#include <iostream>
#include <string>
#include <cstdlib>
#include <ctime>
using namespace std;
void armySkirmish();
void battleOutcome();
string commander = "";
int numberOfHumans = 0;
int numberOfZombies = 0;
class ArmyValues
{
protected:
double attackPower;
double defensePower;
double healthPoints;
public:
void setAttackPower(double a)
{
attackPower = a;
}
void setDefensePower(double d)
{
defensePower = d;
}
void setHealthPoints(double h)
{
healthPoints = h * (defensePower * .1);
}
};
class Zombies: public ArmyValues
{
};
class Humans: public ArmyValues
{
};
int main(int argc, char ** argv)
{
cout << "Input Commander's Name: " << endl;
cin >> commander;
cout << "Enter Number of Human Warriors: " << endl;
cin >> numberOfHumans;
cout << "Enter Number of Zombie Warriors: " << endl;
cin >> numberOfZombies;
armySkirmish();
battleOutcome();
return 0;
}
void armySkirmish()
{
cout << "\nThe Humans tense as the sound of the undead shuffle towards them." << endl;
cout << commander << " shuffles forward with a determined look." << endl;
cout << "The undead form up into ranks and growl a war chant!" << endl;
cout << commander <<" shouts, CHARGE!!!" << endl;
cout << endl;
cout << "Warriors from both sides blitz across the field!" << endl;
cout << endl;
cout << "*The Carnage has begun!*" << endl;
cout << "*Steal, Sparks, and Flesh flies" << endl;
}
void battleOutcome()
{
int zombieLives = numberOfZombies;
int humanLives = numberOfHumans;
int randomNumber = 0;
int humanDeath = 0;
int zombieDeath = 0;
double newHumanLife = 0;
double newZombieLife = 0;
Zombies zombieBattleData;
Humans humanBattleData;
srand(time(NULL));
zombieBattleData.setAttackPower(20.0);
humanBattleData.setAttackPower(35.0);
zombieBattleData.setDefensePower(15.0);
humanBattleData.setDefensePower(20.0);
zombieBattleData.setHealthPoints(150.0);
humanBattleData.setHealthPoints(300.0);
while(zombieLives && humanLives > 0)
{
randomNumber = 1+(rand()%10);
if(randomNumber < 6)
{
newHumanLife = humanBattleData.healthPoints - zombieBattleData.attackPower;
if(newHumanLife <= 0)
{
humanLives--;
humanDeath++;
}
}else
{
newZombieLife = zombieBattleData.healthPoints - humanBattleData.attackPower;
if(newZombieLife <= 0)
{
zombieLives--;
zombieDeath++;
}
}
}
if(zombieLives <= 0)
{
cout << "Humans have emerged victorious!" << endl;
cout << "Human Deaths: " << humanDeath << "Zombie Deaths: " << zombieDeath << endl;
}else if(humanLives <= 0)
{
cout << "Zombies have emerges victorious!" << endl;
cout << "Human Deaths: " << humanDeath << "Zombie Deaths: " << zombieDeath << endl;
}
I know the code wont run properly as of now. What I was doing was a test run to make sure I was receiving no errors. The two errors I'm getting are:
armySimulatorMain.cpp:25:10: error: 'double ArmyValues::healthPoints' is protected
armySimulatorMain.cpp:115:67: error: within this context.
newHumanLife = humanBattleData.healthPoints - zombieBattleData.attackPower;
This is the case for Attack Power and Health Power however, Defense power is clearing the errors. i don't understand why they are getting flagged. I'm changing the variable through the public function so shouldn't this be allowed?
Also, I'm calling three variables outside of all functions because they are being used by multiple functions. How can I plug those variables somewhere I don't like that they are floating freely above everything?
Thanks guys I can't believe I forgot about getters... Anyway the code runs now much appreciated I'll make sure to remember this time xD
It's not complaining about the line where you set the values; as you say, that uses a public function. But here, you try to read the protected member variables:
newHumanLife = humanBattleData.healthPoints - zombieBattleData.attackPower;
You only try to read two variables, and those are the ones it complains about.
You'll need a public getter function to read the values.
You need to do something like:
public:
double gethealthPoints()
{
return healthPoints;
}
because attackPower, defensePower, healthPoints are all protected, so if you want to access to any of them you need a getter, otherwise you will always receive an protect error
Related
I am lost, when I ran my program last night it ran fine. When I added the power() function, suddenly lines which ran fine without adding the new code now trigger an error message:
warning C4018: '<': signed/unsigned mismatch
Why?
