My doublyLinkedList works until I call the removeAt(int i) function but I don't know what is wrong with it.
Here is my doublyLinkedList:
class node
{
public:
node * prev;
node * next;
double data;
};
class doublyLinkedList
{
private:
node * head;
node * tail;
node * findAt(int i)
{
node * current = head;
for (int j = 1; j <= i; j++)
{
current = current->next;
}
return current;
}
void removeNode(node * doomedNode)
{
if (head == tail && doomedNode == head)
{
head = NULL;
tail = NULL;
delete doomedNode;
}
else if (doomedNode == tail && tail != head)
{
tail = tail->prev;
tail->next = NULL;
delete doomedNode;
}
else if (doomedNode == head && head != tail)
{
head = head->next;
head->prev = NULL;
delete doomedNode;
}
else
{
node * ahead = doomedNode->prev;
node * behind = doomedNode->next;
ahead->prev = behind;
behind->next = ahead;
delete doomedNode;
}
}
public:
doublyLinkedList()
{
head = NULL;
tail = NULL;
}
~doublyLinkedList()
{
node * temp;
while (head != NULL)
{
temp = head->next;
delete head;
head = temp;
}
}
void addBack(double x)
{
node * newItem = new node;
newItem->data = x;
if (head == NULL && tail == NULL)
{
newItem->prev = NULL;
newItem->next = NULL;
head = newItem;
tail = newItem;
}
else
{
newItem->prev = tail;
newItem->next = NULL;
tail->next = newItem;
tail = newItem;
}
}
void removeAt(int i)
{
node * current = head; node * foundNode; node * deletedNode;
int j = 1;
while (current != NULL)
{
current = current->next;
j++;
}
if (i >= j && i > 0)
{
foundNode = findAt(i);
removeNode(foundNode);
}
}
};
Can someone please tell me what's wrong?
Related
I want to use subscript operator overloading in linklist but everytime it give me Segmentation fault (core dumped) ERROR! MY TASK IS : (Overload [] operator. Use for loop in main to display it.) I ALSO PROVIDING THE TASK LINK BELOW
//task link
[LINK OF TASK] https://anonymfile.com/r1XKK/dsa-a3.pdf
//MY CODE IS :
#include <iostream>
using namespace std;
class LinkedList
{
private:
class Node
{
public:
int data;
Node * next;
Node(int data)
{
this->data = data;
this->next = NULL;
}
};
public:
Node *head;
LinkedList(){
head = NULL;
}
//Write a copy constructor. Also copy must be deep.
LinkedList(LinkedList& S)
{
head = S.head;
}
//Overload [] operator. Use for loop in main to display it.
void operator[](int i) {
head->data = i;
}
void InsertAtEnd(int data){
if (head == NULL)
{
head = new Node(data);
return;
}
Node * temp = head;
while (temp->next != NULL)
{
temp = temp->next;
}
temp->next = new Node(data);
}
void Insert(int d1, int d2)//Add the node of data d2 after the node with data d1. If d2 is not available add it to the end.
{
if (head == NULL)
{
Node * n = new Node(d2);
n->next = head;
head = n;
return;
}
Node * temp = head;
while (temp != NULL)
{
if (temp->data == d1)
{
Node * temp1 = temp->next;
temp->next = new Node(d2);
temp->next->next = temp1;
}
temp = temp->next;
}
}
void Delete(int data){
Node * todelete;
if(head->data == data){
todelete = head;
head = head->next;
free(todelete);
return;
}
Node *temp = head;
while(temp->next != NULL){
if(temp->next->data == data){
todelete = temp->next;
temp->next = temp->next->next;
free(todelete);
break;
}
temp = temp->next;
}
} // Deletes a node with data.
int getSize(){
Node * temp = head;
int size = 0;
while(temp != NULL){
temp = temp->next;
size++;
}
return size;
} //returns the count of elements in the list
bool IsEmpty(){
if(head == NULL){
return true;
}
else{
return false;
}
} //Returns true if empty.
void Merge(Node * list){
//merge
Node * temp = head;
while(temp != NULL){
if(temp->next == NULL and list != NULL){
temp->next = list;
break;
}
temp = temp->next;
}
//DISPLAY
while(head!=NULL){
cout<<head->data<<"->";
head=head->next;
}
cout<<"NULL"<<endl;
} //Merges the to the calling class.
void Erase(){
Node * erase;
while(head!= NULL){
erase = head;
head = head->next;
head = NULL;
}
free(erase);
} //Deletes every node in an array.
void SelectiveErase(int num) //Find num and delete everything after num.
