ldc2 vs ldmd2 whats the difference? - d

I recently installed ldc through hombrew on my Mac and was testing out running a code as a script from the D wiki when I noticed that using ldmd2 to compile my program doesn't also run my program after. Whats the difference then since this is the same behavior as running ldc2.
Heres my program
import std.stdio;
void main()
{
writeln("Hello, world without explicit compilations!");
}
EDIT:
The website states "For small projects it's handy to compile and run in a single step. Most (if not all) compiler packages, contain a tool named rdmd/gdmd/ldmd or similar. For instructional purposes we'll call it rdmd." What im taking from this is it depends on which compiler your using but in the case of ldc I should be using ldmd.

ldmd2 is just a wrapper script for ldc2 which converts argument formats from dmd style over to ldc style.
So it does exactly the same thing, just some options and flags on the compile command line have different names and stuff like that.
The link is talking about rdmd which is a separate program that recursively grabs dependencies, compiles, and automatically runs. rdmd works on top of the compiler and might have been packaged with it or might need to be downloaded separately.
Its source lives here: https://github.com/D-Programming-Language/tools/blob/master/rdmd.d
and it is compatible with ldmd2's option formats.

Related

Compiling and injecting code in GDB: C++ rather than C

I am running gdb 10.1.90.20210103-git and gcc/g++ 10.2.1 20210110 on x86-64 Debian 11. My IDE is Codelite, which uses the manual rather than the machine interface to gdb, and enables me to type commands directly to gdb, and see the response (potentially copying the response to the clipboard). This when the inferior is paused after hitting a breakpoiunt, via the gdb console, which is in Codelite's Debugger > Output pane.
I was able to use the instructions at: https://sourceware.org/gdb/current/onlinedocs/gdb#Compiling-and-Injecting-Code "Compiling and injecting code in GDB" to compile simple C code and make it run in the environment of the halted inferior. For instance: compile code blah++; increments a local variable int in the inferior, which I can see via the Locals or Watch panes.
The compile file command worked fine as long as I specified the absolute path of the source file.
I was unable to see console output (to the inferior's or gdb's console) for a simple printf() statement: `printf("xxx");' because the code would not compile if there was such a line
Despite using set debug compile and set debug compile-cplus-types and checking these are set with the show versions of these, I get no error messages or acknowledgements regarding whatever I try to compile.
The blah variable is an integer, which is accessible through C code and so gcc. The ability to increment this was the only indication that my code had compiled and run.
I could not get any responses to set/show compile gcc so I am presumably compiling with gcc. I did give the command set compile gcc /usr/bin/x86_64-linux-gnu-cpp-10, but there was still no response from show compile gcc or any change in the C-only behaviour.
I could not compile the file if it contained a C++ line which incremented a data member of a class object in an vector of such objects. Nor could I compile my code if it contained C++ code such as: #include <fstream> and/or std::fstream oFile;.
The gdb documentation mentioned above is general, but does have C examples.
Is it possible to compile C++ code under gdb, injecting it into the environment of the paused inferior, with any version of gdb and gcc?
I am keen to use this C++ code injection facility, if it exists, for dumping the contents of large, complex, data structures to files and and to modify some elements of same to aid debugging.
Summary: GDB's C++ compilation and injection system does not work for me, and it is reported to be buggy or non-functional. I only tested this compile command with single lines of C code, but it worked fine for these. I was able to run my function, which writes a text dump file containing the values of a vector of class objects' data members, while the inferior was paused after a breakpoint, by including it in a source file and calling it with GDB's print or call commands, giving it the required input argument of the name of the vector to dump.
I haven't tried using GDB on its own, but at present I have no reason to believe that Codelite is interfering with my ability to communicate with GDB via Codelite's "Debugger > Output" console.
I wrote to the GDB Developer list and received what I assume is a well informed reply. I was told that in my respondent's experience "the C++ plugin isn't very functional. It seems to have some bugs and crash pretty frequently as well. Also, it seems like nobody is actively working on it." This is consistent with my experience to date.