I feel I don't have the chops to explain this, so please follow the code below.
PLEASE RUN THE CODE WITH AND WITHOUT THIS power() FUNCTION. When run with the power() function, it makes error C4018 on the for loops in the exam() function! When run without the power() function, it runs FINE!!
#include <string>
#include <cstdlib>
#include <iostream>
#include <vector>
#include <cmath>
#include <numeric>
using namespace std;
///the offending function///
double power(double base, int exponent)
{
double product;
//double base; int exponent;
std::cout << "enter a value for base: " << endl;
std::cin >> base;
std::cout << "enter exponenent: " << endl;
std::cin >> exponent;
double result = 1;
for (int i = 0; i < exponent; i++)
{
result = result * base;
//product = base exponent;
}
std::cout << product;
return product;
}
///after here, things run fine if you X out the aforementioned function! Wow!
void exam()
{
std::vector<int> scores;
int F;
F = 0; //string names;
std::cout << "enter exam scores int:" << endl;
//std::vector <string> names;
while (F != -1)
{
std::cout << "Enter a new exame score:" << endl;
std::cin >> F;
scores.push_back(F);
}
if (F == -1)
{
std::cout << "end of score entering" << endl;
}
for (int i = 0; i < scores.size(); i++)
{
std::cout << scores[i];
}
/*
while (i < scores.size())
{
std::cout << scores[i];
i++;
}
*/
std::cout << "yay you made this work!!!!!!!!!!!!!" << endl;
}
int multiply()
{
int a;
int b;
a = 8;
b = 4;
std::cout << a * b << endl;
std::cout << "f*** yeah" << endl << endl;
return 0;
}
void test()
{
std::vector<int> newvector;
int T;
std::cout << "enter vector variables: " << endl;
std::cin >> T;
newvector.push_back(T);
while (T != -1)
{
std::cout << "enter new vector variables T " << endl;
std::cin >> T;
newvector.push_back(T);
if (T == -1)
{
newvector.pop_back();
}
}
std::cout << "end of NewVector data inputs:" << endl;
for (int W = 0; W < newvector.size(); W++)
{
std::cout << newvector[W] << endl;
}
}
int main()
{
power(2, 3);
exam();
/*int result = multiply();
std::cout << "endl ;" << endl;
test();
system("pause"); */
multiply();
string name;
int a;
std::cout << "enter a variable for your name: " << endl;
std::getline(cin, name);
if (name == "aaron")
{
std::cout << " what a dumb name, aAron?" << endl;
}
else if (name == "todd")
{
std::cout << "what a dottly name, Todd" << endl;
}
else
{
std::cout << "your name = " << name << endl;
}
//std::vector <string>
std::vector<int> asdf;
std::cout << "enter an int for a" << endl;
std::cin >> a;
asdf.push_back(a);
while (a != -1)
{
std::cout << "enter another A: " << endl;
std::cin >> a;
asdf.push_back(a);
if (a == -1)
{
asdf.pop_back();
}
} //set var; checks if d<size(); if so, JUMP to std::cout<<; when finished with body, find after size(); == "d++", then refer back to declaration)
/*/ for(int G = 0; G<asdf.size(); G++)
{
std::cout << asdf[G] << endl;
} */
for (int i = 0; i < asdf.size(); i++)
{
std::cout << asdf[i] << "f*** it works!!!!!! " << endl;
}
for (int d = 0; d < asdf.size(); d++)
{ //htt ps://youtu.be/_1AwR-un4Hk?t=155
std::cout << asdf[d] << ", ";
}
std::cout << endl;
std::cout << std::accumulate(asdf.begin(), asdf.end(), 0);
//std::cout<<
system("pause");
return 0;
}
The presence of the power function should have no effect on this problem. Possibly you aren't seeing the warnings because without the power function the program does not compile.
In
for (int W = 0; W < newvector.size(); W++)
newvector.size() returns an unsigned integer. int W is a signed integer. You're getting exactly what you asked for.
You can change int W to vector<int>::size_type W (but the less verbose size_t W should also work) to make the error message go away, but this is an error where you would likely have to add more than 2 billion items to the vector to see manifest.
