What does variable definition do in control structure in c++? - c++

What does variable defintion do if I use it as the control structure of the if,while,for statements?
Consider these two fragments of code from C++ Primer(5th Edition):
while (int i = get_num()) //i is created and initialized on each iteration
cout << i << endl;
and
while(bool status = find(word)) {/*...*/} //assume that find(word) returns a bool type
I do not know whether variable definition "returns" a bool type to indicate the success of the definition,or variable definition returns the variable itself when used as the condition of control structure.
And I think the second fragment works fine,for status is the result of the
= operator.The condition tests whether status is true.
A friend of mine says the second fragment is in error,for the variable status is undeclared.

While loops expect a bool expression.
while({BOOL}) {...}
In the case of the code above
while(bool status = find(word)) {...}
simplifies down to
while(status) {...}
Status is initialized to the result of find(word) at the start of each execution of the loop.
status is then available within the loop.
§ 3.3.3 Block Scope
Names declared in the for-init-statement, the for-range-declaration, and in the condition of if, while, for,
and switch statements are local to the if, while, for, or switch statement (including the controlled
statement), and shall not be redeclared in a subsequent condition of that statement nor in the outermost
block (or, for the if statement, any of the outermost blocks) of the controlled statement;
Regarding your second question:
do not know whether variable definition "returns" a bool type to indicate the success of the definition,or variable definition returns the variable itself when used as the condition of control structure.
As long as the variable is convertible to bool, there is no issue.
Given
while(Foo x = Expression()) {...}
can be expressed as
while(static_cast<bool>(x)) {...}
as long as Foo is convertible to bool, it can be declared and used in the while conditional.

The statements are both fine.
In the first case get_num() returns a value that is assigned to the newly declared variable i. ints are evaluated as true if they are not zero and evaluated as false if they are zero. So, this loop will run as long as i is not zero.
In the second statement find seems to return a bool which is assigned to status. As long as status is true, the loop will run.
Within the brackets of while the corresponding variable can be used, i.e. you can use i in the first loop and status in the second one, which really is the advantage of writing in like that. However, it does not really make sense in the second code snippet because you already know that status is true... otherwise the loop would just not be executed anymore. And if you change status here this does not work, either, because there will be a new locally declared status variable for each loop run.

Related

infinite for loops in c++

I am playing around a little with for loops , tried the following code and got an infinite loop.
#include<iostream>
int main(){
int i {0};
bool condition = i < 5;
for ( ; condition ; ){
std::cout << "Hello World!" << std::endl;
i++;
}
}
Can someone explain why ?
bool condition = i < 5;
This line defines a variable named condition which has the value true from this line onwards.
It does not bind the expression from the right side, but only copies the result at the time of assignment.
What you intended is more complicated:
auto condition = [&i](){ return i < 5; };
for ( ; condition() ; )
Now condition is a function object which can be evaluated repeatedly.
The right hand of the assignment is called a lambda expression, and follows the form [capture scope](parameters){ body with return statement }.
In the capture scope, you can list variables either by value (without &) in which case they get copied once when the lambda is declared, or by reference (with leading &) in which case they don't get copied but the variable inside the lambda is a reference to the variable of the same name outside the lambda. There is also the short form [&] which captures all variables in the parent scope by reference, and [=] which captures everything by value.
auto can be used for brevity in combined declarations + assignments, and automatically resolves the type of the variable from the right hand side.
The closest compatible type you could explicitly specify would be std::function<bool(void)> (generic container for functions with that signature), the actual type of that object is some internal type representing the naked lambda which you can't write explicitly. So if you can't know the exact type, and you don't want to use a generic container type, auto is occasionally even necessary.
Variables in C++ store values. You seem to be under the impression that condition somehow remains connected to the expression i < 5. It is not. Once you set the value which is true at the time of the assignment it will keep that value until you change it. You never change it again so the value of condition is forever true.
citing cppref:
Executes init-statement once, then executes statement and iteration-expression repeatedly, until the value of condition becomes false. The test takes place before each iteration.
Now, your condition evaluates to true:
bool condition = i < 5; // true
hence, the loop will continue until false, which does not happen in the loop body of your code; condition is not written to after initialization, and therefore the loop will not stop.
The for loop runs on a condition, such as while i is below a specified value, and will keep running until this is no longer satisfied. In your case, it is never satisfied, guaranteeing an infinite loop.

