Add parent to UI Object in Qt - c++

I have QWebView object located on my UI in Designer Tab, I want to add a parent to him which will be QFrame, reason I am doing this is because I cannot use border QSS property on QWebView.

Assuming you're using the designer to build an .ui file, you can drag a QFrame onto the widget, and the QWebView onto the QFrame. That will set QFrame as QWebView's parent.

Related

Set TableView as central widget in dialog

I'm now develop a GUI using QT in C++. I know we can use function setCentralWidget to set a widget as central widget of mainwindow, but how can I do that in dialog.

Qt/C++ Technique To Show Inline Dialog

I have QtCreator 5.5 for the Mac, using C++, and I'm new at this. I have a MainForm window. I want to show a dialog inside that but draw it separately in its own UI designer. Then, at runtime, my code will pull that other UI and show it inside that window.
Imagine for instance a main application window. You click a button and you need to see a confirmation dialog. Normally you could do that with a separate window. Instead, I want it to be inline at runtime, to show it like a widget on the main window.
Sure, I could draw my dialog on top my existing window in a widget, but that defeats the point where I want to be able to adjust it in its own designer window, and just load it as necessary in the main window when I need it.
What's the technique in QtCreator and C++ to do this?
Open QtCreator. This task can only be done through there.
Assuming you have a regular Qt Widget Application, you need to just add a QWidget control on the MainWindow's centralWidget in the UI Designer.
Next, click Edit in the UI Designer and then rightclick Forms. Choose Add New...
In the dialog that opens up, choose Qt > Qt Designer Form Class, and click Choose...
Select Widget and then go with the defaults on the rest. This creates a widget called Form, and the form.h and form.cpp will also be added to your project.
Now find the form.ui and open it in Qt Designer. Add a Stacked Widget Control on the QWidget form. Size it to the same size as the parent widget. Next, stick a Label Control on the Stacked Widget Control's first page. This label will be temporary just to prove that this works. You'll set it to the text of "Testing". Now close the designer.
Flipping back to your UI File of your Main Window, find that QWidget you added and rightclick it. Choose Promote... and a dialog box appears. In that dialog, set Promoted Class Name to Form and then set Header File to form.h. Leave everything else on defaults and click Add and then Promote.
You may be expecting to see an immediate change in your Main Window in that QWidget that you added previously. However, that's not how this works unfortunately. You only see the change at runtime. So, now you should Run your application in Qt Creator. You'll see when it runs that your widget now contains the contents of that form.ui component you created.
Now, here's where it gets interesting. You can now draw all your inline modal dialogs on that form.ui, just putting them on different pages of your Stacked Widget control. You can also set the properties of your widget so that the background of the QWidget container is opaque and dark (creating a background dimmer) and then, at runtime, resize the QWidget to the size of your Main Window. When you need to switch to a different dialog, you can use setCurrentWidget() or setCurrentIndex() on that StackedWidget item like so:
QStackedWidget *w = ui->widget->findChild<QStackedWidget *>("stackedWidget");
w->setCurrentIndex(1);
In that example, I had a QWidget control on my MainWindow named simply widget. I then found the control on it called stackedWidget. Once I had it, I used the setCurrentIndex(x) method on it to change the page of that widget to show the one I needed. Remember that this is a zero-based index. So, (1) would be page 2.
QMainWindow::setCentralWidget
Inside your QMainWindow constructor add:
MyDialogClass myDialog = new MyDialogClass();
setCentralWidget(myDialog);

How to manage QSplitter in Qt Designer

When I press a button, I bring up a dialog where user select things and press 'Ok' at the end. I want a splitter in this dialog. Left pane will show tree and right will show something else. How do I do that right?
From Qt example itself:
QSplitter *splitter = new QSplitter(parent);
QListView *listview = new QListView;
QTreeView *treeview = new QTreeView;
QTextEdit *textedit = new QTextEdit;
splitter->addWidget(listview);
splitter->addWidget(treeview);
splitter->addWidget(textedit);
So in this example, splitter is created without any dialog resource. If I have to create this way, that would mean I have to create all my controls in the code as well rather than Qt Creator.
What is the right way to do this when I need other controls on the screen?
You can simply create splitter containing items in Qt Designer :
First place your widgets on your dialog or widget in designer (They should not be in a layout)
Select the widgets that you want to be in a splitter (By holding CTL and clicking on them)
Right click on a selected widget and from Layout menu select Lay Out Horizontally in Splitter or Lay Out Vertically in Splitter.
Now apply a grid layout to the dialog and everything should be OK. You would see something like this in Object Inspector View :
Okay, I know this is ancient, but here's the complete answer.
First, within some sort of widget container, plop your pieces in. For the window I just did, I have a Widget as my window. I put two widgets inside that labeled something like topContainer and bottomContainer. I then put all the widgets they each need into them, and gave them their own layouts.
Then do NOT select the main container. Select the two widgets you want to split. You're in effect putting a splitter on them, not on the main container. So I went to the widget list window and selected both together, then right-click for the dialog window, scroll down to the Layout option, and "Lay Out Vertically in a Splitter" is NOT greyed out. Select it.
You still need a layout on the main container. A splitter is not a layout. So at that point, I just put a vertical layout on the main container.
To repeat: you are NOT setting a layout on the container holding the pieces you're trying to split. You are selecting the two widgets to split and adding a QSplitter around them. That's the trick to get it to work.
You can still create your controls in a .ui file using Qt Designer (integrated in Qt Creator). Within Qt Designer, add a QWidget object to your dialog. Then, from QDialog derived class you'll write, directly in your constructor, create your QSplitter using the QWidget object as a parent.
This way, you can create all but the splitter object from Qt Designer.
I think it's also possible to create the QSplitter (as you can create a QButton, QCheckBox...) item directly from Qt Designer.

