trying to understand syntax [duplicate] - c++

What does this line mean? Especially, what does ## mean?
#define ANALYZE(variable, flag) ((Something.##variable) & (flag))
Edit:
A little bit confused still. What will the result be without ##?

A little bit confused still. What will the result be without ##?
Usually you won't notice any difference. But there is a difference. Suppose that Something is of type:
struct X { int x; };
X Something;
And look at:
int X::*p = &X::x;
ANALYZE(x, flag)
ANALYZE(*p, flag)
Without token concatenation operator ##, it expands to:
#define ANALYZE(variable, flag) ((Something.variable) & (flag))
((Something. x) & (flag))
((Something. *p) & (flag)) // . and * are not concatenated to one token. syntax error!
With token concatenation it expands to:
#define ANALYZE(variable, flag) ((Something.##variable) & (flag))
((Something.x) & (flag))
((Something.*p) & (flag)) // .* is a newly generated token, now it works!
It's important to remember that the preprocessor operates on preprocessor tokens, not on text. So if you want to concatenate two tokens, you must explicitly say it.

## is called token concatenation, used to concatenate two tokens in a macro invocation.
See this:
Macro Concatenation with the ## Operator

One very important part is that this token concatenation follows some very special rules:
e.g. IBM doc:
Concatenation takes place before any
macros in arguments are expanded.
If the result of a concatenation is a
valid macro name, it is available for
further replacement even if it
appears in a context in which it
would not normally be available.
If more than one ## operator and/or #
operator appears in the replacement
list of a macro definition, the order
of evaluation of the operators is not
defined.
Examples are also very self explaining
#define ArgArg(x, y) x##y
#define ArgText(x) x##TEXT
#define TextArg(x) TEXT##x
#define TextText TEXT##text
#define Jitter 1
#define bug 2
#define Jitterbug 3
With output:
ArgArg(lady, bug) "ladybug"
ArgText(con) "conTEXT"
TextArg(book) "TEXTbook"
TextText "TEXTtext"
ArgArg(Jitter, bug) 3
Source is the IBM documentation. May vary with other compilers.
To your line:
It concatenates the variable attribute to the "Something." and adresses a variable which is logically anded which gives as result if Something.variable has a flag set.
So an example to my last comment and your question(compileable with g++):
// this one fails with a compiler error
// #define ANALYZE1(variable, flag) ((Something.##variable) & (flag))
// this one will address Something.a (struct)
#define ANALYZE2(variable, flag) ((Something.variable) & (flag))
// this one will be Somethinga (global)
#define ANALYZE3(variable, flag) ((Something##variable) & (flag))
#include <iostream>
using namespace std;
struct something{
int a;
};
int Somethinga = 0;
int main()
{
something Something;
Something.a = 1;
if (ANALYZE2(a,1))
cout << "Something.a is 1" << endl;
if (!ANALYZE3(a,1))
cout << "Somethinga is 0" << endl;
return 1;
};

This is not an answer to your question, just a CW post with some tips to help you explore the preprocessor yourself.
The preprocessing step is actually performed prior to any actual code being compiled. In other words, when the compiler starts building your code, no #define statements or anything like that is left.
A good way to understand what the preprocessor does to your code is to get hold of the preprocessed output and look at it.
This is how to do it for Windows:
Create a simple file called test.cpp and put it in a folder, say c:\temp.
Mine looks like this:
#define dog_suffix( variable_name ) variable_name##dog
int main()
{
int dog_suffix( my_int ) = 0;
char dog_suffix( my_char ) = 'a';
return 0;
}
Not very useful, but simple. Open the Visual studio command prompt, navigate to the folder and run the following commandline:
c:\temp>cl test.cpp /P
So, it's the compiler your running (cl.exe), with your file, and the /P option tells the compiler to store the preprocessed output to a file.
Now in the folder next to test.cpp you'll find test.i, which for me looks like this:
#line 1 "test.cpp"
int main()
{
int my_intdog = 0;
char my_chardog = 'a';
return 0;
}
As you can see, no #define left, only the code it expanded into.

According to Wikipedia
Token concatenation, also called token pasting, is one of the most subtle — and easy to abuse — features of the C macro preprocessor. Two arguments can be 'glued' together using ## preprocessor operator; this allows two tokens to be concatenated in the preprocessed code. This can be used to construct elaborate macros which act like a crude version of C++ templates.
Check Token Concatenation

lets consider a different example:
consider
#define MYMACRO(x,y) x##y
without the ##, clearly the preprocessor cant see x and y as separate tokens, can it?
In your example,
#define ANALYZE(variable, flag) ((Something.##variable) & (flag))
## is simply not needed as you are not making any new identifier. In fact, compiler issues "error: pasting "." and "variable" does not give a valid preprocessing token"

