How to update the value of an edge in BGL c++? - c++

I'm trying to update the value of an edge in my Graph, however, when i update the value using the following property map:
property_map<Graph, edge_weight_t>::type weight = get(edge_weight, g);
weight[*edgeIndex] = new_value;
Its update the value, however when i try to get the shortest path using dijkstra algorithm, the algorithm get the old_value of the weight. But when i list all edges and weight in the Graph, the updated weight is with the new_value.
i tried to use the boost::put(); however occurs the same problem. It only works when the new_value is smaller than the old_value
Could somebody help me?
in other words, i just want to set name and weight to the edges and update this weights on the fly.
this is my code:
#include <iostream> // for std::cout
#include <utility> // for std::pair
#include <algorithm> // for std::for_each
#include <boost/graph/graph_traits.hpp>
#include <boost/graph/adjacency_list.hpp>
#include <boost/graph/dijkstra_shortest_paths.hpp>
#include <boost/property_map/property_map.hpp>
#include <boost/config.hpp>
#include <string>
#include <string.h>
#include <list>
#include <fstream>
using namespace boost;
//define de Edges and Vertex property
typedef property<edge_weight_t, float, property<edge_name_t, std::string> > EdgeWeightProperty;
typedef property<vertex_name_t, std::string> VertexProperty;
//define the type of the Graph
typedef adjacency_list<vecS, vecS, undirectedS, VertexProperty, EdgeWeightProperty> Graph;
int main(){
typedef float Weight;
//Graph instance
Graph g;
//property accessors
property_map<Graph, vertex_name_t>::type node = get(vertex_name, g);
property_map<Graph, edge_weight_t>::type weight = get(edge_weight, g);
property_map<Graph, edge_name_t>::type edge = get(edge_name, g);
// Create the vertices
typedef graph_traits<Graph>::vertex_descriptor Vertex;
std::vector<Vertex> vertex_list;
typedef graph_traits<Graph>::edge_descriptor Edge;
std::vector<Edge> edges_list;
typedef boost::property_map <Graph, vertex_index_t >::type IndexMap;
typedef boost::property_map <Graph, vertex_name_t >::type NameMap;
typedef boost::iterator_property_map <Vertex*, IndexMap, Vertex, Vertex& > PredecessorMap;
typedef boost::iterator_property_map < Weight*, IndexMap, Weight, Weight& > DistanceMap;
std::string vertex_name;
std::ifstream vertex_file;
vertex_file.open("vertex_file.txt");
if (vertex_file.is_open()){
for(int index = 0; vertex_file.peek() != EOF; index++){
vertex_file >> vertex_name;
vertex_list.push_back(add_vertex(g));
node[vertex_list.at(index)] = vertex_name;
}
vertex_file.close();
}
std::string edge_name, from, to;
std::ifstream edges_file;
edges_file.open("edge.txt");
int index_from, index_to;
if(edges_file.is_open()){
for(int index=0; edges_file.peek() != EOF; index++){
edges_file >> edge_name;
edges_file >> from;
edges_file >> to;
for(index_from=0; index_from < vertex_list.size(); index_from++){
if(strcmp(from.c_str(), node[vertex_list.at(index_from)].c_str()) == 0){
break;
}
}
for(index_to=0; index_to < vertex_list.size(); index_to++){
if(strcmp(to.c_str(), node[vertex_list.at(index_to)].c_str()) == 0){
break;
}
}
edges_list.push_back((add_edge(vertex_list.at(index_from), vertex_list.at(index_to), g)).first);
edge[edges_list.at(index)] = edge_name;
//std::cout << edges_list.at(index) << std::endl;
weight[edges_list.at(index)] = 10;
}
}
typedef graph_traits<Graph>::edge_iterator edge_iter;
std::pair<edge_iter, edge_iter> ep;
edge_iter ei, ei_end;
std::string teste = "0/0to0/1";
for (tie(ei, ei_end) = edges(g); ei != ei_end; ++ei){
//std::cout << edge[*ei] << std::endl;
if(strcmp(edge[*ei].c_str(), teste.c_str()) == 0){
weight[*ei] = 700;
}
}
std::vector<Vertex> predecessors(boost::num_vertices(g)); // To store parents
std::vector<Weight> distances(boost::num_vertices(g)); // To store distances
IndexMap indexMap = boost::get(boost::vertex_index, g);
PredecessorMap predecessorMap(&predecessors[0], indexMap);