Solution:
for (vector<int>::size_type W = 0; W < newvector.size(); W++)
However this is a good place for a range-based for loop
for (const auto &val: newvector)
{
std::cout << val << endl;
}
By letting the compiler figure out all the sizes and types your life is much easier.
This is repeated several times throughout the code.
Re: WHEN RUN, It makes error C4018 -
YOU made that error (warning, actually), not "it".
That warning is reported by compiler, so you haven't run anything yet...
Your newly added function uses uninitialized variable product; in my version of Visual Studio it is an error.
I have a class of light bulbs. There are methods and constructors in this class. There is even a destructor) The problem is that I have to determine and display information about class members with type "n" in the TEST() method (LED lamps).
To implement this task, he developed the gettype() method, which returns the type of an object, and, in fact, the TEST() method, which displays information about light bulbs.
The problem is that nothing works for me. I tried a lot of things, but it doesn’t work out for me to implement this task. I'm new to programming (
Code:
#include <iostream>
using namespace std;
class lamp
{
public:
// methods
void TEST(void);
char* gettype (void);
void INIT(void);
void SHOW(void);
// construcrors
lamp();
lamp(const char *t, int powe, const char *c, double cos);
lamp(const lamp & obj);
// destructor
~lamp();
private:
// data
char type[100]; // LED, energy-saving or incandescent lamp
int power; // LED lamp - "n"
char color[100];
double cost;
};
lamp::lamp() {
cout << "This object was created in the default constructor.\n";
strcpy(type, "");
power = 0;
strcpy(color, "");
cost = 0;
}
lamp::lamp(const char *t, int powe, const char *c, double cos) {
cout << "This object was created in the constructor with parameters.\n";
strcpy(type, t); //*t
power = powe;
strcpy(color, c); //*c
cost = cos;
}
lamp::lamp(const lamp & obj) {
cout << "This object was created in the copy constructor.\n";
strcpy(type, obj.type);
power = obj.power;
strcpy(color, obj.color);
cost = obj.cost;
}
lamp::~lamp() {
cout << "Deletion of object by destructor.\n";
}
void lamp::SHOW(void) {
cout << "Lamp Information:\n";
cout << "\nType > " << type;
cout << "\nPower > " << power;
cout << "\nColor > " << color;
cout << "\nCost > " << cost << endl;
}
void lamp::INIT(void) {
cout << "Enter lamp information:\n";
cout << "\nType (if LED, then n) > "; cin >> type;
cout << "\nPower > "; cin >> power;
cout << "\nColor > "; cin >> color;
cout << "\nCost > "; cin >> cost;
}
char* lamp::gettype (void) {
return type;
}
void lamp::TEST(void) {
cout << "\nType > " << type;
cout << "\nPower > " << power;
cout << "\nColor > " << color;
cout << "\nCost > " << cost << endl;
}
void main() {
setlocale(0, "");
// default constructor for 1 class instance
lamp l1;
cout << "Entering data for the first product." << endl;
l1.INIT();
// constructor with parameters for 2 class instances
cout << endl << "Information about the second object: \n";
lamp l2("n", 950, "yellow", 1580);
// copy constructor for the third object
cout << endl << "Information about the third object: \n";
lamp l3(l2);
// Derived information about all the lamps using the method SHOW
l1.SHOW();
l2.SHOW();
l3.SHOW();
// I create an array of two objects using the default constructor
lamp la[2];
I enter data into an array of objects using the method INIT
cout << "Fill an array of objects with 2 elements." << endl;
for(int i = 0; i < 2; i++) {
la[i].INIT();
}
// I output data from an array of objects using the method SHOW
cout << "Showing items." << endl;
for (int i = 0; i < 2; i++) {
la[i].SHOW();
}
// looking for and displaying information about LED lamps
cout << "Search and display information about LED lamps." << endl;
for (int i = 0; i < 3; i++) {
if (la[i].gettype() == "n") {
cout << endl << " lamp number : " << (i + 1) << endl;
la[i].TEST();
cout << endl;
}
}
system("pause");
}
There are several errors in your code:
strcpy is included in <cstring> which is missed. You need to add it in the beginning:
#include <cstring>
main() function should be declared as int main() and you need to add a return statement
int main() {
//YOUR CODE HERE
return 0;
}
You missed a comment sign at line 104
lamp la[2];
//I enter data into an array of objects using the method INIT
cout << "Fill an array of objects with 2 elements." << endl;
After fixed, your code should be able to run.