Related

C++ vs C Macro string concatenation difference

I try to write a macro like following:
taken from link
and I apply same rule to my software whit out success.
I notice some difference from C and C++, but I don't understand why, the macro are preprocessor job !
also I notice some difference passing to the macro the values coming from an enumerators.
#include <stdio.h>
#define CONCAT(string) "start"string"end"
int main(void)
{
printf(CONCAT("-hello-"));
return 0;
}
the reported link used to try online the code link to a demo on ideone allow selection of different language
C is ok but changing to C++ it doesn't work.
Also in my IDE Visual Studio Code (MinGw C++) doesn't work.
My final target is write a macro to parametrize printf() function, for Virtual Console application using some escape codes. I try to add # to the macro concatenation and seems work but in case I pass an enumerator to the macro I have unexpected result. the code is :
#include <stdio.h>
#define def_BLACK_TXT 30
#define def_Light_green_bck 102
#define CSI "\e["
#define concat_csi(a, b) CSI #a ";" #b "m"
#define setTextAndBackgColor(tc, bc) printf(concat_csi(bc, tc))
enum VtColors { RESET_COLOR = 0, BLACK_TXT = 30, Light_green_bck = 102 };
int main(void){
setTextAndBackgColor(30, 102);
printf("\r\n");
setTextAndBackgColor(def_BLACK_TXT , def_Light_green_bck );
printf("\r\n");
setTextAndBackgColor(VtColors::BLACK_TXT , VtColors::Light_green_bck );
printf("\r\n");
printf("\e[102;30m");// <<--- this is the expected result of macro expansion
}
//and the output is : ( in the line 3 seems preprocessor don't resolve enum (the others line are ok) )
[102;30m
[102;30m
[VtColors::Light_green_bck;VtColors::BLACK_TXTm
[102;30m
Obviously I want use enumerators as parameter... (or I will change to #define).
But I'm curious to understand why it happens, and why there is difference in preprocessor changing from C to C++.
If anyone know the solution, many thanks.
There appears to be some compiler disagreement here.
MSVC compiles it as C++ without any issues.
gcc produces a compilation error.
The compilation error references a C++ feature called "user-defined literals", where the syntax "something"suffix gets parsed as a user-defined literal (presuming that this user-defined literal gets properly declared).
Since the preprocessor phase should be happening before the compilation phase, I conclude that the compilation error is a compiler bug.
Note that adding some whitespace produces the same result whether it gets compiled as C or C++ (and makes gcc happy):
#define CONCAT(string) "start" string "end"
EDIT: as of C++11, user-defined literals are considered to be distinct tokens:
Phase 3
The source file is decomposed into comments, sequences of
whitespace characters (space, horizontal tab, new-line, vertical tab,
and form-feed), and preprocessing tokens, which are the following:
a)
header names such as or "myfile.h"
b) identifiers
c)
preprocessing numbers d) character and string literals , including
user-defined (since C++11)
emphasis mine.
This occurs before phase 4: preprocessor execution, so a compilation error here is the correct result. "start"string, with no intervening whitespace, gets parsed as a user-defined literal, before the preprocessor phase.
to summarize the behavioral is the following: (see comment in the code)
#include <stdio.h>
#define CONCAT_1(string) "start"#string"end"
#define CONCAT_2(string) "start"string"end"
#define CONCAT_3(string) "start" string "end"
int main(void)
{
printf(CONCAT_1("-hello-")); // wrong insert double quote
printf("\r\n");
printf(CONCAT_1(-hello-)); // OK but is without quote
printf("\r\n");
#if false
printf(CONCAT_2("-hello-")); // compiler error
printf("\r\n");
#endif
printf(CONCAT_3("-hello-")); // OK
printf("\r\n");
printf("start" "-hello-" "end"); // OK
printf("\r\n");
printf("start""-hello-""end"); // OK
printf("\r\n");
return 0;
}
output:
start"-hello-"end <<<--- wrong insert double quote
start-hello-end
start-hello-end
start-hello-end
start-hello-end

Token-Pasting Operator pasting "Func_foo" and "(" does not give a valid preprocessing token

I am using ## (Token-Pasting Operator) to form a function call.
According to my understanding, a simple example may look like this.
#include <iostream>
#define CALL(x) Func_##x##()
void Func_foo() { std::cout << "Hi from foo()." << std::endl; }
int main() {
std::cout << "Hello World!" << std::endl;
CALL(foo);
return 0;
}
I compiled this code with g++ -std=c++14 -O3 test.cc. The G++ version is 7.3.1.
It returns the following error.
error: pasting "Func_foo" and "(" does not give a valid preprocessing token
If I change the macro to #define CALL(x) Func_##x() (delete the second ##), the error will be solved.
Why the second ## is redundant? The ## connects strings and substitutes with macro arguments if possible. For example, I change the function name to Func_foo1(), then the macro should be #define CALL(x) Func_##x##1(). This works as my expected.
I am a little confused about the macro definition #define CALL(x) Func_##x().
A token is the smallest element of a C++ program that is meaningful to the compiler.
The ## Token-pasting operator does not concatenate arbitrary printable characters. It concatenates two tokens into one token.
Why the second ## is redundant?
Because concatenating Func_foo and () does not produce a single token.

Use of Macro Expansion [duplicate]

