Is it possible to compile a program with g++ so that shared libraries etc are "included" with the executable?
I have a c++ program that I'd like to compile and run at another location where I'm missing some libraries and don't have install access.
The main reason I couldn't find answers for this is probably that I don't know how to call it..
No, it's not possible.
Either link statically (with -static) so it doesn't use any shared libraries, or copy the shared libraries to the other location along with the executable.
Since the shared libraries will not be in the dynamic loader's usual search paths you'll need to ensure they can be found, either by setting the LD_LIBRARY_PATH environment variable when running the program, or by setting an RPATH in the executable when you build it.
(Assuming you're using the GNU linker ...) To set an RPATH in the executable link with '-Wl,-rpath,$ORIGIN' (the quotes are important, to stop $ORIGIN being expanded by the shell). That means the loader will look for shared libraries in the same directory as the executable itself.
See https://gcc.gnu.org/onlinedocs/libstdc++/faq.html#faq.how_to_set_paths and https://gcc.gnu.org/onlinedocs/libstdc++/manual/using_dynamic_or_shared.html#manual.intro.using.linkage.dynamic for more information.
Related
I have a folder where many Shared Libraries are in. I want to load all of them in my program so iterate them and load them but some got not loaded because it could not find a dependency which lies in the same folder but (at least in windows) it doesn't search the same folder.
I googled and found 'AddDllDirectory' for windows.
Is there a equivalent for this function in Linux and Mac?
If not how could I workaround this problem?
It needs to be runtime because the folder containing the Shared Libraries can change.
For a single, specific program, execute it from the shell (or with a script) like this:
LD_LIBRARY_PATH=path:to:libraries /path/to/program
To set up system wide libraries, adjust the contents of /etc/ld.so.conf.d or /etc/ld.so.conf.
If you just want to make your programs refer to a specific additional path, have a look at the rpath linker flags. E.g.
gcc -o my_program -Wl,-rpath='additional/library/paths'
With rpath take note about the special "variable" ${ORIGIN} which allows you to specify paths relative to the install location of the linked binary. For details read the manual page of ld.so
I'm using omake to build a native binary executable. After it links and i try to run it, it fails to run giving the following error:
error while loading shared libraries: libprotobuf-c.so.1: cannot open shared object file: No such file or directory
Is there a way, at compile time, to tell the executable to pick up the static version: libprotobuf-c.a and not the shared on?
I'm not familiar with omake but I believe flag to ocamlc you are looking for is dllpath:
-dllpath dir
Adds the directory dir to the run-time search path for shared C libraries. At link-
time, shared libraries are searched in the standard search path (the one corresponding
to the -I option). The -dllpath option simply stores dir in the produced executable
file, where ocamlrun(1) can find it and use it.
If you can configure omake to pass the appropriate -dllpath argument to ocamlc, you should be good to go.
Under the hood I believe this is using the rpath feature (runtime library search path) of ld, the GNU linker. See https://linux.die.net/man/1/ld . There is also a chrpath utility to change the rpath of an already-built executable.
Another option is running your executable with LD_LIBRARY_PATH set so that the shared library is on the load path. You could also install the shared library system wide if appropriate. A final option is to load the library manually when your application boots using dlopen.
The correct choice depends on how you will distribute this and to who you will distribute this, if at all. Keep in mind if you use rpath/dllpath the end user is unlikely to have protobuf installed in the same location you do.
There doesn't seem to be a global flag that can be passed to ld, the linker, that enforces the linker prefer static libraries to dynamic ones when available. In my case, I set the library name explicitly like so:
OCAML_LINK_FLAGS += -cclib -l:libprotobuf-c.a
I am relatively new to Linux development, having been using Windows for a while now. Anyway, I am compiling a C++ game using g++ on both Windows and Linux (using mingw32 when needed), and am linking against SDL2 and SDL2_mixer. On Windows, one would only need to put the DLL files in the same folder as the executable and everything would run fine. On Linux however, although the code compiled just fine with not even a single warning, I get this at runtime :
./nKaruga: error while loading shared libraries: libSDL2_mixer-2.0.so.0: cannot open shared object file: No such file or directory
although said shared lib is in the same folder. I looked up several similar cases on Stack Overflow, all of them involving the use of LD_LIBRARY_PATH, and tried it but to no avail.
% LD_LIBRARY_PATH=pwd
% export LD_LIBRARY_PATH
% ./nKaruga
./nKaruga: error while loading shared libraries: libSDL2_mixer-2.0.so.0: cannot open shared object file: No such file or directory
I want to distribute this program on systems that do not necessarily have admin rights to install dependencies, hence why I am putting the SO in the same folder as the executable.
