Hi I am trying some application involving using Desktop Duplication Sample Code. However on the page it is mentioned it can ONLY be used with Windows 8.1
However is there any way possible to use it with Windows 10 as well?
Any inputs on how to go about trying to implement this for windows 10 will be appreciated.
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I'm working in a project building an application with Computer Vision using C++, OpenCV and Visual Studio. I'm no expert in deploying programs to use them on other PCs.
I've made a program which I need to distribute to a certain amount of people and I can't make it work on all the computers I'd like to. The program was written using Visual Studio 2015, it's an MFC Project and the code is written in C++ since I'm using OpenCV.
When it was finished, I tried to run it on another computer and I realized that it won't open. I looked on the Internet and found out that I needed to statically link the libraries, so I did it. Also, when I was looking for information, I found that Visual Studio 2015 builds its projects so you can run the programs on machines with Win7 to Win10. When I learnt that, I tried to open it on PCs running Windows 7, 8, 8.1 and 10. I tested my program in like 20 computers, give or take.
The results? I couldn't make it work for Windows 7, the error ucrtbase.terminate api-ms-win-crt-runtime-l1-1-0.dll showed every time I tried to open it. It also didn't open in one machine with Windows 8 without showing any error message, but it DID open on most of the machines with Win 8.1 and Win 10. The thing is that "most"; there were some PCs (with Win 8.1 and 10) that I couldn't open my program on. I found that sometimes it would show up in the Task Manager for less than a second and then disappear. The most stressful thing is that it doesn't tell me what the problem is, it doesn't show any error message. It just won't open.
I tried using Dependency Walker (both on my PC and one of those that I couldn't run my program on) to see if there's something missing and I got a reeaaally long list of files that the system couldn't find, here's an example:
List 1/11. Something curious is that my program executes just well on my computer and on those I could open it, even though Dependency Walker (DW) tells me that there might be a problem with it. This indicates me that DW is not finding the exact error I'm having.
Another thing I've tried is to compare the things I have installed on my computer and install them on the one I want to execute my program on. I tried installing .NET Framework 4.6.1 just because VS 2015 says that my project was built using it (and I have it installed in my PC and that other one doesn't. Also I tried with .NET 4.6.1 SDK). Nothing changed.
Just look here:
https://msdn.microsoft.com/de-de/library/ms235299.aspx
The quick-and-dirty way would be to copy the DLLs from your redist directory. For my MS VS 2013 it is hidden under the VS installation directory in:
VC\redist\x86
or
VC\redist\x64
...
which depends on your application.
I'm working on an AIR app that uses a Native Extension for windows that I developed for the same project. The app calls an ANE method called pingFunction and passes it a String containing the IP address where the pingFunction will perform, believe it or not, a ping test.
The application and it's ANE work great on Flash Builder and even after making it a release, they keep working like a charm on the development PC. The problem is that I've tried on two other computers and the application is throwing the following error:
ArgumentError: Error #3500: The extension context does not have a method with the name pingFunction.
at flash.external::ExtensionContext/_call()
at flash.external::ExtensionContext/call()
at com.mycompanyname.myappname::MyAppName/sendPing()[...
At the beggining I thought I had to do with the fact that I was using a DLL I compiled using the Debug configuration on Visual Studio instead of the Release configuration, because I read that sometimes the a debug-version of a DLL can use external DLLs. So, I changed it and rebuilt the whole library as a release build. Sadly for me, I'm still experiencing the same result.
Also, I tried changing the swf-version of both the AIR app and the ANE to the AIR SDK version I'm using (14.0), and got again the same error.
The development computer is running Windows 8.1 and the others, where the app is not working, Windows 7 and Windows 7 Service Pack 1.
Any ideas about why this is happening? Any questions or comments that might lead me to the right track will be deeply appreciated.
Error#3500 is coming because you don't have the required runtime installed on those machines, which is necessary to execute any c++ code .
On your development machine you have visual studio installed and hence you also have msvcr.
Solution of the problem is:
Install msvcr i.e. Microsoft Visual c++ redistribution - 2012 from here.
you need msvcr anywhere you want to run any VS compiled c++ code.
Disclaimer: I'm quite new to the MSFT tech world and only started Windows Phone development a month or so ago.
I am unable to figure out how to log information to the Visual Studio Output window from within a C# and C++ (Direct3D) Windows Phone 8 App. Is this possible?
I am building in debug mode, targeting Windows Phone 8, running in the XDE emulator and my development machine is a Windows 8 box with VS2012 Ultimate installed. My App runs fine, my Direct3D scene renders normally, but I can't log anything! This makes tracing code execution difficult and forces me to use breakpoints (which can be overkill in many situations).
I've been searching far and wide and have tried many methods (OutputDebugString being one of them). I can't see anything on MSDN about this - why is this not documented anywhere?
Yep, it's possible to write debug strings from WP8 C++ to the output window in VS2012. I actually have an example of that here.
1) Invoke OutputDebugString from C++.
void Direct3DInterop::MyButtonWasClicked()
{
OutputDebugString(L"Button was clicked!");
}
2) Before running the app make sure to change to the native debugger from the managed debugger in the project's properties.
I believe the methods in System.Diagnostics.Debug (specifically the overloads of WriteLine()) work...although I haven't tried them with C++ apps.
I have a script that starts 7 or 8 different c++ server modules that all open in console windows on a windows machine. I've been looking for a way to run all of these in a single, tabbed window. I've tried a few programs out there, but they are mostly cmd.exe replacements and aren't really designed for running programs like this. Has anyone else run into this and found a good solution?
Try out Console2:
I am new in developing application for WinCE 5.0. I want to start from "Hello world" program or console application. But I couldn't find anything like that or any other sample applications to start from.
I am using Visual Studio 2005. I created new project >> visual C++ >> Win32 smart device project >> console application >> finish.
The project compiles fine. I was trying simple
printf("Hello world");
But When I ran in smart phone 2003 emulator, it showed no output.
I couldn't find a good tutorial to start from. Please suggest me some good tutorials or sample applications to start from.
Thanks in advance.
What does the log say? That the application has terminated successfully with return code 0x0?
If you did not put anything to stop the application it might be that it runs good and terminates without you noticing it. Try to add a scanf or Sleep(5000) after the printf statement so things will be visible. You can also compile it in debug mode and put a breakpoint after the printf statement and see the results.
In addition, I am not too familiar with Windows Mobile and its incarnations (smart phone 2003 being one of them), but I am not sure how it handles a printf. You can try create an MFC application and use the MessageBox to display your text.
OK. I just tried the two options and there is no CMD windows in Windows Mobile (Smartphone or PocketPC) so the application runs successfully, but prints nothing.
Use the MFC option or deploy your application to a Windows CE 5.0 device emulator image. I have not tried that download myself, but it says that it should save you the hassle of handling Platform Builder. Note that you might be missing some components in the image down the road, but I suppose that for practicing purposes it should suite you just fine.
WinMo/Pocket pC devices have no console, so your output went nowhere. You can always add a console on like PocketConsole.
there is CMD windows in POCKET PC 2003 emulator you can try it using visual basic code