How to create QSplitter ui class via qt designer? - c++

I am new to Qt and I need to implement a monitoring interface with the following considerations:
I have a main window, on which I should put multiple screens, qsplitter appears to be the best solution.
The interface provides user with the option of changing the number of cameras, so QSplitter should be created/re-created during run time.
The problem is that I have too many cameras to pre-define widgets for them, so I need to create QSplitter UI instances dynamically.
The problem is that I can't find QSplitter classes when using Qt Designer and creating QSplitter class programatically is not working as MainWindow has been created through Qt Designer (.ui).
I would like to hear any suggestions regarding this issue, if there are better approaches, please let me know.

In Qt Designer, the QSplitter is not a widget, but a Layout.
Select the widgets you want to include in the two splitter areas, then select Layout from the context menu (right mouse button) - you will find two entries Layout Horizontally in splitter and Layout Vertically in splitter to group the widgets in a vertical or in a horizontal splitter.

QSplitter isn't a strict UI element, it's essentially a parent element that controls child elements. If you want to do it through Designer you'd probably run into headaches, but the basic gist is you select a number of widgets to be controlled by it, and click the Layout Horizontally/Vertically in splitter button which is in the layout buttons group.
What you might be best doing is creating your child elements programmatically, creating your splitter programmatically, adding the child widgets with someSplitter->addWidget(...). In the Qt docs there's some sample code for this:
QSplitter *splitter = new QSplitter(parent);
QListView *listview = new QListView;
QTreeView *treeview = new QTreeView;
QTextEdit *textedit = new QTextEdit;
splitter->addWidget(listview);
splitter->addWidget(treeview);
splitter->addWidget(textedit);
http://doc.qt.io/qt-5/qsplitter.html#details
And if you really want to do it in Designer there's a guide here: http://www.bogotobogo.com/Qt/Qt5_Splitter.php

Although QSplitter is a widget, you can't create one directly in Qt Designer. It is only available for laying out pre-existing widgets - which does not fit your use-case, since you need to create child widgets dynamically.
However, you can work around this limitation by using widget promotion. This is a simple mechanism that allows you to add substitute classes to represent widgets that are not directly available in Qt Designer. The idea is that you add a widget that is most similar to the one you actually want (e.g. a QFrame is most similar to QSplitter) and then promote that to the substitute class which you have defined in your own header file. When uic finally generates the code, it will use your substitute class instead of the class of the widget added in Qt Designer (which just acts as a placeholder).
Note that when you create your substitute class in the Promoted Widgets dialog, the base class should be a QFrame, not a QSplitter. This is because you are extending a QFrame (i.e. your placeholder widget), rather than a QSplitter. Of course, you can define your substitute class to be anything you like.

Image is easier to understand.

Related

Using QT creator, how do I create a new screen?

How can I create a new screen or page without creating a whole new window?
I would like to be able to use a push button that brings the user to a new area of the application.
A good example is in QT Creator itself how it has the "Edit" and "Design" buttons that bring the user to a new area of the program.
Use QStackedWidget.
From the docs:
The QStackedWidget class provides a stack of widgets where only one
widget is visible at a time.
QStackedWidget can be used to create a user interface similar to the
one provided by QTabWidget. It is a convenience layout widget built on
top of the QStackedLayout class.
Use the QTabWidget. You can set different widget to show on every tab

How to hide/show a QLabel and QTextEdit at the same time in my Qt application?

I am working on a hide/show feature for my console in my Qt GUI application. The console consists of 2 widgets; QLabel and QTextEdit. Do I need to add the QLabel and QTextEdit to a QWidget in order to show/hide them, or is there a better way?
So basically I am looking for a container such as 'JPanel' in Java...
Do I need to add the QLabel and QTextEdit to a QWidget in order to show/hide them, or is there a better way?
Multiple methods are possible here. You can, as you suggest, create a parent QWidget and add the QLabel and QTextEdit to a QWidget. Calling show and hide on the parent widget will affect its children.
Another method would be to have a slot function, which when an action is called, the slot calls show / hide on the 2 widgets.
Neither is right or wrong and depends upon the overall design of your application.
Ok, I think you need to use a layout (horizontal / vertical):
The simplest way to arrange objects on a form is to place them in a
horizontal or vertical layout. Horizontal layouts ensure that the
widgets within are aligned horizontally; vertical layouts ensure that
they are aligned vertically.
Horizontal and vertical layouts can be combined and nested to any
depth. However, if you need more control over the placement of
objects, consider using the grid layout.

