bit padding in structure within union - c++

I am using visual studio 2010. here in structure at bit position 16 and 23,24 extra bit (zero) is being added. i need to read the data from union variable FRAME.
I need suggestion how to remove those extra bits.
#include "stdafx.h"
using namespace std;
#include<iostream>
#pragma once
int _tmain(int argc, _TCHAR* argv[])
{
#pragma pack(1)
typedef struct /* __declspec(align(1)) */ STTCADispCtrl
{
unsigned char label;
unsigned char sdi : 2;
unsigned char ia : 1;
unsigned char As : 2;
unsigned char Att : 1;
unsigned char Dtif : 1;
unsigned char Ac : 2;
unsigned char Mil : 3;
unsigned char R8 : 1;
unsigned long R0to7 : 8;
unsigned char ssm : 2;
unsigned char parity : 1;
}ST_TCAS_MODE_DISP_CTRL;
typedef union FrameData
{
unsigned long FRAME;
ST_TCAS_MODE_DISP_CTRL tcas_Disp_ctrl;
}FRAME_DATA;
unsigned long fout;
unsigned int size = 0;
FRAME_DATA Fdata;
Fdata = { 0 };
size = sizeof(Fdata.tcas_Disp_ctrl);
cout << size << endl;
return 0;
}

Related

Why is the size of the union greater than expected?

#include <iostream>
typedef union dbits {
double d;
struct {
unsigned int M1: 20;
unsigned int M2: 20;
unsigned int M3: 12;
unsigned int E: 11;
unsigned int s: 1;
};
};
int main(){
std::cout << "sizeof(dbits) = " << sizeof(dbits) << '\n';
}
output: sizeof(dbits) = 16, but if
typedef union dbits {
double d;
struct {
unsigned int M1: 12;
unsigned int M2: 20;
unsigned int M3: 20;
unsigned int E: 11;
unsigned int s: 1;
};
};
Output: sizeof(dbits) = 8
Why does the size of the union increase?
In the first and second union, the same number of bits in the bit fields in the structure, why the different size?
I would like to write like this:
typedef union dbits {
double d;
struct {
unsigned long long M: 52;
unsigned int E: 11;
unsigned int s: 1;
};
};
But, sizeof(dbits) = 16, but not 8, Why?
And how convenient it is to use bit fields in structures to parse bit in double?
members of a bit field will not cross boundaries of the specified storage type. So
unsigned int M1: 20;
unsigned int M2: 20;
will be 2 unsigned int using 20 out of 32 bit each.
In your second case 12 + 20 == 32 fits in a single unsigned int.
As for your last case members with different storage type can never share. So you get one unsigned long long and one unsigned int instead of a single unsigned long long as you desired.
You should use uint64_t so you get exact bit counts. unsigned int could e anything from 16 to 128 (or more) bit.
Note: bitfields are highly implementation defined, this is just the common way it usually works.

Convert int bits to float verbatim and print them

I'm trying to just copy the contents of a 32-bit unsigned int to be used as float. Not casting it, just re-interpreting the integer bits to be used as float. I'm aware memcpy is the most-suggested option for this. However, when I do memcpy from uint_32 to float, and print out the individual bits, I see they are quite different.
Here is my code snippet:
#include <iostream>
#include <stdint.h>
#include <cstring>
using namespace std;
void print_bits(unsigned n) {
unsigned i;
for(i=1u<<31;i > 0; i/=2)
(n & i) ? printf("1"): printf("0");
}
union {
uint32_t u_int;
float u_float;
} my_union;
int main()
{
uint32_t my_int = 0xc6f05705;
float my_float;
//Method 1 using memcpy
memcpy(&my_float, &my_int, sizeof(my_float));
//Print using function
print_bits(my_int);
printf("\n");
print_bits(my_float);
//Print using printf
printf("\n%0x\n",my_int);
printf("%0x\n",my_float);
//Method 2 using unions
my_union.u_int = 0xc6f05705;
printf("union int = %0x\n",my_union.u_int);
printf("union float = %0x\n",my_union.u_float);
return 0;
}
Outputs:
11000110111100000101011100000101
11111111111111111000011111010101
c6f05705
400865
union int = c6f05705
union float = 40087b
Can someone explain what's happening? I expected the bits to match. Didn't work with a union either.
You need to change the function print_bits to
inline
int is_big_endian(void)
{
const union
{
uint32_t i;
char c[sizeof(uint32_t)];
} e = { 0x01000000 };
return e.c[0];
}
void print_bits( const void *src, unsigned int size )
{
//Check for the order of bytes in memory of the compiler:
int t, c;
if (is_big_endian())
{
t = 0;
c = 1;
}
else
{
t = size - 1;
c = -1;
}
for (; t >= 0 && t <= size - 1; t += c)
{ //print the bits of each byte from the MSB to the LSB
unsigned char i;
unsigned char n = ((unsigned char*)src)[t];
for(i = 1 << (CHAR_BIT - 1); i > 0; i /= 2)
{
printf("%d", (n & i) != 0);
}
}
printf("\n");
}
and call it like this:
int a = 7;
print_bits(&a, sizeof(a));
that way there won't be any type conversion when you call print_bits and it would work for any struct size.
EDIT: I replaced 7 with CHAR_BIT - 1 because the size of byte can be different than 8 bits.
EDIT 2: I added support for both little endian and big endian compilers.
Also as #M.M suggested in the comments if you want to you can use template to make the function call be: print_bits(a) instead of print_bits(&a, sizeof(a))

