Why does CToolTipCtrl parent matters? - c++

Recently, I've got stuck over strange UI issue, found a solution, but still unsure about problem cause.
Preconditions:
MFC MDI application has 2 modeless dialogs opened, both has a child third-party grid and CToolTipCtrl. Dialog windows crosses each other borders (i.e. active dialog is overlapping part of inactive one). CToolTipCtrl is similar to example, the only tool set for tooltip is grid. Parent of tooltip is There is the corresponding dialog's grid, TTS_ALWAYSTIP style is set to allow tooltips on inactive dialog.
Issue:
When mouse is hovering on inactive dialog's grid, tooltip is appearing and inactive dialog is drawn over active one. In other words, inactive window is brought to top without activating. It's drawn completely, including caption, buttons, grid, etc.
I've checked Z-order and found that inactive dialog is still inactive, even when shown on top. No Z-order changed. Then I gathered message log using Spy++ for whole inactive dialog while tooltip is appearing and found no WM_ACTIVATE, WM_FOCUS, WM_MDIACTIVATE, etc. Then I performed search about how to bring window up without activating and logged SetWindowPos calls - the only calls are performed for CToolTipCtrl's window. So, no SetWindowPos for dialogs called. No BringToTop() called as well.
Solution
I've changed tooltip's parent window from dialog's grid to dialog itself - and that fixed problem. However, I still have no idea what was happened and why changing parent attribute matters.
Question
Could anyone give me a hint about what I'm missing? Maybe, tooltip causes repaint of grid, and that repaint has a bug causing repaint over active window, but I haven't found any proofs yet.
Haven't found something specific about tooltip's parent property in MSDN as well. Maybe, I have to read somenting about Windows GDI?

Related

QPushButton is inactive till MainWindow gets focus

I have a QMainWindow with three QPushButtons (arranged in a QVBoxLayout in a QWidget). All have the same properties, except objectName, icon and iconSize. All are enabled and have two icons, one for normal and one for disabled.
When I start my application, always the top most icon shows the disabled icon (but is working, so it is enabled) the other two are fine. As soon as a focusable control in that window gets the focus, the icon changes to the active one and everything is fine.
Calling update or repaint in the showEvent of the window doesn't help either.
I'm using gcc 4.8.1 and qt 5.1.0.
Any ideas how to handle this glitch?
Update: It gets more strange: Starting the program, the icon shows disabled, getting another application the focus, the icon shows enabled, bringing the window on top again without giving it the focus (e.g. by using the task bar) changes the icon back to diabled. Clicking a control in the window, which can have focus will fix it again.
Well, well I finally got it. I just set the focus manually in the code and realized, that the icons were set in a wrong way. If a button was currently focussed it displayed the disabled icon. I had messed up the different button states and too many states got the disabled icon.

MFC floating CDialog control clipping issue

I am making an SDI MDF application that uses a frameview to provid the user with a set of controls (buttons, editboxes and such). The view also owns a set of CDialogs used to desplay aditional controls that can be can be shown or hidden via a tabcontrol and other means. Untill recently the dialogs have been staticly placed at creation to be in their proper location on the screen but I wanted to add a dialog that the user could move around but is still a child of the view. When I created a dialog with a caption and sysmenu that the user can move around the issue I am running into is that when the window is placed over another control owned by the view, (lets say a button) when the paint method is called on the button, it draws over the dialog. The dialog is still on top and the dialogs controls can still be interacted with but the button is drawn over them untill the dialog is repainted. I have tryed to change the clipchild and clipsiblings settings of the dialog and have been able to get the dialogs to properly clip eachother but can not seem to get the child dialog to properly clip the parent view controls. Does anyone have any ideas on what setting might fix this clipping issue.