DistanceMap distanceMap(&distances[0], indexMap);
boost::dijkstra_shortest_paths(g, vertex_list.at(0), boost::distance_map(distanceMap).predecessor_map(predecessorMap));
std::cout << "distances and parents:" << std::endl;
NameMap nameMap = boost::get(boost::vertex_name, g);
std::cout << std::endl;
typedef std::vector<Graph::edge_descriptor> PathType;
PathType path;
Vertex v = vertex_list.at(1); // We want to start at the destination and work our way back to the source
for(Vertex u = predecessorMap[v]; // Start by setting 'u' to the destintaion node's predecessor
u != v; // Keep tracking the path until we get to the source
v = u, u = predecessorMap[v]) // Set the current vertex to the current predecessor, and the predecessor to one level up
{
std::pair<Graph::edge_descriptor, bool> edgePair = boost::edge(u, v, g);
Graph::edge_descriptor edge = edgePair.first;
path.push_back( edge );
}
// Write shortest path
//std::cout << "Shortest path from v0 to v3:" << std::endl;
float totalDistance = 0;
for(PathType::reverse_iterator pathIterator = path.rbegin(); pathIterator != path.rend(); ++pathIterator)
{
std::cout << nameMap[boost::source(*pathIterator, g)] << " to " << nameMap[boost::target(*pathIterator, g)]
<< " = " << boost::get( boost::edge_weight, g, *pathIterator ) << std::endl;
}
std::cout << std::endl;
std::cout << "Distance: " << distanceMap[vertex_list.at(1)] << std::endl;
return 0;
}

Related

How to access edge information in Boost Graph?

The main question:
I am able to create a graph implementation with information structs assigned to the vertices and edges:
struct vertex_info {std::string name;};
struct edge_info {std::string name;};
typedef boost::adjacency_list<
boost::vecS,
boost::vecS,
boost::undirectedS,
vertex_info,
edge_info> UndirectedGraph;
And for an instance of UndirectedGraph, g, I can easily iterate over the vertices, and access their information:
for(size_t i=0; i<boost::num_vertices(g); i++){
std::cout << g[i].name << std::endl;
}
but I am unable to figure out how to do the same for the edges. I have come across some iterators to loop over all the edges, but I cannot access these edges as some kind of object or something with properties. How can I access the edge information of g?
A minimal working demonstration:
#include <iostream>
#include <utility>
#include <vector>
#include <string>
#include "boost/graph/graph_traits.hpp"
#include "boost/graph/adjacency_list.hpp"
int main(int argc, char *argv[])
{
//Add vertex information struct
struct vertex_info {
std::string name;
};
//Add edge information struct
struct edge_info {
std::string name;
};
//Typedef my graph implimentation
typedef boost::adjacency_list<boost::vecS, boost::vecS, boost::undirectedS, vertex_info, edge_info> UndirectedGraph;
//Our set of edges, and count N: (0-7) and 8
enum {C, D, G, I, S, J, L, H, N};
const char *name = "CDGISJLH";
//Create a vector of edges
typedef std::pair<int, int> Edge;
std::vector<Edge> edgeVec;
edgeVec.push_back(Edge(C,D));
edgeVec.push_back(Edge(D,G));
edgeVec.push_back(Edge(I,G));
edgeVec.push_back(Edge(G,L));
edgeVec.push_back(Edge(H,G));
edgeVec.push_back(Edge(I,S));
edgeVec.push_back(Edge(S,J));
edgeVec.push_back(Edge(L,J));
edgeVec.push_back(Edge(H,J));
//Now we can initialize our graph using iterators from our above vector
UndirectedGraph g(edgeVec.begin(), edgeVec.end(), N);
std::cout << num_edges(g) << "\n"; //Outputs: 9
//loop over vertices, access "name" property
for(size_t i=0; i<boost::num_vertices(g); i++){
//And add information to the edges
g[i].name = "foo";
}
//We can access the first vertice and print the property
std::cout << g[0].name << std::endl; //Outputs: foo
//Edge iterator for or graph
typedef boost::graph_traits<UndirectedGraph>::edge_iterator edge_iterator;
//Iterate through all the edges
std::pair<edge_iterator, edge_iterator> ei = boost::edges(g);
for(edge_iterator edge_iter = ei.first; edge_iter != ei.second; ++edge_iter) {
//How can I access the edge property???