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The C preprocessor is justifiably feared and shunned by the C++ community. In-lined functions, consts and templates are usually a safer and superior alternative to a #define.
The following macro:
#define SUCCEEDED(hr) ((HRESULT)(hr) >= 0)
is in no way superior to the type safe:
inline bool succeeded(int hr) { return hr >= 0; }
But macros do have their place, please list the uses you find for macros that you can't do without the preprocessor.
Please put each use-cases in a seperate answer so it can be voted up and if you know of how to achieve one of the answers without the preprosessor point out how in that answer's comments.
As wrappers for debug functions, to automatically pass things like __FILE__, __LINE__, etc:
#ifdef ( DEBUG )
#define M_DebugLog( msg ) std::cout << __FILE__ << ":" << __LINE__ << ": " << msg
#else
#define M_DebugLog( msg )
#endif
Since C++20 the magic type std::source_location can however be used instead of __LINE__ and __FILE__ to implement an analogue as a normal function (template).
Methods must always be complete, compilable code; macros may be code fragments. Thus you can define a foreach macro:
#define foreach(list, index) for(index = 0; index < list.size(); index++)
And use it as thus:
foreach(cookies, i)
printf("Cookie: %s", cookies[i]);
Since C++11, this is superseded by the range-based for loop.
Header file guards necessitate macros.
Are there any other areas that necessitate macros? Not many (if any).
Are there any other situations that benefit from macros? YES!!!
One place I use macros is with very repetitive code. For example, when wrapping C++ code to be used with other interfaces (.NET, COM, Python, etc...), I need to catch different types of exceptions. Here's how I do that:
#define HANDLE_EXCEPTIONS \
catch (::mylib::exception& e) { \
throw gcnew MyDotNetLib::Exception(e); \
} \
catch (::std::exception& e) { \
throw gcnew MyDotNetLib::Exception(e, __LINE__, __FILE__); \
} \
catch (...) { \
throw gcnew MyDotNetLib::UnknownException(__LINE__, __FILE__); \
}
I have to put these catches in every wrapper function. Rather than type out the full catch blocks each time, I just type:
void Foo()
{
try {
::mylib::Foo()
}
HANDLE_EXCEPTIONS
}
This also makes maintenance easier. If I ever have to add a new exception type, there's only one place I need to add it.
There are other useful examples too: many of which include the __FILE__ and __LINE__ preprocessor macros.
Anyway, macros are very useful when used correctly. Macros are not evil -- their misuse is evil.
Mostly:
Include guards
Conditional compilation
Reporting (predefined macros like __LINE__ and __FILE__)
(rarely) Duplicating repetitive code patterns.
In your competitor's code.
Inside conditional compilation, to overcome issues of differences between compilers:
#ifdef WE_ARE_ON_WIN32
#define close(parm1) _close (parm1)
#define rmdir(parm1) _rmdir (parm1)
#define mkdir(parm1, parm2) _mkdir (parm1)
#define access(parm1, parm2) _access(parm1, parm2)
#define create(parm1, parm2) _creat (parm1, parm2)
#define unlink(parm1) _unlink(parm1)
#endif
When you want to make a string out of an expression, the best example for this is assert (#x turns the value of x to a string).
#define ASSERT_THROW(condition) \
if (!(condition)) \
throw std::exception(#condition " is false");
String constants are sometimes better defined as macros since you can do more with string literals than with a const char *.
e.g. String literals can be easily concatenated.
#define BASE_HKEY "Software\\Microsoft\\Internet Explorer\\"
// Now we can concat with other literals
RegOpenKey(HKEY_CURRENT_USER, BASE_HKEY "Settings", &settings);
RegOpenKey(HKEY_CURRENT_USER, BASE_HKEY "TypedURLs", &URLs);
If a const char * were used then some sort of string class would have to be used to perform the concatenation at runtime:
const char* BaseHkey = "Software\\Microsoft\\Internet Explorer\\";
RegOpenKey(HKEY_CURRENT_USER, (string(BaseHkey) + "Settings").c_str(), &settings);
RegOpenKey(HKEY_CURRENT_USER, (string(BaseHkey) + "TypedURLs").c_str(), &URLs);
Since C++20 it is however possible to implement a string-like class type that can be used as a non-type template parameter type of a user-defined string literal operator which allows such concatenation operations at compile-time without macros.
When you want to change the program flow (return, break and continue) code in a function behaves differently than code that is actually inlined in the function.
#define ASSERT_RETURN(condition, ret_val) \
if (!(condition)) { \
assert(false && #condition); \
return ret_val; }
// should really be in a do { } while(false) but that's another discussion.
The obvious include guards
#ifndef MYHEADER_H
#define MYHEADER_H
...
#endif
Let's say we'll ignore obvious things like header guards.
Sometimes, you want to generate code that needs to be copy/pasted by the precompiler:
#define RAISE_ERROR_STL(p_strMessage) \
do \
{ \
try \
{ \
std::tstringstream strBuffer ; \
strBuffer << p_strMessage ; \
strMessage = strBuffer.str() ; \
raiseSomeAlert(__FILE__, __FUNCSIG__, __LINE__, strBuffer.str().c_str()) \
} \
catch(...){} \
{ \
} \
} \
while(false)
which enables you to code this:
RAISE_ERROR_STL("Hello... The following values " << i << " and " << j << " are wrong") ;
And can generate messages like:
Error Raised:
====================================
File : MyFile.cpp, line 225
Function : MyFunction(int, double)
Message : "Hello... The following values 23 and 12 are wrong"
Note that mixing templates with macros can lead to even better results (i.e. automatically generating the values side-by-side with their variable names)
Other times, you need the __FILE__ and/or the __LINE__ of some code, to generate debug info, for example. The following is a classic for Visual C++:
#define WRNG_PRIVATE_STR2(z) #z
#define WRNG_PRIVATE_STR1(x) WRNG_PRIVATE_STR2(x)
#define WRNG __FILE__ "("WRNG_PRIVATE_STR1(__LINE__)") : ------------ : "
As with the following code:
#pragma message(WRNG "Hello World")
it generates messages like:
C:\my_project\my_cpp_file.cpp (225) : ------------ Hello World
Other times, you need to generate code using the # and ## concatenation operators, like generating getters and setters for a property (this is for quite a limited cases, through).
Other times, you will generate code than won't compile if used through a function, like:
#define MY_TRY try{
#define MY_CATCH } catch(...) {
#define MY_END_TRY }
Which can be used as
MY_TRY
doSomethingDangerous() ;
MY_CATCH
tryToRecoverEvenWithoutMeaningfullInfo() ;
damnThoseMacros() ;
MY_END_TRY
(still, I only saw this kind of code rightly used once)
Last, but not least, the famous boost::foreach !!!
#include <string>
#include <iostream>
#include <boost/foreach.hpp>
int main()
{
std::string hello( "Hello, world!" );
BOOST_FOREACH( char ch, hello )
{
std::cout << ch;
}
return 0;
}
(Note: code copy/pasted from the boost homepage)
Which is (IMHO) way better than std::for_each.
