Should I use a bit mask when truncating uint64_t to uint8_t[i]? - c++

If I have a large int, say a uint64_t, and an array of uint8_t, e.g.:
uint64_t large = 12345678901234567890;
uint8_t small[5];
and I want to copy the 8 least significant bits of the uint64_t into an element of the array of uint8_t, is it safe to just use:
small[3] = large;
or should I use a bit-mask:
small[3] = large & 255;
i.e. Is there any situation where the rest of the large int may somehow overflow into the other elements of the array?

It will most certainly not cause data to be processed incorrectly. However, some compilers may generate a warning message.
There are two options to avoid these.
You can cast your variable:
(uint8_t)large
Or you can disable the warning:
#pragma warning(disable:4503)
I would suggest casting the variable, because hiding compiler warnings will potentially keep you from spotting actual problems and is therefore not best practice.

This is perfectly safe:
small[3] = large;
and such a conversion is explicitly described in [conv.integral]:
If the destination type is unsigned, the resulting value is the least unsigned integer congruent to the source
integer (modulo 2n where n is the number of bits used to represent the unsigned type).
That is, these four statements all are guaranteed to end up with the same value in small[3]:
small[3] = large;
small[3] = large % 256;
small[3] = large & 255;
small[3] = static_cast<uint8_t>(large);
there's no functional reason to do the % or & or cast yourself, though if you want to anyway I would be surprised if the compiler didn't generate the same code for all four (gcc and clang do).
The one difference would be if you compile with something like -Wconversion, which would cause this to issue a warning (which can sometimes be beneficial). In that case, you'll want to do the cast.

Related

Converting Integer Types

How does one convert from one integer type to another safely and with setting off alarm bells in compilers and static analysis tools?
Different compilers will warn for something like:
int i = get_int();
size_t s = i;
for loss of signedness or
size_t s = get_size();
int i = s;
for narrowing.
casting can remove the warnings but don't solve the safety issue.
Is there a proper way of doing this?
You can try boost::numeric_cast<>.
boost numeric_cast returns the result of converting a value of type Source to a value of type Target. If out-of-range is detected, an exception is thrown (see bad_numeric_cast, negative_overflow and positive_overflow ).
How does one convert from one integer type to another safely and with setting off alarm bells in compilers and static analysis tools?
Control when conversion is needed. As able, only convert when there is no value change. Sometimes, then one must step back and code at a higher level. IOWs, was a lossy conversion needed or can code be re-worked to avoid conversion loss?
It is not hard to add an if(). The test just needs to be carefully formed.
Example where size_t n and int len need a compare. Note that positive values of int may exceed that of size_t - or visa-versa or the same. Note in this case, the conversion of int to unsigned only happens with non-negative values - thus no value change.
int len = snprintf(buf, n, ...);
if (len < 0 || (unsigned)len >= n) {
// Handle_error();
}
unsigned to int example when it is known that the unsigned value at this point of code is less than or equal to INT_MAX.
unsigned n = ...
int i = n & INT_MAX;
Good analysis tools see that n & INT_MAX always converts into int without loss.
There is no built-in safe narrowing conversion between int types in c++ and STL. You could implement it yourself using as an example Microsoft GSL.
Theoretically, if you want perfect safety, you shouldn't be mixing types like this at all. (And you definitely shouldn't be using explicit casts to silence warnings, as you know.) If you've got values of type size_t, it's best to always carry them around in variables of type size_t.
There is one case where I do sometimes decide I can accept less than 100.000% perfect type safety, and that is when I assign sizeof's return value, which is a size_t, to an int. For any machine I am ever going to use, the only time this conversion might lose information is when sizeof returns a value greater than 2147483647. But I am content to assume that no single object in any of my programs will ever be that big. (In particular, I will unhesitatingly write things like printf("sizeof(int) = %d\n", (int)sizeof(int)), explicit cast and all. There is no possible way that the size of a type like int will not fit in an int!)
[Footnote: Yes, it's true, on a 16-bit machine the assumption is the rather less satisfying threshold that sizeof won't return a value greater than 32767. It's more likely that a single object might have a size like that, but probably not in a program that's running on a 16-bitter.]