Thanks by advance !
LD_LIBRARY_PATH is a quick ad-hoc hack to specify alternate library loading search paths. A more permanent and cleaner solution is to specify the specific sets of paths in which libraries shall be searched specific for your particular binary. This is called the rpath (Wikipedia article on it: https://en.wikipedia.org/wiki/Rpath). There are a number of "variables" that can be specified in the binary rpath that get substituted. In your case the rpath variable ${ORIGIN} would be the most interesting for you. ${ORIGIN} tells the dynamic linker to look for libraries within the very same directory in which also the binary resides.
The rpath can be set at link time with the -rpath linker option, i.e. when invoked through GCC the option would be -Wl,-rpath='${ORIGIN}', i.e.
gcc -o program_binary -Wl,-rpath='${ORIGIN}' -lSDL2_mixer a.o b.o …
For an existing binary the rpath can be set post-hoc using the chrpath or patchelf tools; it's better to set it at link time proper, though.
I have built the boost 1.55 serialzation library with the following command:
b2 --build-dir=build toolset=gcc --with-serialization --layout=tagged link=static threading=multi stage
and got libboost_serialization-mt.a and libboost_wserialization-mt.a in my stage/lib directory - fine. Then I added boost_serialization to my C::B project's linker library list and compiled the boost serialization example and it ran fine from the command line. I then built the dynamic and single thread variants additionally using
b2 --build-dir=build toolset=gcc --with-serialization --layout=tagged link=static,shared threading=multi,single stage
and got more libraries in my stage/lib directory, as expected. What puzzles me is that there is a .so file for every library, even those that should be static. Why is it there? What is it needed for?
When I now compile the project, the executable complains:
error while loading shared libraries: libboost_serialization.so.1.55.0: cannot open shared object file: No such file or directory
The library is definitely there and I might just need to add the path to it to LD_LIBRARY_PATH, but I want to link statically for now. How can I do that?
I also don't quite understand the library naming: I have some libboost_wserialization... libraries in my lib folder and the w prefix to serialization is not described in the library naming section of the current boost getting started page.
Your answers gave me a better understanding of what was going on - now I know where the boost_wserialization libraries came from. I turned out that after doing the second build, all present libraries were shared, and the static libraries were overwritten. That's why I got confused by the "extra" .so files for those libraries which previously were indeed static.
Ok, first question:
Why is there a boost_serialization and boost_wserialization library?
the wserialization library is wchar_t oriented. Put into a separate library because it may not actually be needed.
Why are there multiple shared/static libraries?
The reason you're seeing all those extra shared libraries is because you're invoking b2 with link=static,shared, which instructs boost to build the shared libraries as well as the static libraries. Additionally, adding in the thread=multi causes the building of the mt libraries, which are libraries that should be used when linking to multi-threaded applications.
Why am I getting the run-time link error about libboost_serialization.so.1.55.0?
By default, most unix/linux systems will prefer the use of shared libraries over static libraries when linking, so when you try to link it will prefer to use the shared libraries over the static ones. If you want to force the link of the static library rather than the shared one, you tell the compile-time linker to do that, using:
-Wl,-Bstatic -lboost_serialization -Wl,-Bdynamic
This will cause the linker to look for the static variant of the boost_serialization library, rather than the dynamic one.
Now, because you're using code::blocks, I'd have to look up how to specify these flags on a case-by-case basis, but the most sensible thing to do is to clean the boost build using ./b2 clean and then rebuild, specifying only link=static, then you should end up with only .a files, which will produce stand-alone executables again.
If you want to specify this option for code::blocks, you would need to put them into the Build Settings -> Linker settings -> Other Linker Options field for the project. Simply specifying the library in the libraries field will not work for this case. Additionally, forgetting to pass in the -Wl,-Bdynamic option will cause it to try to link in static versions of some platform libraries, which can lead to build failure if the library in question is not present.
If you want to avoid having to set LD_LIBRARY_PATH to run the binary, you can add the option -Wl,-rpath,/path/to/boost/libraries, to the linker flags which will cause the compiled program to search that directory when trying to resolve the location of libraries.
What puzzles me is that there is a .so file for every library, even
those that should be static. Why is it there? What is it needed for?
You apparently are using someone else's make file. I wrote my own. My build command does not create a ".so" (shared object library). It only creates the ".a" (archive library). The linker knows how to use either.