So, macros are always useful because they are outside the normal compiler rules. But I find that most the time I see one, they are effectively remains of C code never translated into proper C++.
Unit test frameworks for C++ like UnitTest++ pretty much revolve around preprocessor macros. A few lines of unit test code expand into a hierarchy of classes that wouldn't be fun at all to type manually. Without something like UnitTest++ and it's preprocessor magic, I don't know how you'd efficiently write unit tests for C++.
You can't perform short-circuiting of function call arguments using a regular function call. For example:
#define andm(a, b) (a) && (b)
bool andf(bool a, bool b) { return a && b; }
andm(x, y) // short circuits the operator so if x is false, y would not be evaluated
andf(x, y) // y will always be evaluated
To fear the C preprocessor is like to fear the incandescent bulbs just because we get fluorescent bulbs. Yes, the former can be {electricity | programmer time} inefficient. Yes, you can get (literally) burned by them. But they can get the job done if you properly handle it.
When you program embedded systems, C uses to be the only option apart form assembler. After programming on desktop with C++ and then switching to smaller, embedded targets, you learn to stop worrying about “inelegancies” of so many bare C features (macros included) and just trying to figure out the best and safe usage you can get from those features.
Alexander Stepanov says:
When we program in C++ we should not be ashamed of its C heritage, but make
full use of it. The only problems with C++, and even the only problems with C, arise
when they themselves are not consistent with their own logic.
Some very advanced and useful stuff can still be built using preprocessor (macros), which you would never be able to do using the c++ "language constructs" including templates.
Examples:
Making something both a C identifier and a string
Easy way to use variables of enum types as string in C
Boost Preprocessor Metaprogramming
We use the __FILE__ and __LINE__ macros for diagnostic purposes in information rich exception throwing, catching and logging, together with automated log file scanners in our QA infrastructure.
For instance, a throwing macro OUR_OWN_THROW might be used with exception type and constructor parameters for that exception, including a textual description. Like this:
OUR_OWN_THROW(InvalidOperationException, (L"Uninitialized foo!"));
This macro will of course throw the InvalidOperationException exception with the description as constructor parameter, but it'll also write a message to a log file consisting of the file name and line number where the throw occured and its textual description. The thrown exception will get an id, which also gets logged. If the exception is ever caught somewhere else in the code, it will be marked as such and the log file will then indicate that that specific exception has been handled and that it's therefore not likely the cause of any crash that might be logged later on. Unhandled exceptions can be easily picked up by our automated QA infrastructure.
Code repetition.
Have a look to boost preprocessor library, it's a kind of meta-meta-programming. In topic->motivation you can find a good example.
One common use is for detecting the compile environment, for cross-platform development you can write one set of code for linux, say, and another for windows when no cross platform library already exists for your purposes.
So, in a rough example a cross-platform mutex can have
void lock()
{
#ifdef WIN32
EnterCriticalSection(...)
#endif
#ifdef POSIX
pthread_mutex_lock(...)
#endif
}
For functions, they are useful when you want to explicitly ignore type safety. Such as the many examples above and below for doing ASSERT. Of course, like a lot of C/C++ features you can shoot yourself in the foot, but the language gives you the tools and lets you decide what to do.
I occasionally use macros so I can define information in one place, but use it in different ways in different parts of the code. It's only slightly evil :)
For example, in "field_list.h":
/*
* List of fields, names and values.
*/
FIELD(EXAMPLE1, "first example", 10)
FIELD(EXAMPLE2, "second example", 96)
FIELD(ANOTHER, "more stuff", 32)
...
#undef FIELD
Then for a public enum it can be defined to just use the name:
#define FIELD(name, desc, value) FIELD_ ## name,
typedef field_ {
#include "field_list.h"
FIELD_MAX
} field_en;
And in a private init function, all the fields can be used to populate a table with the data:
#define FIELD(name, desc, value) \
table[FIELD_ ## name].desc = desc; \
table[FIELD_ ## name].value = value;
#include "field_list.h"
Something like
void debugAssert(bool val, const char* file, int lineNumber);
#define assert(x) debugAssert(x,__FILE__,__LINE__);
So that you can just for example have
assert(n == true);
and get the source file name and line number of the problem printed out to your log if n is false.
If you use a normal function call such as
void assert(bool val);
instead of the macro, all you can get is your assert function's line number printed to the log, which would be less useful.
#define ARRAY_SIZE(arr) (sizeof arr / sizeof arr[0])
Unlike the 'preferred' template solution discussed in a current thread, you can use it as a constant expression:
char src[23];
int dest[ARRAY_SIZE(src)];
You can use #defines to help with debugging and unit test scenarios. For example, create special logging variants of the memory functions and create a special memlog_preinclude.h:
#define malloc memlog_malloc
#define calloc memlog calloc
#define free memlog_free
Compile you code using:
gcc -Imemlog_preinclude.h ...
An link in your memlog.o to the final image. You now control malloc, etc, perhaps for logging purposes, or to simulate allocation failures for unit tests.
When you are making a decision at compile time over Compiler/OS/Hardware specific behavior.
It allows you to make your interface to Comppiler/OS/Hardware specific features.
#if defined(MY_OS1) && defined(MY_HARDWARE1)
#define MY_ACTION(a,b,c) doSothing_OS1HW1(a,b,c);}
#elif define(MY_OS1) && defined(MY_HARDWARE2)
#define MY_ACTION(a,b,c) doSomthing_OS1HW2(a,b,c);}
#elif define(MY_SUPER_OS)
/* On this hardware it is a null operation */
#define MY_ACTION(a,b,c)
#else
#error "PLEASE DEFINE MY_ACTION() for this Compiler/OS/HArdware configuration"
#endif
Compilers can refuse your request to inline.
Macros will always have their place.
Something I find useful is #define DEBUG for debug tracing -- you can leave it 1 while debugging a problem (or even leave it on during the whole development cycle) then turn it off when it is time to ship.
You can #define constants on the compiler command line using the -D or /D option. This is often useful when cross-compiling the same software for multiple platforms because you can have your makefiles control what constants are defined for each platform.
