Qt creator: paintEvent of Qwidget - c++

I have some problems. Hope anyone can help me.
I have a Qwidget1 and Qwidget2. Qwidget1 have a widget that promote to Qwidget2. Both Qwidget1 and Qwidget2 have paintEvent. I have writed "qDebug()<< "Update"; " in paint event of Qwidget1. When I run project, I see a word "Update" has been printed a lot of times. So why Qwidget1 execute paint event a lot of times. How can I fix it, just execute paint event when show Qwidget1 at the first time and when I call update.

This is expected behavior. Your code works like it should. From Qt documentation:
A paint event is a request to repaint all or part of a widget. It can
happen for one of the following reasons:
repaint() or update() was invoked,
the widget was obscured and has now been uncovered,
or many other reasons.

There can be any number of situations when a window or its part becomes invalidated and has to be repainted. Such situations include, but are not limited to:
window size change (including minimizing / maximizing / restoring the window);
mouse pointer passing over a widget - it may or may not trigger repaint;
other window moving over the window in question.
When it happens, Windows will send the WM_PAINT message to the application. You could check whether or not the number of WM_PAINT messages received matches the number of paintEvent calls, but I doubt Qt adds any significant overhead.

Related

Drawing outside of the QPaintEvent handler

We have big QT project where painting procedure often doesn't follow the rule that it should be done in overridden paintEvent method. As result we have warnings about it: Painter not active etc... But all work fine and at first glance I don't see any problems. Could you explain should I worry about it or not? What is the price of the incorrect use of this functionality?
Paint event is sended to the window when it is should be updated, eg when it is shown or something else. For example if widget is covered by another window, and this windows is moved away, then widget should be updated. Common way is to paint on the pixmap and draw this pixmap on the widget in the paint event handler. Or you can update/repaint each time you need to repaint it.
You can use QPainter to draw on pixmap, printer and so on whenever you want, but to draw on windget it must be done in paintEvent.
I found mistake - it is happened when invalid pixmap(I have created pixmap with size 0x0) is used. I have add check on it and now all are okey.

When does a Qt widget get a paintEvent?

I am wondering in which cases does a widget receive its paint event, and how does it vary with the OS.
Qt documentation for paintEvent says only
A paint event is a request to repaint all or part of a widget. It can happen for one of the following reasons:
repaint() or update() was invoked,
the widget was obscured and has now been uncovered, or
many other reasons.
So far, I've put some traces in the paintEvent,
void Widget::paintEvent(QPaintEvent *e)
{
static int count = 0;
qDebug("paintEvent, %d", count++);
}
and this is what I've found out (on Windows 7 at least):
The paintEvent is called when the widget loses/gains focus. The paint event is not called when another widget passes over our widget. I don't know if that's because of Windows 7 compositing. The paintEvent is also called when a minimized window is restored. The paintEvent is called when resizing.
So is the behaviour dependent on the OS?
Yes, in the sense that you describe, it's dependent upon the operating system.
The Desktop Window Manager (DWM), found in Windows Vista and 7, the doohickey that is responsible for desktop composition, the Aero glass effect, and all kinds of other eye candy, works a bit differently than the model used in previous versions of Windows. As you suspect, it caches the bitmaps for your windows, even when they are not visible because they're obscured by another window. That means it doesn't need you to repaint them (and thus it doesn't raise a paint event) because it can just blit them from the cached bitmap. Not only is this a potential optimization over having each application redraw itself, it also allows the DWM to implement things like Aero Flip, for which it uses its cached bitmap.
The exception to this is as it has always been for, say, the CS_SAVEBITS class style. If the bitmap that the DWM has cached has become invalidated (e.g., because your window image has changed), it will discard it and ask you to redraw the window.
Test this theory by turning off DWM composition (switching to the "Windows Classic" theme), and then obscuring your window to see if you receive a paint event. You should, just like you did in all previous versions of Windows.
But the larger point is that you should not rely on receiving paint events in any particular order. The only thing you should assume about paint events is that you'll receive one when the operating system needs you to repaint your window. Otherwise, it won't bother you. I'm sure that's why the documentation is content with being vague on this point, beyond possible technical constraints.
This is why logic should not go inside of the paint event handler. The only thing that method should be responsible for is repainting the window by its current state. That state needs to saved elsewhere. This rule is also commutative: you should not do any painting outside of the paint event handler.
Of course, you can always force a paint event to be raised by invalidating your window (I'm sure Qt has an invalidate or refresh method for this, check the documentation), but that still doesn't mean it's a good pattern to place application logic in the method that handles this event.

How can I receive or be able to process mouseMoveEvent(s) outside my widget window?