Efficient Add of Values with Overflow Protection in C/C++

What is the most efficient way to add two scalars in c/c++ with overflow protection? For example, adding two unsigned chars is 255 if a+b >= 255.
I have:
unsigned char inline add_o(unsigned char x, unsigned char y)
{
const short int maxVal = 255;
unsigned short int s_short = (unsigned short int) x + (unsigned short int) y;
unsigned char s_char = (s_short <= maxVal) ? (unsigned char)s_short : maxVal;
return s_char;
}
that can be driven by:
unsigned char x = 200;
unsigned char y = 129;
unsigned char mySum = add_o(x,y);
I see some ideas here but I am interested in the fastest way to perform this operation---or at least one that is highly palatable to an optimizing compiler.
For most modern compilers will generate branch-free code for your current solution, which is already fairly good. Few optimisations which are very hardware dependant (x86 in particular) are
replace the comparison by a masked and
try to make the overflow protection if a conditional move.
This is how I would have done it:
unsigned char inline add_o(unsigned char x, unsigned char y) {
unsigned short int s_short = (unsigned short int) x + (unsigned short int) y;
if (s_short & 0xFF00)
s_short = 0xFF;
return s_short;
}
You mean unsigned saturating arithmetic?
unsigned char inline add_o(unsigned char x, unsigned char y) {
unsigned char s = x + y;
s |= (unsigned)(-(s < x));
return s;
}
The most efficient way is to pre-fill a table with all possible results, then use the addition of x and y to index into that table.
#include <iostream>
unsigned char add_o_results[255+255];
void pre_fill() {
for (int i = 0 ; i < 255 + 255 ; ++i) {
add_o_results[i] = std::min(i, 255);
}
}
unsigned char inline add_o(unsigned char x, unsigned char y)
{
return add_o_results[x+y];
}
using namespace std;
int main()
{
pre_fill();
cout << int(add_o(150, 151)) << endl;
cout << int(add_o(10, 150)) << endl;
return 0;
}

C++ bits operation. 6 integers into one unsigned long long

I would like to put 6 ints into one unsigned long long variable. Then, I would like to read these integers from long long variable bits range. I wrote something like this but it returns negative output
unsigned long long encode(int caller, int caller_zone,
int callee, int callee_zone,
int duration, int tariff) {
struct CallInfo
{
int caller : 17;
int caller_zone : 7;
int callee : 17;
int callee_zone : 7;
int duration : 13;
int tariff : 3;
};
CallInfo info = { caller, caller_zone, callee, callee_zone, duration, tariff};
cout << info.caller << endl;
cout << info.caller_zone << endl;
}
It's much easier to use bit fields for this, e.g.
struct CallInfo
{
unsigned int caller : 17;
unsigned int caller_zone : 7;
unsigned int callee : 17;
unsigned int callee_zone : 7;
unsigned int duration : 13;
unsigned int tariff : 3;
};
You would not really need an encode function, as you could just write, e.g.
CallInfo info = { /* ... initialise fields here ... */ };
and then access fields in the normal way:
info.caller = 0;
info.caller_zone = info.callee_zone;
// ...