MFC child dialog changing size unexpectedly

My application uses stacked dialogs to select between options in several places. For example, the dialog box below uses two stacked dialogs:
To choose between "shooting methods", the user selects from the drop-down list in the bottom right. This changes a child dialog box above it.
The "advanced options" box (located in the child dialog box) selects between a simplified interface and a more complete one.
In each case, the stacked dialog box is implemented using a picture object as a placeholder in the parent dialog. When a page is selected, SetWindowPos is called to move/resize the child dialog (pNewPage) to fit the placeholder.
// Show the newly selected page
pNewPage->ShowWindow (SW_SHOW) ;
pNewPage->SetFocus () ;
// Position the newly selected page
CRect rcDlgArea ;
GetDlgItem (IDC_DLG_AREA)->GetWindowRect (&rcDlgArea) ;
ScreenToClient (&rcDlgArea) ;
pNewPage->SetWindowPos (this,
rcDlgArea.left, rcDlgArea.top, rcDlgArea.Width (), rcDlgArea.Height (),
SWP_NOACTIVATE) ;
This has worked very well up until now, but one of my users in Germany is having a problem I can't explain. When he opens the tool, the stacked page comes up looking like this:
Note that the child dialogs are stretched so that the text in the child dialog appears larger than the text in the parent.
Other than the visual layout issues, the child dialog also seems to "cover" the selection drop-down in the bottom right (located in the parent dialog). Although the drop-down is still visible, CBN_SELCHANGE messages are not received when the drop-down list is clicked.
I am at a loss to explain why the child dialog boxes are being rescaled. As you can see above, I've tried to be very explicit about the resizing of the dialog box, but this doesn't seem to work.
Can anyone think of a reason why the child dialog might be rescaled on some systems but not on others? Any help would be greatly appreciated.
Thank you,
Michael
Seems like this user has larger fonts selected than what is used in the first screenshot. Note that dialog sizes are specified in DLU's, which scale with the size the user has selected for the font. You can either scale your dialog explicitly, in pixels (bad solution, this will make your app look even worse on some configurations), or do your calculations in DLU's everywhere. Your second screenshot also seems to show that the child dialogs use a different font than those of the wizard. I'm not sure why that is, I guess it's something in the window styles you pass to the wizard when you create it.

Use dialog controls without stealing focus

I have a modeless CDialog that contains controls, some CButtons and a CScrollbar. The CDialog is parented off of an edit box that I want to keep focus at all times. The problem is that whenever the user uses the controls, clicking a button or on the scrollbar, the control steals focus from the edit box, causing both the parent window to draw without focus (grayed-out header bar), and causing the control to take all the keyboard input. Is there a way for the controls to respond to mouse actions but not steal focus?
The controls and the dialog are all created with WS_CHILD. The controls are parented off the dialog, and the dialog is parented off of the edit box.
I've tried setting focus back after the controls are used, but that causes the parent window to flicker as it loses and then regains focus. Basically I want something that works like a combo box, where the scroll bar can be clicked or dragged around, but keyboard input still goes to the dialog itself, not just the scroll bar, and the whole thing never loses focus.
I haven't done anything like this for a long time, so I'm sure there are a million little details, but I think the starting point is to override the handling of WM_MOUSEACTIVATE.
I am a little confused about child-parent relationship you described.
Can you explain what do you mean by:
The CDialog is parented off of an edit box that I want to keep focus at all times
Any window hosting other windows inside of the client area is a parent of those windows. It is impossible to create window without WS_CHILD that is contained by other window.
Therefore all dialog’s controls are children of this dialog. It is also possible that child window hosts another child window.
CDialog is just an MFC representation of a dialog window; the same applies to other controls. For example CButton is an MFC class that wraps handle of the window’s window that is predefined as window button control.
Dialog never has focus unless is empty (does not have any controls). If dialog contains even one control, this control always has focus.
What focus means is that any given window receives mouse and keyboard messages. Only one control can have focus at any given time. In order for scroll bar to process mouse click or keyboard to move slider, scroll bar must have focus; therefore some other control must give it up.
Combo box drop box (I think this is what you are referring to) is not a child of the dialog. It is a popup window that for the duration has keyboard focus and captures mouse. When it drops down, dialog is deactivated and once dropdown hides, dialog state is changed back to active hence focus never changes, it returns to the control that had focus when dialog was deactivated.
What you are trying to do is probably possible but it would require a lot of coding. Probably hooking messages would do the job but I think it would be going against the stream.

TAB control background in ATL App, XP styles

I have an ATL application with a dialog containing a TAB control. The App uses a common controls manifest.
Under XP with visual styles, the tab control background is a different color than the dialog and the controls (mostly checkboxes), so it looks quite ugly.
Screenshot
How can I fix that?
There is - apparently - one thing to do to get tab control pages colored correctly using XP visual styles.
In the WM_INITDIALOG handler for each page, call the uxtheme API EnableThemeDialogTexture
With the ETDT_ENABLETAB flag this automatically changes the background color of the dialog and all its child controls to paint appropriately on a tab.
The dialog pages do not need any kind of transparent flag, or indeed any style bit set differently from previously. If you have overridden WM_ERASEBKGND or WM_CTLCOLORDLG in your pages DialogProc you will need to revert to default handling (return FALSE).
Here you could find answer to your question.
The check boxes will post WM_CTLCOLORBTN notifications to their parent. If, for the checkbox control IDs, the parent window's message handler returns the result of
GetStockObject(HOLLOW_BRUSH)
then the check boxes should be drawn with a transparent background, which should give you the look you want.