Perhaps later versions of GDB would work better. However, there has been minimal change to the library https://github.com/gcc-mirror/gcc/commits/master/libcc1/libcp1.cc since 2017, and I could find no indication of new work on C++ compilation and injection in https://www.sourceware.org/gdb/news/ since the announcement of its introduction:
GDB 8.3.1 was released on 2019-09-20, with: "Experimental support for compilation and injection of C++ source code into the inferior (requires GCC 7.1 or higher, built with libcp1.so)."
It is possible that my problem is related to not having this library. I do have the C equivalent: /usr/lib/x86_64-linux-gnu/libcc1.so.o. I could find no such library in a Debian package. It is possible I could get this going by compiling the latest GCC/G++ and GDB, but that is pretty daunting, involving installing later standard libraries than my current Debian installation has, while making those and the newer G++ and GDB available for Codelite sessions, but not interfering with other software on machine which needs the older compilation system.
The respondent suggested that instead of compiling and injecting fresh code in the middle of a debugging session, I could write it as a library, and run it by using the compile command, on a purely C piece of code which would call it. However, for my purposes, the function needs to be passed one or more C++ constructs, and any code which called a C++ function would be C++ code and so, presumably, not be compiled by GDB.
For my immediate purpose of doing text dumps of large vectors of class objects' data members, I was able to succeed by writing such a function in an existing source file, which also contains the functions I am debugging. Then I could call it with GDB's print or call commands. I imagine this would work if the debugging function was in any other linked source file, or in a linked library. (Perhaps there is a way of writing such a library, compiling and linking it while the inferior is halted.)
I was able to run this, from a debugging session in which the inferior was halted somewhere, with either the print or call command followed by the name of the function, with the name of the vector in brackets. There must be no semicolon. I found the print command better, since GDB would report the return value, which was "void". My function used C++ constructs such as "<<" to write to the text file.
A call within my dump function of the C function system("pwd") resulted in the current directory being output on the inferior's terminal window. Likewise: print system("pwd"). print system("mc") dutifully ran Midnight Commander in the inferior's terminal window.
I altered the function to return a string, which GDB reported in the GDB "Debugger > Output" console. I added a line: std::cout << "xyz"; - but nothing appeared on either the inferior's terminal window or in the GDB console.
My attempts to use the compile command to call my dump function in exactly the same way produced no results, with or without a trailing semicolon.
I found thatprint and call work with C and C++ code while `compile" only works with C code.
I tried print vvv[6].mmm for data members which were integers, floats, and strings and GDB returned their values correctly. Adding a ++ at the end caused it to return the original integer value, but the value itself was incremented.
When I tried print with a compound line of code, with a semicolon between the two logical lines, with and without one at the end, there was no response.
The GDB Developers list is not the place for support requests, but I did not know a better way to find out about the status of this facility.

Use a C++ compiled code within a R Shiny app in shinyapp.io

I have developed a ShinyApp that is built around a C++ program. In short, what the app does is :
provides a nice interface to setup the parameters (in a text file) for the C++ app
runs the C++ compiled code using the system(...) command
displays the output of the C++ code using ggplot2
The C++ compiled code is stored into the www folder. Locally it works fine, but when I load the app to the shinyapp website (I have a free subscription), I got the following error:
sh: 1: ./a.out: Permission denied
with a.out being my compile c++ code. Any idea if
I am doing something wrong?
It is possible call a compiled c++ code within shinyapp.io?
This is a super old question, but since I stumbled on it looking for an answer for my identical problem, I would share what worked for me.
I didn't try the .bat suggestion mentioned in the comments, because that seemed to be tied to Windows OS and Shiny uses Linux.
Instead, I used R's Sys.chmod() function. In your case, if you are calling system("a.out"), before that line, put Sys.chmod("a.out", mode="777"). Note that you may want to look more into what chmod does with regards to permissions. But the code would look like:
// ...
Sys.chmod("a.out", mode="777")
system("a.out")
// ... remaining code

What is a 'shebang' line?

