use the struct from a class to construct another class [duplicate] - c++

This question already has answers here:
"X does not name a type" error in C++
(8 answers)
Closed 6 years ago.
I have two class the first one contains the struct,
that's what in A.h
class A
{
public:
A();
struct structname
{double a;....};
};
and I want to use this struct as an argument of the constructor of B
#include "A.h"
B::B(A::structname data)
{
}
but I got the error message:
'structname' in 'class A' does not name a type
what is the problem?
details:Two classes are in different .cpp file.
In A.cpp and B.cpp: I just #include the A.h and B.h
In B.h :
class A;
class B
{
public:
B(A::structname data);
}
actual struct:
struct structname
{
std::vector<double> a={0,0,0};
std::vector<double> B={0,0,0};
std::vector<double> c={0,0,0};
std::vector<double> d={0,0,0};
}

class A
{
public:
A();
struct structname
{
std::vector<double> a={0,0,0};
std::vector<double> B={0,0,0};
std::vector<double> c={0,0,0};
std::vector<double> d={0,0,0};
};
};
class B
{
public:
B(A::structname data);
};
Just format your code. You'll see all your mistakes.

Apperently you are forward declaring A in B.h (thats what I read from your snippets). If you are forward declaring A, the compiler only knows that there is somewhere a type named A that is of class type. It does not know about A::structname there.
Do your forward declaring the other way round or just avoid nested types at all.

Related

C++ forward-declare a typedef/using statement? [duplicate]

