: ";
std::cin >> n;
std::vector<int> primes = GetPrimes(n);
std::vector<int> exponents(primes.size(), 0);
for(int i = 2; i <= n; i++) {
std::vector<int> factors = Factor(i, primes);
for(int i = 0; i < exponents.size(); i++) {
if(factors[i] > exponents[i]) exponents[i] = factors[i];
}
}
int p = 1;
for(int i = 0; i < primes.size(); i++) {
for(int j = 0; j < exponents[i]; j++) {
p *= primes[i];
}
}
std::cout << "Answer: " << p << std::endl;
}
std::vector<int> GetPrimes(int max) {
bool *isPrime = new bool[max + 1];
for(int i = 0; i <= max; i++) {
isPrime[i] = true;
}
isPrime[0] = isPrime[1] = false;
int p = 2;
while(p <= max) {
if(isPrime[p]) {
for(int j = 2; p * j <= max; j++) {
isPrime[p * j] = false;
}
}
p++;
}
std::vector<int> primes;
for(int i = 0; i <= max; i++) {
if(isPrime[i]) primes.push_back(i);
}
delete []isPrime;
return primes;
}
std::vector<int> Factor(int n, const std::vector<int> &primes) {
std::vector<int> exponents(primes.size(), 0);
while(n > 1) {
for(int i = 0; i < primes.size(); i++) {
if(n % primes[i] == 0) {
exponents[i]++;
n /= primes[i];
break;
}
}
}
return exponents;
}
Sample output:
Enter an integer: 20
Answer: 232792560
There is a faster way to answer the problem, using number theory. Other answers contain indications how to do this. This answer is only about a better way to write the if condition in your original code.
If you only want to replace the long condition, you can express it more nicely in a for loop:
if ((num%2) == 0 && (num%3) == 0 && (num%4) == 0 && (num%5) == 0 && (num%6) == 0
&& (num%7) == 0 && (num%8) == 0 && (num%9) == 0 && (num%10) == 0 && (num%11) == 0 && (num%12) ==0
&& (num%13) == 0 && (num%14) == 0 && (num%15) == 0 && (num%16) == 0 && (num%17) == 0 && (num%18)==0
&& (num%19) == 0 && (num%20) == 0)
{ ... }
becomes:
{
int divisor;
for (divisor=2; divisor<=20; divisor++)
if (num%divisor != 0)
break;
if (divisor != 21)
{ ...}
}
The style is not great but I think this is what you were looking for.
See http://en.wikipedia.org/wiki/Greatest_common_divisor
Given two numbers a and b you can compute gcd(a, b) and the smallest number divisible by both is a * b / gcd(a, b). The obvious thing then to do is to keep a sort of running total of this and add in the numbers you care about one by one: you have an answer so far A and you add in the next number X_i to consider by putting
A' = A * X_i / (gcd(A, X_i))
You can see that this actually works by considering what you get if you factorise everything and write them out as products of primes. This should pretty much allow you to work out the answer by hand.
Hint:
instead of incrementing num by 1 at each step you could increment it by 20 (will work alot faster). Of course there may be other improvements too, ill think about it later if i have time. Hope i helped you a little bit.
The number in question is the least common multiple of the numbers 1 through 20.
Because I'm lazy, let ** represent exponentiation. Let kapow(x,y) represent the integer part of the log to the base x of y. (For example, kapow(2,8) = 3, kapow(2,9) = 3, kapow(3,9) = 2.
The primes less than or equal to 20 are 2, 3, 5, 7, 11, 13, and 17. The LCM is,
Because sqrt(20) < 5, we know that kapow(i,20) for i >= 5 is 1. By inspection, the LCM is
LCM = 2kapow(2,20) * 3kapow(3,20)
* 5 * 7 * 11 * 13 * 17 * 19
which is
LCM = 24 * 32 * 5 * 7 * 11 * 13 *
17 * 19
or
LCM = 16 * 9 * 5 * 7 * 11 * 13 * 17 *
19
Here is a C# version of #MAK's answer, there might be List reduce method in C#, I found something online but no quick examples so I just used a for loop in place of Python's reduce:
static void Main(string[] args)
{
const int min = 2;
const int max = 20;
var accum = min;
for (var i = min; i <= max; i++)
{
accum = lcm(accum, i);
}
Console.WriteLine(accum);
Console.ReadLine();
}
private static int gcd(int a, int b)
{
return b == 0 ? a : gcd(b, a % b);
}
private static int lcm(int a, int b)
{
return a/gcd(a, b)*b;
}
Code in JavaScript:
var i=1,j=1;
for (i = 1; ; i++) {
for (j = 1; j <= 20; j++) {
if (i % j != 0) {
break;
}
if (i % j == 0 && j == 20) {
console.log('printval' + i)
break;
}
}
}
This can help you
http://www.mathwarehouse.com/arithmetic/numbers/prime-number/prime-factorization.php?number=232792560
The prime factorization of 232,792,560
2^4 • 3^2 • 5 • 7 • 11 • 13 • 17 • 19
Ruby Cheat:
require 'rational'
def lcmFinder(a = 1, b=2)
if b <=20
lcm = a.lcm b
lcmFinder(lcm, b+1)
end
puts a
end
lcmFinder()
this is written in c
#include<stdio.h>
#include<conio.h>
void main()
{
int a,b,flag=0;
for(a=1; ; a++)
{
for(b=1; b<=20; b++)
{
if (a%b==0)
{
flag++;
}
}
if (flag==20)
{
printf("The least num divisible by 1 to 20 is = %d",a);
break;
}
flag=0;
}
getch();
}
#include<vector>
using std::vector;
unsigned int Pow(unsigned int base, unsigned int index);
unsigned int minDiv(unsigned int n)
{
vector<unsigned int> index(n,0);
for(unsigned int i = 2; i <= n; ++i)
{
unsigned int test = i;
for(unsigned int j = 2; j <= i; ++j)
{
unsigned int tempNum = 0;
while( test%j == 0)
{
test /= j;
tempNum++;
}
if(index[j-1] < tempNum)
index[j-1] = tempNum;
}
}
unsigned int res =1;
for(unsigned int i = 2; i <= n; ++i)
{
res *= Pow( i, index[i-1]);
}
return res;
}
unsigned int Pow(unsigned int base, unsigned int index)
{
if(base == 0)
return 0;
if(index == 0)
return 1;
unsigned int res = 1;
while(index)
{
res *= base;
index--;
}
return res;
}
The vector is used for storing the factors of the smallest number.
This is why you would benefit from writing a function like this:
long long getSmallestDivNum(long long n)
{
long long ans = 1;
if( n == 0)
{
return 0;
}
for (long long i = 1; i <= n; i++)
ans = (ans * i)/(__gcd(ans, i));
return ans;
}
Given the maximum n, you want to return the smallest number that is dividable by 1 through 20.
Let's look at the set of 1 to 20. First off, it contains a number of prime numbers, namely:
2
3
5
7
11
13
17
19
So, because it's has to be dividable by 19, you can only check multiples of 19, because 19 is a prime number. After that, you check if it can be divided by the one below that, etc. If the number can be divided by all the prime numbers successfully, it can be divided by the numbers 1 through 20.
float primenumbers[] = { 19, 17, 13, 11, 7, 5, 3, 2; };
float num = 20;
while (1)
{
bool dividable = true;
for (int i = 0; i < 8; i++)
{
if (num % primenumbers[i] != 0)
{
dividable = false;
break;
}
}
if (dividable) { break; }
num += 1;
}
std::cout << "The smallest number dividable by 1 through 20 is " << num << std::endl;