Currently I'm trying to start programming on my new Mac. I installed TextWrangler, and chose C++ as my language of choice; since I have some prior knowledge of it, from when I used Windows.
So, I wrote the ever so common "Hello World" program. Although, when I tried to run it, I got an error:
"This file doesn’t appear to contain a valid ‘shebang’ line (application error code: 13304)"
I tried searching the error code to find out how to fix this, but I couldn't find anything.. I have no idea what a 'shebang' line is... Can someone help me out?
You need to compile it with a compiler first. I assume you tried to run the source file like ./source but C++ doesn't work this way.
With some compilers however, you can provide a shebang-line as the first line of the source file (the #! is known as shebang or crunchbang, hence the name), like so:
#!/path/to/compiler
So that the shell knows what application is used to run that sort of file, and when you attempt to run the source file by itself, the compiler will compile and run it for you. That's a compiler-dependent feature though, so I recommend just plain compiling with G++ or whatever Macs use to get an executable, then run that.
While I wouldn't recommend it for regular C++ development, I'm using a simple shell script wrapper for small C++ utilities. Here is a Hello World example:
#if 0 // -- build and run wrapper script for C++ ------------------------------
TMP=$(mktemp -d)
c++ -o ${TMP}/a.out ${0} && ${TMP}/a.out ${#:1} ; RV=${?}
rm -rf ${TMP}
exit ${RV}
#endif // ----------------------------------------------------------------------
#include <iostream>
int main(int argc, char *argv[])
{
std::cout << "Hello world" << std::endl;
return 0;
}
It does appear that you are trying to run the source file directly, however you will need to compile using a C++ compiler, such as that included in the gcc (GNU Compiler Collection) which contains the C++ compiler g++ for the Mac. It is not included with the Mac, you have to download it first:
from http://www.tech-recipes.com/rx/726/mac-os-x-install-gcc-compiler/ : "To install the gcc compiler, download the xcode package from http://connect.apple.com/. You’ll need to register for an Apple Developer Connection account. Once you’ve registered, login and click Download Software and then Developer Tools. Find the Download link next to Xcode Tools (version) – CD Image and click it!"
Once it's installed, if you are going for a quick Hello World, then, from a terminal window in the directory of your source file, you can execute the command g++ HelloWorld.cpp -o HelloWorld. Then you should be able to run it as ./HelloWorld.
Also, if you're coming from a Visual Studio world, you might want to give Mono and MonoDevelop a try. Mono is a free implementation of C# (and other languages), and MonoDevelop is an IDE which is very similar to Visual Studio. MonoDevelop supports C# and other .NET languages, including Visual Basic .NET, as well as C/C++ development. I have not used it extensively, but it does seem to be very similar to VS, so you won't have to learn new everything all in a day. I also have used KDevelop, which I liked a lot while I was using it, although that's been a while now. It has a lot of support for GNU-style development in C/C++, and was very powerful as I recall.
Good luck with your endeavors!
Links:
Mono: http://mono-project.com/Main_Page
MonoDevelop: http://monodevelop.com/
KDevelop: http://kdevelop.org/
shebang is http://en.wikipedia.org/wiki/Shebang_%28Unix%29.
not sure why your program is not running. you will need to compile and link to make an executable.
What I find confusing (/interesting) is C++ program giving "Shebang line" error. Shebang line is a way for the Unix like operating system to specify which program should be used to interpret the rest of the file. The shebang line usually points to the path of the interpreter. C++ is a compiled language and does not have interpreter for it.
To get the real technical details of how shebang lines work, do a man execve and get that man page online here - man execve.
If you're on a mac then doing something like this on the commandline:
g++ -o program program.cpp
Will compile and link your program into an executable called program. Then you can run it like:
./program
The reason you got the 'shebang' error is probably because you tried to run the cpp file like:
./program.cpp
And the shell tries to find an interpreter to run the code in the file. Because this is C++ there is no relevant interpreter but if your file contains Python or Bash then having a line like this
#!/usr/bin/python
at the 1st line in your source file will tell the shell to use the python interpreter
The lines that start with a pattern like this: #!/.../.../.. is called a shebang line. In other words, a shebang is the character sequence consisting of the characters number sign and exclamation mark (#!).In Unix-like operating systems, when a text file with a shebang is used as if it is an executable, the program loader mechanism parses the rest of the file's initial line as an interpreter directive. The loader executes the specified interpreter program, passing to it as an argument the path that was initially used when attempting to run the script, so that the program may use the file as input data.