}
}
I have figure out the problem by walking through this example: https://www.boost.org/doc/libs/1_71_0/libs/graph/doc/bundles.html
The fix:
Although I still don't exactly understand how it all works. It seems like you have to use edge_iter as some kind of index into g:
//Edge iterator for or graph
typedef boost::graph_traits<MRFGraph>::edge_iterator edge_iterator;
//Iterate through all the edges
std::pair<edge_iterator, edge_iterator> ei = boost::edges(g);
for(edge_iterator edge_iter = ei.first; edge_iter != ei.second; ++edge_iter) {
g[*edge_iter].name = "bar";
std::cout << *edge_iter << ": " << g[*edge_iter].name << std::endl;
}
Output:
If I add this to the minimal working demonstration, it produces the following output:
9
foo
(0,1): bar
(1,2): bar
(3,2): bar
(2,6): bar
(7,2): bar
(3,4): bar
(4,5): bar
(6,5): bar
(7,5): bar
May not be exactly what you are looking for but does achieve what you are after
#include <iostream>
#include <utility>
#include <vector>
#include <string>
#include <boost/graph/graph_traits.hpp>
#include <boost/graph/adjacency_list.hpp>
namespace boost {
enum edge_myname_t { edge_myname };
BOOST_INSTALL_PROPERTY(boost::edge, myname);
}
int main(int argc, char* argv[]) {
// Add vertex information struct
struct vertex_info {
std::string name;
};
// Add edge information struct
//struct edge_info {
//std::string name;
//};
using EdgeName = boost::property<boost::edge_myname_t, std::string>;
// Typedef my graph implimentation
using UndirectedGraph =
boost::adjacency_list<boost::vecS, boost::vecS, boost::undirectedS,
vertex_info, EdgeName>;
// Our set of edges, and count N: (0-7) and 8
enum { C, D, G, I, S, J, L, H, N };
const char* name = "CDGISJLH";
// Create a vector of edges
//using Edge = std::pair<int, int>;
//std::vector<Edge> edgeVec;
//edgeVec.push_back(Edge(C, D));
//edgeVec.push_back(Edge(D, G));
//edgeVec.push_back(Edge(I, G));
//edgeVec.push_back(Edge(G, L));
//edgeVec.push_back(Edge(H, G));
//edgeVec.push_back(Edge(I, S));
//edgeVec.push_back(Edge(S, J));
//edgeVec.push_back(Edge(L, J));
//edgeVec.push_back(Edge(H, J));
// Now we can initialize our graph using iterators from our above vector
UndirectedGraph g(N);
//UndirectedGraph g(edgeVec.begin(), edgeVec.end(), N);
boost::add_edge(C, D, EdgeName("#1"), g);
boost::add_edge(D, G, EdgeName("#2"), g);
boost::add_edge(I, G, EdgeName("#3"), g);
boost::add_edge(G, L, EdgeName("#4"), g);
boost::add_edge(H, G, EdgeName("#5"), g);
boost::add_edge(I, S, EdgeName("#6"), g);
boost::add_edge(S, J, EdgeName("#7"), g);
boost::add_edge(L, J, EdgeName("#8"), g);
boost::add_edge(H, J, EdgeName("#9"), g);
boost::property_map<UndirectedGraph, boost::edge_myname_t>::type get_name =
boost::get(boost::edge_myname, g);
std::cout << num_edges(g) << "\n"; // Outputs: 9
// loop over vertices, access "name" property
for (size_t i = 0; i < boost::num_vertices(g); i++) {
// And add information to the edges
g[i].name = "foo";
}
// We can access the first vertice and print the property
std::cout << g[0].name << std::endl; // Outputs: foo
// Edge iterator for or graph
using EdgeIterator = boost::graph_traits<UndirectedGraph>::edge_iterator;
// Iterate through all the edges
std::pair<EdgeIterator, EdgeIterator> ei = boost::edges(g);
for (EdgeIterator edge_iter = ei.first; edge_iter != ei.second; ++edge_iter) {
// How can I access the edge property???
std::cout << get_name[*edge_iter] << "\n";
}
}
I just slightly modified some of the code for my own readability issues.
For reference, check this out.