{
Node * temp = head;
Node * todelete;
while(temp != NULL){
if(temp->data == num){
Node * erase = temp->next;
while(temp->next != NULL){
erase = temp->next;
temp->next = temp->next->next;
temp->next = NULL;
}
free(erase);
break;
}
temp = temp->next;
}
}
int FindNCount(int find)//Find and return count of all occurrence.
{
int counter = 0;
bool flag = false;
Node * temp = head;
while(temp->data!= find){
temp = temp->next;
counter++;
}
return counter;
}
int RemoveDuplicate(int find)//Find and remove every duplicate element in the list. Make //elements unique.
{
Node * temp = head;
Node *temp1;
while(temp != NULL){
temp1 = temp;
while(temp1->next != NULL){
if(temp->data == temp1->next->data and temp->data == find and temp1->next->data == find){
Node *todelete = temp1->next;
temp1->next = temp1->next->next;
free(todelete);
}
else{
temp1 = temp1->next;
}
}
temp = temp->next;
}
return find;
}
void FindNReplace(int find, int data)//Find and replace all occurrence recursively.
{
Node * temp = head;
while(temp != NULL){
if(temp->data == find){
temp->data = data;
break;
}
temp = temp->next;
}
}
void Display(){
static Node * temp= head;
if(temp == NULL){ cout << "NULL" << endl; return;}
cout << temp->data<<"->";
temp = temp->next;
Display();
}
};
void Swap() // swap the contents of one list with another list of same type and size. Also write parameter
{
LinkedList L,L1;
cout<<"AFTER SWAPING THE VALUE OF FIRST LIST \n";
while(L.head != NULL && L1.head != NULL){
int temp = L.head->data;
L.head->data = L1.head->data;
L1.head->data = temp;
cout<<L.head->data<<"\n";
L.head = L.head->next;
L1.head = L1.head->next;
}
cout<<endl;
}
int main()
{
// You must call Display function after every function.
LinkedList L{};
L[23];
// LinkedList L1;
// L1.InsertAtEnd(5);
// L1.InsertAtEnd(6);
//L.Erase();
// cout<<L.FindNCount(1)<<endl;
//L.SelectiveErase(2);
//L.Display();
//L.Merge(L1.head);
//L.RemoveDuplicate(2);
//L.Display();
//Swap();
return 0;
}
Overloading the subscript operator should return something. The assignment looks a bit vague, but I hope this will fix it:
//Overload [] operator. Use for loop in main to display it.
Node* operator[](int i) {
Node* nodePtr = head;
int counter = 0;
while (nodePtr != NULL && counter != i) {
nodePtr = nodePtr->next;
counter++;
}
return nodePtr;
}
I want to save the number of element inside an instance of linked list class object. From the code below everytime I call addNodeFront() or addNodeBack() function, member variable len should be incremented by 1. But, when I run the code, the getLen function only return 1, while the linked list has 2 element. What should I fix from the my code?