Why cant declare string function in switch? [duplicate]

In the following code, why is the variable i not assigned the value 1?
#include <stdio.h>
int main(void)
{
int val = 0;
switch (val) {
int i = 1; //i is defined here
case 0:
printf("value: %d\n", i);
break;
default:
printf("value: %d\n", i);
break;
}
return 0;
}
When I compile, I get a warning about i not being initialized despite int i = 1; that clearly initializes it
$ gcc -Wall test.c
warning: ‘i’ is used uninitialized in this function [-Wuninitialized]
printf("value %d\n", i);
^
If val = 0, then the output is 0.
If val = 1 or anything else, then the output is also 0.
Please explain to me why the variable i is declared but not defined inside the switch. The object whose identifier is i exists with automatic storage duration (within the block) but is never initialized. Why?
According to the C standard (6.8 Statements and blocks), emphasis mine:
3 A block allows a set of declarations and statements to be grouped
into one syntactic unit. The initializers of objects that have
automatic storage duration, and the variable length array declarators
of ordinary identifiers with block scope, are evaluated and the values
are stored in the objects (including storing an indeterminate value
in objects without an initializer) each time the declaration is
reached in the order of execution, as if it were a statement, and
within each declaration in the order that declarators appear.
And (6.8.4.2 The switch statement)
4 A switch statement causes control to jump to, into, or past the
statement that is the switch body, depending on the value of a
controlling expression, and on the presence of a default label and the
values of any case labels on or in the switch body. A case or default
label is accessible only within the closest enclosing switch
statement.
Thus the initializer of variable i is never evaluated because the declaration
switch (val) {
int i = 1; //i is defined here
//...
is not reached in the order of execution due to jumps to case labels and like any variable with the automatic storage duration has indeterminate value.
See also this normative example from 6.8.4.2/7:
EXAMPLE In the artificial program fragment
switch (expr)
{
int i = 4;
f(i);
case 0:
i = 17; /* falls through into default code */
default:
printf("%d\n", i);
}
the object whose identifier is i exists with
automatic storage duration (within the block) but is never
initialized, and thus if the controlling expression has a nonzero
value, the call to the printf function will access an indeterminate
value. Similarly, the call to the function f cannot be reached.
In the case when val is not zero, the execution jumps directly to the label default. This means that the variable i, while defined in the block, isn't initialized and its value is indeterminate.
6.8.2.4 The switch statement
A switch statement causes control to jump to, into, or past the statement that is the
switch body, depending on the value of a controlling expression, and on the presence of a
default label and the values of any case labels on or in the switch body. A case or
default label is accessible only within the closest enclosing switch statement.
Indeed, your i is declared inside the switch block, so it only exists inside the switch. However, its initialization is never reached, so it stays uninitialized when val is not 0.
It is a bit like the following code:
{
int i;
if (val==0) goto zerovalued;
else goto nonzerovalued;
i=1; // statement never reached
zerovalued:
i = 10;
printf("value:%d\n",i);
goto next;
nonzerovalued:
printf("value:%d\n",i);
goto next;
next:
return 0;
}
Intuitively, think of raw declaration like asking the compiler for some location (on the call frame in your call stack, or in a register, or whatever), and think of initialization as an assignment statement. Both are separate steps, and you could look at an initializing declaration in C like int i=1; as syntactic sugar for the raw declaration int i; followed by the initializing assignment i=1;.
(actually, things are slightly more complex e.g. with int i= i!=i; and even more complex in C++)
Line for initialization of i variable int i = 1; is never called because it does not belong to any of available cases.
The initialization of variables with automatic storage durations is detailed in C11 6.2.4p6:
For such an object that does not have a variable length array type, its lifetime extends from entry into the block with which it is associated until execution of that block ends in any way. (Entering an enclosed block or calling a function suspends, but does not end, execution of the current block.) If the block is entered recursively, a new instance of the object is created each time. The initial value of the object is indeterminate. If an initialization is specified for the object, it is performed each time the declaration or compound literal is reached in the execution of the block; otherwise, the value becomes indeterminate each time the declaration is reached.
I.e. the lifetime of i in
switch(a) {
int i = 2;
case 1: printf("%d",i);
break;
default: printf("Hello\n");
}
is from { to }. Its value is indeterminate, unless the declaration int i = 2; is reached in the execution of the block. Since the declaration is before any case label, the declaration cannot be ever reached, since the switch jumps to the corresponding case label - and over the initialization.
Therefore i remains uninitialized. And since it does, and since it has its address never taken, the use of the uninitialized value to undefined behaviour C11 6.3.2.1p2:
[...] If the lvalue designates an object of automatic storage duration that could have been declared with the register storage class (never had its address taken), and that object is uninitialized (not declared with an initializer and no assignment to it has been performed prior to use), the behavior is undefined.
(Notice that the standard itself here words the contents in the clarifying parenthesis incorrectly - it is declared with an initializer but the initializer is not executed).