Hi this is the header file for my base class Ranger, and in it I have protected variables fov_, usb_ ... that I wish to access with my getter functions, I have three child classes on this one.
Ranger.h
#ifndef RANGER_H
#define RANGER_H
using namespace std;
class Ranger
{
//private contructor prevents contruction of base class
Ranger();
public:
void setBaud(int baud);
virtual void setFOV(int fov) = 0;
void setSamp(int sam);
int getFOV();
int getBaud();
int getMaxRange();
int getUSB();
protected:
//protected variables that are each indivdualy owned by each sensor
int fov_;
int maxRange_;
int usb_;
int baud_;
int samp_;
double data[];
//protected contructors for the child classes to use to set fixed parameters
Ranger(int fov, int maxRange, int port);
Ranger(int maxRange, int port);
};
#endif // RANGER_H
This is my cpp file for the base class that includes the getter files, it just has a return of the portected variables.
Ranger::Ranger()
{
}
Ranger::Ranger(int fov, int maxRange, int port)
{
fov_ = fov;
maxRange_ = maxRange;
usb_ = port;
}
Ranger::Ranger(int maxRange, int port)
{
maxRange_ = maxRange;
usb_ = port;
}
void Ranger::setBaud(int baud)
{
switch(baud)
{
case 0: baud_ = 38400; break;
case 1: baud_ = 115200; break;
default: baud_ = 38400; break;
}
}
void Ranger::setSamp(int sam)
{
samp_ = sam;
}
int Ranger::getFOV()
{
return fov_;
}
int Ranger::getBaud()
{
return baud_;
}
int Ranger::getMaxRange()
{
return maxRange_;
}
int Ranger::getUSB()
{
return usb_;
}
And in my main I want to access the protected variables from the base class to prevent re writting code, so each childs variables are protected in the base class. I try to access these by las.getFOV() but I get a segmentation fault error meaning I don't have access to them, and I don't quite understand why.
main.cpp
int main( int argc, char ** argv)
{
Laser las;
int baud;
cout << "Baud:" << endl;
cout << "0 - 38400" << endl;
cout << "1 - 115200" << endl;
cin >> baud;
las.setBaud(baud);
cout << "Baud for Lazer sensor is "+las.getBaud() << endl;
cout << "Lazer sensor created..." << endl;
cout << "Lazer's FOV: " + las.getFOV() << endl;
cout << "Lazer's Max Range: " + las.getMaxRange() << endl;
cout << "Lazer's Port: " + las.getUSB() << endl;
Radar rad;
int baud2;
cout << "Baud:" << endl;
cout << "0 - 38400" << endl;
cout << "1 - 115200" << endl;
cin >> baud2;
rad.setBaud(baud2);
cout << "Baud for Radar sensor is "+rad.getFOV() << endl;
int fov;
cout << "Feild of View Of Radar:" << endl;
cout << "0 - 20 degrees" << endl;
cout << "1 - 40 degrees" << endl;
cin >> fov;
rad.setFOV(fov);
cout << "FOV is set to " + rad.getFOV() << endl;
cout << "Radar sensor created..." << endl;
cout << "Radar's FOV: ' " + rad.getFOV() << endl;
cout << "Radar's Max Range: " + rad.getMaxRange() << endl;
cout << "Radar's Port: " + rad.getUSB() << endl;
Sonar son;
//rad.setFOV(user);
}
and here is one of the child class's cpp file for reference (Lazer)
laser.cpp
#include "laser.h"
Laser::Laser() : Ranger(180,8,0)
{
};
void Laser::setFOV(int fov)
{
fov_ = fov;
}
laser.h
#ifndef LASER_H
#define LASER_H
#include "ranger.h"
#include "rng.h"
class Laser : public Ranger
{
public:
Laser();
void setFOV(int fov);
};
#endif // LASER_H
Thanks everyone who commented, I understand I put way too much code to help you guys out, sorry about that I'll know for next time, and thankyou to letting me know the difference between the errors, I've done more research and found that the issue was when I was printing it out you can't use operators like:
cout<<""+function()<<endl;
Instead you need to separate the functions from the array like so:
cout<<""<<function()<<endl;
Thanks guys.
I am asked to do this code and i need to use array or something similar to print out different classes. The only way i know is individually doing every single class is there a faster way of doing this. Following is the way i am using at the moment.