#include <iostream>
class Node {
public:
int value;
Node* next;
Node(int value, Node* next) {
this->value = value;
this->next = next;
}
};
class LinkedList {
public:
Node* head;
Node* tail;
int len = 0;
LinkedList() {
this->head = nullptr;
this->tail = nullptr;
}
LinkedList(Node* node) {
this->head = node;
this->tail = node;
}
int getLen() {
return len;
}
void addNodeFront(Node* node) {
if(head==nullptr && tail==nullptr) {
this->head = node;
this->tail = node;
return;
}
Node* secondFirst = this->head;
this->head = node;
node->next = secondFirst;
this->len++;
}
void addNodeBack(Node* node) {
if(head==nullptr && tail==nullptr) {
this->head = node;
this->tail = node;
return;
}
this->tail->next = node;
this->tail = node;
this->len++;
}
void addNodeAfterNode(Node* prevNode, Node* node) {
if(prevNode == this->tail) {
this->tail = node;
prevNode->next = node;
return;
}
node->next = prevNode->next;
prevNode->next = node;
}
bool searchVal(int val) const {
Node* s = this->head;
while(s != nullptr) {
if(s->value == val) return true;
s = s->next;
}
return false;
}
void deleteNodeFront() {
if(this->head==this->tail) {
this->head = nullptr;
this->tail = nullptr;
return;
}
this->head = this->head->next;
}
void deleteNodeBack() {
Node* secondLast = this->head;
if(this->head==this->tail) {
this->head = nullptr;
this->tail = nullptr;
return;
}
while(secondLast->next != this->tail) {
secondLast = secondLast->next;
}
secondLast->next = nullptr;
this->tail = secondLast;
}
void deleteNodeMiddle(Node* node) {
if(node==this->head || node==this->tail) return;
Node* prevNode = this->head;
while(prevNode->next != node) {
prevNode = prevNode->next;
}
prevNode->next = prevNode->next->next;
}
void traverseLinkedList() {
Node* t = this->head;
if(head==nullptr && tail==nullptr) std::cout << "Empty Linked List";
while(t != nullptr) {
std::cout << t->value << "->";
t = t->next;
}
std::cout << "\n";
}
};
int main() {
Node node1(2,nullptr);
Node node4(4,nullptr);
LinkedList ls;
ls.addNodeFront(&node1);
ls.addNodeFront(&node4);
std::cout << ls.getLen() << std::endl;
ls.traverseLinkedList();
}
In the following function:
LinkedList(Node* node)
{
this->head = node;
this->tail = node;
}
Just add one of the following lines:
len++; //1
len = 1; //2
So the updated function:
LinkedList(Node* node)
{
this->head = node;
this->tail = node;
len++; //1
len = 1; //2
}
This is because as the head node and the tail node = node now, that means there is a node in the linked list, so we should add 1 to len.
I am writing a program that modifies a linked list. The problem I am having is when inserting nodes into the linked list. The first few nodes are inserted and moved properly, but when reaching the end of the linked list some nodes are either removed or not displayed.
Function for inserting
void LinkedList::insert(int num, int pos)
{
Node *temp1 = new Node;
temp1->data = num;
temp1->next = NULL;
if(pos == 0)
{
temp1->next = head;
head = temp1;
return;
}
Node *temp2 = head;
for(int i = 0; i < pos-1; i++)
{
temp2 = temp2->next;
}
temp1->next = temp2->next;
temp2->next = temp1;
}
Node structure
struct Node
{
int data;
Node *next;
};
int size;
Node *head, *tail;
Driver code
nums.insert(1, 0); // 1 in location 0
nums.insert(5, 4); // 5 in location 4
nums.insert(3, 7); // 3 in location 7
List before insert
8 6 7 8 0 9
List after insert
1 8 6 7 5 8
Expected after insert
1 8 6 7 5 8 0 9 3
Would the values excluded from being display needed to be stored and inserted afterwards? Or is the inserting itself not being coded properly/missing elements?
Thanks for your help.