The best way in C++ to cast different signedness types each other?

There is an uint64_t data field sent by the communication peer, it carries an order ID that I need to store into a Postgresql-11 DB that do NOT support unsigned integer types. Although a real data may exceed 2^63, I think a INT8 filed in Postgresql11 can hold it, if I do some casting carefully.
Let's say there be:
uint64_t order_id = 123; // received
int64_t to_db; // to be writed into db
I plan to use one of the following methods to cast an uint64_t value into an int64_t value:
to_db = order_id; // directly assigning;
to_db = (int64_t)order_id; //c-style casting;
to_db = static_cast<int64_t>(order_id);
to_db = *reinterpret_cast<const int64_t*>( &order_id );
and when I need to load it from the db, I can do a reversed casting.
I know they all work, I'm just interested in which one meet the C++ standard the most perfectly.
In other words, which method will always work in whatever 64bit platform with whatever compiler?
Depends where it would be compiled and run... any of those not fully portable without C++20 support.
The safest way without that would be doing conversion yourself by changing range of values, something like that
int64_t to_db = (order_id > (uint64_t)LLONG_MAX)
? int64_t(order_id - (uint64_t)LLONG_MAX - 1)
: int64_t(order_id ) - LLONG_MIN;
uint64_t from_db = (to_db < 0)
? to_db + LLONG_MIN
: uint64_t(to_db) + (uint64_t)LLONG_MAX + 1;
If order_id is greater than (2^63 -1), then order_id - (uint64_t)LLONG_MAX - 1 yields a non-negative value. If not, then cast to signed is well defined and subtraction ensures values to be shifted into negative range.
During reverse conversion, to_db + LLONG_MIN places value into [0, ULLONG_MAX] range.
and do opposite on reading. Database platform or compiler you use may do something awful with binary representation of unsigned values when converting them to signed, not to mention that different format of signed do exist.
For same reason inter-platform protocols often involve use of string formatting or "least bit's value" for representing floating point values as integers, i.e. as encoded fixed point.
I would go with memcpy. It avoids (? see comments) undefined behavior and typically compilers optimize any byte copying away:
int64_t uint64_t_to_int64_t(uint64_t u)
{
int64_t i;
memcpy(&i, &u, sizeof(int64_t));
return i;
}
order_id = uint64_t_to_int64_t(to_db);
GCC with -O2 generated the optimal assembly for uint64_t_to_int64_t:
mov rax, rdi
ret
Live demo: https://godbolt.org/z/Gbvhzh
All four methods will always work, as long as the value is within range. The first will generate warnings on many compilers, so should probably not be used. The second is more a C idiom than a C++ idiom, but is widely used in C++. The last one is ugly and relies on subtle details from the standard, and should not be used.
This function seems UB-free
int64_t fromUnsignedTwosComplement(uint64_t u)
{
if (u <= std::numeric_limits<int64_t>::max()) return static_cast<int64_t>(u);
else return -static_cast<int64_t>(-u);
}
It reduces to a no-op under optimisations.
Conversion in the other direction is a straight cast to uint64_t. It is always well-defined.