Ground_Transport Gobj;
Air_Transport Aobj;
Sea_Transport Sobj;
Car Cobj;
Train Tobj;
Bus Bobj;
Gobj.estimate_time();
Gobj.estimate_cost();
cout << Gobj.getName() << endl;
Bobj.estimate_time();
Bobj.estimate_cost();
cout << Bobj.getName() << endl;
Sobj.estimate_time();
Sobj.estimate_cost();
cout<<Sobj.getName()<<endl;
Aobj.estimate_time();
Aobj.estimate_cost();
cout << Aobj.getName() << endl;
Cobj.estimate_time();
Cobj.estimate_cost();
cout << Cobj.getName() << endl;
Tobj.estimate_time();
Tobj.estimate_cost();
cout << Tobj.getName() << endl;
Transport_KL_Penang Kobj;
cout << Kobj.getName() << endl;
This is the header file Transport_KL_Penang
#include <iostream>
#include <string>
using namespace std;
class Transport_KL_Penang
{
public:
Transport_KL_Penang() {}
virtual string getName() {
return Name;
}
int Time_in_hours1 ;
int Time_in_hours2 ;
int Cost_in_RM1 ;
int Cost_in_RM2 ;
void estimate_time() ;
void estimate_cost() ;
private:
static string Name;
};
void Transport_KL_Penang::estimate_time()
{
cout << "It takes " << Time_in_hours1 << "-" << Time_in_hours2 <<
" hours if you use " << Name << endl;
}
void Transport_KL_Penang::estimate_cost()
{
cout << "It will cost around " << Cost_in_RM1 << "-" << Cost_in_RM2 <<
"RM if you use " << Name << endl;
}
If you don't need a specific object name, you can write something as a code below, creating a multiples generics objects:
#include <iostream>
#include <cstdlib>
#include <time.h>
class Myclass {
private:
int randTime;
float cost;
public:
void estimate_time(){
randTime = rand()%100;
}
void estimate_cost(){
cost = randTime * 0.2;
}
float getEstimateCost(){
return cost;
}
};
int main(){
srand(time(NULL));
int numberOfObjects = 7;
Myclass obj[numberOfObjects];
//input
for(int i = 0; i < numberOfObjects; i++){
obj[i].estimate_time();
obj[i].estimate_cost();
}
// printing
for(int i = 0; i < numberOfObjects; i++){
std::cout << obj[i].getEstimateCost() << std::endl;
}
return 0;
}
I am making a simple game for learning purposes mostly and I recently ran into this problem. Keep in mind that I'm still a huge beginner. When I go into the game from the menu and write anything in the "Command Line" I instantly starve and dehydrate. I haven't been able to connect to the internet for a couple of days and I've read through the entire program but I can't find anything wrong.
menu.h
#include <iostream>
#include <stdlib.h>
#include <string>
#include <time.h>
#include <dos.h>
#include <windows.h>
#include <WinBase.h>
//-------------//
#include "tutorial.h"
#include "game.h"
void menu() {
std::cout << "-------MENU------- \n";
std::cout << " 1.Play \n";
std::cout << " 2.Tutorial \n";
std::cout << " 3.Exit \n";
std::cout << " \n";
std::cout << " \n";
std::cout << " \n";
std::cout << "Choose Option: ";
int menuOption;
std::cin >> menuOption;
int menuLoop = 0;
while (menuLoop != 1) {
if (menuOption == 1) {
menuLoop = 1;
play();
}
if (menuOption == 2) {
menuLoop = 1;
system("CLS");
tutorial();
}
if (menuOption == 3) {
menuLoop = 1;
std::cout << "Bye!";
Sleep(1000);
}
if (menuOption > 3)
std::cout << "\"" << menuOption << "\"" << " is not a valid option.\n";
}
}
game.h
#include <iostream>
#include <string>
#include <windows.h>
#include <WinBase.h>
//initiating functions
void step();
void run();
void theme();
void starve();
void die();
void dehydrate();
void b();
//globals
std::string name;
std::string commandLine;
int onRoad = 1; // 1 = True, 0 = False
int steps = 0;
double hunger = 0.0;
double thirst = 0.0;
int energy = 5;
void play() {
system("CLS");
std::cout << "Enter your name: \n";
std::cin >> name;
system("CLS");
theme();
Sleep(350);
std::cout << " " << name << "'s Roadtrip\n";
std::cout << "Type \"/help\" for help\n";
std::cout << "---------Command Line---------\n";
std::cin >> commandLine;
while (onRoad != 0){
//------------------Conditions start------------------
// Hunger Conditions
if (hunger = 0){
if (hunger < 0){
std::cout << "You can't eat that, you're not hungry.\n";
b();
}
}
if (hunger > 100){