Full code
#include "linkedlist.h"
LinkedList::LinkedList()
{
head = nullptr;
tail = nullptr;
size = 0;
}
LinkedList::~LinkedList()
{
if(head != nullptr)
{
Node *temp;
while(head != nullptr)
{
temp = head->next;
// deletes head
delete head;
// goes to next element
head = temp;
}
}
}
void LinkedList::display()
{
Node *temp = head;
for(int i = 0; i < size; i++)
{
cout << temp->data << "\t";
temp = temp->next;
}
cout << endl;
}
void LinkedList::append(int num)
{
// list is empty
if(head == nullptr)
{
head = new Node;
head->data = num;
head->next = nullptr;
// sets tail to head
tail = head;
}
else
{
// creates new node
Node *temp = new Node;
// sets new node data
temp->data = num;
temp->next = nullptr;
// sets previous tail link to new node
tail->next = temp;
// sets this node to new tail
tail = temp;
}
// increments size
size++;
}
void LinkedList::pop()
{
if(size > 1)
{
Node *temp = head;
// loops to node before tail
while(temp->next->next != nullptr)
{
temp = temp->next;
}
// deletes tail
delete tail;
// sets new tail
tail = temp;
tail->next = nullptr;
}
// if there's only one item
else if(size == 1)
{
Node *temp = tail;
// head and tail are now null
head = nullptr;
tail = nullptr;
// deletes node
delete temp;
}
size--;
}
int LinkedList::min()
{
int min = head->data;
struct Node *temp = head;
while(temp != nullptr)
{
if(min > temp->data)
{
min = temp->data;
}
temp = temp->next;
}
return min;
}
int LinkedList::max()
{
int max = head->data;
struct Node *temp = head;
while(temp != nullptr)
{
if(max < temp->data)
{
max = temp->data;
}
temp = temp->next;
}
return max;
}
int LinkedList::mean()
{
int sum = 0;
int average = 0;
struct Node *temp = head;
while(temp != nullptr)
{
sum += temp->data;
temp = temp->next;
}
average = sum / size;
return average;
}
void LinkedList::sort()
{
Node *current1 = head;
Node *current2 = head;
for(int i = 0; i < size; i++)
{
for(int j = 0; j < size - 1; j++)
{
if(current1->data < current2->data)
{
int temp = current1->data;
current1->data = current2->data;
current2->data = temp;
}
current2 = current2->next;
}
current2 = head;
current1 = head->next;
for(int p = 0; p < i; p++)
{
current1 = current1->next;
}
}
}
void LinkedList::reverse()
{
Node *current1 = head;
Node *current2 = head;
for(int i = 0; i < size; i++)
{
for(int j = 0; j < size - 1; j++)
{
if(current1->data > current2->data)
{
int temp = current1->data;
current1->data = current2->data;
current2->data = temp;
}
current2 = current2->next;
}
current2 = head;
current1 = head->next;
for(int p = 0; p < i; p++)
{
current1 = current1->next;
}
}
}
int LinkedList::linearSearch(int key)
{
Node *search = nullptr;
Node *temp = head;
Node *current = head;
int count = 0;
while(current != NULL && current->data != key)
{
count++;
temp = current;
current = current->next;
}
if(current != NULL)
{
search = current;
current = current->next;
}
key = count;
return key;
}
void LinkedList::insert(int num, int pos)
{
Node *temp1 = new Node;
temp1->data = num;
temp1->next = NULL;
if(pos == 0)
{
temp1->next = head;
head = temp1;
return;
}
Node *temp2 = head;
for(int i = 0; i < pos-1; i++)
{
temp2 = temp2->next;
}
temp1->next = temp2->next;
temp2->next = temp1;
}
You have a size member that your display function uses, but you never increment it in insert. So while the element gets added, you don't increase the size of the list.
Reading your whole code and getting to the solution may consume lot of time but if you want i have a code ready which is properly working. If you wanted to use this. Please go for it and also, please feel free to ask my anything though this link
#include <iostream>
using namespace std;
struct node
{
int data;
node *next;
};
class linked_list
{
private:
node *head,*tail;
public:
linked_list()
{
head = NULL;
tail = NULL;
}
void add_node(int n)
{
node *tmp = new node;
tmp->data = n;
tmp->next = NULL;
if(head == NULL)
{
head = tmp;
tail = tmp;
}
else
{
tail->next = tmp;
tail = tail->next;
}
}
node* gethead()
{
return head;
}
static void display(node *head)
{
if(head == NULL)
{
cout << "NULL" << endl;
}
else
{
cout << head->data << endl;
display(head->next);
}
}
static void concatenate(node *a,node *b)
{
if( a != NULL && b!= NULL )
{
if (a->next == NULL)
a->next = b;
else
concatenate(a->next,b);
}
else
{
cout << "Either a or b is NULL\n";
}
}
};
int main()
{
linked_list a;
a.add_node(1);
a.add_node(2);
linked_list b;
b.add_node(3);
b.add_node(4);
linked_list::concatenate(a.gethead(),b.gethead());
linked_list::display(a.gethead());
return 0;
}
I am not able to figure out, why is my code to insert into a sorted doubly linked list failing on some test cases.Please let me know. I dont know of the test cases, they are system generated.