In my last job, I was working on a virus scanner. To make thing easier for me to debug, I had lots of logging stuck all over the place, but in a high demand app like that, the expense of a function call is just too expensive. So, I came up with this little Macro, that still allowed me to enable the debug logging on a release version at a customers site, without the cost of a function call would check the debug flag and just return without logging anything, or if enabled, would do the logging... The macro was defined as follows:
#define dbgmsg(_FORMAT, ...) if((debugmsg_flag & 0x00000001) || (debugmsg_flag & 0x80000000)) { log_dbgmsg(_FORMAT, __VA_ARGS__); }
Because of the VA_ARGS in the log functions, this was a good case for a macro like this.
Before that, I used a macro in a high security application that needed to tell the user that they didn't have the correct access, and it would tell them what flag they needed.
The Macro(s) defined as:
#define SECURITY_CHECK(lRequiredSecRoles) if(!DoSecurityCheck(lRequiredSecRoles, #lRequiredSecRoles, true)) return
#define SECURITY_CHECK_QUIET(lRequiredSecRoles) (DoSecurityCheck(lRequiredSecRoles, #lRequiredSecRoles, false))
Then, we could just sprinkle the checks all over the UI, and it would tell you which roles were allowed to perform the action you tried to do, if you didn't already have that role. The reason for two of them was to return a value in some places, and return from a void function in others...
SECURITY_CHECK(ROLE_BUSINESS_INFORMATION_STEWARD | ROLE_WORKER_ADMINISTRATOR);
LRESULT CAddPerson1::OnWizardNext()
{
if(m_Role.GetItemData(m_Role.GetCurSel()) == parent->ROLE_EMPLOYEE) {
SECURITY_CHECK(ROLE_WORKER_ADMINISTRATOR | ROLE_BUSINESS_INFORMATION_STEWARD ) -1;
} else if(m_Role.GetItemData(m_Role.GetCurSel()) == parent->ROLE_CONTINGENT) {
SECURITY_CHECK(ROLE_CONTINGENT_WORKER_ADMINISTRATOR | ROLE_BUSINESS_INFORMATION_STEWARD | ROLE_WORKER_ADMINISTRATOR) -1;
}
...
Anyways, that's how I've used them, and I'm not sure how this could have been helped with templates... Other than that, I try to avoid them, unless REALLY necessary.
I use macros to easily define Exceptions:
DEF_EXCEPTION(RessourceNotFound, "Ressource not found")
where DEF_EXCEPTION is
#define DEF_EXCEPTION(A, B) class A : public exception\
{\
public:\
virtual const char* what() const throw()\
{\
return B;\
};\
}\
If you have a list of fields that get used for a bunch of things, e.g. defining a structure, serializing that structure to/from some binary format, doing database inserts, etc, then you can (recursively!) use the preprocessor to avoid ever repeating your field list.
This is admittedly hideous. But maybe sometimes better than updating a long list of fields in multiple places? I've used this technique exactly once, and it was quite helpful that one time.
Of course the same general idea is used extensively in languages with proper reflection -- just instrospect the class and operate on each field in turn. Doing it in the C preprocessor is fragile, illegible, and not always portable. So I mention it with some trepidation. Nonetheless, here it is...
(EDIT: I see now that this is similar to what #Andrew Johnson said on 9/18; however the idea of recursively including the same file takes the idea a bit further.)
// file foo.h, defines class Foo and various members on it without ever repeating the
// list of fields.
#if defined( FIELD_LIST )
// here's the actual list of fields in the class. If FIELD_LIST is defined, we're at
// the 3rd level of inclusion and somebody wants to actually use the field list. In order
// to do so, they will have defined the macros STRING and INT before including us.
STRING( fooString )
INT( barInt )
#else // defined( FIELD_LIST )
#if !defined(FOO_H)
#define FOO_H
#define DEFINE_STRUCT
// recursively include this same file to define class Foo
#include "foo.h"
#undef DEFINE_STRUCT
#define DEFINE_CLEAR
// recursively include this same file to define method Foo::clear
#include "foo.h"
#undef DEFINE_CLEAR
// etc ... many more interesting examples like serialization
#else // defined(FOO_H)
// from here on, we know that FOO_H was defined, in other words we're at the second level of
// recursive inclusion, and the file is being used to make some particular
// use of the field list, for example defining the class or a single method of it
#if defined( DEFINE_STRUCT )
#define STRING(a) std::string a;
#define INT(a) long a;
class Foo
{
public:
#define FIELD_LIST
// recursively include the same file (for the third time!) to get fields
// This is going to translate into:
// std::string fooString;
// int barInt;
#include "foo.h"
#endif
void clear();
};
#undef STRING
#undef INT
#endif // defined(DEFINE_STRUCT)
#if defined( DEFINE_ZERO )
#define STRING(a) a = "";
#define INT(a) a = 0;
#define FIELD_LIST
void Foo::clear()
{
// recursively include the same file (for the third time!) to get fields.
// This is going to translate into:
// fooString="";
// barInt=0;
#include "foo.h"
#undef STRING
#undef int
}
#endif // defined( DEFINE_ZERO )
// etc...
#endif // end else clause for defined( FOO_H )
#endif // end else clause for defined( FIELD_LIST )
I've used the preprocesser to calculate fixed-point numbers from floating point values used in embedded systems that cannot use floating point in the compiled code. It's handy to have all of your math in Real World Units and not have to think about them in fixed-point.
Example:
// TICKS_PER_UNIT is defined in floating point to allow the conversions to compute during compile-time.
#define TICKS_PER_UNIT 1024.0
// NOTE: The TICKS_PER_x_MS will produce constants in the preprocessor. The (long) cast will
// guarantee there are no floating point values in the embedded code and will produce a warning
// if the constant is larger than the data type being stored to.
// Adding 0.5 sec to the calculation forces rounding instead of truncation.
#define TICKS_PER_1_MS( ms ) (long)( ( ( ms * TICKS_PER_UNIT ) / 1000 ) + 0.5 )
Yet another foreach macros. T: type, c: container, i: iterator
#define foreach(T, c, i) for(T::iterator i=(c).begin(); i!=(c).end(); ++i)
#define foreach_const(T, c, i) for(T::const_iterator i=(c).begin(); i!=(c).end(); ++i)
Usage (concept showing, not real):
void MultiplyEveryElementInList(std::list<int>& ints, int mul)
{
foreach(std::list<int>, ints, i)
(*i) *= mul;
}
int GetSumOfList(const std::list<int>& ints)
{
int ret = 0;
foreach_const(std::list<int>, ints, i)
ret += *i;
return ret;
}
Better implementations available: Google "BOOST_FOREACH"
Good articles available: Conditional Love: FOREACH Redux (Eric Niebler) http://www.artima.com/cppsource/foreach.html
Maybe the greates usage of macros is in platform-independent development.
Think about cases of type inconsistency - with macros, you can simply use different header files -- like:
--WIN_TYPES.H
typedef ...some struct
--POSIX_TYPES.h
typedef ...some another struct
--program.h
#ifdef WIN32
#define TYPES_H "WINTYPES.H"
#else
#define TYPES_H "POSIX_TYPES.H"
#endif
#include TYPES_H
Much readable than implementing it in other ways, to my opinion.