What is the real advantage of using unsigned variables in C++? [duplicate]

This question already has answers here:
When to use unsigned values over signed ones?
(5 answers)
Closed 6 years ago.
So I understand that unsigned variables can only hold positive values and signed variables can hold negative and positive. However, it is unclear to me why would someone use unsigned variables? Isn't that risky? I mean I would personally just stick with signed variables just in case. Is there a memory/performance advantage in using unsigned variables?
Selecting the right kind of primitive data type for your particular problem is all about being correct about showing your intent. While, for example, a size of an array might as well be stored in a signed type (like it is the case in Java or C#), but why should you? An array cannot be of negative size. Doing so anyway is only confusing to readers of your program and will not give you any benefit.
There is no measurable performance gain by not using unsigned values; actually it can even be dangerous to do so since unsigned values can hold bigger positive numbers than signed values of the same memory size, thus risking a narrowing conversion when assigning, for example, array sizes that are naturally unsigned to a signed value of same memory size:
// While unlikely, truncation can happen
int64_t x = sizeof(...);
// ~~~~^~~~~~~ uint64_t on my system
Those bugs are generally hard to track, but compilers have gotten better at warning you about committing them.
Naturally, you should be aware that using unsigned integers can indeed be dangerous in some cases. As an example I wrote a simple for loop. We do not expect the value i to be negative, so we do the seemingly correct decision to use a value of unsigned type:
for(unsigned i = 5; i >= 0; --i)
{
}
But in this case, the loop will never terminate since the unsigned value of 0 - 1 (happens in fifth iteration here) will be a big positive value (this is called wrap around), thus defeating the loop termination check.
This can, for example, be solved like this:
for(unsigned i = 5; (i+1) > 0; --i)
{
}
But this should not deter you from using the right data type. Just exercise caution about things like value ranges and wrap around and you will be fine.
In conclusion, use the type that is most appropriate and seems to show your intent the best.
Unsigned is more appropriate if your value is actually a bit-field, and if you do bit manipulations.
Signed behaviour is by default undefined if an operation causes an overflow.
The ranges of signed and unsigned numbers are different.
For example, on a 32 bit system the range of a signed integer would be between -2G and 2G - 1 (i.e. -2147483648 to 2147483647).

Detection of overflow

How to detect overflow of unsigned char variable in c++?
unsigned numbers always positive between 0 to 255.and obey the law 2^n(n = numbers of bit in type);if char 8 bit then unsigned char variables have values between 0 and 255 , while signed chars have values between -128 and 127.
unsigned char Test = 260;
Because 260 is an integer literal your compiler should emit a warning. How to handle that? Do not ignore compiler warnings (or use an alternative syntax to avoid automatic conversions or enable this warning as error). Also note that integer literals are always positive (unsigned): -1 is not an integer literal: it's i.l. 1 and unary operator -. For gcc I'd suggest to use -Wstrict-overflow=2 (or more, according to your code policies) and possibly enabling -Werror=strict-overflow. For MS VC++ you may enable warning C4307 with /we4307 and /W14307 if you keep warnings at level 1 (!!!) (you may also do it with #pragma warning directive).
How to detect overflow of unsigned char variable in c++?
At compile-time compiler warnings are your friends but at run-time?
There is not a portable way (like, for example, checked in C#) to do this and better technique depends on which type of operation you want to monitor. For a simple assignment (made with values known at run-time) you may write something like this:
int32_t bigNumber = 260;
uint8_t smallNumber = static_cast<uint8_t>(bigNumber);
if (static_cast<int32_t>(smallNumber) != bigNumber) {
// Overflow...
}
In alternative you may check before assigning:
int32_t bigNumber = 260;
if (bigNumber > UINT8_MAX) {
// Overflow
}
Note that you may also make compiler life easier writing (after assignment):
if (smallNumber != bigNumber) {
// Overflow
}
It works because automatic promotions will convert smallNumber to bigNumber type (unless you're performing a signed/unsigned comparison, in this case you should simply avoid this alternative).
If you need it often you may write a small helper function to perform this conversion. For some ideas and possible implementations, if you're using MS compiler, you may take a look to SafeInt family functions (note, however, that in this case assignment and casting won't throw).
You can use braces to initialize your value to force a compile-time error (assuming you use C++11 or later):
unsigned char Test{260};
Brace-initialization doesn't allow narrowing conversions.
Of course, that still wouldn't allow sticking the value 260 into an unsigned char but it would draw attention to the attempt. You'd need a bigger data type, e.g., unsigned short, to represent 260.