Node* SortedInsert(Node *head,int data)
{
// Complete this function
// Do not write the main method.
Node * temp = (Node*)malloc(sizeof(Node));
temp->data = data;
temp->next = NULL;
temp->prev = NULL;
if (head == NULL)
{
head = temp;
return head;
}
if (temp->data <= head->data)
{
temp->next = head;
head->prev = temp;
head = temp;
return head;
}
Node *curr = head;
while (curr->next!=NULL)
{
if (temp->data <= curr->data)
{
curr->prev->next = temp;
temp->prev = curr->prev;
temp->next = curr;
curr->prev = temp;
return head;
}
curr = curr->next;
}
curr->next = temp;
temp->prev = curr;
return head;
}
Thanks
Once you reach the last node, you should again compare its data with the new node and insert accordingly.
curr->next = temp;
temp->prev = curr;
return head;
}
If execution reaches this part, then at present curr is pointing to the last node. Now you should again compare its data like the following:
if (temp->data <= curr->data)
{ // insert before last node
curr->prev->next = temp;
temp->prev = curr->prev;
temp->next = curr;
curr->prev = temp;
return head;
}
// else insert at the end.
curr->next = temp;
temp->prev = curr;
return head;
}
Alternatively, you can write an if condition for node at the end of the list
Node* SortedInsert(Node *head,int data)
{
struct Node* p = head;
struct Node* q = NULL;
struct Node* r = new Node;
r->data=data;
r->prev=NULL;
r->next=NULL;
if(p==NULL){
p=r;
head=p;
}
else if(p!=NULL&&p->data>r->data){
p->prev=r;
r->next=p;
p->next=NULL;
head = r;
}
else{
p=head;
while(p!=NULL) {
if(p!=NULL&&p->data>r->data){ //If node is not at the end of list and smaller than some node
(p->prev)->next = r;
r->next = p;
r->prev = p->prev;
p->prev=r;
return head;
}
else if(p->next==NULL) //If node is at the end of list
{
p->next = r;
r->prev = p;
r->next = NULL;
return head;
}
else{}
p=p->next;
}
}
return head;
}
/*
* For reference:
*
* link to the problem :-
* https://www.hackerrank.com/challenges/insert-a-node-into-a-sorted-doubly-linked-list
*
* DoublyLinkedListNode {
* int data;
* DoublyLinkedListNode* next;
* DoublyLinkedListNode* prev;
* };
*
* Function to insert a node in sorted DLL with given data & return head
*/
DoublyLinkedListNode* sortedInsert(DoublyLinkedListNode* head, int data) {
DoublyLinkedListNode** prev = &head;
DoublyLinkedListNode* newNode = new DoublyLinkedListNode(data);
while ( *prev && ((*prev)->data <= data) ) {
prev = &(*prev)->next;
}
newNode->prev = *prev;
newNode->next = *prev;
*prev = newNode;
return head;
}
This solution works in all cases (insert in between, insert at the head, insert at the end etc). I was just trying to write a code without any conditions. While searching for some error, I ended up on this SO thread. Do correct me if this solution doesn't work for some test cases.
This is my code that passed all the test cases.