Allow user to resize widgets at runtime in QT5

I have an application written in C++/QT5 with a QListView widget within a QHBoxLayout within a QGroupBox. There is also a QTabWidget in the main window. I would like the user to be able to resize the QListView widget by clicking and dragging and for the other items to automatically resize themselves accordingly.
I feel like this should be something that is easily done within the framework of QT5, but I can't for the life of me find a way. Even having a border on the list view that I can resize within the code of my application would be a start.
Thanks to jhnnslschnr I was able to solve this via the QSplitter widget. If you're using QtCreator as I was, you can use QSplitter simply by Ctrl-clicking the widgets you want in the splitter and then selecting "Lay out horizontally (vertically) in splitter". The user can now select the partitioning at run-time.

How to manage QSplitter in Qt Designer

When I press a button, I bring up a dialog where user select things and press 'Ok' at the end. I want a splitter in this dialog. Left pane will show tree and right will show something else. How do I do that right?
From Qt example itself:
QSplitter *splitter = new QSplitter(parent);
QListView *listview = new QListView;
QTreeView *treeview = new QTreeView;
QTextEdit *textedit = new QTextEdit;
splitter->addWidget(listview);
splitter->addWidget(treeview);
splitter->addWidget(textedit);
So in this example, splitter is created without any dialog resource. If I have to create this way, that would mean I have to create all my controls in the code as well rather than Qt Creator.
What is the right way to do this when I need other controls on the screen?
You can simply create splitter containing items in Qt Designer :
First place your widgets on your dialog or widget in designer (They should not be in a layout)
Select the widgets that you want to be in a splitter (By holding CTL and clicking on them)
Right click on a selected widget and from Layout menu select Lay Out Horizontally in Splitter or Lay Out Vertically in Splitter.
Now apply a grid layout to the dialog and everything should be OK. You would see something like this in Object Inspector View :
Okay, I know this is ancient, but here's the complete answer.
First, within some sort of widget container, plop your pieces in. For the window I just did, I have a Widget as my window. I put two widgets inside that labeled something like topContainer and bottomContainer. I then put all the widgets they each need into them, and gave them their own layouts.
Then do NOT select the main container. Select the two widgets you want to split. You're in effect putting a splitter on them, not on the main container. So I went to the widget list window and selected both together, then right-click for the dialog window, scroll down to the Layout option, and "Lay Out Vertically in a Splitter" is NOT greyed out. Select it.
You still need a layout on the main container. A splitter is not a layout. So at that point, I just put a vertical layout on the main container.
To repeat: you are NOT setting a layout on the container holding the pieces you're trying to split. You are selecting the two widgets to split and adding a QSplitter around them. That's the trick to get it to work.
You can still create your controls in a .ui file using Qt Designer (integrated in Qt Creator). Within Qt Designer, add a QWidget object to your dialog. Then, from QDialog derived class you'll write, directly in your constructor, create your QSplitter using the QWidget object as a parent.
This way, you can create all but the splitter object from Qt Designer.
I think it's also possible to create the QSplitter (as you can create a QButton, QCheckBox...) item directly from Qt Designer.

How should I use a QGraphicsScene with layouts and widgets

I'm creating some graphic data displaying widget in Qt4 and I was tempted to use the QGraphicsScene for it, create QGraphicsItems for the data items etc.
However, I wanted to add some layer of controls (eg. scrollbars, zoom+other buttons - I want to make it in a similar style as eg. Google Maps, that is, the data would be displayed all over the widget, and the buttons would be shown atop of them) to the widget. So I thought it might be feasible to add them to the scene (perhaps as a child of a QGraphicsGroupItem that would be shown over the data). But I want them to move & resize when I resize the whole widget, so I should use a QGraphicsLayout for managing them. But at this point, I discovered things are pretty complicated.
The problem is that when using QGraphicsLayout, the following constraints hold:
Only a QGraphicsWidget can be managed by a layout
QGraphicsLayout can only be used to manage children of a QGraphicsWidget
Which means that I would have to create my controls as QGraphicsWidgets, add a top level QGraphicsWidget to the data widget, and manage the size of this top level widget myself.
So I want to ask:
Wouldn't a classic approach (ie. use plain old widgets for all controls, and use QGraphicsScene only for displaying the data) be more reasonable?
Is there any advantage in using QGraphicsScene in this case (performance or simplicity...)?
How should I use QGraphicsScene to exploit its strengths?
Since Qt 4.4 you can embed classic widgets in a QGraphicsScene by using QGraphicsProxyWidget :
QWidget *widget = new QWidget;
QGraphicsScene scene;
QGraphicsProxyWidget *proxy = scene.addWidget(widget);
If you think that QGraphicsScene (or whatever other widget you have) is appropriate for most of your display, use that. What we have done in the past for somewhat similar things is to make a custom widget that inherits (one way or another) from QWidget, and put the control widgets in a layout on top of that widget. This means that the whole widget is drawing whatever it is you want drawn, and the control widgets are on top of that, resizing as the whole widget is resized.
Alternatively, a couple of times we've had layouts that were just a bit too complicated for the layout widgets to easily handle. Rather than create a custom layout, we just positioned them with no layout, and moved them in code on the resize event. It works just as well.