Is it safe to use -1 to set all bits to true?

I've seen this pattern used a lot in C & C++.
unsigned int flags = -1; // all bits are true
Is this a good portable way to accomplish this? Or is using 0xffffffff or ~0 better?
I recommend you to do it exactly as you have shown, since it is the most straight forward one. Initialize to -1 which will work always, independent of the actual sign representation, while ~ will sometimes have surprising behavior because you will have to have the right operand type. Only then you will get the most high value of an unsigned type.
For an example of a possible surprise, consider this one:
unsigned long a = ~0u;
It won't necessarily store a pattern with all bits 1 into a. But it will first create a pattern with all bits 1 in an unsigned int, and then assign it to a. What happens when unsigned long has more bits is that not all of those are 1.
And consider this one, which will fail on a non-two's complement representation:
unsigned int a = ~0; // Should have done ~0u !
The reason for that is that ~0 has to invert all bits. Inverting that will yield -1 on a two's complement machine (which is the value we need!), but will not yield -1 on another representation. On a one's complement machine, it yields zero. Thus, on a one's complement machine, the above will initialize a to zero.
The thing you should understand is that it's all about values - not bits. The variable is initialized with a value. If in the initializer you modify the bits of the variable used for initialization, the value will be generated according to those bits. The value you need, to initialize a to the highest possible value, is -1 or UINT_MAX. The second will depend on the type of a - you will need to use ULONG_MAX for an unsigned long. However, the first will not depend on its type, and it's a nice way of getting the highest value.
We are not talking about whether -1 has all bits one (it doesn't always have). And we're not talking about whether ~0 has all bits one (it has, of course).
But what we are talking about is what the result of the initialized flags variable is. And for it, only -1 will work with every type and machine.
unsigned int flags = -1; is portable.
unsigned int flags = ~0; isn't portable because it
relies on a two's-complement representation.
unsigned int flags = 0xffffffff; isn't portable because
it assumes 32-bit ints.
If you want to set all bits in a way guaranteed by the C standard, use the first one.
Frankly I think all fff's is more readable. As to the comment that its an antipattern, if you really care that all the bits are set/cleared, I would argue that you are probably in a situation where you care about the size of the variable anyway, which would call for something like boost::uint16_t, etc.
A way which avoids the problems mentioned is to simply do:
unsigned int flags = 0;
flags = ~flags;
Portable and to the point.
I am not sure using an unsigned int for flags is a good idea in the first place in C++. What about bitset and the like?
std::numeric_limit<unsigned int>::max() is better because 0xffffffff assumes that unsigned int is a 32-bit integer.
unsigned int flags = -1; // all bits are true
"Is this a good[,] portable way to accomplish this?"
Portable? Yes.
Good? Debatable, as evidenced by all the confusion shown on this thread. Being clear enough that your fellow programmers can understand the code without confusion should be one of the dimensions we measure for good code.
Also, this method is prone to compiler warnings. To elide the warning without crippling your compiler, you'd need an explicit cast. For example,
unsigned int flags = static_cast<unsigned int>(-1);
The explicit cast requires that you pay attention to the target type. If you're paying attention to the target type, then you'll naturally avoid the pitfalls of the other approaches.
My advice would be to pay attention to the target type and make sure there are no implicit conversions. For example:
unsigned int flags1 = UINT_MAX;
unsigned int flags2 = ~static_cast<unsigned int>(0);
unsigned long flags3 = ULONG_MAX;
unsigned long flags4 = ~static_cast<unsigned long>(0);
All of which are correct and more obvious to your fellow programmers.
And with C++11: We can use auto to make any of these even simpler:
auto flags1 = UINT_MAX;
auto flags2 = ~static_cast<unsigned int>(0);
auto flags3 = ULONG_MAX;
auto flags4 = ~static_cast<unsigned long>(0);