DoublyLinkedListNode* sortedInsert(DoublyLinkedListNode* head, int data) {
DoublyLinkedListNode *temp = head;
if (!temp) {
temp = new DoublyLinkedListNode(data);
head = temp;
return head;
}
while (temp->data < data && temp->next != nullptr) {
temp = temp->next;
}
if (temp->data > data) {
DoublyLinkedListNode *t = new DoublyLinkedListNode(data);
t->next = temp;
if (temp == head) {
head = t;
temp->prev = t;
return head;
}
temp->prev->next = t;
t->next = temp;
temp->prev = t;
} else {
DoublyLinkedListNode *t = new DoublyLinkedListNode(data);
t->next = temp->next;
temp->next = t;
temp->next->prev = temp;
if (t->next != nullptr) t->next->prev = t;
}
return head;
}
Here is some code in order to Insert a Node in Sorted Doubly Linked List
Node* SortedInsert(Node *head,int data)
{
struct Node *temp;
struct Node *newNode = new Node();
newNode->data=data;
newNode->next=NULL;
newNode->prev=NULL;
temp=head;
if(head==NULL)
{
head = newNode;
}
else
{
while(temp!=NULL)
{
if(temp->data<data&&temp->next!=NULL)
{
temp=temp->next;
}
else
{
if(temp->next==NULL&&temp->data<data)
{
temp->next = newNode;
newNode->prev = temp;
break;
}
else if(temp->prev==NULL&&temp->data>data)
{
newNode->next=temp;
temp->prev = newNode;
head=newNode;
break;
}
else
{
newNode->next = temp;
newNode->prev = temp->prev;
temp->prev->next =newNode;
temp->prev=newNode;
break;
}
}
}
}
return head;
}
Here is the complete C++ program for inserting a node at appropriate position in a sorted doubly linked list:
void InsertInSortedDoublyLinkedList()
{
Node *head;
head = CreateDoublyLinkList(3);
PrintDoublyLinkedList(head);
head = SortedInsert(head, 6);
printf("\n Linked list after insertion in sorted order\n");
PrintDoublyLinkedList(head);
}
void PrintDoublyLinkedList(Node *head)
{
Node *temp = head;
printf("NULL -> ");
while (temp)
{
printf("%d ->", temp->data);
temp = temp->next;
}
printf("NULL");
}
Node* CreateDoublyLinkList(int numberOfNodes)
{
Node *head = NULL, *temp, *temp1;
int startingValue = 3;
if (numberOfNodes == 0)
{
return head;
}
temp = (Node*)malloc(sizeof(Node));
temp->data = startingValue;
temp->next = NULL;
temp->prev = NULL;
head = temp;
startingValue += 2;
numberOfNodes--;
for (; numberOfNodes > 0; numberOfNodes--, startingValue += 2, temp = temp->next)
{
temp1 = (Node*)malloc(sizeof(Node));
temp1->data = startingValue;
temp1->next = NULL;
temp1->prev = temp;
temp->next = temp1;
}
return head;
}
Node* SortedInsert(Node *head,int data)
{
Node *temp = NULL, *temp1,*newNode;
int nodeInserted = 0;
if (head == NULL)
{
head = (Node*) malloc(sizeof(Node));
head->data = data;
head->next = NULL;
head->prev = NULL;
}
else
{
if (head->data > data)
{
//insertion need to take place before head itself.
newNode = (Node*)malloc(sizeof(Node));
newNode->data = data;
newNode->next = head;
newNode->prev = NULL;
head->prev = newNode;
head = newNode;
}
else
{
temp1 = head;
temp = head ->next;
while (temp)
{
if (temp->data > data)
{
//we need to insert the node before temp
newNode = (Node*)malloc(sizeof(Node));
newNode->data = data;
newNode->prev = temp1;
newNode->next = temp;
temp1->next = newNode;
temp->prev = newNode;
nodeInserted = 1;
break;
}
temp1 = temp;
temp = temp->next;
}
if (!nodeInserted)
{
//node insertion need to take place at tail.