Importing ctype; embedding python in C++ application

I'm trying to embed python within a C++ based programming language (CCL: The compuatational control language, not that any of you have heard of it). Thus, I don't really have a "main" function to make calls from.
I have made a test .cc program with a main, and when I compile it and run it, I am able to import my own python modules and system modules for use.
When I embed my code in my CCL-based program and compile it (with g++), it seems I have most functionality, but I get a RUNTIME error:
ImportError: /usr/lib/python2.6/lib-dynload/_ctypes.so: undefined symbol: PyType_GenericNew
This is the code that is executed at Runtime error.
void FFSim::initCKBot (){
Py_Initialize();
PyRun_SimpleString("execfile('logical.py')");
}
logical.py imports modules, one of which attempts to execute 'from cytpes import *', which throws the runtime error.
Can someone explain this to me and how to go about solving it? It seems like I've linked the objects correctly when compiling the c++ aspect of the code.
Thanks.
The Python runtime is effectively a collection of libraries that your program uses. Those libraries take strings, convert them to Python bytecode and then interpret the bytecode. The error you're getting is that as part of interpreting the program, the Python runtime needs to call a function (PyType_GenericNew), but that function does not exist in the compiled Python runtime on your system. Going off the name of the function, this isn't something you can ignore or workaround. It's a fundamental part of the runtime.
Assuming your PATH is correct, your best solution is to reinstall or rebuild Python. Your installation is missing something important.

Profiling C++ with Google Perf tools and Dynamic Libraries

I'm trying to profile a C++ application, that I did not write, to get a sense for where the major computation points are. I'm not a C++ expert and even less so C++ debugging/profiling expert. I believe I am running into a (common?) problem with dynamic libraries.
I compile link to Google CPU Profiler using (OS X, G++):
env LIBS=-lprofiler ./configure
make
make install
I then run profile the installed application (jags) with:
env CPUPROFILE=./jags.prof /usr/local/bin/jags regression.cmd
pprof /usr/local/bin/jags jags.prof
Unfortunately, I get the error:
pprof /usr/local/bin/jags jags.prof Can't exec "objdump":
No such file or directory at /usr/local/bin/pprof line 2833.
objdump /System/Library/Frameworks/Accelerate.framework/Versions/A/
Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib: No such file or directory
The program dynamically links to libLAPACK.dylib. So prof does not seem to understand it (?). I thought about trying to statically link, but the documents associated with the program say that it is impossible to statically link in LAPACK or BLAS (two required libraries).
Is there a way to have the profiler ignore libLAPACK? I'm okay if it doesn't sample within libLAPACK. Or how might I get profiling to work?
This error was caused by jags being a shell script, that subsequently called profilable code.
pprof /usr/local/bin/REAL_EXEC jags.prof
fixes the problem.
I don't see a clean way to do it, but maybe there's a hacky workaround -- what happens if you hack the pprof perl script (or better a copy thereof;-), line 2834, so that instead of calling error it emits the message and then does return undef;?
If you're profiling on OSX, the Shark tool is really great as well. It's very simple to use, and has worked out of the box for me when I've tried it.