I consider correct and obvious better than simply correct.
Converting -1 into any unsigned type is guaranteed by the standard to result in all-ones. Use of ~0U is generally bad since 0 has type unsigned int and will not fill all the bits of a larger unsigned type, unless you explicitly write something like ~0ULL. On sane systems, ~0 should be identical to -1, but since the standard allows ones-complement and sign/magnitude representations, strictly speaking it's not portable.
Of course it's always okay to write out 0xffffffff if you know you need exactly 32 bits, but -1 has the advantage that it will work in any context even when you do not know the size of the type, such as macros that work on multiple types, or if the size of the type varies by implementation. If you do know the type, another safe way to get all-ones is the limit macros UINT_MAX, ULONG_MAX, ULLONG_MAX, etc.
Personally I always use -1. It always works and you don't have to think about it.
As long as you have #include <limits.h> as one of your includes, you should just use
unsigned int flags = UINT_MAX;
If you want a long's worth of bits, you could use
unsigned long flags = ULONG_MAX;
These values are guaranteed to have all the value bits of the result set to 1, regardless of how signed integers are implemented.
Yes. As mentioned in other answers, -1 is the most portable; however, it is not very semantic and triggers compiler warnings.
To solve these issues, try this simple helper:
static const struct All1s
{
template<typename UnsignedType>
inline operator UnsignedType(void) const
{
static_assert(std::is_unsigned<UnsignedType>::value, "This is designed only for unsigned types");
return static_cast<UnsignedType>(-1);
}
} ALL_BITS_TRUE;
Usage:
unsigned a = ALL_BITS_TRUE;
uint8_t b = ALL_BITS_TRUE;
uint16_t c = ALL_BITS_TRUE;
uint32_t d = ALL_BITS_TRUE;
uint64_t e = ALL_BITS_TRUE;
On Intel's IA-32 processors it is OK to write 0xFFFFFFFF to a 64-bit register and get the expected results. This is because IA32e (the 64-bit extension to IA32) only supports 32-bit immediates. In 64-bit instructions 32-bit immediates are sign-extended to 64-bits.
The following is illegal:
mov rax, 0ffffffffffffffffh
The following puts 64 1s in RAX:
mov rax, 0ffffffffh
Just for completeness, the following puts 32 1s in the lower part of RAX (aka EAX):
mov eax, 0ffffffffh
And in fact I've had programs fail when I wanted to write 0xffffffff to a 64-bit variable and I got a 0xffffffffffffffff instead. In C this would be:
uint64_t x;
x = UINT64_C(0xffffffff)
printf("x is %"PRIx64"\n", x);
the result is:
x is 0xffffffffffffffff
I thought to post this as a comment to all the answers that said that 0xFFFFFFFF assumes 32 bits, but so many people answered it I figured I'd add it as a separate answer.
See litb's answer for a very clear explanation of the issues.
My disagreement is that, very strictly speaking, there are no guarantees for either case. I don't know of any architecture that does not represent an unsigned value of 'one less than two to the power of the number of bits' as all bits set, but here is what the Standard actually says (3.9.1/7 plus note 44):
The representations of integral types shall define values by use of a pure binary numeration system. [Note 44:]A positional representation for integers that uses the binary digits 0 and 1, in which the values represented by successive bits are additive, begin with 1, and are multiplied by successive integral power of 2, except perhaps for the bit with the highest position.
That leaves the possibility for one of the bits to be anything at all.
I would not do the -1 thing. It's rather non-intuitive (to me at least). Assigning signed data to an unsigned variable just seems to be a violation of the natural order of things.
In your situation, I always use 0xFFFF. (Use the right number of Fs for the variable size of course.)
[BTW, I very rarely see the -1 trick done in real-world code.]
Additionally, if you really care about the individual bits in a vairable, it would be good idea to start using the fixed-width uint8_t, uint16_t, uint32_t types.
Although the 0xFFFF (or 0xFFFFFFFF, etc.) may be easier to read, it can break portability in code which would otherwise be portable. Consider, for example, a library routine to count how many items in a data structure have certain bits set (the exact bits being specified by the caller). The routine may be totally agnostic as to what the bits represent, but still need to have an "all bits set" constant. In such a case, -1 will be vastly better than a hex constant since it will work with any bit size.