Boost prim_minimum_spanning_tree from a particular start vertex

With a simple graph, it is straight forward to call prim_minimum_spanning_tree to get the result starting at vertex 0:
#include <iostream>
#include <boost/graph/graph_traits.hpp>
#include <boost/graph/adjacency_list.hpp>
#include <boost/graph/prim_minimum_spanning_tree.hpp>
typedef boost::property<boost::edge_weight_t, double> EdgeWeightProperty;
typedef boost::adjacency_list<boost::setS, boost::vecS, boost::undirectedS, boost::no_property, EdgeWeightProperty> Graph;
int main(int,char*[])
{
// Create a graph object
Graph g(3);
EdgeWeightProperty e1 = 5;
add_edge(0, 1, e1, g);
EdgeWeightProperty e2 = 3;
add_edge(1, 2, e2, g);
std::vector < boost::graph_traits < Graph >::vertex_descriptor > parents(num_vertices(g));
prim_minimum_spanning_tree(g, &parents[0]);
for (std::size_t i = 0; i != parents.size(); ++i) {
if (parents[i] != i) {
std::cout << "parent[" << i << "] = " << parents[i] << std::endl;
}
else {
std::cout << "parent[" << i << "] = no parent" << std::endl;
}
}
return 0;
}
But I can't seem to decrypt the signature for specifying a different start vertex? It looks like this one is the only one that takes a vertex_descriptor (which I'm assuming is the start vertex?):
prim_minimum_spanning_tree
(const VertexListGraph& g,
typename graph_traits<VertexListGraph>::vertex_descriptor s,
PredecessorMap predecessor, DistanceMap distance, WeightMap weight,
IndexMap index_map,
DijkstraVisitor vis)
any suggestions on how to call it?
This requires the "named parameter" signature:
prim_minimum_spanning_tree(g, &parents[0], boost::root_vertex(1));
You can find the available named parameters under "Named Parameters" on the documentation page: http://www.boost.org/doc/libs/1_61_0/libs/graph/doc/prim_minimum_spanning_tree.html

Same weights for different boost graphs

I have just realized that I have not yet understood how to use boost graph library. I have this code:
#include <iostream>
#include <boost/graph/adjacency_list.hpp>
using namespace std;
using namespace boost;
typedef unsigned int WeightType;
typedef adjacency_list<listS, vecS, bidirectionalS,
no_property, property<edge_weight_t, WeightType>> Graph;
typedef graph_traits<Graph>::vertex_descriptor Vertex;
typedef graph_traits<Graph>::edge_descriptor Edge;
typedef property_map<Graph, edge_weight_t>::type WeightMap;
typedef property_map<Graph, edge_weight_t>::const_type ConstWeightMap;
const WeightType infinity = numeric_limits<WeightType>::max();
int main() {
Graph g(4);
Graph g2(4);
for (uint i = 0; i < 3; ++i) {
add_edge(i, i+1, i, g);
add_edge(i, i+1, i*10, g2);
}
WeightMap m = get(edge_weight, g);
WeightMap m2 = get(edge_weight, g2);
for (auto e : make_iterator_range(edges(g))) {
cout << m[e] << endl;
}
cout << endl;
for (auto e : make_iterator_range(edges(g))) {
cout << m2[e] << endl;
}
}
I would expect an output like: "0 1 2 , 0 10 20". But the output is "0 1 2, 0 1 2". Every graph have its weight property map, doesn't it? Where is my mistake?
You made a typo in the second for loop:
for (auto e : make_iterator_range(edges(g))) {
Should be:
for (auto e : make_iterator_range(edges(g2))) {
So you were printing the content of the first graph twice, instead of the first then the second.

How do I attach objects to the nodes and edges of a graph using the Boost Graph Library?

I would like to use the Boost Graph Library more effectively by attaching properly encapsulated classes to graph nodes & edges. I am not interested in attaching int's or POD struct's. Following suggestions on other StackOverFlow articles, I have developed the following sample app. Can anybody tell me the magic I need to sprinkle onto the EdgeInfo class to make this thing compile?
I am using Visual Studio 2010 with Boost 1.54.0.
//------------------------------------------------------------------------
#include <boost/graph/adjacency_list.hpp>
#include <boost/graph/properties.hpp>
#include <boost/graph/dijkstra_shortest_paths.hpp>
#include <iostream>
//------------------------------------------------------------------------
struct VertexInfo
{
struct Tag
{
typedef boost::vertex_property_tag kind;
static std::size_t const num; // ???
