Visual Studio not compiling specific file - c++

I am working on an OpenGL game in C++ and am using Visual Studio 2013 for it. Until now everything worked fine but since about 3 days, one of my files is no longer compiled when I change it. The strange thing is, it is really just related to this one single file. Every other file works as expected. So if I change something in said file (it is a .h file with implementation in it) Visual Studio doesn't care. Even if I write some unexecutable statement in it, he lines it in red but doesn't bother anyway thus will just use an old, pre-compiled version. If I delete the "build-Debug" folder, he compiles the file again and it works as it should. Any ideas how to solve this problem?
I also realised that the "build-Debug" folder, contains no .obj file for all the header files with implementation in it. Maybe it has something to do with it?
Also, my general building properties are okay, like always compile when files change and such stuff.

I eventually solved the problem myself by just splitting the file into a seperate .h and .cpp file. While this was not my intention after all I could not find another solution for this problem. Thus it must have had something to do with being part of another .obj file and maybe with some include order or something similar.

Related

Visual Studio warning about copies of files with different contents

When I go to debug my C++ project in Visual Studio, up pops a little warning dialogue box that tells me:
A copy of datum.h was found in
c:/users/brad/desktop/source/binary/datum.h, but the current
source code is different from the version built into
c:/users/brad/desktop/source/binary/datum.h.
I'm having trouble understanding what this is even trying to tell me, let alone how to fix it. At first I thought it might be complaining that I'd accidentally duplicated a file in the directory, which I checked, and found nothing of the sort, which leaves me pretty stumped. I also tried excluding the file from the solution and adding it again, which didn't fix the problem either.
The warning doesn't appear to actually hinder the development of my project, but I suppose warnings exist for a reason, so if anyone knows what's gone wrong, any advice would be greatly appreciated. To my knowledge, I didn't change anything to cause the message to appear, it just popped up one time I went to debug the solution and has kept on appearing ever since.
Also, more copies of the same warning have started popping up, pertaining to other header files in my solution (I haven't recieved any about .cpp files yet, but it could be a coincidence, because it's only been going on for about 20 minutes).
Try removing breakpoints from the file in question.
This worked for me when it occurred with Visual Studio 2013 for a header file in debug build.
Source: Release mode file sync issue - current source code different from the version built
Additional notes: Clean / Rebuild also works, but that is painful for regularly changing code. Enabling the break point after starting debugger merely delays the message.
I solved it:
Close the window of the .h file in Visual Studio if it's open.
Close Visual Studio.
CUT the .h file from its normal location and paste it into a temporary folder that VS doesn't know about.
Restart VS and compile. It'll complain about the missing .h file. Good -- Make the bastard beg for it!
Paste the .h file back into its original location.
Compile. VS will gratefully accept the missing file. (Damn I hate Microsoft!)
This occurs if you rename an implementation file (*.c, *.cpp, etc.) to a header file.
This is because the Item Type still remains as C/C++ Source File, making it get compiled as a separate translation unit rather than as an actual header, preventing Visual Studio from recognizing its inclusion as a header elsewhere.
It took me quite a while to figure this out.
To fix this:
Right-click your header file in Solution Explorer and select Properties.
Select All Configurations, All Platforms.
Under General, change Item Type to C/C++ Header.
Press OK.
Force-recompile any file that #includes your header (or just Rebuild the solution).
The problem is that the debugger thinks that the checksum of the source file is different from what the compiler calculated and put in there. The debugger will then refuse to apply breakpoints in the files that mis-match, to prevent you from seeing data it can't guarantee is correct.
I have had this keep happening even after a clean rebuild. This is with VS 2015. My guess is perhaps the debugger and the compiler disagree on how to hash newlines or something like that? The fix is to turn off "require source files to exactly match the original version" in Debug -> Options -> Debugging -> General
Could you by any chance be debugging another executable (not the one actually built?). This is a common issue in scenarios where Visual Studio builds the binaries in one directory but then they are copied over to some other directory for debugging. I'd suggest you compare the target path under the debugging settings and the output directory under the general settings in Visual Studio.
This would explain the issue, since you are actually debugging some older version of the binary (not the one built currently) and thus the warning, since Visual Studio can't find the version of the source files for that version of the binary.
The reason may be circular header dependencies. datum.h may includes another_header.h (directly or indirectly), which includes datum.h.
I see the real reason of this question is not answered. So for someone still looking, here it goes...
The most common reason of this problem is that the source files used to build the existing obj files are different than the existing ones. In other words the
particular project did not build after new modifications to source. The solution to this problem is to rebuild the project after modifying.
This happened to me in situation where I had modified my static library projects files and then without building that project I started my application project which was using this static library project.
this worked for me:
close VS
delete *.vcxproj.filters file
restart VS
problem should be gone.
this worked for me:
clean project
debug/delete all breakpoints :)
This worked for me (as of March 2019):
Click the 'Build' drop-down menu in the top left of your Visual Studio window
Select 'Rebuild Solution'
I've changed the file name and it works now.
Just encountered this. In my case, one of my .h files contained implementation (a class with static methods), which was #included by one of my .cpp files, but the Project Settings were also telling Visual Studio to compile the .h file.
I manually edited both the .vcxproj and .vcxproj.filters project files, moving the .h file from the <ClCompile> ItemGroup to the <ClInclude> ItemGroup.
This did the trick for me; I never saw the "A copy of...is different from..." pop-up again.(Note that this was after I had thoroughly failed in attempts to get <DependentUpon> to work.)
My solutiion:
Build -> Configuration manager
Switch to another configuration (any, example Releas or Debug)
Switch to previous configuration
It is possible to have multiple projects, each with their own entry point within a solution. Make sure that the correct project is being run.
The source code is different message can appear in a project A's source when you are running project B. In this case, the message can mean This breakpoint won't be hit because you're running a project that doesn't include it