hunger = 100;
}
if (hunger < 0){
hunger = 0;
}
if (hunger = 100){
starve();
}
else if (hunger > 96){
std::cout << "You're extremely hungry! If you don't eat something quick you're going to die!\n";
b();
}
else if (hunger > 90) {
std::cout << "You're very hungry.\n";
b();
}
else if (hunger > 80) {
std::cout << "You're hungry.\n";
b();
}
// Thirst Conditions
if (thirst = 0){
if (thirst < 0){
std::cout << "You can't drink that, you're not thirsty.\n";
}
}
if (thirst < 0){
thirst = 0;
}
if (thirst > 100) {
thirst = 100;
}
if (thirst = 100){
dehydrate();
}
else if (thirst > 90){
std::cout << "You're extremely thirsty! If you don't drink something quick you're going to die!\n";
b();
}
else if (thirst > 75) {
std::cout << "You're very thirsty.\n";
b();
}
else if (thirst > 50){
std::cout << "You're thirsty.\n";
b();
}
//Energy Conditions
if (energy > 10){
energy = 10;
}
if (energy < 0){
energy = 0;
}
//-------------------Conditions end-------------------
if (commandLine == "/commands"){
std::cout << "-Command- -Action-\n";
std::cout << " /help Displays this menu.\n";
std::cout << " /commands Displays list of commands.\n";
std::cout << " /step Take a step and display total amount of steps.\n";
std::cout << " /run Take 5 steps and consume 5 energy.\n";
std::cout << " Doesn't increase hunger or thirst.\n";
std::cout << " /inventory Displays inventory.\n";
std::cout << " /info Displays stats.\n";
b();
}
if (commandLine == "/step") {
step();
b();
}
if (commandLine == "/info") {
std::cout << name << "'s stats\n";
std::cout << "Hunger: " << hunger << std::endl;
std::cout << "Thirst: " << thirst << std::endl;
std::cout << "Energy: " << energy << std::endl;
b();
}
else {
std::cout << commandLine << " is not a valid command. Type /commands to display commands.\n";
b();
}
}
}
void step(){
steps += 1;
std::cout << steps;
hunger += 5;
thirst += 5;
}
void run() {
steps += 5;
std::cout << steps;
}
void starve(){
std::cout << "You starved to death!\n";
die();
}
void dehydrate(){
std::cout << "You dehydrated!\n";
die();
}
void die(){
std::cout << "Steps taken: " << steps << std::endl;
onRoad = 0;
}
void theme(){
Beep(600, 200);
Beep(500, 200);
Beep(800, 400);
}
// b takes you back to the command line
void b(){
std::cin >> commandLine;
}
main.cpp
#include <iostream>
#include "menu.h"
#include <WinBase.h>
#include <windows.h>
int main(){
menu();
system("PAUSE");
return 0;
}
**EDIT: ** Pic: http://i.imgur.com/yu1V1pq.png (need 10 rep to post picture)
This is really weird. I entered /step and it worked, and then i entered /run and it also worked. I don't understand...
Some of your if statements do assignment instead of comparison
if (hunger = 100){
starve();
}
You probably need to change = to ==
Enable warnings while compiling, if you have not already done so.
Because
// b takes you back to the command line
void b(){
std::cin >> commandLine;
}
b doesn't take you back to the command line just wait for a character to be read and then it returns. If you want to go back, you should follow the way you came from. For example exiting play will return you to the menu loop, obviously with menuLoop = 1 so it will exit the whole program but with modifications this is not a bad looping system.
Edit: I've seen what you do mean in the "command line".
Like others said, you have a load of conditions accidentally spelled as assignments.
Also, indeed, the b() function is eating subsequent commands.
Maybe you should
use std::getline() to read a command one line at a time
or use std::cin.ignore() inside b() to actually consume until the end of the line
PS. Due to the use of globals I have a hard time verifying the game loop logic. I just know that /step after /step gets ignored without effect right now. Separate your input from the loop control and try to remove the global variables.
INFO
Instead of writing std::cout every single time you can just write using namespace std; on the beginning after that you dont need to write std::cout just write cout << "" ;