};
typedef boost::property<Tag, VertexInfo> Property;
};
std::size_t const VertexInfo::Tag::num = reinterpret_cast<std::size_t> (&VertexInfo::Tag::num);
//------------------------------------------------------------------------
class EdgeInfo
{
int _nWeight;
public:
int getWeight () const {return _nWeight;}
struct Tag
{
typedef boost::edge_property_tag kind;
static std::size_t const num; // ???
};
typedef boost::property<boost::edge_weight_t, int> Weight;
typedef boost::property<Tag, EdgeInfo> Property;
EdgeInfo (int nWeight = 9999) : _nWeight (nWeight) {}
};
std::size_t const EdgeInfo::Tag::num = reinterpret_cast<std::size_t> (&EdgeInfo::Tag::num);
//------------------------------------------------------------------------
typedef boost::property<boost::edge_weight_t, int> EdgeProperty;
typedef boost::adjacency_list<boost::vecS, boost::vecS, boost::directedS, VertexInfo::Property, EdgeProperty> GraphWorking;
typedef boost::adjacency_list<boost::vecS, boost::vecS, boost::directedS, VertexInfo::Property, EdgeInfo::Property> GraphBroken;
//------------------------------------------------------------------------
template<typename GraphType, typename EdgeType> void
dijkstra (GraphType g, EdgeType e)
{
typedef boost::graph_traits<GraphType>::vertex_descriptor VertexDesc;
typedef boost::graph_traits<GraphType>::edge_descriptor EdgeDesc;
VertexDesc u = add_vertex (g);
VertexDesc v = add_vertex (g);
std::pair<EdgeDesc, bool> result = add_edge (u, v, e, g);
std::vector<VertexDesc> vecParent (num_vertices (g), 0);
dijkstra_shortest_paths (g, u, boost::predecessor_map (&vecParent[0]));
}
//------------------------------------------------------------------------
int
main (int argc, char** argv)
{
#if defined(BOOST_MSVC) && BOOST_MSVC <= 1300
std::cout << "Buy a new compiler\n";
#else
std::cout << "Your compiler is fine\n";
#endif
GraphWorking gWorking;
GraphBroken gBroken;
dijkstra (gWorking, 3);
dijkstra (gBroken, EdgeInfo (4));
}
//------------------------------------------------------------------------
When I run your code i get an error in numeric_limits that results from a distance map in dijkstra.
"
Error 1 error C2440: '' : cannot convert from 'int' to 'D' c:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\limits 92
"
probably from this part of http://www.boost.org/doc/libs/1_55_0/boost/graph/dijkstra_shortest_paths.hpp
typedef typename property_traits<DistanceMap>::value_type D;
D inf = choose_param(get_param(params, distance_inf_t()),
(std::numeric_limits<D>::max)());
I think there may be an easier way to tie a real class for your nodes and edges. Its more trouble than its worth to create vertex and edge property classes that will provide all the needed tagged properties (index, weight, color, etc) needed for most boost algorihtms.
Don't forget Edge class != Edge property.
The edge class is really the graph_traits::edge_discriptor.
Properties are the data associated with each edge. Same for vertex.
I would use bundled properties and add a pointer to your class in each one.
Here is an example
#include <boost/graph/adjacency_list.hpp>
#include <boost/graph/properties.hpp>
#include <boost/graph/dijkstra_shortest_paths.hpp>
#include <boost/property_map/property_map.hpp>
#include <iostream>
//Fancy Edge class
class EdgeData
{
int _data;
public:
EdgeData(){
_data=0;
}
EdgeData(int data){
_data= data;
}
void printHello(){
std::cout << "hello " << _data << std::endl;
}
};
//Fancy Vert class
class VertexData
{
int _data;
public:
VertexData(){
_data=0;
}
VertexData(int data){
_data= data;
}
void printHello(){
std::cout << "hello " << _data << std::endl;
}
};
//bundled properties
struct VertexProps
{
VertexData* data;
};
struct EdgeProps
{
size_t weight;
EdgeData* data;
};
//Graph
typedef boost::adjacency_list<boost::vecS, boost::vecS, boost::directedS,
VertexProps,EdgeProps> Graph;
//helpers
//Vertex
typedef boost::graph_traits<Graph>::vertex_descriptor Vertex;
//Edge
typedef boost::graph_traits<Graph>::edge_descriptor Edge;
//------------------------------------------------------------------------
template<typename GraphType> void