Why won't the compiler let me forward declare a typedef?
Assuming it's impossible, what's the best practice for keeping my inclusion tree small?
You can do forward typedef. But to do
typedef A B;
you must first forward declare A:
class A;
typedef A B;
For those of you like me, who are looking to forward declare a C-style struct that was defined using typedef, in some c++ code, I have found a solution that goes as follows...
// a.h
typedef struct _bah {
int a;
int b;
} bah;
// b.h
struct _bah;
typedef _bah bah;
class foo {
foo(bah * b);
foo(bah b);
bah * mBah;
};
// b.cpp
#include "b.h"
#include "a.h"
foo::foo(bah * b) {
mBah = b;
}
foo::foo(bah b) {
mBah = &b;
}
To "fwd declare a typedef" you need to fwd declare a class or a struct and then you can typedef declared type. Multiple identical typedefs are acceptable by compiler.
long form:
class MyClass;
typedef MyClass myclass_t;
short form:
typedef class MyClass myclass_t;
In C++ (but not plain C), it's perfectly legal to typedef a type twice, so long as both definitions are completely identical:
// foo.h
struct A{};
typedef A *PA;
// bar.h
struct A; // forward declare A
typedef A *PA;
void func(PA x);
// baz.cc
#include "bar.h"
#include "foo.h"
// We've now included the definition for PA twice, but it's ok since they're the same
...
A x;
func(&x);
Because to declare a type, its size needs to be known. You can forward declare a pointer to the type, or typedef a pointer to the type.
If you really want to, you can use the pimpl idiom to keep the includes down. But if you want to use a type, rather than a pointer, the compiler has to know its size.
Edit: j_random_hacker adds an important qualification to this answer, basically that the size needs to be know to use the type, but a forward declaration can be made if we only need to know the type exists, in order to create pointers or references to the type. Since the OP didn't show code, but complained it wouldn't compile, I assumed (probably correctly) that the OP was trying to use the type, not just refer to it.
Using forward declarations instead of a full #includes is possible only when you are not intending on using the type itself (in this file's scope) but a pointer or reference to it.
To use the type itself, the compiler must know its size - hence its full declaration must be seen - hence a full #include is needed.
However, the size of a pointer or reference is known to the compiler, regardless of the size of the pointee, so a forward declaration is sufficient - it declares a type identifier name.
Interestingly, when using pointer or reference to class or struct types, the compiler can handle incomplete types saving you the need to forward declare the pointee types as well:
// header.h
// Look Ma! No forward declarations!
typedef class A* APtr; // class A is an incomplete type - no fwd. decl. anywhere
typedef class A& ARef;
typedef struct B* BPtr; // struct B is an incomplete type - no fwd. decl. anywhere
typedef struct B& BRef;
// Using the name without the class/struct specifier requires fwd. decl. the type itself.
class C; // fwd. decl. type
typedef C* CPtr; // no class/struct specifier
typedef C& CRef; // no class/struct specifier
struct D; // fwd. decl. type
typedef D* DPtr; // no class/struct specifier
typedef D& DRef; // no class/struct specifier
I had the same issue, didn't want to mess with multiple typedefs in different files, so I resolved it with inheritance:
was:
class BurstBoss {
public:
typedef std::pair<Ogre::ParticleSystem*, bool> ParticleSystem; // removed this with...
did:
class ParticleSystem : public std::pair<Ogre::ParticleSystem*, bool>
{
public:
ParticleSystem(Ogre::ParticleSystem* system, bool enabled) : std::pair<Ogre::ParticleSystem*, bool>(system, enabled) {
};
};
Worked like a charm. Of course, I had to change any references from
BurstBoss::ParticleSystem
to simply
ParticleSystem
I replaced the typedef (using to be specific) with inheritance and constructor inheritance (?).
Original
using CallStack = std::array<StackFrame, MAX_CALLSTACK_DEPTH>;
Replaced
struct CallStack // Not a typedef to allow forward declaration.
: public std::array<StackFrame, MAX_CALLSTACK_DEPTH>
{
typedef std::array<StackFrame, MAX_CALLSTACK_DEPTH> Base;
using Base::Base;
};
This way I was able to forward declare CallStack with:
class CallStack;
As Bill Kotsias noted, the only reasonable way to keep the typedef details of your point private, and forward declare them is with inheritance. You can do it a bit nicer with C++11 though. Consider this:
// LibraryPublicHeader.h
class Implementation;
class Library
{
...
private:
Implementation* impl;
};
// LibraryPrivateImplementation.cpp
// This annoyingly does not work:
//
// typedef std::shared_ptr<Foo> Implementation;
// However this does, and is almost as good.
class Implementation : public std::shared_ptr<Foo>
{
public:
// C++11 allows us to easily copy all the constructors.
using shared_ptr::shared_ptr;
};
Like #BillKotsias, I used inheritance, and it worked for me.
I changed this mess (which required all the boost headers in my declaration *.h)
#include <boost/accumulators/accumulators.hpp>
#include <boost/accumulators/statistics.hpp>
#include <boost/accumulators/statistics/stats.hpp>
#include <boost/accumulators/statistics/mean.hpp>
#include <boost/accumulators/statistics/moment.hpp>
#include <boost/accumulators/statistics/min.hpp>
#include <boost/accumulators/statistics/max.hpp>
typedef boost::accumulators::accumulator_set<float,
boost::accumulators::features<
boost::accumulators::tag::median,
boost::accumulators::tag::mean,
boost::accumulators::tag::min,
boost::accumulators::tag::max
>> VanillaAccumulator_t ;
std::unique_ptr<VanillaAccumulator_t> acc;
into this declaration (*.h)
class VanillaAccumulator;
std::unique_ptr<VanillaAccumulator> acc;
and the implementation (*.cpp) was
#include <boost/accumulators/accumulators.hpp>
#include <boost/accumulators/statistics.hpp>
#include <boost/accumulators/statistics/stats.hpp>
#include <boost/accumulators/statistics/mean.hpp>
#include <boost/accumulators/statistics/moment.hpp>
#include <boost/accumulators/statistics/min.hpp>
#include <boost/accumulators/statistics/max.hpp>
class VanillaAccumulator : public
boost::accumulators::accumulator_set<float,
boost::accumulators::features<
boost::accumulators::tag::median,
boost::accumulators::tag::mean,
boost::accumulators::tag::min,
boost::accumulators::tag::max
>>
{
};
Another solution is to put the forward declarations and typedefs into a separate header and include that:
// ForwardDeclarations.h
#pragma once
namespace Foo
{
struct Bar;
typedef Bar Baz;
}
// SomeFile.h
#include "ForwardDeclarations.h"
Foo::Baz baz;
Of course this doesn't actually reduce the number of files to include and the compiler still has to read this file from the disk, but at least the contents are simpler than the full definition. You could add more forward declarations to the same file and include it in relevant places.