return with inner loop in a function which returns value [duplicate]

This question already has answers here:
Return statement in an infinite loop
(4 answers)
Closed 6 years ago.
I have a doubt as how return works in this case in C++. What happens to loops once condition matches and we need to return value.
some function(){
for( )//outer loop with i and other values
{
for( )// inner loop with i and other values {
some condition using if which on match return a value val (call it x here)
return x;
}
}
return -1
}
Nothing "happens" to the loops. Just like it always does, return returns from the function.
The loops evaporate into oblivion, just like any code following the return statement.
The only thing that "happens" is that your automatic-storage-duration objects (roughly speaking, your local variables) will be automatically destroyed.
The return statement, from any deepest if-statement, loop, or switch; will cause program control to return to the caller. It may return with a value, for a non-void function, or simply exit from the current function without any output for the caller.
Other than function, a return statement can be similarly used to exit from a lambda (since C++11). Semantics remain the same. Hence, if you see return statement inside a lambda (or multilevel nested lambda), they may not return from the function, but only from given lambda.
In both cases, locally declared variables will go out of scope, their memory (if held by some pointer) will be invalid. The destructors will be called (if allocated on stack).
You have nested for loops. However the function itself returns a constant value of -1. Perhaps you could be clearer in what you are asking

What is the value of a variable definition operation in C++?

In C++ the variable definitions became an operation, which they weren't in C up until that point. That change was made so that you could place the loop variable definition inside the for loop, e.g.
for (int i = 0; i < N; i++) {
printf("%d", i);
}
My question is what is the value of the variable definition operation, e.g. in which case what conditional statement will be executed in this example:
if (int i = N) {
printf("yes");
} else {
printf("no");
}
If the value of i after the initialization is not equal to zero then the if substetement will be executed. Otherwise the else substatement will be executed.
More precisely (the C++ Standard, 6.4 Selection statements)
4 The value of a condition that is an initialized declaration in a
statement other than a switch statement is the value of the declared
variable contextually converted to bool
And (4.12 Boolean conversions)
1 A prvalue of arithmetic, unscoped enumeration, pointer, or pointer
to member type can be converted to a prvalue of type bool. A zero
value, null pointer value, or null member pointer value is converted
to false; any other value is converted to true.
Consider a simple example
#include <iostream>
#include <cstring>
//...
char nickname[] = "mgn1993";
if ( char *p = std::strchr( nickname, 'm' ) ) *p = 'M';
std::cout << nickname << std::endl;
In this code fragment variable p is only needed inside the substatement of the if statement. There is no great sense to declare the variable in the outer scope.
You can use this as a shorthand for evaluating an expression, and use its return value inside the if block. e.g.
if (int i = calculateSomething()) {
// do something with i
}
which is equivalent to
int i = calculateSomething();
if (i) {
// do something with i
}
except that i's scope is restricted to the if block
The value of a variable definition is the variable itself.
int i = 0; // is 0, and is therefore false
int j = 5; // is 5, and is therefore true
The scope of a variable definition is the block it applies to.
So:
if(int i = returnSomething()) {
// This point is reached if returnSomething() did not return 0
// i is defined in this block and can be used.
}
// i is not defined at that point, its scope being limited to the if block above
In the provided example, the output would be "yes", if N has a non-zero value (which would evaluate to a boolean true in C++). There is no real value to the given example, as you can very easily substitute the entire assignment with 'N' and achieve the same effect.
Maybe there is some strange fringe case where we very much need to both use and be able to adjust the value contained in N ONLY if N is non-zero and we simultaneously need to be absolutely assured the scope is restricted to the if-statement, but this seems an unlikely scenario.
That said, declaring a variable for instance in a for loop certainly has its advantages. For starters the scope is limited to the loop, some compilers optimize specifically for it, potentially cleaner code, etc.