I am writing Qt application which plays a fade-in animation whenever the mouse is moved to a certain area in the screen, and a fade out animation whenever the mouse is moved out of that same area.
I've already found a similar question here in stack overflow, however, it does not quite answer my question. (similar question here)
If I install an event filter to the application, will I be able to see ALL the events in the application even if it's outside my widget window?
If not, I am aware of an alternative involving QWidget::grabMouse() inside a reimplementation of leaveEvent(). But if I do so, will I be able to interact with anything OUTSIDE my application?
edit: though i am using the Qt library, my application is only for deployment to Windows.
I'm fairly the certain the answer is no, because events outside of your widgets are handled by the OSs window manager (and propagated onto whatever application is in that space).
However you can get the mouse position anywhere on the screen by calling QCursor::pos(), you could poll at regular intervals to find out where the mouse is.
You could try creating a completely transparent window that stays on top of the area where you want to receive mouse events, with the Qt::WindowStaysOnTopHint, Qt::FramelessWindowHint and Qt::ToolTip flags (the last one might prevent the window from receiving the focus), the Qt::WA_TranslucentBackground attribute and the mouse tracking enabled.
If you are on Windows, you can create a global hook to receive every mouse message (right before it's sent to the window under the mouse pointer). Unfortunately I don't know whether this functionality exists in other OSs.

qt hiding a control on showEvent()

I call show() on a window and it has several controls and all controls are displayed.
One of the controls is a custom control that inherits from QFrame.
I want to hide this control if a particular flag is set. So, I have
void MyCustomControl::showEvent ( QShowEvent * /* evt */ )
{
if (!m_visibleAllowed)
hide();
}
While this hides the control, it makes the control goofy; it looks frozen. When the window is resized, the area where the control is supposed to be does not get refreshed. Searching around forums, the idea that I get is that hiding the control is not supposed to be done on showEvent() is that true? if so then how/where should I try to hide the control. If hiding the control from showEvent() is possible, how can I prevent the control getting frozen.
Thanks for you time.
If the problem is with calling hide() during your show event (I can't confirm that it's explicitly disallowed, but it doesn't sound like a good idea in general) and calling hide from your show event is where you really need to have this code then you could use a single shot timer:
QTimer::singleShot( 0, this, SLOT(hide()) );
which will simply defer the execution of the hide() function until the next round of the event loop.
Maybe you could use a QStackedLayout or a QStackedWidget that has two widgets in the stack: your control, and a "blank" QWidget. If you did that, instead of using show() and hide() on your control, you switch what's on top of the stack.
That way you never try to render a hidden widget - if your control isn't visible, you render the blank QWidget instead - and I suspect this will solve your graphics glitches.
Hope this helps!

mouse over transparency in Qt

I am trying to create an app in Qt/C++ with Qt4.5 and want the any active windows to change opacity on a mouseover event...
As i understand it, there is no explicit mouseover event in Qt.
However, I got rudimentary functioning by reimplementing QWidget's mousemoveevent() in the class that declares my mainwindow. But the mainwindow's mousemoveevent is not called whenever the mouse travels over any of the group boxes i have created in there (understandbly since QGroupbox has its own reimplementation of mousemoveevent).
So as a cheap work around, I am still using the mousemoveevent of my mainwindow but a query the global mouse position and based on the (x,y) position of the mainwindow (obtained through ->pos()) and the window size (-> size -> rHeight and rWidth), I check if the mouse is within the bounds of the area of the mainwindow and change the opacity thus.
This has had very limited success. The right border works fine, the the left changes opacity 4 pixels early. The top does not work (presumably because the mouse goes through the menubar and title bar) and the bottom changes way too early.
I thought of creating an empty container QWidget class and then place all the rest in there, but i felt that it would still not solve the big issue of the base widget not receiving the mousemoveevent if it has already been implemented in a child widget.
Please suggest any corrections/errors I have made in my method or any alternate methods to achieve this.
p.s. I doubt this matters, but I am working Qt Creator IDE, not Qt integration into VS2008 (it's the same classes anyways - different compiler though, mingw)
Installing event filters for each of your child widgets might do the trick. This will allow your main window to receive child events such as the ones from you group boxes. You can find example code here.
You may be interested in Event filters. QObject proves a way to intercept all events zipping around your application.
http://doc.trolltech.com/4.5/eventsandfilters.html#event-filters
If I understand what you are attempting to do, I would reimplement the widget's enterEvent() and leaveEvent(). The mouse enter event would trigger the fade-in and the leaveEvent would trigger the fade-out.
EDIT: After re-reading several times, I'm still not sure what you are trying to accomplish. Sorry if my suggestion doesn't help. :-)