The other possibility, if a typedef value is used for the bitmask, would be to use ~(bitMaskType)0; if bitmask happens to only be a 16-bit type, that expression will only have 16 bits set (even if 'int' would otherwise be 32 bits) but since 16 bits will be all that are required, things should be fine provided that one actually uses the appropriate type in the typecast.
Incidentally, expressions of the form longvar &= ~[hex_constant] have a nasty gotcha if the hex constant is too large to fit in an int, but will fit in an unsigned int. If an int is 16 bits, then longvar &= ~0x4000; or longvar &= ~0x10000; will clear one bit of longvar, but longvar &= ~0x8000; will clear out bit 15 and all bits above that. Values which fit in int will have the complement operator applied to a type int, but the result will be sign extended to long, setting the upper bits. Values which are too big for unsigned int will have the complement operator applied to type long. Values which are between those sizes, however, will apply the complement operator to type unsigned int, which will then be converted to type long without sign extension.
As others have mentioned, -1 is the correct way to create an integer that will convert to an unsigned type with all bits set to 1. However, the most important thing in C++ is using correct types. Therefore, the correct answer to your problem (which includes the answer to the question you asked) is this:
std::bitset<32> const flags(-1);
This will always contain the exact amount of bits you need. It constructs a std::bitset with all bits set to 1 for the same reasons mentioned in other answers.
It is certainly safe, as -1 will always have all available bits set, but I like ~0 better. -1 just doesn't make much sense for an unsigned int. 0xFF... is not good because it depends on the width of the type.
Practically: Yes
Theoretically: No.
-1 = 0xFFFFFFFF (or whatever size an int is on your platform) is only true with two's complement arithmetic. In practice, it will work, but there are legacy machines out there (IBM mainframes, etc.) where you've got an actual sign bit rather than a two's complement representation. Your proposed ~0 solution should work everywhere.
I say:
int x;
memset(&x, 0xFF, sizeof(int));
This will always give you the desired result.
Leveraging on the fact that assigning all bits to one for an unsigned type is equivalent to taking the maximum possible value for the given type,
and extending the scope of the question to all unsigned integer types:
Assigning -1 works for any unsigned integer type (unsigned int, uint8_t, uint16_t, etc.) for both C and C++.
As an alternative, for C++, you can either:
Include <limits> and use std::numeric_limits< your_type >::max()
Write a custom templated function (This would also allow some sanity check, i.e. if the destination type is really an unsigned type)
The purpose could be add more clarity, as assigning -1 would always need some explanatory comment.
A way to make the meaning bit more obvious and yet to avoid repeating the type:
const auto flags = static_cast<unsigned int>(-1);
An additional effort to emphasize, why Adrian McCarthy's approach here might be the best solution at latest since C++11 in terms of a compromise between standard conformity, type safety/explicit clearness and reduction of possible ambiguities:
unsigned int flagsPreCpp11 = ~static_cast<unsigned int>(0);
auto flags = ~static_cast<unsigned int>(0); // C++11 initialization
predeclaredflags = ~static_cast<decltype(predeclaredflags)>(0); // C++11 assignment to already declared variable
I'm going to explain my preference in detail below. As Johannes mentioned totally correctly, the fundamental origin of irritations here is the question about value vs. according bit representation semantics and about what types we're talking about exactly (the assigned value type vs. the possible compile time integral constant's type). Since there's no standard built-in mechanism to explicitly ensure the set of all bits to 1 for the concrete use case of the OP about unsigned integer values, it's obvious, that it's impossible to be fully independent of value semantics here (std::bitset is a common pure bit-layer refering container but the question was about unsigned integers in general). But we might be able to reduce ambiguity here.