Class typedef defined outside of class

I am writing a class C which has an inner class T, and I'd like the details of T hidden as an internal implementation of C. Methods in C are all using pointers to T. This is of course possible as:
// In header
class C {
public:
class T;
T* f();
void g(T*);
};
// In .cpp
class C::T { /* details here */ };
Now my question is, how can I define C::T as a type alias of another one, in .cpp file. The following doesn't compile at all, but it illustrates what I want to do:
// Outside the class C
using C::T = std::string;
Is there any workaround to this, while maintaining the goal, i.e. hide the detail of C::T?
As others pointed out, it cannot be done. This is my suggestion:
// .h
class C {
public:
struct T;
T* f();
void g(T*);
};
// .cpp
struct C::T
{
IMPL_TYPE data;
//If one is carefull with lifetimes this can almost in any context act as IMPL_TYPE.
//And if necessary, the data member can be accessed.
operator IMPL_TYPE&(){return data};
}
You cannot, because the forward declaration class T; within class C declares a class type whose True Name is C::T, and is therefore not identical to the type whose True Name is std::basic_string<...>.
You might consider the following:
// C.h
#include "internal/T.h"
namespace foo {
class C {
public:
using T = internal::T;
// ...
};
}
// internal/T.h
namespace foo { namespace internal {
using T = std::string;
}}
The closest you can come to this would be to have your t derive from string:
class C::T : public std::string { ... };
T can never be truly hidden or redefined to be a type alias in a different .cpp file.
The following round about method should work for your needs.
class C
{
public:
// Use a base class for just the pointers.
struct TBase
{
virtual ~TBase() {}
};
TBase* f();
void g(TBase*);
// Allow client code to define a concrete type using a template parameter.
template <typename Data> struct T : TBase
{
Data data;
};
};
Then, in a .cpp file, use:
using Type = C::T<std::string>;
Type* obj = new Type;
obj->data = "Some string";
C c;
c.g(obj);
TBase* ptr = c.f();

Cannot use enum from another file: " does not name a type" error

I have A.h where I am defining an enum like this. A.h is a class but my enum is outside the class.
enum testEnum {
item1,
item2
};
class A
{
...
};
I want to use the same enum from some other class B.
#include "A.h"
class B{
public:
void useEnumHere(testEnum item);
};
I am getting error at the line of useEnumHere method declartion;
error: 'testEnum' does not name a type
A forward declaration is enough in the header file if you don't use it. Include it in the cpp file.
enum testEnum;
class B{...};

How to pass a dynamic array of structs to a member function?

I am wondering how I can pass a dynamically allocated array of structures from the main function to a member function of a class. I don't necessarily need to change its values in the member function, just print it.
If I do it like I would with an integer array in the following code snippet, I get that MyStruct is not defined in the MyClass.h and MyClass.cpp files. (Which makes sense)
If I include main.cpp in MyClass.h I get a lot of weird errors. Another idea was prepending struct in the member function parameter, but that lead to other errors as well.
I need to declare the struct array outside of the class, not as a member, and I cannot use STL containers.
main.cpp:
#include "MyClass.h"
int main()
{
MyClass my_class;
struct MyStruct
{
int a;
int b;
};
MyStruct* struct_array = new MyStruct[4];
// Fill struct array with values...
my_class.printStructArray(struct_array);
}
MyClass.h:
#include <iostream>
class MyClass
{
// ...
void printStructArray(MyStruct* struct_array);
};
MyClass.cpp:
#include "MyClass.h"
void MyClass::printStructArray(MyStruct* struct_array)
{
std::cout << struct_array[0].a << struct_array[0].b;
// ...
}
Just move the struct definition into MyClass.h or it's own separate header file:
MyClass.h
#include <iostream>
struct MyStruct {
int a, b;
};
class MyClass {
// ...
void printStructArray(MyStruct* struct_array);
};

How to use structs declared private?

I'm working on a project with a pre-made .hpp file with all the declarations and stuff.
A struct is declared in the private part of the class, along with some private members.
I need to create an array with the type of the struct in my .cpp file.
//.hpp
private:
struct foo
{
std::string a;
unsigned int b;
};
std::string* x;
unsigned int y;
//.cpp
unsigned int returny()
{
return y; // No errors
}
foo newArray[10]; // Compile time error; unknown type name
Why is it that I can return y, which is also private, but not make an array out of the struct foo?
How can I fix this? (I'm in an introductory C++ class... so hopefully there's a simple solution)
There are couple of issues.
You can't use a type that's defined in the private section of class like you are trying.
The nested type can be used by specifying the appropriate scope.
EnclosingClass::foo newArray[10];
But this will work only if foo is defined in the public section of EnclosingClass.
you should define the struct int the outside of the class like this
struct Foo
{
std::string a;
unsigned int b;
};
class A {
private:
Foo foo;
...
}