Promote QWidget to QMainWindow or add QMainWindow to QWidget from Qt Designer

My problem:
I want to customize the way the title bar works and looks for my application.
My idea:
I created a new QWidget form in Qt Designer and added a QWidget to it. I added the following code in constructor:
setAttribute(Qt::WA_TranslucentBackground);
setWindowFlags(Qt::FramelessWindowHint);
QGraphicsDropShadowEffect* effect = new QGraphicsDropShadowEffect();
effect->setBlurRadius(20);
effect->setXOffset(0);
effect->setYOffset(0);
setGraphicsEffect(effect);
which makes the outer widget transparent and adds shadow to my inner widget. From this on I can create a custom title bar widget which I can implement however I want.
This is the result:
My issue
I want to make this usable from the designer as a main window and the QWidget doesn't allow me to add FROM THE DESIGNER tool bars, menu bar and status bar.
What I thought about was adding a QMainWindow widget as a child widget for the outer QWidget(which is transparent and acts as support for my shadow(the shadow is drawn on it)). I did this successfully but only from code:
QMainWindow *centralwidget = new QMainWindow();
centralwidget->setStyleSheet("background-color: lightgray;");
centralwidget->setGeometry(0, 0, 50, 20);
centralwidget->setWindowFlags(Qt::Widget);
this->layout()->addWidget(centralwidget);
QMenuBar *menuBar = new QMenuBar(centralwidget);
menuBar->addAction("Action");
QStatusBar *statusBar = new QStatusBar;
statusBar->showMessage("Status bar here");
centralwidget->addToolBar("tool bar");
centralwidget->setMenuBar(menuBar);
centralwidget->setStatusBar(statusBar);
This is the result:
My question:
How can I achieve this result from Qt Designer? Is it possible to promote a QWidget to QMainWindow? I cannot think to another way of doing it... It is really important for me to make it usable from Qt Designer because I intend to make it a template widget and be able to create e.g. a new QCustomMainWindow form Qt Creator just like you can create a QWidget or a QMainWindow.
Please help!
Here is another SO question similar to yours: Qt4: Placing QMainWindow instance inside other QWidget/QMainWindow
Just adding on to my original comment:
Start with a QMainWindow, and then apply the appropriate flags to it. QMainWindow is a subclass of QWidget. If it can't be done easily in the designer, it is pretty painless to do in code. Do it in your constructor right after the ui->setup() call.
Start with QMainWindow
Customize Window Flags
So in the constructor in mainwindow.cpp, you put
http://qt-project.org/doc/qt-5/qt.html#WindowType-enum
this->setWindowFlags(Qt::Widget);
This is the default type for QWidget. Widgets of this type are child
widgets if they have a parent, and independent windows if they have no
parent. See also Qt::Window and Qt::SubWindow.
// or if you want to apply more than one you, "or" it together, like so:
this->setWindowFlags(Qt::FramelessWindowHint | Qt::WindowStaysOnTopHint | Qt::Tool);
Try out a couple of those and see what you like.
Customize Widget Attributes
There are also Widget Attributes, that give you strong control over how your widgets look like and behave.
http://qt-project.org/doc/qt-5/qt.html#WidgetAttribute-enum
Qt Style Sheets
In addition to all the flags and attributes above, you can also modify a ton of it with stylesheets:
http://qt-project.org/doc/qt-5/stylesheet-reference.html
this->setStyleSheet("background: #000000;");
Qt Designer Custom Widgets
And also if you are interested in making this a reusable thing in Qt Designer, you can make it into a Qt Designer plugin, or custom widgets.
http://qt-project.org/doc/qt-4.8/designer-using-custom-widgets.html
http://qt-project.org/doc/qt-4.8/designer-creating-custom-widgets.html
QMdiArea and QMdiWindow
Another path to look into besides using QMainWindow is QMdiSubWindow
http://qt-project.org/doc/qt-5/QMdiSubWindow.html

Qt add Widget to GraphicsView?

Is there a way to draw Widgets on QGraphicsView instead of QGraphicsScene so that the widget stays in position when the scene is moved?
I want to create some dialogs that are dockable inside the workspace like this:
http://www.thebandfrom.com/wp-content/uploads/photoshop-ui.png
You can use the addWidget function of QGraphicsScene, and then set the QGraphicsItem::ItemIgnoresTransformations flag to the added QGraphicsProxyWidget.
QGraphicsProxyWidget* proxyWidget = scene->addWidget(myWidget);
proxyWidget->setFlag(QGraphicsItem::ItemIgnoresTransformations);
You can add widgets onto the QGraphicsView directly by setting the QGraphicsView as their parent. You could also add a layout so that when the QGraphicsView is resized, your widgets arrange themselves appropriately.