what is the result about the recursive Macro spread?

#include <iostream>
#define help(a) #a
#define xhelp(a) help(a)
#define glue(a,b) a##b
#define xglue(a,b) glue(a,b)
#define HIGHLOW "hello"
#define LOWLOW ",world"
int main()
{
std::cout<<xhelp(xglue(HIGH,LOW))<<std::endl;
return 0;
}
here is my test code. I want to know the spread of the MACOR xglue(HIGH,LOW).
For me, i think the result is "hello"
but i learn from one website, the result is "hello, world".
I am really confused with it.
the result of my code is aslo "hello".
Is there anyone could help me with it?
I think the xgule(HIGH,LOW)=glue(HIGH,LOW)=HIGHLOW="hello"
THe website show that xglue(HIGH,LOW)=glue(HIGH,LOW",world")="hello, world"
First of all, there is no recursive macro.
Most work in the example is performed by the two preprocessor operators # and ##.
# is a unary operator that turns its argument into a string literal.
## is a binary operator that pastes two tokens together to form one single token.
The easiest way to check what a given preprocessor code expands to is actually to run the preprocessor. The g++ compiler has a -E option to do exactly that.
# Assuming your file is saved as code.cpp
$ g++ -E code.cpp
... lots of output ...
int main()
{
std::cout<<"\"hello\""<<std::endl;
return 0;
}

When are C++ macros beneficial? [closed]