C++ Bits in 64 bit integer

Hello I have a struct here that is 7 bytes and I'd like to write it to a 64 bit integer. Next, I'd like to extract out this struct later from the 64 bit integer.
Any ideas on this?
#include "stdafx.h"
struct myStruct
{
unsigned char a;
unsigned char b;
unsigned char b;
unsigned int someNumber;
};
int _tmain(int argc, _TCHAR* argv[])
{
myStruct * m = new myStruct();
m->a = 11;
m->b = 8;
m->c = 12;
m->someNumber = 30;
printf("\n%s\t\t%i\t%i\t%i\t%i\n\n", "struct", m->a, m->b, m->c, m->someNumber);
unsigned long num = 0;
// todo: use bitwise operations from m into num (total of 7 bytes)
printf("%s\t\t%i\n\n", "ulong", num);
m = new myStruct();
// todo: use bitwise operations from num into m;
printf("%s\t\t%i\t%i\t%i\t%i\n\n", "struct", m->a, m->b, m->c, m->someNumber);
return 0;
}
You should to do something like this:
class structured_uint64
{
uint64_t data;
public:
structured_uint64(uint64_t x = 0):data(x) {}
operator uint64_t&() { return data; }
unsigned uint8_t low_byte(size_t n) const { return data >> (n * 8); }
void low_byte(size_t n, uint8_t val) {
uint64_t mask = static_cast<uint64_t>(0xff) << (8 * n);
data = (data & ~mask) | (static_cast<uint64_t>(val) << (8 * n));
}
unsigned uint32_t hi_word() const { return (data >> 24); }
// et cetera
};
(there is, of course, lots of room for variation on the details of the interface and where among the 64 bits the constituents are placed)
Using different types to alias the same portion of memory is a generally bad idea. The thing is, it's very valuable for the optimizer to be able to use reasoning like:
"Okay, I've read a uint64_t at the start of this block, and nowhere in the middle does the program write to any uint64_ts, therefore the value must be unchanged!"
which means it will get the wrong answer if you tried to change the value of the uint64_t object through a uint32_t reference. And as this is very dependent what optimizations are possible and done, it is actually pretty easy to never run across the problem in test cases, but see it in the real program you're trying to write -- and you'll spend forever trying to find the bug because you convinced yourself it's not this problem.
So, you really should do the insertion/extraction of the fields with bit twiddling (or intrinsics, if profiling shows that this is a performance issue and there are useful ones available) rather than trying to set up a clever struct.
If you really know what you're doing, you can make the aliasing work, I believe. But it should only be done if you really know what you're doing, and that includes knowing relevant rules from the standard inside and out (which I don't, and so I can't advise you on how to make it work). And even then you probably shouldn't do it.
Also, if you intend your integral types to be a specific size, you should really use the correct types. For example, never use unsigned int for an integer that is supposed to be exactly 32 bits. Instead use uint32_t. Not only is it self-documenting, but you won't run into a nasty surprise when you try to build your program in an environment where unsigned int is not 32 bits.
Use a union. Each element of a union occupies the same address space. The struct is one element, the unsigned long long is another.
#include <stdio.h>
union data
{
struct
{
unsigned char a;
unsigned char b;
unsigned char c;
unsigned int d;
} e;
unsigned long long f;
};
int main()
{
data dat;
dat.f = 0xFFFFFFFFFFFFFFFF;
dat.e.a = 1;
dat.e.b = 2;
dat.e.c = 3;
dat.e.d = 4;
printf("f=%016llX\n",dat.f);
printf("%02X %02X %02X %08X\n",dat.e.a,dat.e.b,dat.e.c,dat.e.d);
return 0;
}
Output, but note one byte of the original unsigned long long remains. Compilers like to align data such as 4-byte integers on addresses divisible by 4, so three bytes, then a pad byte so the integer is at offset 4 and the struct has a total size of 8.
f=00000004FF030201
01 02 03 00000004
This can be controlled in compiler-dependent fashion. Below is for Microsoft C++:
#include <stdio.h>
#pragma pack(push,1)
union data
{
struct
{
unsigned char a;
unsigned char b;
unsigned char c;
unsigned int d;
} e;
unsigned long long f;
};
#pragma pack(pop)
int main()
{
data dat;
dat.f = 0xFFFFFFFFFFFFFFFF;
dat.e.a = 1;
dat.e.b = 2;
dat.e.c = 3;
dat.e.d = 4;
printf("f=%016llX\n",dat.f);
printf("%02X %02X %02X %08X\n",dat.e.a,dat.e.b,dat.e.c,dat.e.d);
return 0;
}
Note the struct occupies seven bytes now and the highest byte of the unsigned long long is now unchanged:
f=FF00000004030201
01 02 03 00000004
Got it.
static unsigned long long compress(char a, char b, char c, unsigned int someNumber)
{
unsigned long long x = 0;
x = x | a;
x = x << 8;
x = x | b;
x = x << 8;
x = x | c;
x = x << 32;
x = x | someNumber;
return x;
}
myStruct * decompress(unsigned long long x)
{
printBinary(x);
myStruct * m = new myStruct();
m->someNumber = x | 4294967296;
x = x >> 32;
m->c = x | 256;
x = x >> 8;
m->b = x | 256;
x = x >> 8;
m->a = x | 256;
return m;
}