See man ar. The utility ar builds archives.
See man ld. The utility ld can build shared objects.
You might look for these utility invocations in your build sequence, or ask someone where they are and comment out the use of ld, as you most likely do not need both (and building both will extend your build time unnecessarily). Alternatively, you might temporarily rename the ld command, and try your build. When it can not find the ld command, you might get a useful hint as to where the ld is invoked.
In my make file, the commands look like the following. The comment char is a # at beginning of line. (The string expansions $(AR) and $(LD) allow the use of non-standard utilities.)
$(TARGET_ARCHIVE): $(OBJ)
#echo R10: $(TARGET_ARCHIVE) :from: $(OBJ)
$(AR) crs $(TARGET_ARCHIVE) $(OBJ)
# $(TARGET_OLB) : $(OBJ)
# #echo R00: $(TARGET_OLB) :from: $(OBJ)
# $(LD) -o $(TARGET_OLB) -r $(OBJ)
The archive (.a), when used, is linked directly to and included in your executable. When the executable is loaded, all the referenced symbols of the .a are already in it. (un-referenced symbols and code are not linked in)
The shared object (.so) is not directly linked, but rather your executable gets a handle (or perhaps a file name) to the .so. It is my belief that when your executable is loaded, the .so is not immediately loaded. The .so does not load until the first time your executable references a symbol that is in the .so. At that loading, your app will experience a delay, but probably this late loading is reasonable for most applications.
It is also possible that the .so is already loaded in system memory before you activated your process. In that case, when your executable first references a symbol in the .so, some system code will 'map' the existing in-memory .so to your application -- probably faster than loading it, but I suppose the big benefit is that a .so that is used / referenced by many processes need only be loaded once, saving memory space. The loaded .so has all of its symbols, even if your app does not need all of them.
In either case, your executable will be smaller with .so's, bigger with .a's, but the .so's have some small performance hit for each .so that needs to be loaded or mapped in. With 4 GB in my desktop, the desktop has never felt 'crowded'. It's swap has never been used (afaik). So I generally use .a's.
NOTE: When the linker has access to both an archive (.a) and a shared object (.so) file, the linker will use the .so (and ignore the .a). Probably you can override that preference, but I have not tried. I find it easier to simply move the archive (.a) into a separate (from the .so's) directory, and inform the linker via the -L build option.
I am trying to get my head around the way shared libraries work in the c++ unix environment. I understand we only need header files and no shared libraries specification when compiling code. But if I want to create an executable or shared library from my compiled files, do I need to specify shared library dependencies (those are dynamic)? And do the paths of shared libraries need to match the path at runtime loading?
I am using Linux 2.6.18-164.11.1.el5 #1 SMP x86_64 GNU/Linux
I am having a problem where my code is not able to pick up a library at runtime. I have tried setting LD_LIBRARY_PATH and PATH. But at runtime when I run the executable, I get the following error:
Error: librc.so: cannot open shared object file: No such file or directory
Sam
The headers are only for the compile phase. At link time, you usually have to specify which shared libs you are going to link to. You might see -L options to set locations to where shared libraries reside, and/or -l to specify which libraries to link. There is usually also a switch on the command line to alert the linker as to whether you are using thread-safe versions of the libs or the 'regular' ones, and another switch to specify dynamic linking.
At run time, whether you are starting the program that uses the libs, or running ldd to find out what it needs, the OS has a system for locating .so files, and this can vary from one unix version to another. The LD_LIBRARY_PATH variable specifies where to look for .so files, but may not be the full story, depending on the exact unix version in question. Also, you probably don't want to fiddle around with modifying LD_LIBRARY_PATH except from a throw-away shell, since it has system wide effects. A better option is to check it the 'missing' .so files are or are not on the existing path set by LD_LIBRARY_PATH, and if not, try putting copies of them somewhere on that path.
At run time, dynamic libraries are searched:
in a path recorded in the executable (under linux with -rpath at link time, under Solaris with -R, using $ORIGIN in a directory name allows to specify a directory relative to the directory containing the executable)
in the LD_LIBRARY_PATH (or equivalent, there are sometimes 64/32 bits variant). If a path has been recorded in the executable, LD_LIBRARY_PATH may not searched (under Linux it is searched after the recorded path if the executable has been linked with the option --enable-new-dtags; I don't remember Solaris behavior for now)
in a set of system dependant directories (Linux allows to specify them in /etc/ld.so.conf and has a cache, see ldconfig)