Include files are not being recognized, even though they are in the right directory?

This is my first post on here, but from what I've seen, you guys like precise and concise problems. I think this qualifies. I have googled hi and lo and might have a case of the dumb, but cannot solve this.
I'm trying to compile a program I found that uses the portaudio library. I downloaded all of them, and HAVE all the relevant files, but visual studio is giving me issues.
This is the error I get:
So, I decided found the source path, and tracked down the file, which was in a different folder in portaudio, and copy/pasted it in the appropriate location (can't post third link, but it's there. I can provide that in the comments if necessary, I suppose). . I also have tried putting it in the same directory as the file that actually includes it, adding it to the project as an existing item, and adding that entire directory to the preprocessor include things (project settings > c++ > general > additional include directories).
The second error is very similar and is basically doing the same thing. I have the file, put it in the right place, visual studio can't find it.
Thank you all for your help.
One possible answer to your problem is that you don't have the right permissions. Are you able to open the file in a text editor?
I ended up figuring it out. For the second error, I had to save the .c file to .cpp through visual studio instead of just changing the extension. For the first one, I'm honestly not sure what I did, but it just sort of fixed itself. Such is the magic of programming, I suppose.

C++ header files intermittently not found

I have noticed some odd behaviour in VS2012 while working with some C++ projects. If I put the following line at the top of a header file: (myclass.h)
#include <D3DX11.h>
The compiler will tell me that it can't find the file (even though intellisense suggests it). However, if I put the same line in a different file (myclass.cpp) everything works just fine. I don't understand why it can be found when used in one file, but not the other? What is going on ?
EDIT / NOTE:
This isn't really a DirectX specific issue. That is just what I was working with when I decided to ask. This can happen in other places as well.
In the newer versions of visual studio the include paths are set at project-level. Maybe the project containing the cpp has the proper path set (see the comment from Jesse Good in your question). However that might not be the case for another project in your solution. As soon as you put the include in the header, all other projects including your header will need to know where to find the directX-headers as well.
Beware of intellisense - if you open a header it has to guess what cpp you might include this header from and the displayed info is not always correct. I think in the newer versions it even depends on what other files are opened / project is selected.
The compiler should inform you what cpp actually causes problems when including the header.