Why can't you declare a variable inside the expression portion of a do while loop?

The following syntax is valid:
while (int i = get_data())
{
}
But the following is not:
do
{
} while (int i = get_data());
We can see why via the draft standard N4140 section 6.4:
1 [...]
condition:
expression
attribute-specifier-seqopt decl-specifier-seq declarator = initializer-clause
attribute-specifier-seqopt decl-specifier-seq declarator braced-init-list
2 The rules for conditions apply both to selection-statements and
to the for and while statements (6.5). [...]
and section 6.5
1 Iteration statements specify looping.
iteration-statement:
while ( condition ) statement
do statement while ( expression ) ;
Instead, you're forced to do something ugly like:
int i = get_data();
do
{
} while ((i = get_data())); // double parentheses sic
What is the rationale for this?
It seems like scoping would be the issue, what would be the scope of i declared in the while portion of a do while statement? It would seem rather unnatural to have a variable available within the loop when the declaration is actually below the loop itself. You don't have this issue with the other loops since the declarations comes before the body of the loop.
If we look at the draft C++ standard section [stmt.while]p2 we see that for the while statement that:
while (T t = x) statement
is equivalent to:
label:
{ // start of condition scope
T t = x;
if (t) {
statement
goto label;
}
} // end of condition scope
and:
The variable created in a condition is destroyed and created with each iteration of the loop.
How would we formulate this for the do while case?
and as cdhowie points out if we look at section [stmt.do]p2 it says (emphasis mine):
In the do statement the substatement is executed repeatedly until the
value of the expression becomes false. The test takes place after each
execution of the statement.
which means the body of the loop is evaluated before we would even reach the declaration.
While we could create an exception for this case it would violate our intuitive sense that in general the point of declaration for a name is after we see the complete declaration(with some exceptions for example class member variables) with unclear benefits. Point of declaration is covered in section 3.3.2.
There are several reasons for why it would be difficult to allow.
The language sticks to the general rule that everything should be declared above the point of usage. In this case the variable declared in do-while would be declared below its expected natural scope (the cycle body). Making this variable accessible inside the cycle would've required a special treatment for do-while cycles. Even though we know examples of such special treatment (e.g. in-class member function bodies can see all class members, including the ones declared below), there's probably not much practical sense in doing it for do-while cycles.
In case of do-while these special treatment rules would also require finding a meaningful way of handling initialization of variables declared in this fashion. Note that in C++ language the lifetime of such variable is limited to one iteration of the loop, i.e. the variable is created and destroyed on each iteration. That means that for do-while cycle the variable will always remain uninitialized, unless you introduce some rule that would somehow move the initialization to the beginning of the loop body. That would be quite confusing in my opinion.
It would be very unnatural to have a declaration of i after the block and to then be able to access it in the block. Declaration in for and while are nice short-hands that give limited-scope use to a variable that is needed in the loop logic.
Cleaner to do it this way:
int i;
do {
i = get_data();
// whatever you want to do with i;
} while (i != 0);
This is because everything else follows the practice of declaring variables before you use them, eg:
public static void main(String[] args){
// scope of args
}
for(int i=1; i<10; i++){
// scope of i
}
{
...
int somevar;
//begin scope of var
...
//end of scope of var
}
This is because things are parsed top down, and because following this convention keeps things intuitive, thus why you can declare a while(int var < 10) because the scope of that var will be the area inside the loop, after the declaration.
The do while doesn't make any sense to declare a variable because the scope would end at the same time it would be checked because that's when that block is finished.
Add this
#define do(cond) switch (cond) do default:
at the beginning of your code.
Now, you can write
do (int i = get_data())
{
// your code
} while ((i = get_data()));
It is important that this #define does not break the original syntax of the do keyword in do-while loop.
However, I admit that it is obscure.
Your first syntax is valid while the second is not.
However, your while loop will loop forever, even if your function get_data() returns 0.
Not sure if that's exactly what you want to happen.