newNode = (Node*)malloc(sizeof(Node));
newNode->data = data;
newNode->prev = temp1;
newNode->next = NULL;
temp1->next = newNode;
}
}
}
return head;
}
struct Node
{
int data;
Node *next;
Node *prev;
}
Node* SortedInsert(Node *head,int data)
{
Node* p1,*p2;
int n=10;
p2=(Node*)malloc(sizeof(struct Node));
p2->next=NULL;
p2->prev=NULL;
p2->data=data;
p1=head;
if(p1==NULL)
return p2;
while(p1->next!=NULL)
{
if(p1->data<data)
p1=p1->next;
else
break;
}
/*Three cases arise when p1->next == NUll i.e. we are end of list
case 1: insert after the end
case 2: insert in between last and second last node
case 3: insert node at the beginning of the list
*/
if(p1->next==NULL)
{
if(p1->data<data)
{
p2->prev=p1;
p1->next=p2;
}
else if(p1->data > data && p1->prev!=NULL)
{
p2->next=p1;
p2->prev=p1->prev;
if(p1->prev!=NULL)
p1->prev->next=p2;
p1->prev=p2;
}
else
{
p2->next=p1;
p2->prev=p1->prev;
if(p1->prev!=NULL)
p1->prev->next=p2;
p1->prev=p2;
head=p2;
}
}
// Here we have only one case where new node is inserted between two nodes of the list
else
{
p2->next=p1;
p2->prev=p1->prev;
if(p1->prev!=NULL)
p1->prev->next=p2;
p1->prev=p2;
}
return head;
}
I'm having some trouble printing out the contents of a linked list. I'm using an example code that I found somewhere. I did edit it a bit, but I don't think that's why it's crashing.
class stringlist
{
struct node
{
std::string data;
node* next;
};
node* head;
node* tail;
public:
BOOLEAN append(std::string newdata)
{
if (head)
{
tail->next = new node;
if (tail->next != NULL)
{
tail=tail->next;
tail->data = newdata;
return TRUE;
}
else
return FALSE;
}
else
{
head = new node;
if (head != NULL)
{
tail = head;
head->data = newdata;
return TRUE;
}
else
return FALSE;
}
}
BOOLEAN clear(std::string deldata)
{
node* temp1 = head;
node* temp2 = NULL;
BOOLEAN result = FALSE;
while (temp1 != NULL)
{
if (temp1->data == deldata)
{
if (temp1 == head)
head=temp1->next;
if (temp1==tail)
tail = temp2;
if (temp2 != NULL)
temp2->next = temp1->next;
delete temp1;
if (temp2 == NULL)
temp1 = head;
else
temp1 = temp2->next;
result = TRUE;
}
else // temp1->data != deldata
{
temp2 = temp1;
temp1 = temp1->next;
}
}
return result;
}
BOOLEAN exists(std::string finddata)
{
node* temp = head;
BOOLEAN found = FALSE;
while (temp != NULL && !found)
{
if (temp->data == finddata)
found=true;
else
temp = temp->next;
}
return found;
}
void print()
{
node* tmp = head;
while (tmp)
{
printf("%s", tmp->data.c_str());
tmp = tmp->next;
}
}
stringlist()
{
head=NULL;
tail=NULL;
}
};
My main() function is really simple:
int main()
{
stringlist mylist;
if (mylist.append("something"))
count++;
if (mylist.append("else"))
count++;
if (mylist.append("yet"))
count++;
cout<<"Added "<<count<<" items\n";
mylist.print();
return 0;
}
For some reason in Print() tmp is never NULL
in node, add a constructor to initialize next to null
As #rmn pointed out, you're not initializing the value of node->next.
BOOLEAN append(std::string newdata)
{
if (head)
{
tail->next = new node;
if (tail->next != NULL)
{
tail=tail->next;
tail->data = newdata;
tail->next = NULL; // <- this is the part that is missing
return TRUE;
}
else
return FALSE;
}
else
{
head = new node;
if (head != NULL)
{
tail = head;
head->data = newdata;
head->next = NULL; // <- it's also missing here.
return TRUE;
}
else
return FALSE;
}
}
You could solve this by having a default constructor for node:
struct node
{
std::string data;
node* next;
node() : next(NULL) { }
};
With the default constructor you won't need to add tail->next = NULL;.
You aren't initializing head->tail appropriately in append when head==NULL initially.
Correct. That's because tail is only NULL in your code when the linked list is initially created. After you add a node, you set tail = head, and from that point in time, every time you add an element, you set tail->next = new node, and then tail = tail->next... so that tail->next always = tail.