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The C preprocessor is justifiably feared and shunned by the C++ community. In-lined functions, consts and templates are usually a safer and superior alternative to a #define.
The following macro:
#define SUCCEEDED(hr) ((HRESULT)(hr) >= 0)
is in no way superior to the type safe:
inline bool succeeded(int hr) { return hr >= 0; }
But macros do have their place, please list the uses you find for macros that you can't do without the preprocessor.
Please put each use-cases in a seperate answer so it can be voted up and if you know of how to achieve one of the answers without the preprosessor point out how in that answer's comments.
As wrappers for debug functions, to automatically pass things like __FILE__, __LINE__, etc:
#ifdef ( DEBUG )
#define M_DebugLog( msg ) std::cout << __FILE__ << ":" << __LINE__ << ": " << msg
#else
#define M_DebugLog( msg )
#endif
Since C++20 the magic type std::source_location can however be used instead of __LINE__ and __FILE__ to implement an analogue as a normal function (template).
Methods must always be complete, compilable code; macros may be code fragments. Thus you can define a foreach macro:
#define foreach(list, index) for(index = 0; index < list.size(); index++)
And use it as thus:
foreach(cookies, i)
printf("Cookie: %s", cookies[i]);
Since C++11, this is superseded by the range-based for loop.
Header file guards necessitate macros.
Are there any other areas that necessitate macros? Not many (if any).
Are there any other situations that benefit from macros? YES!!!
One place I use macros is with very repetitive code. For example, when wrapping C++ code to be used with other interfaces (.NET, COM, Python, etc...), I need to catch different types of exceptions. Here's how I do that:
#define HANDLE_EXCEPTIONS \
catch (::mylib::exception& e) { \
throw gcnew MyDotNetLib::Exception(e); \
} \
catch (::std::exception& e) { \
throw gcnew MyDotNetLib::Exception(e, __LINE__, __FILE__); \
} \
catch (...) { \
throw gcnew MyDotNetLib::UnknownException(__LINE__, __FILE__); \
}
I have to put these catches in every wrapper function. Rather than type out the full catch blocks each time, I just type:
void Foo()
{
try {
::mylib::Foo()
}
HANDLE_EXCEPTIONS
}
This also makes maintenance easier. If I ever have to add a new exception type, there's only one place I need to add it.
There are other useful examples too: many of which include the __FILE__ and __LINE__ preprocessor macros.
Anyway, macros are very useful when used correctly. Macros are not evil -- their misuse is evil.
Mostly:
Include guards
Conditional compilation
Reporting (predefined macros like __LINE__ and __FILE__)
(rarely) Duplicating repetitive code patterns.
In your competitor's code.
Inside conditional compilation, to overcome issues of differences between compilers:
#ifdef WE_ARE_ON_WIN32
#define close(parm1) _close (parm1)
#define rmdir(parm1) _rmdir (parm1)
#define mkdir(parm1, parm2) _mkdir (parm1)
#define access(parm1, parm2) _access(parm1, parm2)
#define create(parm1, parm2) _creat (parm1, parm2)
#define unlink(parm1) _unlink(parm1)
#endif
When you want to make a string out of an expression, the best example for this is assert (#x turns the value of x to a string).
#define ASSERT_THROW(condition) \
if (!(condition)) \
throw std::exception(#condition " is false");
String constants are sometimes better defined as macros since you can do more with string literals than with a const char *.
e.g. String literals can be easily concatenated.
#define BASE_HKEY "Software\\Microsoft\\Internet Explorer\\"
// Now we can concat with other literals
RegOpenKey(HKEY_CURRENT_USER, BASE_HKEY "Settings", &settings);
RegOpenKey(HKEY_CURRENT_USER, BASE_HKEY "TypedURLs", &URLs);
If a const char * were used then some sort of string class would have to be used to perform the concatenation at runtime:
const char* BaseHkey = "Software\\Microsoft\\Internet Explorer\\";
RegOpenKey(HKEY_CURRENT_USER, (string(BaseHkey) + "Settings").c_str(), &settings);
RegOpenKey(HKEY_CURRENT_USER, (string(BaseHkey) + "TypedURLs").c_str(), &URLs);
Since C++20 it is however possible to implement a string-like class type that can be used as a non-type template parameter type of a user-defined string literal operator which allows such concatenation operations at compile-time without macros.
When you want to change the program flow (return, break and continue) code in a function behaves differently than code that is actually inlined in the function.
#define ASSERT_RETURN(condition, ret_val) \
if (!(condition)) { \
assert(false && #condition); \
return ret_val; }
// should really be in a do { } while(false) but that's another discussion.
The obvious include guards
#ifndef MYHEADER_H
#define MYHEADER_H
...
#endif
Let's say we'll ignore obvious things like header guards.
Sometimes, you want to generate code that needs to be copy/pasted by the precompiler:
#define RAISE_ERROR_STL(p_strMessage) \
do \
{ \
try \
{ \
std::tstringstream strBuffer ; \
strBuffer << p_strMessage ; \
strMessage = strBuffer.str() ; \
raiseSomeAlert(__FILE__, __FUNCSIG__, __LINE__, strBuffer.str().c_str()) \
} \
catch(...){} \
{ \
} \
} \
while(false)
which enables you to code this:
RAISE_ERROR_STL("Hello... The following values " << i << " and " << j << " are wrong") ;
And can generate messages like:
Error Raised:
====================================
File : MyFile.cpp, line 225
Function : MyFunction(int, double)
Message : "Hello... The following values 23 and 12 are wrong"
Note that mixing templates with macros can lead to even better results (i.e. automatically generating the values side-by-side with their variable names)
Other times, you need the __FILE__ and/or the __LINE__ of some code, to generate debug info, for example. The following is a classic for Visual C++:
#define WRNG_PRIVATE_STR2(z) #z
#define WRNG_PRIVATE_STR1(x) WRNG_PRIVATE_STR2(x)
#define WRNG __FILE__ "("WRNG_PRIVATE_STR1(__LINE__)") : ------------ : "
As with the following code:
#pragma message(WRNG "Hello World")
it generates messages like:
C:\my_project\my_cpp_file.cpp (225) : ------------ Hello World
Other times, you need to generate code using the # and ## concatenation operators, like generating getters and setters for a property (this is for quite a limited cases, through).
Other times, you will generate code than won't compile if used through a function, like:
#define MY_TRY try{
#define MY_CATCH } catch(...) {
#define MY_END_TRY }
Which can be used as
MY_TRY
doSomethingDangerous() ;
MY_CATCH
tryToRecoverEvenWithoutMeaningfullInfo() ;
damnThoseMacros() ;
MY_END_TRY
(still, I only saw this kind of code rightly used once)
Last, but not least, the famous boost::foreach !!!
#include <string>
#include <iostream>
#include <boost/foreach.hpp>
int main()
{
std::string hello( "Hello, world!" );
BOOST_FOREACH( char ch, hello )
{
std::cout << ch;
}
return 0;
}
(Note: code copy/pasted from the boost homepage)
Which is (IMHO) way better than std::for_each.
So, macros are always useful because they are outside the normal compiler rules. But I find that most the time I see one, they are effectively remains of C code never translated into proper C++.
Unit test frameworks for C++ like UnitTest++ pretty much revolve around preprocessor macros. A few lines of unit test code expand into a hierarchy of classes that wouldn't be fun at all to type manually. Without something like UnitTest++ and it's preprocessor magic, I don't know how you'd efficiently write unit tests for C++.
You can't perform short-circuiting of function call arguments using a regular function call. For example:
#define andm(a, b) (a) && (b)
bool andf(bool a, bool b) { return a && b; }
andm(x, y) // short circuits the operator so if x is false, y would not be evaluated
andf(x, y) // y will always be evaluated
To fear the C preprocessor is like to fear the incandescent bulbs just because we get fluorescent bulbs. Yes, the former can be {electricity | programmer time} inefficient. Yes, you can get (literally) burned by them. But they can get the job done if you properly handle it.
When you program embedded systems, C uses to be the only option apart form assembler. After programming on desktop with C++ and then switching to smaller, embedded targets, you learn to stop worrying about “inelegancies” of so many bare C features (macros included) and just trying to figure out the best and safe usage you can get from those features.
Alexander Stepanov says:
When we program in C++ we should not be ashamed of its C heritage, but make
full use of it. The only problems with C++, and even the only problems with C, arise
when they themselves are not consistent with their own logic.
Some very advanced and useful stuff can still be built using preprocessor (macros), which you would never be able to do using the c++ "language constructs" including templates.
Examples:
Making something both a C identifier and a string
Easy way to use variables of enum types as string in C
Boost Preprocessor Metaprogramming
We use the __FILE__ and __LINE__ macros for diagnostic purposes in information rich exception throwing, catching and logging, together with automated log file scanners in our QA infrastructure.
For instance, a throwing macro OUR_OWN_THROW might be used with exception type and constructor parameters for that exception, including a textual description. Like this:
OUR_OWN_THROW(InvalidOperationException, (L"Uninitialized foo!"));
This macro will of course throw the InvalidOperationException exception with the description as constructor parameter, but it'll also write a message to a log file consisting of the file name and line number where the throw occured and its textual description. The thrown exception will get an id, which also gets logged. If the exception is ever caught somewhere else in the code, it will be marked as such and the log file will then indicate that that specific exception has been handled and that it's therefore not likely the cause of any crash that might be logged later on. Unhandled exceptions can be easily picked up by our automated QA infrastructure.
Code repetition.
Have a look to boost preprocessor library, it's a kind of meta-meta-programming. In topic->motivation you can find a good example.
One common use is for detecting the compile environment, for cross-platform development you can write one set of code for linux, say, and another for windows when no cross platform library already exists for your purposes.