templateFunction (GraphType g)
{
typedef boost::graph_traits<GraphType>::edge_iterator edge_iter;
std::pair<edge_iter, edge_iter> ep;
edge_iter ei, ei_end;
ep = edges(g);
ei_end = ep.second;
for (ei = ep.first; ei != ei_end; ++ei){
g[*ei].data->printHello();
}
}
//if you want to alter the graph use referenced &graph
template<typename GraphType,typename EdgePropType> void
templateFuctionProps(GraphType &g, EdgePropType e)
{
typedef boost::graph_traits<GraphType>::vertex_descriptor VertexDesc;
VertexDesc v = add_vertex(g);
VertexDesc u = add_vertex(g);
//add an edge with the Edge property
add_edge(v,u,e,g);
}
//------------------------------------------------------------------------
int
main (int argc, char** argv)
{
Graph g;
//vertex holder
std::vector<Vertex> verts;
//add some verts
for(size_t i = 0; i < 5; ++i){
Vertex v = add_vertex(g);
g[v].data = new VertexData(i%2);
verts.push_back(v);
}
//add some edges
for(size_t i = 0; i < 4; ++i){
std::pair<Edge,bool> p = add_edge(verts.at(i),verts.at(i+1),g);
Edge e = p.first;
g[e].data = new EdgeData(i%3);
g[e].weight = 5;
}
//iterate edges and call a class function
typedef boost::graph_traits<Graph>::edge_iterator edge_iter;
std::pair<edge_iter, edge_iter> ep;
edge_iter ei, ei_end;
ep = edges(g);
ei_end = ep.second;
for (ei = ep.first; ei != ei_end; ++ei){
g[*ei].data->printHello();
}
std::cout << "Iterate with template with template " << std::endl;
templateFunction(g);
//Use an edge property in a function
EdgeProps edgeProp;
edgeProp.weight = 5;
edgeProp.data = new EdgeData(150);
std::cout << "Modity graph with template function " << std::endl;
templateFuctionProps(g,edgeProp);
std::cout << "Iterate again with template" << std::endl;
templateFunction(g);
//getting the weight property
boost::property_map<Graph,size_t EdgeProps::*>::type w
= get(&EdgeProps::weight, g);
std::cout << "Print weights" << std::endl;
ep = edges(g);
ei_end = ep.second;
for (ei = ep.first; ei != ei_end; ++ei){
std::cout << w[*ei] << std::endl;
}
std::cin.get();
}
//------------------------------------------------------------------------
Also I see you are using vecS, meaning that both vectors and edges are stored as vectors with a fixed ordering.
You could just have a class that stores your Edge and Vertex classes with a pointer to the vertex map or edge map for the graph.
I don't know your goals for this project, but I would definitely have higher level classes than manage all of this boost stuff behind the scenes. Meaning storing classes in a vector with an index look up would be hidden and encapsulated from applications that want to use your nice graph class.

Dijkstra Shortest Path with VertexList = ListS in boost graph

I am quite new to Boost graph. I am trying to adapt an example for finding Dijkstra Shortest Path algorithm which used VertexList = vecS. I changed the vertex container to ListS. I learned that we have to provide our own vertex_index for the algorithm to work if we use listS.
int main(int, char *[])
{
typedef float Weight;
typedef boost::property<boost::edge_weight_t, Weight> WeightProperty;
typedef boost::property<boost::vertex_name_t, std::string> NameProperty;
typedef boost::property<boost::vertex_index_t, int> IndexProperty;
typedef boost::adjacency_list < boost::listS, boost::listS, boost::directedS,
NameProperty, WeightProperty > Graph;
typedef boost::graph_traits < Graph >::vertex_descriptor Vertex;
typedef boost::graph_traits <Graph>::vertex_iterator Viter;
typedef boost::property_map < Graph, boost::vertex_index_t >::type IndexMap;
typedef boost::property_map < Graph, boost::vertex_name_t >::type NameMap;
typedef boost::iterator_property_map < Vertex*, IndexMap, Vertex, Vertex& > PredecessorMap;
typedef boost::iterator_property_map < Weight*, IndexMap, Weight, Weight& > DistanceMap;
Graph g;
Vertex v0 = boost::add_vertex(std::string("v0"), g);
Vertex v1 = boost::add_vertex(std::string("v1"), g);
Vertex v2 = boost::add_vertex(std::string("v2"), g);
Vertex v3 = boost::add_vertex(std::string("v3"), g);
Weight weight0 = 5;
Weight weight1 = 3;
Weight weight2 = 2;