Comparison of the 'better' standard compliant approaches:
The OP's way:
unsigned int flags = -1;
PROs:
is "established" and short
is quite intuitive in terms of modulo perspective of value to "natural" bit value representation
changing the target unsigned type to unsigned long for instance is possible without any further adaptions
CONs:
At least beginners might not be sure about the standard conformity ("Do I have to concern about padding bits?").
Violates type ranges (in the heavier way: signed vs. unsigned).
Solely from the code, you do not directly see any bit semantics association.
Refering to maximum values via defines:
unsigned int flags = UINT_MAX;
This circumvents the signed unsigned transition issue of the -1 approach but introduces several new problems: In doubt, one has to look twice here again, at the latest if you want to change the target type to unsigned long for instance. And here, one has to be sure about the fact, that the maximum value leads to all bits set to 1 by the standard (and padding bit concerns again). Bit semantics are also not obvious here directly from the code solely again.
Refering to maximum values more explicitly:
auto flags = std::numeric_limits<unsigned int>::max();
On my opinion, that's the better maximum value approach since it's macro/define free and one is explicit about the involved type. But all other concerns about the approach type itself remain.
Adrian's approach (and why I think, it's the preferred one before C++11 and since):
unsigned int flagsPreCpp11 = ~static_cast<unsigned int>(0);
auto flagsCpp11 = ~static_cast<unsigned int>(0);
PROs:
Only the simplest integral compile time constant is used: 0. So no worries about further bit representation or (implicit) casts are justified. From an intuitive point of view, I think we all can agree on the fact, that the bit representation for zero is commonly clearer than for maximum values, not only for unsigned integrals.
No type ambiguities are involved, no further look-ups required in doubt.
Explicit bit semantics are involved here via the complement ~. So it's quite clear from the code, what the intention was. And it's also very explicit, on which type and type range, the complement is applied.
CONs:
If assigned to a member for instance, there's a small chance that you mismatch types with pre C++11:
Declaration in class:
unsigned long m_flags;
Initialization in constructor:
m_flags(~static_cast<unsigned int>(0))
But since C++11, the usage of decltype + auto is powerful to prevent most of these possible issues. And some of these type mismatch scenarios (on interface boundaries for instance) are also possible for the -1 approach.
Robust final C++11 approach for pre-declared variables:
m_flags(~static_cast<decltype(m_flags)>(0)) // member initialization case
So with a full view on the weighting of the PROs and CONs of all approaches here, I recommend this one as the preferred approach, at latest since C++11.
Update: Thanks to a hint by Andrew Henle, I removed the statement about its readability since that might be a too subjective statement. But I still think, its readability is at least not that worse than most of the maximum value approaches or the ones with explicit maximum value provision via compile time integrals/literals since static_cast-usage is "established" too and built-in in contrast to defines/macros and even the std-lib.
yes the representation shown is very much correct as if we do it the other way round u will require an operator to reverse all the bits but in this case the logic is quite straightforward if we consider the size of the integers in the machine
for instance in most machines an integer is 2 bytes = 16 bits maximum value it can hold is 2^16-1=65535 2^16=65536
0%65536=0
-1%65536=65535 which corressponds to 1111.............1 and all the bits are set to 1 (if we consider residue classes mod 65536)
hence it is much straight forward.
I guess
no if u consider this notion it is perfectly dine for unsigned ints and it actually works out
just check the following program fragment
int main()
{
unsigned int a=2;
cout<<(unsigned int)pow(double(a),double(sizeof(a)*8));
unsigned int b=-1;
cout<<"\n"<<b;
getchar();
return 0;
}
answer for b = 4294967295 whcih is -1%2^32 on 4 byte integers
hence it is perfectly valid for unsigned integers
in case of any discrepancies plzz report