So, in a rough example a cross-platform mutex can have
void lock()
{
#ifdef WIN32
EnterCriticalSection(...)
#endif
#ifdef POSIX
pthread_mutex_lock(...)
#endif
}
For functions, they are useful when you want to explicitly ignore type safety. Such as the many examples above and below for doing ASSERT. Of course, like a lot of C/C++ features you can shoot yourself in the foot, but the language gives you the tools and lets you decide what to do.
I occasionally use macros so I can define information in one place, but use it in different ways in different parts of the code. It's only slightly evil :)
For example, in "field_list.h":
/*
* List of fields, names and values.
*/
FIELD(EXAMPLE1, "first example", 10)
FIELD(EXAMPLE2, "second example", 96)
FIELD(ANOTHER, "more stuff", 32)
...
#undef FIELD
Then for a public enum it can be defined to just use the name:
#define FIELD(name, desc, value) FIELD_ ## name,
typedef field_ {
#include "field_list.h"
FIELD_MAX
} field_en;
And in a private init function, all the fields can be used to populate a table with the data:
#define FIELD(name, desc, value) \
table[FIELD_ ## name].desc = desc; \
table[FIELD_ ## name].value = value;
#include "field_list.h"
Something like
void debugAssert(bool val, const char* file, int lineNumber);
#define assert(x) debugAssert(x,__FILE__,__LINE__);
So that you can just for example have
assert(n == true);
and get the source file name and line number of the problem printed out to your log if n is false.
If you use a normal function call such as
void assert(bool val);
instead of the macro, all you can get is your assert function's line number printed to the log, which would be less useful.
#define ARRAY_SIZE(arr) (sizeof arr / sizeof arr[0])
Unlike the 'preferred' template solution discussed in a current thread, you can use it as a constant expression:
char src[23];
int dest[ARRAY_SIZE(src)];
You can use #defines to help with debugging and unit test scenarios. For example, create special logging variants of the memory functions and create a special memlog_preinclude.h:
#define malloc memlog_malloc
#define calloc memlog calloc
#define free memlog_free
Compile you code using:
gcc -Imemlog_preinclude.h ...
An link in your memlog.o to the final image. You now control malloc, etc, perhaps for logging purposes, or to simulate allocation failures for unit tests.
When you are making a decision at compile time over Compiler/OS/Hardware specific behavior.
It allows you to make your interface to Comppiler/OS/Hardware specific features.
#if defined(MY_OS1) && defined(MY_HARDWARE1)
#define MY_ACTION(a,b,c) doSothing_OS1HW1(a,b,c);}
#elif define(MY_OS1) && defined(MY_HARDWARE2)
#define MY_ACTION(a,b,c) doSomthing_OS1HW2(a,b,c);}
#elif define(MY_SUPER_OS)
/* On this hardware it is a null operation */
#define MY_ACTION(a,b,c)
#else
#error "PLEASE DEFINE MY_ACTION() for this Compiler/OS/HArdware configuration"
#endif
Compilers can refuse your request to inline.
Macros will always have their place.
Something I find useful is #define DEBUG for debug tracing -- you can leave it 1 while debugging a problem (or even leave it on during the whole development cycle) then turn it off when it is time to ship.
You can #define constants on the compiler command line using the -D or /D option. This is often useful when cross-compiling the same software for multiple platforms because you can have your makefiles control what constants are defined for each platform.
In my last job, I was working on a virus scanner. To make thing easier for me to debug, I had lots of logging stuck all over the place, but in a high demand app like that, the expense of a function call is just too expensive. So, I came up with this little Macro, that still allowed me to enable the debug logging on a release version at a customers site, without the cost of a function call would check the debug flag and just return without logging anything, or if enabled, would do the logging... The macro was defined as follows:
#define dbgmsg(_FORMAT, ...) if((debugmsg_flag & 0x00000001) || (debugmsg_flag & 0x80000000)) { log_dbgmsg(_FORMAT, __VA_ARGS__); }
Because of the VA_ARGS in the log functions, this was a good case for a macro like this.
Before that, I used a macro in a high security application that needed to tell the user that they didn't have the correct access, and it would tell them what flag they needed.
The Macro(s) defined as:
#define SECURITY_CHECK(lRequiredSecRoles) if(!DoSecurityCheck(lRequiredSecRoles, #lRequiredSecRoles, true)) return
#define SECURITY_CHECK_QUIET(lRequiredSecRoles) (DoSecurityCheck(lRequiredSecRoles, #lRequiredSecRoles, false))
Then, we could just sprinkle the checks all over the UI, and it would tell you which roles were allowed to perform the action you tried to do, if you didn't already have that role. The reason for two of them was to return a value in some places, and return from a void function in others...
SECURITY_CHECK(ROLE_BUSINESS_INFORMATION_STEWARD | ROLE_WORKER_ADMINISTRATOR);
LRESULT CAddPerson1::OnWizardNext()
{
if(m_Role.GetItemData(m_Role.GetCurSel()) == parent->ROLE_EMPLOYEE) {
SECURITY_CHECK(ROLE_WORKER_ADMINISTRATOR | ROLE_BUSINESS_INFORMATION_STEWARD ) -1;
} else if(m_Role.GetItemData(m_Role.GetCurSel()) == parent->ROLE_CONTINGENT) {
SECURITY_CHECK(ROLE_CONTINGENT_WORKER_ADMINISTRATOR | ROLE_BUSINESS_INFORMATION_STEWARD | ROLE_WORKER_ADMINISTRATOR) -1;
}
...
Anyways, that's how I've used them, and I'm not sure how this could have been helped with templates... Other than that, I try to avoid them, unless REALLY necessary.
I use macros to easily define Exceptions:
DEF_EXCEPTION(RessourceNotFound, "Ressource not found")
where DEF_EXCEPTION is
#define DEF_EXCEPTION(A, B) class A : public exception\
{\
public:\
virtual const char* what() const throw()\
{\
return B;\
};\
}\
If you have a list of fields that get used for a bunch of things, e.g. defining a structure, serializing that structure to/from some binary format, doing database inserts, etc, then you can (recursively!) use the preprocessor to avoid ever repeating your field list.
This is admittedly hideous. But maybe sometimes better than updating a long list of fields in multiple places? I've used this technique exactly once, and it was quite helpful that one time.
Of course the same general idea is used extensively in languages with proper reflection -- just instrospect the class and operate on each field in turn. Doing it in the C preprocessor is fragile, illegible, and not always portable. So I mention it with some trepidation. Nonetheless, here it is...
(EDIT: I see now that this is similar to what #Andrew Johnson said on 9/18; however the idea of recursively including the same file takes the idea a bit further.)
// file foo.h, defines class Foo and various members on it without ever repeating the
// list of fields.
#if defined( FIELD_LIST )
// here's the actual list of fields in the class. If FIELD_LIST is defined, we're at
// the 3rd level of inclusion and somebody wants to actually use the field list. In order
// to do so, they will have defined the macros STRING and INT before including us.
STRING( fooString )
INT( barInt )
#else // defined( FIELD_LIST )
#if !defined(FOO_H)
#define FOO_H
#define DEFINE_STRUCT
// recursively include this same file to define class Foo
#include "foo.h"
#undef DEFINE_STRUCT
#define DEFINE_CLEAR
// recursively include this same file to define method Foo::clear
#include "foo.h"
#undef DEFINE_CLEAR
// etc ... many more interesting examples like serialization
#else // defined(FOO_H)
// from here on, we know that FOO_H was defined, in other words we're at the second level of
// recursive inclusion, and the file is being used to make some particular
// use of the field list, for example defining the class or a single method of it
#if defined( DEFINE_STRUCT )
#define STRING(a) std::string a;
#define INT(a) long a;
class Foo
{
public:
#define FIELD_LIST
// recursively include the same file (for the third time!) to get fields
// This is going to translate into:
// std::string fooString;
// int barInt;
#include "foo.h"
#endif
void clear();
};
#undef STRING
#undef INT
#endif // defined(DEFINE_STRUCT)
#if defined( DEFINE_ZERO )
#define STRING(a) a = "";
#define INT(a) a = 0;
#define FIELD_LIST
void Foo::clear()
{
// recursively include the same file (for the third time!) to get fields.
// This is going to translate into:
// fooString="";
// barInt=0;
#include "foo.h"
#undef STRING
#undef int
}
#endif // defined( DEFINE_ZERO )
// etc...
#endif // end else clause for defined( FOO_H )
#endif // end else clause for defined( FIELD_LIST )
I've used the preprocesser to calculate fixed-point numbers from floating point values used in embedded systems that cannot use floating point in the compiled code. It's handy to have all of your math in Real World Units and not have to think about them in fixed-point.
Example:
// TICKS_PER_UNIT is defined in floating point to allow the conversions to compute during compile-time.
#define TICKS_PER_UNIT 1024.0
// NOTE: The TICKS_PER_x_MS will produce constants in the preprocessor. The (long) cast will
// guarantee there are no floating point values in the embedded code and will produce a warning
// if the constant is larger than the data type being stored to.
// Adding 0.5 sec to the calculation forces rounding instead of truncation.
#define TICKS_PER_1_MS( ms ) (long)( ( ( ms * TICKS_PER_UNIT ) / 1000 ) + 0.5 )
Yet another foreach macros. T: type, c: container, i: iterator
#define foreach(T, c, i) for(T::iterator i=(c).begin(); i!=(c).end(); ++i)
#define foreach_const(T, c, i) for(T::const_iterator i=(c).begin(); i!=(c).end(); ++i)
Usage (concept showing, not real):
void MultiplyEveryElementInList(std::list<int>& ints, int mul)
{
foreach(std::list<int>, ints, i)
(*i) *= mul;
}
int GetSumOfList(const std::list<int>& ints)
{
int ret = 0;
foreach_const(std::list<int>, ints, i)
ret += *i;
return ret;
}
Better implementations available: Google "BOOST_FOREACH"
Good articles available: Conditional Love: FOREACH Redux (Eric Niebler) http://www.artima.com/cppsource/foreach.html
Maybe the greates usage of macros is in platform-independent development.
Think about cases of type inconsistency - with macros, you can simply use different header files -- like:
--WIN_TYPES.H
typedef ...some struct
--POSIX_TYPES.h
typedef ...some another struct
--program.h
#ifdef WIN32
#define TYPES_H "WINTYPES.H"
#else
#define TYPES_H "POSIX_TYPES.H"
#endif
#include TYPES_H
Much readable than implementing it in other ways, to my opinion.