Weight weight3 = 4;
boost::add_edge(v0, v1, weight0, g);
boost::add_edge(v1, v3, weight1, g);
boost::add_edge(v0, v2, weight2, g);
boost::add_edge(v2, v3, weight3, g);
std::vector<Vertex> predecessors(boost::num_vertices(g)); // To store parents
std::vector<Weight> distances(boost::num_vertices(g)); // To store distances
IndexMap indexMap; // = boost::get(boost::vertex_index, g);
NameMap name;
Viter i, iend;
//Create our own vertex index. This is what I changed in the original code
int c = 0;
for (boost::tie(i, iend) = vertices(g); i != iend; ++i, ++c) {
indexMap[*i] = c; // **Error points to this line**
name[*i] = 'A' + c;
}
PredecessorMap predecessorMap(&predecessors[0], indexMap);
DistanceMap distanceMap(&distances[0], indexMap);
boost::dijkstra_shortest_paths(g, v0, boost::distance_map(distanceMap).predecessor_map(predecessorMap));
// Extract a shortest path
std::cout << std::endl;
typedef std::vector<Graph::edge_descriptor> PathType;
PathType path;
Vertex v = v3;
for(Vertex u = predecessorMap[v];
u != v; // Keep tracking the path until we get to the source
v = u, u = predecessorMap[v]) // Set the current vertex to the current predecessor, and the predecessor to one level up
{
std::pair<Graph::edge_descriptor, bool> edgePair = boost::edge(u, v, g);
Graph::edge_descriptor edge = edgePair.first;
path.push_back( edge );
}
// Write shortest path
std::cout << "Shortest path from v0 to v3:" << std::endl;
float totalDistance = 0;
for(PathType::reverse_iterator pathIterator = path.rbegin(); pathIterator != path.rend(); ++pathIterator)
{
std::cout << name[boost::source(*pathIterator, g)] << " -> " << name[boost::target(*pathIterator, g)]
<< " = " << boost::get( boost::edge_weight, g, *pathIterator ) << std::endl;
}
std::cout << std::endl;
std::cout << "Distance: " << distanceMap[v3] << std::endl;
return EXIT_SUCCESS;
}
I get the following error:
/spvec.cpp:62:20: error: no match for ‘operator=’ in ‘index.boost::adj_list_vertex_property_map::operator[] [with Graph = boost::adjacency_list >, boost::property >, ValueType = boost::detail::error_property_not_found, Reference = boost::detail::error_property_not_found&, Tag = boost::vertex_index_t, boost::adj_list_vertex_property_map::key_type = void*](i.std::_List_iterator<_Tp>::operator* with _Tp = void*, _Tp& = void*&) = c’
I am sure I made a mistake in creating my own vertex index. But couldn´t find out exactly what´s the issue. Does anyone have some suggestions on what I am doing wrong..
BGL actually has an example of using dijkstra_shortest_paths with listS/listS, but it's not linked to from the HTML documentation: http://www.boost.org/doc/libs/release/libs/graph/example/dijkstra-example-listS.cpp
What the error message is trying to tell you (error: no match for ‘operator=’ in ‘index.boost::adj_list_vertex_property_map...ValueType = boost::detail::error_property_not_found...) is that there is no per-vertex storage for the vertex_index_t property, which is what adj_list_vertex_property_map needs. To fix the problem you can either change your Graph typedef to include per-vertex storage for the vertex_index_t property or use an "external" property map such as associative_property_map.
The dijkstra-example-listS.cpp example uses the approach of changing the graph typedef. To use this approach in your code, you could define:
typedef boost::adjacency_list <boost::listS, boost::listS, boost::directedS,
boost::property<boost::vertex_name_t, std::string, boost::property<boost::vertex_index_t, int> >,
boost::property<boost::edge_weight_t, Weight> > Graph;
If somebody is interested in the solution, Creating an associative_property_map as suggested in the previous answer solved the issue:
typedef std::map<vertex_desc, size_t>IndexMap;
IndexMap mapIndex;
boost::associative_property_map<IndexMap> propmapIndex(mapIndex);
//indexing the vertices
int i=0;
BGL_FORALL_VERTICES(v, g, pGraph)
{
boost::put(propmapIndex, v, i++);
}
Then pass this Vertex index map to the dijkstra_shortest_paths() call as a named parameter.
PS: BGL_FORALL_VERTICES() is defined in < boost/graph/iteration/iteration_macros.hpp >