My Visual C++ compiler compiles out of date source

I'm a beginner starting to use Microsoft Visual C++ Express 2010 for Windows Programming. I've created a new C++ application using native code, not managed or MFC. I had Visual Studio create for me the basic windows code to create one window with simple menus (chat.cpp). I modified this file and I was able to compile correctly and see my changes take effect.
Now I've added one more source file to the solution (intro.cpp) which I include in my header and call from within chat.cpp. This seems to work just fine, but with one problem. The compiler doesn't seem to be applying my code changes occasionally: I make various edits, recompile, and the "old" code seems to be running. Then, after a while, after I make only a tiny modification, the compiler seems to "catch up" and it runs the new code including all the previous changes I had made.
Is there some kind of cache? Do I need to tell the compiler which files to compile and which ones to just link from object files? Did I make a mistake when I added the file to the solution?
Does intro.cpp have a header file? is that in your solution too?
It's hard for me to imagine that this area of such a mature IDE has a bug here, so I would examine your file list first. Make sure that the Solution Explorer shows all the files you have added and are editing. This is the list that VS uses to determine rebuild is needed.
EDIT: I admit it's not clear to me from your description why it would fail right now. However, typically header files do not include code, it works the other way around (except for class template header files, such as the STL headers). There is some discussion about pros and cons here. The most compelling argument to me in favour of code including headers rather than vice versa is that the header file contains the interface, while the code file contains the implementation.
I would try restructuring your code to a more traditional structure where intro.cpp includes intro.h and any others it needs, and the same with chat.cpp. Then your compilation units are intro.cpp and chat.cpp, and they depend on the associated header files, so provided they are properly listed in the SOlution Explorer, all should work. You can clean up the build dependencies to avoid dups and reduce build time once you have it working as you wish.

How does visual studio know which cpp files to rebuild when an include file is changed?

In some of my VS 2005 projects, when I change an include file some of the cpp files are not rebuilt, even though they have a simple #include line in them.
Is this a known bug, or something strange about the projects? Is there any information about how VS works out the dependencies and can I view the files for that?
btw I did try some googling but couldn't find anything about this. I probably need the right search term...
I've experienced this problem from time to time, and with other IDEs too, not just VS. It seems thatv their internal dependency tree sometimes gets out of whack with reality. In these cases, I've found deleting pre-compiled headers (this is important) and doing a complete rebuild always solves the problem. Luckily, it doesn't happen often.
To be honest I never faced such a problem using Visual Studio. Your CPP should be rebuild as well if it includes the header. The only reason I can come up with: same include file is taken from 2 different sources.
You can try do debug this at compile time, by enabling the preprocessor to output preprocessed files. Click on the CPP file go to properties and then to C/C++->Preprocessor and select in "Generate Preprocessed File" the item with or without line numbers.
Go to you include file put the pragmas around your newly added definitions like:
#pragma starting_definition_X
...
#pragma ending_definition_X
Now compile everything. There will be a newly created file with the same name as CPP but with extension .I (or .i).
Make a search if your pragmas are there. If not, your include come from another place.
If you use pre-compiled headers, you cpp should rebuild. There is also a pragma once statement in MS VC, which parses the include file only once, but that should still recompiler you cpp-file.
Hope that helps,
Ovanes
Do you have the "Minimal rebuild" option turned on?
Visual studio compares the timestamps on the files. So you might want to check that your system clock is set correctly and also that none of the files has a funny timestamp on it. Look at the include files, the cpp files, the pch files and obj files and make sure all the timestamps look reasonable. In particular, make sure none of them are in the future.
Was the .h files added in the project? If not, then vs maybe unable to find out the dependency.
Thanks for all the answers they have helped point me in the right direction.
I have discovered that deleting the idb file and rebuilding will then allow subsequent modifications of .h files to cause the correct .cpp files to be built. However this causes the entire project to be rebuilt which just brings me back to Neil Butterworth's suggestion of doing a full rebuild. I don't think there is much else I can do about it.
As an aside, looking at the bad and good idb files I can see that the cpp file that was not being built is not in the bad idb, whereas it is in the good idb. The header file that is being changed is mentioned several times in both files.
win_pdbx (download) can extract the idb file and moyix has published some information about the streams in these files.
Stream 4 contains the file paths of the cpp files but I have not been able to determine the format.